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Land Nomad is random map in Return of Rome and Age of Empires II: Definitive Edition.

Age of Empires[]

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Map LandNomad AoERoR
Villagers begin stranded in the midst of these dense forests and flat stretches of grassland, but exploration yields rewarding results as the lands are rich in berry bushes and wildlife.

Age of Empires II[]

Land nomad select aoe2de

Land Nomad selection.

Description[]

As the map's name would imply, starting this map leaves all players in a nomadic position - there is no starting Town Center and no starting Scout. Likewise, there is no water or ponds on the map. By default, there is a 5 minute treaty that ends once all players have built their first Town Center.

Each team starts with 3 Villagers and enough resources to build a Town Center. Villagers are scattered far from each other. Civilizations with starting bonuses (e.g. Persians, Chinese, Mayans, Georgians, Incas, etc.) will only receive bonuses (extra resources or Villagers) after the first Town Center is built; however, civilizations that start with disadvantages resources (e.g. Chinese, Mayans, Huns etc) will start with reduced resources.

The landscape is very standard and open, with hills and elevation and an average amount of large trees patches. Like most standard maps, huntable animals such as Boars, Deer, and Ibexes are spread around the map. Herdables appear in pairs, and four-tile Gold Mines and three-tile Stone Mines are spread across the map. However, there are no Berry Bushes, meaning that only animals are available to begin food collection. Relics are available and correspond to the size and amount of players on the map.

Viable strategies[]

In Land Nomad, starting quickly and efficiently is crucial. Begin by locating all Villagers and choosing a Town Center location ideally near a wood line. Villagers will likely find herdables or Boars while walking to construct the Town Center. Use herdables early on to explore and locate resources like wood, gold, and stone near the starting location.

In team games, players can build their bases very close to each other, trading availability of resources for safety. In any case, it is advisable that players on a team tell their team mates where they are placing their settlement or where they plan to place it, so they can plan further their strategy and logistic. If a player in a team game finds where an opponent is placing its Town Center, they should also tell that to their teammates.

Rushing strategies can work on Land Nomad, depending on the distance between the bases. Tower-rush can be effective to deny wood or gold and stone resources early on. A fast Castle into Knight-rush, or Castle-drop into unique unit play is possible. If the players are very far, the player may prefer turtling and booming.

Civilizations that would have advantageous starts to Land Nomad are the Koreans (for increased Villager Line of Sight), Spanish (builders working 25% faster during Town Center construction), Berbers (with 5% faster Villagers in the Dark Age), and Vietnamese (locate enemy Town Centers as soon as they are completed).

Civilizations with extra starting resources: the Persians (+50 food, +50 wood), Aztec (+50 gold), Incas (start with Lama), Sicilians (+100 stone), and Gurjaras (starts with 2 Forage Bushes under the Town Center)

Civilizations with weak early-game economies, disadvantaged starting resources (e.g. Georgians, Huns, etc.) may be susceptible to Dark Age or early Feudal aggression. Weak Castle Age military and civilizations without mobility can also struggle if players are far apart.

Trivia[]

  • Land Nomad was inspired by a custom map with the same name.

Gallery[]

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