“ | Heavy hand cavalry with a lot of hitpoints. | ” |
—In-game description |
The Lifidi Knight is a melee heavy cavalry unit in Age of Empires III: Definitive Edition - The African Royals that is unique to the Hausa and can be trained at War Camp once the Fortress Age is reached. It has more hit points than other melee cavalry and, unlike most other units, resists both melee and ranged attacks.
Overview[]
Compared to Cuirassiers, Lifidi Knights have less attack but cost less and use only two population. With the "Durbar Parade" Home City Card, Lifidi Knights deal Area of Effect damage like Cuirassiers and Sipahi.
Upgrades[]
The Lifidi Knight is automatically upgraded in the Fortress Age, getting +15% hit points and attack.
Age | Upgrade | Cost | Effect |
---|---|---|---|
Elite Hand Cavalry | 250 wood 250 coin |
Upgrade Raiders and Lifidi Knights to Elite (+25% hit points and attack for Raiders; +10% hit points and attack for Lifidi Knights; -15% train time for both) | |
Champion Hand Cavalry | 600 wood 600 coin |
Upgrade Raiders and Lifidi Knights to Champion (+25% hit points and attack, and -15% train time); requires Elite Hand Cavalry | |
Legendary Hand Cavalry | 1,500 wood 1,500 coin |
Upgrade Raiders and Lifidi Knights to Legendary (+50% hit points and attack); requires Champion Hand Cavalry |
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Ranged infantry, shock infantry, artillery |
Weak vs. | Heavy infantry, light ranged cavalry |
Improvements | |
Hit points | Cavalry Cuirass (+10%) Comanche Horse Breeding (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Yoga (+5%) Pillage (+25% siege attack multiplier vs. buildings) Wind Horses (-10% Rate of Fire) |
Resistance | Sudanese Quilted Armor (+10% hand resistance) Pancerni (+10% ranged resistance) |
Line of Sight | Town Watch (+3) |
Speed | Apache Endurance (+5%) Comanche Mustangs (+5%) Wind Horses (+0.5) |
Train time | Cheyenne Horse Trading (-40%) Mass Cavalry (-35%) Quechuan Diet (-15%) Shaman Drums (-10%) Strangers' Quarters (-10%) |
Cost | Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Other | Meritocracy (-20% upgrade cost) |
Home City Cards[]
- Click for a list of Home City Cards related to the Lifidi Knight
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Blue | Shipment that arrives fast (5 seconds) |
Europeans[]
Card | Description | Age |
---|---|---|
African Roots | Ships a random selection of 6 West Africa units and allows to ally with the Akan or Yoruba in the Native Embassy; Akan infantry, Yoruba infantry and Maroons can now use Stealth mode; costs 1,000 food |
- "African Roots" is available to the British and French upon revolting to Haiti.
French[]
Card | Description | Age |
---|---|---|
TEAM Hand Cavalry Attack | Hand cavalry and hand shock infantry get +15% attack |
Germans[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Germans-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Hausa[]
Card | Description | Age |
---|---|---|
Gwandu | Ships 9 Fulani Archers and 5 Lifidi Knights | |
5 Lifidi Knights | Ships 5 Lifidi Knights | |
4 Lifidi Knights | Ships 4 Lifidi Knights | |
8 Lifidi Knights | Ships 8 Lifidi Knights | |
5 Lifidi Knights | Ships 5 Lifidi Knights | |
Rumfa's Riders | Ships 4 Lifidi Knights; Lifidi Knights available from the Commerce Age; costs 500 influence | |
Durbar Parade | Raiders get +5% speed; Lifidi Knights get +10% speed; Raiders and Lifidi Knights move 50% faster while in Trample Mode and get +1/+2 Area of Effect for their normal/Trample Mode hand attack | |
Zazzau Cavalry | Ships 1 Raider for every War Camp and Watch Tower built; ships 1 Lifidi Knight for every Palace built | |
Hand Cavalry Damage | Raiders and Lifidi Knights get +15% attack | |
Hand Cavalry Hitpoints | Raiders and Lifidi Knights get +15% hit points | |
Hadeija Emirate | Ships 4 Raiders and 3 Lifidi Knights; Elite Hand Cavalry upgrade is free and researched instantly; Champion Hand Cavalry upgrade cost and research time -50%; Legendary Hand Cavalry upgrade cost and research time -20%; costs 1,000 influence | |
Amina Epic | Gives 4.2 and 6 influence for every Raider and Lifidi Knight, respectively trained | |
Feudal Armies | All units' train time -15%; hero respawn time -15% | |
Hegemony | Fulani Archers, Maigadis, Javelin Riders, Raiders, and Akan Ankobias generate 0.03 influence/sec. Lifidi Knights generate 0.06 influence/sec. |
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Italians[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Italians-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Japanese[]
Card | Description | Age |
---|---|---|
TEAM Sengoku | Unit upgrades cost -20% |
Lakota[]
Card | Description | Age |
---|---|---|
TEAM Mustangs | Cavalry and shock infantry cost -10% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Russians[]
Card | Description | Age |
---|---|---|
TEAM Kamchatka Expeditions | Cavalry and shock infantry get +10% hit points and +4 Line of Sight |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
Changelog[]
The African Royals[]
- Originally, Lifidi Knights had 460 hit points, a train time of 40 seconds, and 21 melee and siege damage. With update 43871, they have 430 hit points, and 22 melee and siege damage.
- Originally, Champion Hand Cavalry cost 800 wood and 800 coin, and Imperial Hand Cavalry cost 2,000 wood and 2,000 coin. With update 43871, Champion Hand Cavalry costs 600 wood and 600 coin, and Imperial Hand Cavalry costs 1,500 wood and 1,500 coin.
- Originally, the in-game description was "Heavy cavalry with a lot of hitpoints." Although it is not listed in the patch notes, with update 43871, the in-game description is "Heavy hand cavalry with a lot of hitpoints."
- Originally, Lifidi Knights cost 90 food and had 30% ranged resistance. With update 13.690, they cost 110 food and have 20% ranged resistance.
Knights of the Mediterranean[]
- With update 13.10442, Lifidi Knights have 375 hit points and 25 melee and siege damage.
- With update 13.27885, Lifidi Knights have 50 second train time, 15 siege damage, and give 22 XP when trained or killed.
Trivia[]
- The Lifidi Knight's feature of resisting both melee and ranged attacks resembles the units from Age of Empires and Age of Empires II, the previous games of the series, which could have both melee and pierce armors.
History[]
“ | Lifidi, a unique form of quilted armor, was a staple among cavalrymen in West and Central African societies such as the Hausa, the Fulani, the Sudanese, and the Kanem-Bornu. Lifidi was effective at parrying both melee and ranged attacks, and these feudal cavalrymen, though only comprising a minority of their armies, accounted for a disproportionate of their power. | ” |