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|[[File:ages imperial.jpg|link=Imperial Age (Age of Empires III)|center|Imperial Age]]
 
|[[File:ages imperial.jpg|link=Imperial Age (Age of Empires III)|center|Imperial Age]]
 
|[[File:Legendary_iroquois_siege_unit.png|center]]<center>'''Legendary Field Cannon'''</center>
 
|[[File:Legendary_iroquois_siege_unit.png|center]]<center>'''Legendary Field Cannon'''</center>
|{{Resources|br=1|wood=1500|coin=1500}}
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|{{Resources|br=1|wood=1,500|coin=1,500}}
 
|Upgrades Light Cannons to Imperial Field Cannons (+50% hit points and attack); requires Field Cannon
 
|Upgrades Light Cannons to Imperial Field Cannons (+50% hit points and attack); requires Field Cannon
 
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|-
 
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|'''Attack'''
 
|'''Attack'''
|[[File:Heated Shot.png|24px]] [[Heated Shot (Age of Empires III)|Heated Shot]] (+50% anti-ship attack and +1.0x [[Multipliers|multiplier]] vs. {{Icon|Ship}} [[Ship#Age of Empires III|ships]])
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|[[File:Heated Shot.png|24px]] [[Heated Shot (Age of Empires III)|Heated Shot]] (+1.5x [[Multipliers|multiplier]] vs. [[Ship#Age of Empires III|ships]])
 
|-
 
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|'''Speed'''
 
|'''Speed'''
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|[[File:Ottoman Home City 2 (Light Artillery Hitpoints).png|center]]<center>'''Siege Hitpoints'''</center>
 
|[[File:Ottoman Home City 2 (Light Artillery Hitpoints).png|center]]<center>'''Siege Hitpoints'''</center>
|[[Ram]]s, [[Mantlet]]s and Light Cannons get +15% [[hit points]]
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|[[Ram]]s, [[Mantlet]]s, and Light Cannons get +15% [[hit points]]
 
|{{AoE3Age|3|C}}
 
|{{AoE3Age|3|C}}
 
| style="text-align: center;" |10
 
| style="text-align: center;" |10
 
|-
 
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|[[File:Ottoman Home City 2 (Artillery Attack).png|center]]<center>'''Siege Damage'''</center>
 
|[[File:Ottoman Home City 2 (Artillery Attack).png|center]]<center>'''Siege Damage'''</center>
|Rams, Mantlets and Light Cannons get +15% attack
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|Rams, Mantlets, and Light Cannons get +15% attack
 
|{{AoE3Age|3|C}}
 
|{{AoE3Age|3|C}}
 
| style="text-align: center;" |10
 
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|-
 
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|[[File:Iroquois_Home_City_2_(Siege_Combat).png|center]]<center>'''Siege Combat'''</center>
 
|[[File:Iroquois_Home_City_2_(Siege_Combat).png|center]]<center>'''Siege Combat'''</center>
|Rams, Mantlets and Light Cannons get +15% hit points and attack
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|Rams, Mantlets, and Light Cannons get +15% hit points and attack
 
|{{AoE3Age|3|C}}
 
|{{AoE3Age|3|C}}
 
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| style="text-align: center;" |25
 
|-
 
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|[[File:Iroquois_Home_City_2_(Siege_Discipline).png|center]]<center>'''Siege Discipline'''</center>
 
|[[File:Iroquois_Home_City_2_(Siege_Discipline).png|center]]<center>'''Siege Discipline'''</center>
|Rams, Mantlets and Light Cannons use -1 [[population]]
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|Rams, Mantlets, and Light Cannons use -1 [[population]]
 
|{{AoE3Age|3|C}}
 
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|[[File:Ottoman_Home_City_2_(Artillery_Hitpoints).png|center]]<center>'''TEAM Artillery Hitpoints'''</center>
 
|[[File:Ottoman_Home_City_2_(Artillery_Hitpoints).png|center]]<center>'''TEAM Artillery Hitpoints'''</center>
|{{Icon|Arty}} [[Artillery (Age of Empires III)|Artillery]], [[Abus Gun]]s, and [[Grenadier]]s get +15% [[hit points]]
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|[[Artillery (Age of Empires III)|Artillery]], [[Abus Gun]]s, and [[Grenadier]]s get +15% [[hit points]]
 
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|[[File:Portuguese_Home_City_2_(Artillery_Hitpoints).png|center]]<center>'''TEAM Artillery Hitpoints'''</center>
 
|[[File:Portuguese_Home_City_2_(Artillery_Hitpoints).png|center]]<center>'''TEAM Artillery Hitpoints'''</center>
|{{Icon|Arty}} [[Artillery (Age of Empires III)|Artillery]], [[Abus Gun]]s and [[Grenadier]]s get +15% [[hit points]]
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|[[Artillery (Age of Empires III)|Artillery]], [[Abus Gun]]s, and [[Grenadier]]s get +15% [[hit points]]
 
|{{AoE3Age|3|C}}
 
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Revision as of 14:36, March 2, 2019

"Light artillery. Good against infantry and artillery."
In-game description

The Light Cannon is an artillery unit in Age of Empires III: The WarChiefs that is unique to the Iroquois and fulfills the roles of falconet and culverin of the European civilizations.

Overview

The most notable trait and largest disadvantage of the Light Cannon is that it is only available in the Industrial Age, unlike European artillery. This can be quite a restriction in a fast-paced battle.

It does excellent damage against artillery and buildings and is also good against ships. It can also do peripheral damage to nearby targets. The light cannon is strong against ships, infantry, and other artillery. Due to their effectiveness against a wide array of units complimented with a powerful range (most standard artillery have only 28), they are devastating against enemy armies if left unchecked. If the Siege Discipline card is sent, the Iroquois can easily mass a large number of these without a major penalty to the population space.

The Light Cannon is a mixture of Falconet and Culverin. It nearly has the range and damage of the culverin, which makes it effective against other artillery units, and part of the power of the Falconet, which makes it effective against infantry and buildings.

Another advantage is that, unlike European artillery, they spend no time switching between Bombard and Limber mode. Both of the modes have equal speed, and if for any cause they have changed mode, they can change them instantly, allowing them to always remain both mobile and ready for combat.

The main disadvantages of the Light Cannon are its slower rate of fire, less damage, and smaller damage area than a Falconet (making it for example only 31% as effective against infantry as a Falconet, not factoring in the reduced damage area), as well as its fewer hitpoints than either a Culverin or a Falconet, while costing almost the same amount of resources to train.

Upgrades

Age Improvement Cost Effect
Ages industrial
Champion iroquois siege unit
Field Cannon
250 food,
250 coin
Upgrades Light Cannons to Field Cannons (+25% hit points and attack)
Ages imperial
Legendary iroquois siege unit
Legendary Field Cannon
1,500 wood,
1,500 coin
Upgrades Light Cannons to Imperial Field Cannons (+50% hit points and attack); requires Field Cannon

Further statistics

As the Light Cannon can only be trained by the Iroquois, only improvements available to othem (including native improvements) are listed here.

Unit strengths and weaknesses
Strong vs. Infantry, artillery, ships, buildings
Weak vs. Cavalry, Culverins, Arrow Knights
Improvements
Attack Heated Shot Heated Shot (+1.5x multiplier vs. ships)
Speed Siege Drill Siege Drill (+10%)
Apache Endurance Apache Endurance (+5%)
Creation speed Inca Chaquis Messengers Incan Chasquis Messengers (-10%)
Train cost Mapuche Ad-mapu Mapuche Ad-mapu (-10% coin cost)
Other Merritocracy Meritocracy (-20% upgrade cost)

Home City Cards

As the Light Cannon is exclusive to the Iroquois, only other civilizations' TEAM cards that affects them are listed here.

History

"Most Iroquois campaigns ended up with siege warfare. This fact, combined with the Iroquois predilection for modern weapons (trade steel and gunpowder), meant that they learned to deal with military technology early in their history. The cannon was a natural step in this development. The Light Cannon represents an artillery piece, bought or stolen from European allies, but crewed by Iroquois warriors."

Gallery

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