Age of Empires Series Wiki

Having forced their way through the storm, Amelia and Kanyenke find Pacamayo Valley at last - but the Circle is close behind.

Last City of the Inca is the seventh scenario of the Act III: Steel campaign in Age of Empires III.


Primary objectives[]

  •  Gather eight total artillery units into the flagged area before the three Incan Temples are destroyed.
  •  Destroy the Boneguard Fort.

Secondary objectives[]

  •  Destroy the Russian Town Center. (700 XP)



  • Last City of the Inca (Native Americans before the Definitive Edition, Incas in the Definitive Edition) - Patrols the map with Bolas Warriors and Aztec Jaguar Warriors, defending their temples and the road to the coast from the Circle. They have no buildings, except for a few Inca Outposts protecting the road, but will receive reinforcements for free if their numbers drop too low.


  • The Circle (The Circle) - One of two enemy factions. They start with a base protected by heavy fort walls and towers. Their forces are mainly the ones which will attempt to destroy the Inca temples, consisting of Crossbowmen, Boneguard Musketeers, Pikemen, Lancers and Doppelsoldners. Additional Lancers and Doppelsoldners are summoned as their base is besieged. As of The WarChiefs, they favor making mercenaries from the Saloon.
  • The Circle (Russians) - The second enemy faction. They have a base in the north, from which they send Pikemen, Halberdiers, Strelets, Cossacks, Musketeers and Falconets to block the road to the coast and harass the player's base. If the player breaks into their base, they summon Cossacks, Falconets, Halberdiers and Rodeleros to protect themselves. Destroying their Town Center produces a number of large resource crates. As of The WarChiefs, they favor making mercenaries from the Saloon.


To reinforce the defenses against The Circle's constant attacks, the player can research Bastion at the Church to improve the hit points of the walls and build a Fort next to the Inca Temple outside the player's walls.

At this point in the campaign, it is likely that the player has added multiple artillery cards to their Home City. These can be used to complete the first objective much faster. Otherwise, the artillery summoned by the coast arrive approximately once every 4 minutes. The type of artillery that is spawned follows a certain order which is looped until the player completes the first objective:

A good strategy at the beginning of the scenario is to destroy the Russian Outpost in the middle of the map with the first Heavy Cannon. The Heavy Cannon has more range than the Outpost, which means that the Outpost will not attack while being destroyed by the cannon. With the Russian Outpost destroyed, the artillery will pass through the road without being attacked by that Outpost.

Every time a Falconet spawns, the enemy Russians receive reinforcements of 5 Pikemen and a Falconet which will position themselves on the road.

The Inca forces consist of Jaguar Warriors as their melee unit, a unit normally associated with the Aztecs, only starting with a handful of Inca Huaminca that never get replaced. As the temple outside of the player's walls is destroyed, a number of Aztec Eagle Warriors appear from the Inca city that the player can control. This occurs again if the second temple, located right behind the player's starting walls, is heavily damaged.

The Boneguard army start with 2 Ronin (only 1 on Moderate difficulty and none on Easy). The Russian base receives free Rodeleros, a unit normally restricted to the Spanish, when attacked. Likewise, the Boneguard army also receives a Spanish unit, the Lancer.

The Russian forces which guard the road belong to a separate player (Player 5 in the scenario editor), and will spawn endlessly even if the Russian base is destroyed. For this reason, it may be a good idea to keep a few soldiers around to eliminate these units as they spawn.


  • It is actually possible to win this scenario without gathering the eight artillery pieces, if the player succeed in destroying the Boneguard Fort first.
  • The in-game cutscene that precedes this scenario states that this city is the Inca Pacasmayo. Pacasmayo is a real city in Peru, although unlike the one in the game, it is a coastal one and was founded by the Spanish in 1775. The game's Pacasmayo is probably inspired by Vilcabamba, Machu Picchu and Paititi.
    • In this cutscene, Pacasmayo is written incorrectly as "Pacamayo".