The Haudenosaunee and Canada are the only civilizations that have consistent access to them through their Home City, as Lenape settlements will only occasionally appear on Unknown maps.
The Lenape Warrior is a Skirmisher with higher hit points and damage, making them a great, population-free complement to the army. The Lenape Warrior additionally features a War Cry special ability which can briefly stun an enemy at range.
Featuring all the tags from the base Skirmisher unit, the Lenape Warrior will benefit from Arsenal upgrades and most cards that boost Skirmishers.
Special ability[]
War Cry (automatically activated when attacking with a cooldown of 40 seconds): A war cry that can temporarily stun enemy units at a distance, which deals 30 damage, stuns the target for 2 seconds, and has a maximum range of 14.
"TEAM Senegalese Riflemen" is available to the French and Hausa.
"Native Treaties" is available to Africans (in the Industrial Age), Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 4 Lenape Warriors if the player had built a Trading Post or Tambo on a Lenape settlement.
"Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
"Native Warriors" is available to Europeans, the Lakota and Mexicans.
"Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
"TEAM Native Weapon Trade" is available to the Dutch and Lakota, and also British and French upon revolting to Canada.
"Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish, and also British upon revolting to Canada or Haiti.
"Liberation March" is available to the Mexicans and Spanish.
"Fencing School" is available to Europeans (except the French, Maltese, Ottomans, and Spanish), the Aztecs and Indians.
"22 Lenape Allies" is available to the Haudenosaunee, and also British and French upon revolting to Canada.
Native warrior, mercenary, and outlaw cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Sevites
Maroon, native warrior, and villager hit points regeneratation rate 0.25%; Yoruba Eso Riders lose 0.35% hit points per second instead, Militiamen lose 1.9% hit points per second, and for both stops at 25% hit points
Louverture Liberation
Delivers 6 Citizens; enables Citizens to be trained at Town Centers for 70 coin; enables Fishing Boats to be trained at Docks; native warrior train limit +20%, speed +5%
Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
"Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Rifle infantry hit points and damage +15%; Salteadores get Big Ability Batton: if not in combat Salteadores will automatically be stealthy with no speed penalty - for a short duration
Plan of Miramare
Transforms all Salteadores into Voltigeurs; rifle infantry Line of Sight, charged and ranged attack range +2; costs 750 food, 750 wood
TEAM Mariachi
For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Chimayó Genizarios
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warrior train time -10%; "Native Treaties" arrive time -50%; costs 500 food, 500 wood
Colegio de San Nicolas
Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
National Servant
Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Bastimento
Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warrior train time -10%; "Seminole Scouts", "Apache Scouts", "Navajo Scouts", "1st Michigan Volunteer Sharpshooters", and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
Indiana Mobilization
Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
"Indian Friendship" ships 8 Lenape Warriors if the player had built a Trading Post on a Lenape settlement.
With update 13.58326, Lenape Warriors have a ×2.5 ranged multiplier against light cavalry and ranged shock infantry, ×0.6 vs. cavalry and ×0.5 vs. shock infantry.
With update 14.3853, Lenape Warriors have a ×0.75 melee multiplier against shock infantry.
The Lenape, also known as the Leni Lenape, Lenni Lenape, and Delaware people, were one of the First Nations who allied with the British during the War of 1812. Lenape warriors fought throughout the duration of the war, and participated in the Capture of Fort Detroit, the Battle of Queenston Heights, the Battle of Fort George, the Battle of the Thames, the Battle of Longwoods, the First Battle of Fort Erie, the Battle of Chippawa, the Battle of Lundy's Lane, the Siege of Fort Erie, and the Battle of the Niagara.
Trivia[]
In-game descriptions originally incorrectly referred to the Lenape Warrior as a Musketeer and as Heavy Infantry despite having Skirmisher stats and tags. The unit's design role was likely changed during development. The descriptions have since been updated to the correct role.
There is a known bug that the Lenape Warrior is not affected by the Blood Brothers Home City Card. They keep their Elite stats when the shipment arrives.