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This article is about the civilization in Age of Empires III: The WarChiefs. For the minor native, see Lakota (minor native). |
“ | The Lakota occupied large territories in North America, and also absorbed the "Great Plains" culture of their neighbors by becoming skilled buffalo hunters. | ” |
—Official description[1] |
The Lakota (known as Sioux before the Definitive Edition[2]), are a civilization in Age of Empires III: The WarChiefs, based on one of the three prominent Native American peoples of the Oceti Sakowin (also called Sioux).
They first appeared as a minor civilization of the same name in Age of Empires III, and when made playable in The WarChiefs, the minor civilization was replaced by the Cheyenne. They are primarily an aggressive civilization, who lack artillery units, and have limited infantry, but possess various cavalry unit types for different purposes. They have Axe Riders, Tokala Soldiers, heavy infantry and the Charging Ceremony to cover their lack of artillery.
Home City[]
- Default War Chief names
- Big Bow, Cloud Walker, Coughing Clown, Diving Hawk, Eagle Catchers, Finds Buffalo, Four Bears, Good Thunder, Invisible Arrow, Keeps-the-Pipe, Magic Shield, Many Coups, Open Sky, Plenty Beads, Running Elk, Runs-with-Horses, Sleepy Eagle, Slow Walker, Spotted Horse, Steals Horses, Stone-the-Wolf, Sun Dancer, Touches-the-Earth, Two Moons, Wolf Heart, Younger Brother
Daytime Lighting - The Lakota settlement in the middle of the day (Default)
Sunrise Lighting - The sunrise above the Lakota settlement (1 point)
Night Lighting - The Lakota settlement in the middle of the night (5 points)
Night Lighting - Fireflies - The Lakota settlement in the middle of the night with fireflies (10 points)
Season Change - Seasons changing at the Lakota settlement (10 points)
Characteristics[]
Civilization bonuses[]
- Starts with 400 food, 100 wood, 100 coin, and five Villagers; all Trading Post sites visible.
- Always have population cap at maximum, but can only build walls from the Industrial Age.
- War Chief aura increases the speed of nearby friendly units.
- Land villagers gather from huntable animals 10% longer.
- Cannot gather coin by mining; build a Tribal Marketplace next to a mine and assign Villagers on it to gather coin from the mine instead.
- Build the Community Plaza and task Villagers on it to perform powerful ceremonies.
- Choose Tribal Council members to advance in Age.
[]
Villager: Villager that gathers resources.
Healer: Heals injured units.
Native Scout: A Native American scout. Good for exploration, but has a weak attack.
Warrior: Quick-training Native defender who quickly loses hit points, becoming less effective over time.
Pistolero: A dangerous outlaw with a pistol.
Comanchero: A dangerous outlaw on horseback.
Renegado: A dangerous outlaw with a rifle.
Captured Mortar: Artillery captured and operated by Native Americans. Fires an exploding shell at buildings or ships.
Fishing Boat: Gathers food from Fish or coin from Whales.
Canoe: Native boat that can attack or transport units.
War Canoe: Strong in naval combat when built in number.
[]
Tribal Marketplace: Source of Coin that lasts longer. Must be built next to a Mine. Limited to 10 gatherers.
Farm: Slow, infinite source of Food. Limited to 10 gatherers.
Community Plaza: Task Villagers on the Community Plaza to perform a powerful ceremony.
War Hut: Trains and upgrades infantry units as well as defends an area with a ranged attack.
Corral: Trains and upgrades hand and ranged cavalry.
Unique Lakota units[]
Lakota War Chief: The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.
Cetan Bowman: Foot archer. Good against infantry.
Club Warrior: Foot warrior armed with a deadly club. Good against cavalry.
Wakina Rifle: Light infantry with low hitpoints, but a long-ranged attack. Good against infantry.
Axe Rider: Mounted warrior good against skirmishers, foot archers, and artillery.
Bow Rider: Ranged raiding cavalry. Good against cavalry.
Rifle Rider: Ranged cavalry that are effective against cavalry, heavy infantry, and artillery.
Tashunke Prowler: Stealthy horsemen that grow in strength as they grow in number.
Tokala Soldier: Superior lance-carrying horsemen.
Unique Lakota buildings[]
Teepee: Provides a hitpoint and gathering rate boost to nearby units.
Unique Lakota ceremonies[]
Charging Ceremony: Increases all units' siege attack
Tokala Ceremony: Spawns Tokala Soldiers
Overview[]
The Lakota armies are mainly composed of cavalry units. They have the strongest cavalry units of all of the Native American civilizations, but mediocre infantry. One of the most unique and important abilities of Lakota is that they do not need to build Houses; they already have a 200 population cap from the very beginning of the game. Their Houses are replaced by Teepees, which, instead of increasing population, increase the hit points and attack of nearby units.
Their armies consist of mostly cavalry, as their infantry are mediocre and they do not possess artillery, but the armies are quite balanced, too. Ranged infantry can be countered by Axe Riders, Tokala Soldiers, and Tashunke Prowlers. Heavy infantry can be beaten with Tokala Soldiers and Rifle Riders. Melee Cavalry can be destroyed with Bow Riders and Rifle Riders, and artillery can be countered with any unit. Buildings can be destroyed by the use of the Charging Ceremony or any cavalry with high siege damage such as Tashunke Prowlers. The only armies that the Lakota cannot counter are ranged cavalry, which require infantry such as the Cetan Bowman and Wakina Rifle to cover the cavalry.
Changelog[]
The WarChiefs[]
- The name of the civilization is Sioux, and their Home City is named Hunkpapa.
- Cannot build Walls and do not have access to the Gate.
Definitive Edition[]
- The name of the civilization is Lakota, and their Home City is renamed to Great Council.
- Can build Walls and have access to the Gate from the Industrial Age.
Campaign appearances[]
This section is most likely incomplete and may need expansion. You can help by adding to it. |
Act II: Ice[]
- Respect
- War Chiefs - Ally
Act II: Shadow[]
- The Bozeman Trail (in The WarChiefs only)
- Red Cloud - Enemy
- Crazy Horse - Enemy
- A Reckoning (in The WarChiefs only)
- Red Cloud - Enemy
- Claims
- Lakota - Enemy
- Lakota - Enemy
- Urgent News
- Sioux - Enemy
- Sioux - Enemy
- Sioux - Enemy
- To Stop a War
- Lakota - Enemy
- Trust
- Lakota - Ally
- Battle of the Greasy Grass
- Frank Warbonnet - Ally (since the Definitive Edition)
- Crazy Horse - Ally (in The WarChiefs only)
History[]
“ | The Lakota Nation is made up of three geographically different divisions of peoples who speak varying dialects of the Siouan language: the Lakota, Dakota, and Nakota. In the language of Lakota, the names Lakota, Dakota, and Nakota mean "friends." The Lakota lived on the Great Plains of the western United States and survived primarily by hunting. Their favorite game was the American bison, or buffalo, which provided food, clothing, and shelter. They were excellent horsemen, famed for their ability to fire bows and guns accurately while riding at full gallop. Experts at horse breeding, they owned horses both fast and clever. These animals were considered extremely valuable, and some warriors owned hundreds of them. They were used not only for war, but also as a medium of exchange. One of history's most renowned Lakota warriors was Sitting Bull, known also as Tatanka Yotanka (1831-1890). Born in the territory now known as South Dakota, he was revered as a Lakota principal chief, healer, and prophet. Sitting Bull led Native resistance against U.S. government attempts to take over tribal lands, which included his involvement in the Battle of the Little Bighorn (or the Battle of the Greasy Grass as the victorious Lakota named it). After spending several years in Canada with his followers, Sitting Bull returned to the U.S. under a government amnesty program. Sitting Bull's leading war chiefs were Crazy Horse and Gall. |
” |
—In-game section |
“ | The Sioux Nation is made up of three geographically different divisions of peoples who speak varying dialects of the Siouan language: the Lakota, Dakota, and Nakota. In the language of Sioux, the names Lakota, Dakota, and Nakota mean "friends." The Sioux lived on the Great Plains of the western United States and survived primarily by hunting. Their favorite game was the American bison, or buffalo, which provided food, clothing, and shelter. They were excellent horsemen, famed for their ability to fire bows and guns accurately while riding at full gallop. Experts at horse breeding, they owned horses both fast and clever. These animals were considered extremely valuable, and some warriors owned hundreds of them. They were used not only for war, but also as a medium of exchange. One of history's most renowned Sioux warriors was Sitting Bull, known also as Tatanka Yotanka (1831-1890). Born in the territory now known as South Dakota, he was revered as a Sioux principal chief, medicine man, and prophet. Sitting Bull led Native resistance against U.S. government attempts to take over tribal lands, which included his involvement in the Battle of the Little Bighorn. After spending several years in Canada with his followers, Sitting Bull returned to the U.S. under a government amnesty program. Sitting Bull's leading war chiefs were Crazy Horse and Gall. |
” |
—In-game section |
Trivia[]
- The Lakota flag in The WarChiefs appears to be based on the Pine Ridge Flag, which is the flag of the Oglala. For the Definitive Edition, the Lakota flag was changed to a flag with a light grayish orange background with a red bison over it, representing the spiritual meaning that this animal has for the Lakota people.[3]
- Lakota's former name, Sioux, is an exonym that literally means "snakes", and was first applied, pejoratively, by a rival tribe. It was popularized after the Sicangu Oyate nation settled in the Rosebud Sioux Reservation, becoming a bureaucratic term in the treaty process. Hence, some Sicangu Oyate prefer the endonym Lakota.[2]
- According to Sandy Petersen, he had consulted native representatives for advice on the civilization's name and had been told that Sioux was an acceptable term. He personally favored Sioux as he felt it was more inclusive, though even during development of The WarChiefs there had been others wanting to use Lakota instead.[4]
- The Lakota's heavy focus on cavalry units and having poor defenses, but starting with maximum population, makes them very similar to the Cumans and Huns of Age of Empires II.
- Despite being heavily used in American bureaucratic systems, the trio of names, "Lakota, Dakota, and Nakota," is a misnomer. The Lakota - "Lakȟóta" - are the westernmost of the nation, while the eastern bands are split into Eastern Dakota - "Dakhóta" - and Western Dakota - "Dakȟóta". "Nakota" refers to the Stoney Assiniboine people to the northwest. Their language is largely unintelligible with their eastern plains relatives, and they are not part of the Oceti Sakowin/Sioux nation.