“Bulgarian unique cavalry unit that fights on as infantry when felled.”—Age of Empires II description
(Dismounted) Konniks can be upgraded to Elite (Dismounted) Konniks in the Imperial Age.
The Konnik is a very special unique unit, as it has to be killed twice (first time mounted, second time dismounted). This quirk makes the unit not only durable, but also versatile, as they can mess with the possible counter-units the opponent may have. While the mounted version is weak against Camels and the Spearman line, the dismounted version is not; and vice versa, the typical counters for infantry do not affect the mounted version. Any clever opponent must mix two types of counter-units against a mass of Konniks, with some exceptions (see Counters).
- If Heresy is not researched, the player may delete the mounted Konnik, turning it into a Dismounted Konnik and negate the conversion temporarily (the Monk must now target the Dismounted Konnik as they will still retain their conversion ability).
- If Heresy is not researched and the player does not delete the mounted Konnik, it will be converted as usual.
- If Heresy is researched, Konniks may stand a chance as they will die and turns into a Dismounted Konnik (which belongs to the player regardless) who can then finish off the Monk.
Stat-wise, a non-Elite Konnik is comparable to a Knight, while a fully upgraded Elite Konnik is comparable to a Cavalier. This makes the Konnik incredible as a shock troop, able to raid, soak damage, and disrupt enemy Villages, destroy colonies, or diminish an enemy garrison. In addition, they turn to infantry when killed, so for any Bulgarian player, they should prefer them over the Knight line in most situations.
It takes 3 seconds for a Dismounted Konnik to get back into the fight after being dismounted. The unit cannot be interacted with during this animation, as technically the Dismounted Konnik is spawned only after the animation has been completed.
As an infantry unit, Dismounted Konnik is affected by infantry-related technologies (Blacksmith upgrades, Arson, Squires) and receives a +4 anti-building attack bonus. The infantry non-Elite version is a little weaker than a Long Swordsman, with the exception of the attack. The Elite dismounted version can be seen as a frail Two-Handed Swordsman with a slightly better attack.
Konniks can be created at Kreposts, and for this reason Bulgarian players must use a combination of both for a "Krepost Drop".
Despite the quirk the Konnik has, there are several units in the game that represent a threat for both versions of the unit:
- Samurai: They have bonus damage against unique units, and both versions of the Konnik are counted as unique units.
- War Elephant and Battle Elephant: Their sole raw stats makes them incredibly effective against any kind of melee units, with some exceptions.
- Cataphract: They have overall good stats and trample damage after Logistica is researched. Also, they are very threatening to Dismounted Konniks.
- Boyar and Teutonic Knight: Both units have high melee armor, so in close combat, they are a heavy threat to Konniks.
- Berserk: They regenerate hit points and have bonus attack against cavalry after Chieftains is researched, so they can defeat the mounted Konnik and are statistically superior to the Dismounted Konnik.
- Kamayuk: They deal bonus damage against cavalry, so the mounted Konnik must avoid them. They also have +1 range, so they can defeat Dismounted Konniks if massed.
- Leitis: Its attack ignores armor, so fully upgraded Konniks and Dismounted Konniks will get full damage (which can be very high with all four relics) from the Leitis no matter what.
- Genoese Crossbowman: An archer unit with a bonus against cavalry, thus able to deal quickly with the mounted Konnik. Dismounted Konniks as infantry units are slow with low HP and will also lose to Genoese Crossbowmen, which have the same damage output against infantry as a fully upgraded Arbalester.
- Mameluke: They deal bonus damage against cavalry and have the advantage of mobility and range over the Dismounted Konnik (which moves much slower).
Further statistics Edit
As Konniks are unique to the Bulgarians, only technologies that are available to them are shown in the following table:
|Unit strengths and weaknesses|
|Strong vs.||Infantry, archers (Mounted), Villagers, siege weapons (Mounted), Light Cavalry|
|Weak vs.||Archers (Dismounted), Boyars, Pikemen (Mounted), Kamayuks, Berserks, Genoese Crossbowmen (Mounted), Teutonic Knights, Mamelukes, Camel Riders (Mounted), War Elephants, Battle Elephants, ranged siege weapons (Dismounted), Samurai, Cataphract (especially Dismounted).|
|Hit points||Bloodlines (+20)|
|Firing Rate||Stirrups (+25% attack speed, Mounted only)|
|Armor|| Scale Barding Armor (+1/+1)|
Scale Mail Armor (+1/+1, Dismounted)
Chain Barding Armor (+1/+1)
Chain Mail Armor (+1/+1, Dismounted)
Plate Barding Armor (+1/+2)
Plate Mail Armor (+1/+2, Dismounted)
|Speed|| Husbandry (+10%)|
Squires (+10%, Dismounted)
|Conversion defense|| Faith|
|Creation speed||Conscription (+33%)|
|Upgrades||Elite (Dismounted) Konnik|
Team bonuses Edit
- A team containing Bulgarians: Researching armor and attack upgrades at the Blacksmith is 50% faster.
- A team containing Berbers: With Kasbah researched, Konniks are trained and upgraded 25% faster, and Conscription is researched 25% faster at the Castle (not the Krepost).
- A team containing Goths: Researching Squires and Arson is 20% faster.
- A team containing Huns: Researching Bloodlines and Husbandry is 20% faster.
- A team containing Lithuanians: Researching Heresy and Faith is 20% faster.
- A team containing Teutons: (Dismounted) Konniks are more resistant to conversion.
Definitive Edition Edit
- Initially, (Dismounted) Konniks have 1.9 ROF. With Update 34055, they now have 2.4 ROF.
- Initially, (Elite) Konniks have 110 (130) HP. With Update 34055, they now have 100 (120) HP.
- Konnik (конник) simply means "horseman".
- The Konnik's design is somewhat inspired from the Madara Rider rock relief.
- With 2.4 ROF, the Konnik is the slowest attacking cavalry in the game.
- The Konnik is the only unique unit which can be created in two different buildings without the need of a unique technology.