"Light artillery. Good against infantry and artillery."
In-game description

The Light Cannon is an artillery in Age of Empires III: The WarChiefs that is unique to the Iroquois and can be trained at the Siege Workshop once the Industrial Age is reached. It combines the functions of a Falconet and a Culverin.

Overview Edit

The most notable trait and largest disadvantage of the Light Cannon is that it is only available in the Industrial Age, unlike European artillery. This can be quite a restriction in a fast-paced battle.

It does excellent damage against artillery and buildings and is also good against ships. It can also do peripheral damage to nearby targets. The light cannon is strong against ships, infantry, and other artillery. Due to their effectiveness against a wide array of units complimented with a powerful range (most standard artillery have 26 or 28), they are devastating against enemy armies if left unchecked. If the Siege Discipline card is sent, the Iroquois can easily mass a large number of these without a major penalty to the population space.

The Light Cannon is a mixture of Falconet and Culverin. It nearly has the range and damage of the culverin, which makes it effective against other artillery units, and part of the power of the Falconet, which makes it effective against infantry and buildings.

Another advantage is that, unlike European artillery, they spend no time switching between Bombard and Limber mode. Both of the modes have equal speed, and if for any cause they have changed mode, they can change them instantly, allowing them to always remain both mobile and ready for combat.

The main disadvantages of the Light Cannon are its slower rate of fire, less damage, and smaller damage area than a Falconet (making it for example only 31% as effective against infantry as a Falconet, not factoring in the reduced damage area), as well as its fewer hitpoints than either a Culverin or a Falconet, while costing almost the same amount of resources to train.

Upgrades Edit

Age Upgrade Cost Effect
Ages industrial
Champion iroquois siege unit Field Cannon 250 food,
250 coin
Upgrades Light Cannons to Field Cannons (+25% hit points and attack)
Ages imperial
Legendary iroquois siege unit Legendary Field Cannon 1,500 wood,
1,500 coin
Upgrades Light Cannons to Imperial Field Cannons (+50% hit points and attack); requires Field Cannon

Further statistics Edit

As Light Cannons are unique the Iroquois, only technologies that they have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Infantry, artillery, ships, buildings
Weak vs. Cavalry, Culverins, Arrow Knights
Attack Heated Shot Heated Shot (+1.5x multiplier vs. ships)
Speed Siege Drill Siege Drill (+10%)
Apache Endurance Apache Endurance (+5%)
Creation speed Inca Chaquis Messengers Incan Chasquis Messengers (-10%)
Train cost Mapuche Ad-mapu Mapuche Ad-mapu (-10% coin cost)
Other Merritocracy Meritocracy (-20% upgrade cost)

Home City Cards Edit

As Light Cannons are unique to the Iroquois, only their cards and other civilizations' TEAM cards are shown in the following tables:

Trivia Edit

  • A portrait file named sx_light_cannon_portrait.ddt in the game files suggests that the Sioux would also have access to the Light Cannon.

History Edit

"Most Iroquois campaigns ended up with siege warfare. This fact, combined with the Iroquois predilection for modern weapons (trade steel and gunpowder), meant that they learned to deal with military technology early in their history. The cannon was a natural step in this development. The Light Cannon represents an artillery piece, bought or stolen from European allies, but crewed by Iroquois warriors."

Gallery Edit

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