Langshan Jiang is one of the scenarios of the Battles of the Forgotten in Age of Empires II HD: The Forgotten. The Chinese must make sure that all shipments arrive to the Temple Complex without losing them. The shipments arrive in different places every 25 minutes after the start of the game.

In this scenario, the player, allies, and enemies are all Chinese. 

Historical information Edit

The scenario is based off the 919 CE Battle of Langshan Jiang during the Five Dynasties and Ten Kingdoms, during which the navy of Wuyue general Qian Guanyuan (the player) defeated the Wu navy of Peng Yanzhang. Although the game depicts Wu as having a larger navy and army, the two forces were actually around the same size in real life. 

Objectives Edit

Initial Edit

The player has 25 minutes to clear the blockage before the first shipment arrives

Appearing later Edit

  • Escort the first shipment to the Temple Complex.
  • Escort the remaining 4 shipments safely. Each will arrive 25 minutes after the previous reaches the temple complex.
  • Build a Monument and protect it from enemy attacks.

Dragon ship quest Edit

  • Find a fuse to ignite the oil
  • Find a smith to cast the Fire Siphons
  • Find a Master Builder for the ships

Secondary Objectives Edit

  • The rice farmers will provide the player with food as long as their market stands.
  • As long as the Trade Workshop (cyan) stands, the player will receive Dragon Ships.

Players Edit

Neutral, potential allies Edit

  • Temple Complex (Chinese) the place where the player has to build the Temple of Heaven. In this scenario they play no role, and are located on the east side of the map. The player has to land here by clearing all the enemy ships blocking their way. The player has to escort 5 shipments which start from different locations on the map. The player will have their base here.
  • Chinese Peasants (Chinese) located at different places where the player can complete the Dragon Ship quest. They will tribute 500 food and Dragon Ships, which are like Fire Ships, as long as the player protects their Market and Trade Workshop.

Enemy to Ally Edit

  • River Pirates (Chinese) located in the north east of the map. They ask for 2000 gold from the player in return for their alliance. Even though they are easy to defeat, two shipments arrive from this direction, and it will be better if the player can make them allies as they will be able to quickly wipe out the Siege Workshops and Docks located on the northern island and will produce a large navy to support the player. .

Enemy Edit

  • Wu Navy (Chinese) is located in different places on the map with Galleons, Fire Ships and several Transport Ships with Wu Army units. The player should kill their ships before the fifth shipment arrives in order to make the game easier. They are scattered in different places and block the passage of all shipments to Peng Yanzhang. Clearing their ships before the second shipment arrives will be a better option for the player. As they don't have Villagers, destroying their docks is a good option.
  • Wu Army (Chinese) is located to the south, just beside where the game starts. The Wu Army includes four rams and a sizeable army of both missile and land units. Though they are difficult to defeat, building a castle and some towers in their direction before the third shipment arrives, will help the player later in the game. They attack only on land.
  • Peng Yanzhang (Chinese) is located mainly in the west, protecting the Wu Navy, and in the south, beside Wu Army, and in the northeast, protecting the Wu Navy with a castle and some towers. They block the path of the five shipments. Clearing their ships before the second shipment arrives will be a better option for the player. They attack on land and with Galleons. As they don't have Villagers, destroying their docks is a good option.

Course of events Edit

The player starts with a bunch of ships in the western corner of the map and has 25 minutes to clear the way for the first shipment (one allied Transport Ship, starting at the same spot as the player, that will go to the temple complex). For this, the player has to destroy the ships and Towers in the narrow waterway before them, and some small groups of ships in the open water in the middle of the map.

The Chinese Peasant village in the left map corner will be switched to the player once they discover it. When the first transport ship arrives, all the player's buildings and units will be switched to Chinese Peasants, i.e. they lose everything, except for the resources they have gathered. But at the same time, a part of the Temple Complex will be switched to the player, so they will have a full blown base behind it (between the temple and the map edge). It has enough housing for 100 units, while the maximum unit limit for this scenario is 150.

After that, every 25 minutes another allied Transport Ship will arrive at the map edges and go towards the temple. The second Transport Ship will appear behind the Pirate settlement on the northeast edge, the third on the northwest edge behind the peninsula, the fourth where the player started and the fifth on the southwest edge where the small creek with "seawall bridge" is. If any of those transports are destroyed, the player will lose the scenario. When all have arrived, the player has to send villagers to build a Wonder. When it is completed, the scenario is won.

Strategy Edit

At first, kill a few enemy ships in front of the player until the player gets in range of the first Tower. Meanwhile, send the Transport Ship with the Villagers to the right and down, and they will discover a few units, including a Trebuchet. Unload the Villagers to gather the gold and wood in that small piece of land. Load the Trebuchet and take it to the small swamp spots along the waterway ahead. That way, the player can get rid of the Towers easily. Send the second Transport Ship to the right and unload them at the village that now belongs to the player. Start gathering food with the Villagers there and use the eight Elite Chu Ko Nus to kill the scattered enemy to the north. Meanwhile, build a Monastery and 3-4 Monks and a Market to sell wood and food for gold and stone. Convert as many enemy ships as possible and repair the ships with Villagers. This will allow for two strategies from now on.

Strategy A Edit

The player must clear the way and wait for the Transport Ship to appear, then escort it, possibly sacrificing some units on the way. The player will now have a base behind the temple complex. Secure it to both sides on land and wear down the enemy as usual. Peng Yanzhang will build a lot of ships, but can't build any new buildings, so concentrate  on their Docks to make things much easier (Cannon Galleons really help a lot here). Have 2000 gold handy to pay the Pirates for alliance when that opportunity opens, or just destroy them if that's easier.

In this strategy, the player is under time pressure, and MUST clear the way for the Transport Ships in time or lose. Saving the game before each Transport Ship appears is strongly recommended.

Strategy B Edit

Before the Transport Ship arrives, position all ships in a tight formation in the waterway, blocking it completely, so that the Transport Ship cannot pass. With careful repositioning, it can be trapped so it can't move at all by just using a few ships and still be able to get around that spot with the player's own Transport Ships. The player should save the game before and after, to be on the safe side, because if the Transport slips through, it can't be caught anymore.

It is possible to block the narrow section of the river (right in between the first 4 red Towers) with only 4 ships.

As long as the Transport Ship is stuck there, the player can develop as slow as they want. Peng Yanzhang will send around some single ships that need a bit of attention, but otherwise the enemies will not move yet. That means the player can build a Dock at the waterway delta and establish a trade route with the Temple Complex with a lot of Trade Cogs and invest that heap of money in technologies. For example, it is easier to just wait until the player can afford Spies than exploring the map the hard way.

So this is a strategy for the "relaxed builder" type of gamer.

There is no need to let loose the trapped transport ship until every last enemy is wiped out completely. Then just let it slip, set time to 8x and wait until all ships have reached the temple, put a few dozen Villagers on the temple to build it and the scenario is over.

The Dragon Boat questEdit

As soon as the player reaches the mouth of the waterway, they can see a grey, smoking area on the south bank. This has no actual purpose in game (i.e. they don't have to do anything there), just for the story, which says that the player found combustible tar oil here. Now the player needs black powder to ignite it, a smith to construct a flame thrower and a Dock to build special ships around it. Find the Monk in the southern corner of the map for the first task. The smith is in the eastern corner (discovering the Chinese Peasant village there will yield 500 food regularly, as long as their Market is not destroyed) and the shipyard is in the northern corner. Here, Dragons Ships (a special kind of Fire Ships with high pierce armor, strong against buildings) will trickle out as long as their Dock is not destroyed.

This is mainly for story purposes, as this was the first military use of black powder recorded in history (the ancient Greek used similar tactics in ship battles, but not with black powder). But for game play purposes, this quest is negligible, as the player will have to be at all corners of the map (which means they have progressed already quite far) and then they will only receive a small amount of ships over time. The default ship types do fine, and the player can build many more of them.

Trivia Edit

  • This is the only scenario in the entire game where the Chinese are featured as a playable civilization.
    • In all the rest of the Chinese faction's appearances, they appear either as antagonists, this being the case in the Genghis Khan and Le Loi campaigns or as an ally, in the Noryang Point scenario.
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