Light artillery. Good against infantry and artillery.
—In-game description

The Light Cannon is an artillery in Age of Empires III: The WarChiefs that is unique to the Haudenosaunee and can be trained at the Siege Workshop once the Industrial Age is reached. It combines the functions of a Falconet and a Culverin.

Overview[edit | edit source]

The most notable trait and largest disadvantage of the Light Cannon is that it is only available in the Industrial Age, unlike European artillery. This can be quite a restriction in a fast-paced battle.

It does excellent damage against artillery and buildings and is also good against ships. It can also do peripheral damage to nearby targets. The Light Cannon is strong against ships, infantry, and other artillery. Due to their effectiveness against a wide array of units complimented with a powerful range (most standard artillery have 26 or 28), they are devastating against enemy armies if left unchecked. If the "Siege Discipline" card is sent, the Iroquois can easily mass a large number of these without a major penalty to the population space.

The Light Cannon is a mixture of Falconet and Culverin. It nearly has the range and damage of the Culverin, which makes it effective against other artillery units, and part of the power of the Falconet, which makes it effective against infantry and buildings.

Another advantage is that, unlike European artillery, they spend no time switching between Bombard and Limber mode. Both of the modes have equal speed, and if for any cause they have changed mode, they can change them instantly, allowing them to always remain both mobile and ready for combat.

The main disadvantages of the Light Cannon are its slower rate of fire, less damage, and smaller damage area than a Falconet (making it for example only 31% as effective against infantry as a Falconet, not factoring in the reduced damage area), as well as its fewer hitpoints than either a Culverin or a Falconet, while costing almost the same amount of resources to train.

Upgrades[edit | edit source]

Age Upgrade Cost Effect
Ages industrial.jpg
Champion iroquois siege unit.png Field Cannon 250 food,
250 coin
Upgrades Light Cannons to Field Cannons (+25% hit points and attack)
Imperial Age
Legendary iroquois siege unit.png Legendary Field Cannon 1,500 wood,
1,500 coin
Upgrades Field Cannons to Legendary (+50% hit points and attack); requires Field Cannon

Further statistics[edit | edit source]

As Light Cannons are unique the Haudenosaunee, only technologies that they have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Infantry, artillery, ships, buildings
Weak vs. Cavalry, Culverins, Arrow Knights
Improvements
Attack Heated Shot.png Heated Shot (+1.5x multiplier vs. ships)
Speed Siege Drill.png Siege Drill (+10%)
Apache Endurance.png Apache Endurance (+5%)
Creation speed Inca Chaquis Messengers.png Incan Chasquis Messengers (-10%)
Train cost Mapuche Ad-mapu.png Mapuche Ad-mapu (-10% coin cost)
Other Merritocracy.png Meritocracy (-20% upgrade cost)

Home City Cards[edit | edit source]

As Light Cannons are unique to the Haudenosaunee, only their cards and other civilizations' TEAM cards are shown in the following tables:

Trivia[edit | edit source]

  • A portrait file named sx_light_cannon_portrait.ddt in the game files suggests that the Lakota would also have access to the Light Cannon.

History[edit | edit source]

Most Iroquois campaigns ended up with siege warfare. This fact, combined with the Iroquois predilection for modern weapons (trade steel and gunpowder), meant that they learned to deal with military technology early in their history. The cannon was a natural step in this development. The Light Cannon represents an artillery piece, bought or stolen from European allies, but crewed by Iroquois warriors.

Gallery[edit | edit source]

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