This article contains all the voice lines of the English and House of Lancaster Knight, as well as the English King and Lancastrian Demilancer, in Age of Empires IV. The King and Demilancer do not have separate Feudal Age dialogue, and use their Castle Age lines in that Age.
Note: Due to a known issue, the dialogue files on this page may not play on Chromium-based browsers and may perform better on Firefox.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack[]
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
Attack Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only this unit
Select[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move or Attack Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Change Formation[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Stand Ground[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Stop[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
While Marching[]
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
While In Combat[]
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- 09
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- 09
When Spotting an Enemy[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
After Destroying a Target[]
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
When Under Attack[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
When Charging[]
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
- cnone
- 01
- 02
- 03
- 04
- 05
Celebrating[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
- cnone
- 01
- 02
- 03
- 04
- 05
Unused Dialogue[]
resourcehunt[]
Based on the file name, these voice lines appear to be intended to play when attacking a huntable resource, but seem to be unused. The regular attack dialogue is used instead.
- Castle
- 01
- 02
- Imperial
- 01
- 02
engage[]
It is unsure when this dialogue is meant to be played, especially since it is not allotted to any particular age.
- cnone
- 01
- 02
- 03
- 04
- 05
selectgmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group is selected, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- 01
- 02
- 03
- 04
- 05
movegmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group move command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- 01
- 02
- 03
- 04
- 05
attackgmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group attack command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- 01
- 02
- 03
- 04
- 05
attackmovegmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group attack move command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- 01
- 02
- 03
- 04
- 05