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Fortification used to train your unique unit. Unique building of the Bulgarians.
—In-game description

The Krepost (Крепост,[1] "Fortress") is a military building and defensive structure in Age of Empires II: Definitive Edition that is unique to the Bulgarians and becomes available once the Castle Age is reached. It is a lesser version of the Castle which can train Konniks, garrison units for protection, and supports 20 population, but cannot research technologies.

Tactics and placement[]

Kreposts are cheap fortifications that can be used for attacking an enemy or for defending a location. Similarly to Castles, they can garrison 20 units and support 20 population, but they are weaker, though they are also almost half the price of a Castle. Kreposts can train Konniks, but cannot research technologies or train Petards and Trebuchets.

When used offensively, Kreposts may outperform Castles, since they are created in less time, and the player can make almost two of them for the same price of a normal Castle. Also, the training time of Konniks in both buildings is the same, which means it is more convenient to make two Krepost instead of one Castle if the player wants to spam Konniks. It is better for Bulgarians to perform "Krepost Drops" instead of a normal Castle Drop against an opponent. Like the Castle, this building fires more arrows when garrisoning Villagers or archers inside.

Defensively, as Kreposts have less attack, range, and hit points than Castles, it is preferable in most cases to make regular Castles for this purpose instead; unless the player either does not have enough stone for the Castle, or wants to cover more area with the same resources in order to gain or retain some map control. Siege units can take down Kreposts in about half the time it takes to destroy a Castle, and they can more easily outrange them. Of course, like Castles and Towers, it is better to place a defensive Krepost on a choke point, behind an obstacle (like walls, cliffs or a forest) in order to protect them from non-ranged attacks, or on an elevation.

The Krepost covers the building prerequisite in order to advance to the Imperial Age, as it is counted by the game as a "Castle" for this purpose, so if the player wants to advance quickly to the Imperial Age, they may consider constructing it instead of other buildings.

Attack and range damage[]

Just like a Castle, an empty Krepost fires five arrows at a time, though with a base damage of 10 each. Garrisoning either Villagers or archers adds additional arrows to the Krepost's fire, up to maximum of 21. One "base arrow" and 20 "additional arrows" are fired. The Krepost inherently already has 4 "additional arrows", which is listed in the attack with parentheses.

As that not all garrisoned units add the same number of arrows, their value is generally dependent on two factors: pierce attack and Rate of Fire. The more damage output the garrisoned units have, the higher the number of arrows fired.

The following table shows the extra number of arrows a Krepost can fire, when it is garrisoned with 20 units of the same type available to the Bulgarians:

Unit type Base attack When unupgraded When fully upgraded*
Villager 5 10 12
Archer 4 8 13
Cavalry Archer 6 12 17
* includes Fletching, Bodkin Arrow, Bracer, Chemistry, Thumb Ring, and Heavy Cavalry Archer upgrade.

Buildings comparison[]

The Krepost has the damage output of a Castle, but the hit points of an Imperial Age Donjon. It trains only the civilization's unique unit, similarly to the Donjon, but the latter also trains the Spearman line. The Bulgarian Castle only lacks Hoardings. While neither Kreposts nor Castles can be converted, the Donjon can. Sicilians also lack Architecture, making Donjons even weaker.

Buildings Donjon Krepost Castle
Population 0 20 20
Cost 75 wood, 175 stone 350 stone 650 stone
Time 90 seconds 150 seconds 200 seconds
Size 2x2 3x3 4x4
Hit points 1,500
2,250
3,250
2,600 4,800
Garrison 10 20 20
Garrison heal rate 0.1 HP/s 0.2 HP/s 0.2 HP/s
Additional projectiles Min 1; Max 7
Min 3; Max 11
Min 4; Max 20 Min 4; Max 20
Pierce attack 5
Arrowslits 8
10 11
Primary projectile
attack bonus
+7 vs Ships
+2 vs Spearmen
+1 vs Camels
+2 vs Spearmen +2 vs Spearmen
Secondary projectile
attack bonus
+7 vs Ships
+5 vs Stone Defense
+1 vs Camels
+10 vs Ships
+10 vs Stone Defense
+1 vs Camels
+11 vs Ships
+11 vs Stone Defense
+1 vs Camels
Range 8 7 8
Armor
Melee/Pierce/Building
2/8/0
3/9/0
8/11/8 8/11/8
Line of Sight 10 10 11
Heated Shot effect
(equal for all projectiles)
Gains +9 vs Ships Gains +4 vs Ships Gains +4 vs Ships
Additional Can be built by Serjeants
Has Armor class: Stone defense
Cannot be converted
Has Armor class: Castle
Cannot be converted
Has Armor class: Castle

Common[]

  • Rate of Fire: 2
  • Minimum Range: 1 - eliminated by Murder Holes
  • Accuracy: 100%
  • Projectile Speed: 7
  • Upgrades: Ballistics, Chemistry, Masonry and Archicture, Fletching to Bracer, Conscription, Herbal Medicine

Further statistics[]

As Kreposts are unique to the Bulgarians, only technologies that are available to them are shown in the following table:

Strengths and weaknesses
Strong vs. Ships, archers, Monks, frail melee units
Weak vs. Rams, Trebuchets, Bombard Cannons, Tarkans, Huskarls, War Elephants, Cannon Galleons
Technologies
Hit points Masonry (+10%)
Architecture (+10%)
Attack Fletching (+1)
Bodkin Arrow (+1)
Bracer (+1)
Chemistry (+1)
Heated Shot (+4 against ships)
Range Fletching (+1)
Bodkin Arrow (+1)
Bracer (+1)
Murder Holes (eliminates minimum range)
Accuracy Ballistics (hit moving targets)
Armor Masonry (+1/+1, +3 building armor)
Architecture (+1/+1, +3 building armor)
Line of Sight Town Watch (+4)
Town Patrol (+4)
Build speed Treadmill Crane (+20%)
Work rate Conscription (+33%)
Healing Herbal Medicine (garrisoned units heal faster)
Team bonuses
Other Georgians (repairing costs -25%)

Civilization bonuses[]

Team bonuses[]

Trainable units[]

Clicking on the icon links to the corresponding page.

Orange: Buildings
Purple: Unique units
Imperial Age
Elite Konnik

Konniks must still be upgraded at the Castle.

Changelog[]

The Last Khans[]

  • Initially, Kreposts have a size of 4x4 tiles and can be converted. Kreposts converted by non–Bulgarians civilizations cannot train Konniks.
  • With update 34055, Kreposts have a size of 3x3 tiles and cannot be converted.
  • Kreposts have 9 main arrow damage, and 11 secondary arrows damage.
  • As an unlogged change, the icon was updated.[When?]
  • Kreposts do not benefit from Hoardings, which does not matter, since the Bulgarians do not have access to it.

Dawn of the Dukes[]

  • With update 54480, Kreposts have 10 main arrow damage, and 10 secondary arrows damage.

Victors and Vanquished[]

  • With update 107882, Kreposts secretly benefit from Hoardings (+1,001 hit points).

Trivia[]

  • Kasbah does not affect Kreposts.
  • The Krepost and the Fortified Church are the only unique buildings that cannot be converted.

Gallery[]

Videos[]

References[]

Buildings in Age of Empires II
Civilian buildings
Production Town Center · Dock · Market
Drop-off Mill · Lumber Camp · Mining Camp · Folwark · Mule Cart
Research Blacksmith · University
Religious Fortified Church · Monastery
Resource Farm · Fish Trap · Feitoria · Pasture
Miscellaneous House · Wonder · Caravanserai
Military buildings
Production Barracks · Archery Range · Stable · Siege Workshop · Dock
Fortified production Castle · Harbor · Krepost · Donjon
Tower Town Center · Fortified Church · Outpost · Watch Tower · Guard Tower · Keep · Bombard Tower
Wall Palisade Wall · Palisade Gate · Stone Wall · Gate · Fortified Wall · Fortified Gate
Scenario Editor buildings
The Age of KingsBridge · Cathedral · Dome of the Rock · Great Pyramid · Mosque · Pavilion · Pyramid · The Accursed Tower · The Tower of Flies · Trade Workshop · Yurt
The Conquerors Monument · Sea Gate · Sea Tower · Sea Wall · Sign
The Forgotten Amphitheatre · Aqueduct · Arch of Constantine · City Wall · Colosseum · Fire Tower · Fortified Palisade Wall · Fortress · Poenari Castle · Quimper Cathedral · Temple of Heaven · Wooden Bridge
The African Kingdoms Barricade · Fence · Fortified Tower · Granary · Hut · Palace (removed) · Storage · Tent
Rise of the Rajas Army Tent · Gol Gumbaz · Sanchi Stupa
The Last Khans Aachen Cathedral · Chain · City Gate · Dormition Cathedral · Rock Church · Sankore Madrasah · Shrine · Tower of London
Dawn of the Dukes Pagan Shrine
Dynasties of India Minaret of Jam
Chronicles Greek Army Tent · Greek Commander Tent · Oracle's Temple · Sapper Tunnel
The Three Kingdoms Chief's Yurt · Hall of Heroes
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