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This article is about the unit in Age of Empires II: The Age of Kings. For the unit in Age of Empires IV, see Knight (Age of Empires IV).

Powerful all-purpose cavalry.
Age of Empires II description

The Knight is a heavy cavalry unit in Age of Empires II that can be trained at the Stable once the Castle Age is reached. Their ability to slaughter most infantry, archers, lighter cavalry, and siege weapons is unparalleled in the Castle Age, where they often form the primary fighting force. However, they are still susceptible to certain weaknesses, such as overwhelming firepower, Monks, Camel Riders, or Pikemen. Only Native American, Indian, and The Three Kingdoms civilizations lack the Knight (though the Shu, Wei, and Wu have a replacement in the Hei Guang Cavalry).

Availability chart[]

Available Unavailable
- means that the civilization cannot fully upgrade its Knights in the Castle Age. The technologies being considered here are Bloodlines and Husbandry.
+ means that the civilization receives some civilization or team bonus or a unique technology that benefits the combat strength of the Knight in the Castle Age.

If a Native American civilization gets a Stable (either by conversion, by triggers, or starts with one in maps like MegaRandom), they can train a Xolotl Warrior from the Castle Age onwards, which has exactly the same stats as the Knight. However, due to the lack of further upgrades (Cavalier, Paladin) and important technologies (like Bloodlines, Husbandry, and Blacksmith cavalry armor technologies), these tend to lose their charm in the Imperial Age. The only bonus this unit receives is the creation speed bonus of the Aztecs. Technologies affecting this unit are Forging, Iron Casting, and Blast Furnace.

Tactics[]

Cavalry fightanim aoe2de

Paladins and Knights taking out enemy infantry.

The Knight, being the primary shock unit of most armies, is one of the most effective units used to disrupt enemy villages, destroy colonies, or diminish an enemy garrison. With its high attack, hit points, and natural armor, it can easily stand up against most opposition. Its ferocity can only be matched in terms of both attack power and speed by the Camel Rider, though a line of Pikemen could also serve as a good defense, provided they can catch them. Monks are also a threat, mostly because Knights are very expensive and strong enough to be a primary targets for enemy Monks while not having any conversion resistance, unlike scout units. It is advised to pair Archers with Knights to counter these three types of units.

Knights are best used in the early Castle Age, when they have few effective counters. Their presence weakens as the economy develops, when unique units, Pikemen, Heavy Camel Riders, and siege weapons come into play. This is also when Crossbowmen are able to reach a critical mass and will be able to stand up against Knights. Also, their enormous gold cost means that, in the long run, infantry gradually becomes easier to produce en masse, and can outnumber the Knights. Still, they and their upgraded counterparts play a significant role in the late game.

Further statistics[]

Strengths and weaknesses
Strong vs. Infantry, Villagers, siege weapons, Light cavalry
Weak vs. Boyars, Pikemen, Kamayuks, Berserks, Genoese Crossbowmen, Teutonic Knights, Mamelukes, Camel Riders, Monks, War Elephants, Battle Elephants
Technologies
Hit points Bloodlines (+20)
Attack Forging (+1)
Iron Casting (+1)
Blast Furnace (+2)
Farimba (+5, Malians only)
Manipur Cavalry (+4 vs. archers, Burmese only)
Comitatenses (+5 charge every 20 secs, Romans only)
Armor Scale Barding Armor (+1/+1)
Chain Barding Armor (+1/+1)
Plate Barding Armor (+1/+2)
Hauberk (+1/+2, Sicilians only)
Conversion resistance Devotion (+1 min, +1 max)
Faith (+4 min, +4 max)
Heresy (die upon getting converted)
First Crusade (+4 min, +4 max, Sicilians only)
Attack speed Stirrups (+33%, Bulgarians only)
Movement speed Husbandry (+10%)
Resource cost Szlachta Privileges (-60% gold, Poles only)
Population cost Aznauri Cavalry (-15%, Georgians only)
Creation speed Conscription (+33%)
Chivalry (+40%, Franks only)
Comitatenses (+50%, Romans only)
Civilization bonuses
Hit points Franks (+20%)
Regeneration Georgians (8/14 hit points per minute in the Castle/Imperial Age)
Attack Lithuanians (+1 per Relic garrisoned, max +4)
Tatars (+20% from elevation)
Armor Teutons (+1/0 in Castle Age, +2/0 in Imperial Age)
Damage resistance Georgians (-20% from elevation)
Sicilians (-33% bonus damage)
Movement speed Cumans (+10/15% in Castle/Imperial Age)
Resource cost Berbers (-15%/20% in the Castle/Imperial Age)
Portuguese (-20% gold)
Team bonuses
Attack Persians (+2 vs. archers)
Conversion resistance Teutons (+3 min, +1 max)
Line of Sight Franks (+2)
Creation speed Huns (+20%)

Civilization bonuses[]

Team bonuses[]

Changelog[]

The Age of Kings[]

  • The Cavalier upgrade takes 100 seconds to research.

The Conquerors[]

The Forgotten[]

The African Kingdoms[]

  • Berbers: Initially, Knights were 20% cheaper from the Castle Age on. With patch 4.8, the bonus was staggered to 15%/20% in the Castle/Imperial Age.

Rise of the Rajas[]

Definitive Edition[]

Dawn of the Dukes[]

The Mountain Royals[]

Heroes[]

There are four heroes in the game with the appearance of a Knight:

History[]

The knight was a heavily armored and mounted warrior who have achieved certain minimums in training and position in Middle Age society. When made a knight, a warrior was often given land to support his military expenses in return for a pledge to serve his lord on campaign for so many weeks each year. By parceling out land in this manner, a high lord controlled a hierarchy of soldiers that could be called upon when needed. Knights spent most of their time fighting or training for fighting. They practiced war in tournaments, competing for prizes and honors. Because few others could afford the equipment and training for war, knights dominated Middle Age battlefields for centuries. The evolution of new tactics featuring pikemen, longbowmen, crossbowmen and primitive handguns brought the dominance of heavy cavalry to an end.
Age of Empires II manual

Trivia[]

  • Although all trainable knights wield swords in-game, historically knights wielded a variety of weapons (swords, axes, polearms, etc. as depicted in gallery). Initially, the Knight-line horsemen had been conceived as using lances, before lances were replaced with swords (a render of the lance-wielding Knight is seen in the gallery below).
    • Knights indeed used lances with handguards for charges; however, those lances were often restricted to one-time use as they often did not survive the charge's impact.
  • Despite being first available in the Castle Age, the Knight's shield resembles the Feudal Age's logo, and his armor design is closer to the Feudal Man-at-Arms than the Castle Age's Long Swordsman.
  • The statistics of the Knight and Xolotl Warrior are identical.
  • None of the new civilizations introduced in Dynasties of India have access to the Knight line. As a result, the South Asian civilizations do not have access to the Knight line at all.
  • Before the Definitive Edition, the Knight line was one of only four units to not have an innate attack bonus (the other three being the Militia, the Turtle Ship, and the Boyar).
  • The base statistics of the Knight has never received changes since the game's first release.

Gallery[]

Video[]

Units in Age of Empires II
Civilian Villager · Trade Cart · Fishing Ship · Trade Cog · King
Miscellaneous Transport Ship · Monk · Petard
Infantry Militia Man-at-Arms Long Swordsman Two-Handed Swordsman Champion
Spearman Pikeman Halberdier
Archer Archer Crossbowman Arbalester
Skirmisher Elite Skirmisher
Hand Cannoneer
Cavalry Archer Heavy Cavalry Archer
Cavalry Scout Cavalry Light Cavalry Hussar
Knight Cavalier Paladin
Siege weapon Battering Ram Capped Ram Siege Ram
Mangonel Onager Siege Onager
Scorpion Heavy Scorpion
Bombard Cannon
Trebuchet
Siege Tower
War ship Galley War Galley Galleon
Fire Galley Fire Ship Fast Fire Ship
Demolition Raft Demolition Ship Heavy Demolition Ship
Cannon Galleon Elite Cannon Galleon
Regional
Infantry Eagle Scout Eagle Warrior Elite Eagle Warrior
Fire Lancer Elite Fire Lancer
Archer Elephant Archer Elite Elephant Archer
Cavalry Camel Rider Heavy Camel Rider
Battle Elephant Elite Battle Elephant
Steppe Lancer Elite Steppe Lancer
Xolotl Warrior
Armored Elephant Siege Elephant
Hei Guang Cavalry Heavy Hei Guang Cavalry
War ship Dromon
Lou Chuan
Siege weapon Rocket Cart Heavy Rocket Cart
Traction Trebuchet
Unique
Monk Missionary · Warrior Priest
Infantry Berserk · Chakram Thrower · Condottiero · Flemish Militia · Gbeto · Ghulam · Huskarl · Jaguar Warrior · Jian Swordsman · Kamayuk · Karambit Warrior · Legionary · Liao Dao · Obuch · Samurai · Serjeant · Shotel Warrior · Teutonic Knight · Throwing Axeman · Urumi Swordsman · Warrior Priest · White Feather Guard · Woad Raider
Archer Arambai · Camel Archer · Chu Ko Nu · Composite Bowman · Conquistador · Genitour · Genoese Crossbowman · Grenadier · Fire Archer · Imperial Skirmisher · Janissary · Kipchak · Longbowman · Mangudai · Plumed Archer · Ranged Ratha · Rattan Archer · Slinger · Xianbei Raider · War Wagon
Cavalry Ballista Elephant · Boyar · Camel Scout · Cataphract · Centurion · Coustillier · Imperial Camel Rider · Iron Pagoda · Keshik · Konnik · Leitis · Magyar Huszar · Mameluke · Monaspa · Melee Ratha · Mounted Trebuchet · Savar · Shrivamsha Rider · Tarkan · Tiger Cavalry · War Chariot · War Elephant · Winged Hussar
Siege weapon Houfnice · Hussite Wagon · Organ Gun
War ship Caravel · Dragon Ship · Longboat · Thirisadai · Turtle Ship
Hero Cao Cao · Liu Bei · Sun Jian
Miscellaneous Flaming Camel
For different types of units, see Category:Unit types (Age of Empires II).
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