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The heroes, including the Pharaoh if necessary, should stand guard near the forests of palms that lead to the Pirates’ Citadel to fight off attacks made up of [[Spearman (Age of Mythology)|Spearmen]] and [[Petsuchos]] in order to protect the Laborers. This will also enable them to respond to other enemies, made up of more Spearmen and a [[Scarab]], that will disembark by the dock via Pirate Ships. If the player feels overwhelmed at any time, they can cast [[Plague of Serpents]] either on land or in the water.
 
The heroes, including the Pharaoh if necessary, should stand guard near the forests of palms that lead to the Pirates’ Citadel to fight off attacks made up of [[Spearman (Age of Mythology)|Spearmen]] and [[Petsuchos]] in order to protect the Laborers. This will also enable them to respond to other enemies, made up of more Spearmen and a [[Scarab]], that will disembark by the dock via Pirate Ships. If the player feels overwhelmed at any time, they can cast [[Plague of Serpents]] either on land or in the water.
   
After building an Armory, the player can advance to Heroic Age as soon as possible in order to build a [[Market (Age of Mythology)|Market]] to prevent Gold starvation while casting the [[Prosperity]] [[God Power]]. Both minor goddesses are good options: [[Hathor]] provides [[Roc]]s that can act as airborne transports thus removing the need to train more Transport Ships, as well as Petsuchos with formidable ranged attack, and the [[Sundried Mudbrick]] technology which reduces cost of buildings, which is important due to limited supply of Gold. On the other hand, [[Nephthys]] provides a [[Leviathan]] which is a stronger transport while her technologies boost [[Priest (Age of Mythology)|Priest]] and Pharaoh attack against Myth Units, which the Pirates and Kemsyt will train in high numbers. Upon advancing, the player can also start training [[Ramming Galley]]s to counter the War Barges.
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The player should build an Armory and advance to Heroic Age as soon as possible in order to build a [[Market (Age of Mythology)|Market]] to prevent Gold starvation while casting the [[Prosperity]] [[God Power]]. On Easy and Moderate levels, advancement is automatic, with Nephtyhs and Sekhmet respectively.
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Otherwise, both minor goddesses are good options: [[Hathor]] provides the Petsuchos with formidable ranged attack, and the [[Sundried Mudbrick]] technology which reduces cost of buildings, thus saving gold. Note, however, that [[Roc]]s are unavailable in this mission. Meanwhile, [[Nephthys]] grants the [[Leviathan]] which is a tough transport and her technologies boost [[Priest (Age of Mythology)|Priest]] and Pharaoh attack against Myth Units, which the Pirates and Kemsyt will train in high numbers. On advancing, the player can also start training [[Ramming Galley]]s to counter the War Barges.
   
 
To stop the Pirate Ship attacks, the player must destroy their Lighthouse. A [[Siege Works]] and Barracks must be built to train Siege Towers and Axemen respectively. When a decent sized army is assembled, players can attack the Pirates town. The Heroes can target the enemy Petsuchos and Pharaoh, the Axemen can handle the [[Animals of Set|Crocodiles of Set]] and Spearmen while the Siege Towers demolish the Citadel and all other military buildings. Further north, there will be more enemy units, along with Scorpion Men, guarding a Temple and the Lighthouse. Once all of these are eliminated, the Pirates will no longer be able to sail safely and all their ships will collide onto rocks. The player can now expand into the Pirates’ former town to claim the [[Settlement]] and the Gold Mines. All available [[Relic (Age of Mythology)|Relics]] can also be grabbed, especially those that make Siege Weapons and Myth Units cheaper.
 
To stop the Pirate Ship attacks, the player must destroy their Lighthouse. A [[Siege Works]] and Barracks must be built to train Siege Towers and Axemen respectively. When a decent sized army is assembled, players can attack the Pirates town. The Heroes can target the enemy Petsuchos and Pharaoh, the Axemen can handle the [[Animals of Set|Crocodiles of Set]] and Spearmen while the Siege Towers demolish the Citadel and all other military buildings. Further north, there will be more enemy units, along with Scorpion Men, guarding a Temple and the Lighthouse. Once all of these are eliminated, the Pirates will no longer be able to sail safely and all their ships will collide onto rocks. The player can now expand into the Pirates’ former town to claim the [[Settlement]] and the Gold Mines. All available [[Relic (Age of Mythology)|Relics]] can also be grabbed, especially those that make Siege Weapons and Myth Units cheaper.

Revision as of 15:45, 10 June 2017

Let's Go

The scenario's full map.

Let’s Go is the fifteenth scenario of the Fall of the Trident campaign in Age of Mythology. The main objective is to recover the first Osiris Piece Box from Kemsyt's army.

Summary

Now that Amanra has broken Arkantos and the others out of prison, they flee to a nearby allied village to reorganize themselves. They must first destroy the Lighthouse of a nearby Black Sails Pirates's town to make the seas safer to sail into. Afterwards, they will need to recover the first Osiris Piece Box from Kemsyt’s Army. They have to hurry however, as Kemsyt plans to move the Piece deeper and deeper within his city, making the recovery more difficult.

Objectives

  1. Survive until Setna's transports arrive from the southwest.
  2. Use the Transports to move your troops to the flag in the allied purple town to the southwest.
  3. Capture the Osiris Piece Cart and move it outside the city’s south gate.

Players

Neutral

  • Abydos (Set) – Consists of many buildings that serve merely as decor for Abydos.

Enemies

  • Kemsyt’s Army (Set) – Occupies the larger portion of Abydos with many military buildings and defensive structures. Will regularly attack with War Barges.
  • Kamos’ Pirates (Set) – shares the Abydos Resistance’s peninsula and controls a Citadel and many military buildings. Also occupies a smaller island north of the map with a Temple and Barracks. Destroying their Lighthouse will prevent their Pirate Ships from sailing across the waters safely.

Allies

  • Abydos Resistance (Isis) – Send two Kebenits and Transport Ships to help the player escape the prison island. Will join the player’s team upon arrival to their Town Center.

Strategy

This guide is applied to hard difficulty. It is, of course, also applicable for the other grades of difficulty.

Prison Escape

The first task is to break the Avengers out of their cell and then break down southeast prison gate to reach the southern shore. Shortly after, Kemsyt’s Transport Ship will unload some Axemen guards to attack but the heroes can easily defeat them. When Setna’s transports arrive, players should ignore all other enemies and flee to the Abydos Resistance to the southwest. If some Axemen are left on the prison island, they will be trapped there and use up some of the enemy’s population cost.

The War Turtle should be sent ahead to defeat a couple of Pirate Ships that will be awaiting in ambush. Once the coast is clear, the Transport can continue sailing ahead and unload their cargo at the Abydos Resistance. These will convert to the player’s side and grant them a Town Center, a Temple, a Pharaoh and some Laborers.

Destroying the Pirates’ Lighthouse

This goal is actually optional but makes the scenario much less stressful.

The Abydos Resistance have little resources to offer but there are just enough to repel the first few attacks and advance to the Heroic Age. Players must produce Laborers to gather said resources and build a Dock in the small area in west corner of map. It will be safer to fish from there as the Dock previously granted will regularly be attacked by War Barges sent by Kemsyt. Due to the long range of the ships, it is best to avoid constructing other buildings near the water.

The heroes, including the Pharaoh if necessary, should stand guard near the forests of palms that lead to the Pirates’ Citadel to fight off attacks made up of Spearmen and Petsuchos in order to protect the Laborers. This will also enable them to respond to other enemies, made up of more Spearmen and a Scarab, that will disembark by the dock via Pirate Ships. If the player feels overwhelmed at any time, they can cast Plague of Serpents either on land or in the water.

The player should build an Armory and advance to Heroic Age as soon as possible in order to build a Market to prevent Gold starvation while casting the Prosperity God Power. On Easy and Moderate levels, advancement is automatic, with Nephtyhs and Sekhmet respectively.

Otherwise, both minor goddesses are good options: Hathor provides the Petsuchos with formidable ranged attack, and the Sundried Mudbrick technology which reduces cost of buildings, thus saving gold. Note, however, that Rocs are unavailable in this mission. Meanwhile, Nephthys grants the Leviathan which is a tough transport and her technologies boost Priest and Pharaoh attack against Myth Units, which the Pirates and Kemsyt will train in high numbers. On advancing, the player can also start training Ramming Galleys to counter the War Barges.

To stop the Pirate Ship attacks, the player must destroy their Lighthouse. A Siege Works and Barracks must be built to train Siege Towers and Axemen respectively. When a decent sized army is assembled, players can attack the Pirates town. The Heroes can target the enemy Petsuchos and Pharaoh, the Axemen can handle the Crocodiles of Set and Spearmen while the Siege Towers demolish the Citadel and all other military buildings. Further north, there will be more enemy units, along with Scorpion Men, guarding a Temple and the Lighthouse. Once all of these are eliminated, the Pirates will no longer be able to sail safely and all their ships will collide onto rocks. The player can now expand into the Pirates’ former town to claim the Settlement and the Gold Mines. All available Relics can also be grabbed, especially those that make Siege Weapons and Myth Units cheaper.

Recapturing the Osiris Piece Box

Players must resist looking at the Osiris Piece Box as otherwise it will trigger a countdown until Kemsyt moves it deeper within the city via Shifting Sands. The Box will be moved three times, and the deeper it goes, the harder it will be to retrieve it. Before sailing to the mainland, players should advance to the Mythic Age and invest into as many technologies as possible. Thoth is the preferred minor god as he provides more War Turtles to strengthen the navy, makes War Elephants stronger and boosts the economy. Once the player has trained enough Priests, War Elephants, Siege Weapons, Transports and a handful of War Barges, they must wait until Kemsyt sends one more wave of his own War Barges. This will provide them enough time to sail close to where the Osiris Piece Box is kept and destroy all Guard Towers along the coastline.

The army can now disembark to break down the walls holding the Osiris Piece Box and defeat all soldiers standing guard nearby. Meteor can be cast on the nearby enemy military buildings to stall the enemy’s unit production. Once enough obstacles have been cleared, players can begin moving the Osiris Piece Box towards the southern Wall with several units escorting it for protection. Kemsyt will spawn Anubites by the gate to try and recapture it but all available Heroes should be enough to incapacitate them. After destroying the Towers and the Gate, the Osiris Piece Box can move towards the flag and the player will be rewarded with victory.

Additional Tips

  • Setna, the Pharaoh and Priests will be required to keep units at full health at the beginning of the scenario to prolong their longevity and reduce cost of replacing them.
  • Rocs cannot transport the Osiris Piece Box.

Shortcut Strategy

The number of units granted around the prison is actually enough to take out the Lighthouse. Players can use the Kebenits to kill any soldiers standing guard. If a few units move out of reach, the Heroes and Avengers can disembark to finish them off. It’s only a matter of slowly hacking at the Lighthouse until it collapses, preventing all future Pirate ship attacks.

Campaigns in Age of Mythology
Learn to PlayHunt for a Killer · Pleasing the Gods · Uninvited Guests
Fall of the TridentOmens · Consequences · Scratching the Surface · A Fine Plan · Just Enough Rope · I Hope This Works · More Bandits · Bad News · Revelation · Strangers · The Lost Relic · Light Sleeper · Tug of War · Isis, Hear My Plea · Let's Go · Good Advice · The Jackal's Stronghold · A Long Way From Home · Watch That First Step · Where They Belong · Old Friends · North · The Dwarven Forge · Not From Around Here · Welcoming Committee · Union · The Well of Urd · Beneath the Surface · Unlikely Heroes · All Is Not Lost · Welcome Back · A Place in My Dreams
The Golden GiftBrokk's Journey · Eitri's Journey · Fight at the Forge · Loki's Temples
The New AtlantisA Lost People · Atlantis Reborn · Greetings from Greece · Odin's Tower · The Ancient Relics · Mount Olympus · Betrayal at Sikyos · Cerberus · Rampage · Making Amends · Atlantis Betrayed · War of the Titans
Tale of the DragonRising Waters · To the West · From Below · Trapped · Confrontation · The Realm of the Dead · The Water Palace · A Way Out · Yin and Yang
StandaloneClose to Home · E3 2001 Story Showcase (cut) · PAX East scenario