Landmarks are a special mechanic used to advance through Ages in Age of Empires IV. They are similar to minor gods in Age of Mythology in that every civilization (or major god) gets two choices per Age from which to choose. However, Landmarks are buildings to be constructed (and protected), rather than a mere pop-up to be selected. Most civilizations are limited to choosing only one of their two landmark choices per age
In addition to the following, the starting Town Center for every civilization is also considered a Landmark. This is reflected in their superior all-round stats.
To achieve Landmarks Victory, one must destroy all enemy Landmarks (including the starting Town Center). A Landmark, once destroyed, can be "rebuilt" (actually repaired). All landmarks cost only wood to repair. This makes Keep-type valuable since, unlike standard Keeps, they do not cost stone, a generally more sparse resource, to repair.
Abbasid Dynasty[]
Rather than building different Landmarks, the Abbasid Dynasty only has the singular House of Wisdom. The player is straightaway provided with a roster of four "wings". The House of Wisdom can be upgraded with different wings, one at a time, advancing in Age for every wing constructed (except for the fourth wing). Each wing has a set of three technologies, each of which has its own age requirement. The players can still research all 12 technologies in the end, and doing so unlocks the "All the World's Knowledge" Achievement. To make up for having fewer landmarks, the House of Wisdom increases in Hit Points every time a wing is constructed.
Culture Wing |
Economic Wing |
Military Wing |
Trade Wing | |
---|---|---|---|---|
Preservation of Knowledge | Fresh Foodstuffs | Boot Camp | Grand Bazaar | |
Medical Centers | Agriculture | Camel Rider Shields | Armored Caravans | |
Proselytization | Improved Processing | Camel Support | Spice Roads |
Ayyubids[]
Similar to the Abbasids, the Ayyubids have the House of Wisdom as their sole landmark. However, unlike their parent civilization, the player can further choose one of two branches to age up with for each wing, and each branch provides immediate benefits that scale up depending on which age it was built, rather than unlocking technologies to research. Furthermore picking a particular wing and branch does not unlock its benefits for all subsequent ages. Only those benefits from the age it was constructed can be obtained.
Byzantines[]
Chinese[]
The Chinese are not restricted to build one Landmark per age. Building the first Landmark of a given age will advance the player's civilization as usual, and building the second one of the same age will unlock its respective Dynasty, unlocking unique units, buildings, and bonuses.
Delhi Sultanate[]
English[]
French and Jeanne d'Arc[]
Holy Roman Empire and Order of the Dragon[]
Japanese[]
Malians[]
Mongols[]
Ottomans[]
Rus[]
Zhu Xi's Legacy[]
As the Chinese variant, Zhu Xi's Legacy can also build both its landmarks per age. Just like the Chinese, building the first Landmark of a given age will advance to the next age, and building the second landmark will unlock a new Dynasty with different benefits than the standard Chinese dynasties.
Trivia[]
- Some landmarks have generic names which might refer to types of buildings/institutions which can be found in a city, rather than specific real-world monuments, while others have names which seem to refer to specific places and edifices. However, of the latter group, only a few, including the Aachen Chapel, Spasskaya Tower, Tower of Victory and Shaolin Monastery, bear the names of real-world structures. The name of the Mount Lu Academy landmark may refer to the White Deer Grotto Academy on Mount Lu, in China.
Gameplay elements in the Age of Empires series | |
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Age · Ability (M · III · IV) · Architecture set (II · III) · Area of Effect (Trample damage) · Armor/Resists (hack/melee · pierce/ranged · crush/siege) · Armor class/Tag (I - original · I - Return of Rome · II · IV) · Artificial intelligence · Attack (Attack bonus/Multiplier) · Attack delay · Attack ground · Aura · Auto Scout · Building (I · II · M · III · IV) · Civilization (I · II · M · III · IV) · Civilization bonus · Cheat code (I · II · M · III · IV) · Conversion · Counter · Diplomacy · Gaia/Mother Nature · Game modes · Garrison · Gather Point · Healing · Hit points · Hotkey · Line of Sight · Mini map · Player · Population · Range · Rate of Fire · Regeneration · Relic (II · M · IV) · Renewable resources · Repairing · Resource · Scenario Editor (I · II · M · III · IV) · Score · Signal Allies/Flare · Soundtrack (I · II · M · III · IV) · Speed · Stealth mode · Taunt · Technology (I · II · M · III · IV) · Technology tree (I · II · IV) · Town Bell · Trade · Tribute · Unit (I · II · M · III · IV) · Unit formation · Unit stance (III) · Upgrade (I · II · III) · User interface · Victory | |
Genie Engine | |
Frame delay · Full Tech Tree · Team bonus | |
Age of Empires | Ruins · Discovery |
Age of Empires II | Pass-through damage · Projectile duplication |
Bang Engine | |
Autoqueue · Snare | |
Age of Mythology | God (Major · Minor) · God power · Settlement |
Age of Empires III | Age-up methods (Politician/Tribal Council/Wonder/Federal State/Alliance) · Banner army · Consulate · Damage Cap · Home City · Home City Card · Inspiring Flag · Minor civilization · Promotion · Revolution · Target Lock · Trade Monopoly · Trade Route · Treasure |
Essence Engine | |
Age of Empires IV | Bounty · Dynasty · Fire armor · Imperial Council (Vizier Point) · Influence · Landmark · Religion · Sacred Site · Variant civilization |
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets. |