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This article is about the unit in Age of Empires II: The Age of Kings. For the unit in Age of Empires IV, see Knight (Age of Empires IV).

Fast and heavy cavalry.
Age of Empires II description

Paladins and Knights taking out enemy infantry.

The Knight is a heavy cavalry unit in Age of Empires II that can be trained at the Stable once the Castle Age is reached. Their ability to slaughter infantry, archers, lesser cavalry, and siege weapons is unparalleled in the Castle Age, where they often form the primary fighting force. However, they are still susceptible to certain weaknesses, such as overwhelming firepower, Monks, Camel Riders, or the cavalry banes, Pikemen.

Knights are available to all civilizations except for the Aztecs, Bengalis, Dravidians, Gurjaras, Hindustanis, Incas, and Mayans.

If a Meso-American civilization gets a Stable (either by conversion or by triggers), they can train a Xolotl Warrior, which has exactly the same stats as the Knight. However, due to the lack of further upgrades (Cavalier, Paladin) and important technologies (like Bloodlines, Husbandry and Blacksmith cavalry armor technologies), these tend to lose their charm in the Imperial Age. The only bonus this unit receives is the creation speed bonus of the Aztecs. Technologies affecting this unit are Forging, Iron Casting, and Blast Furnace.


The Knight, being the primary shock unit of most armies, is one of the most effective units used to disrupt enemy villages, destroy colonies, or diminish an enemy garrison. With its high attack, hit points, and natural armor, it can easily stand up against most opposition. Its ferocity can only be matched in terms of both attack power and speed by the Camel Rider, though a line of Pikemen could also serve as a good defense, provided they can catch them. It is advised to pair Archers with Knights to counter Pikemen. Monks are also a threat, mostly because Knights are faster to convert than other cavalry units.

Knights are best used in the early Castle Age, when they have few effective counters. Their presence weakens as the economy develops, when unique units, Pikemen, Heavy Camel Riders, and siege weapons come into play. Also, their enormous gold cost means that, in the long run, infantry gradually becomes easier to produce en masse, and can outnumber the Knights. Still, they and their upgraded counterparts play a significant role in the late game, particularly against archers and Trebuchets.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Infantry, archers, Villagers, siege weapons, Cavalry Archers, Light Cavalry
Weak vs. Boyars, Pikemen, Kamayuks, Berserks, Genoese Crossbowmen, Teutonic Knights, Mamelukes, Camel Riders, Monks, War Elephants, Battle Elephants
Hit points BloodlinesDE.png Bloodlines (+20)
Attack Forging aoe2de.png Forging (+1)
IronCastingDE.png Iron Casting (+1)
BlastFurnaceDE.png Blast Furnace (+2)
Unique-tech-imperial.jpg Farimba (+5, Malians only)
Unique-tech-imperial.jpg Manipur Cavalry (+5 against archers, Burmese only)
Firing Rate CastleAgeUnique.png Stirrups (+33%, Bulgarians only)
Armor ScaleBardingArmorDE.png Scale Barding Armor (+1/+1)
ChainBardingDE.png Chain Barding Armor (+1/+1)
PlateBardingArmorDE.png Plate Barding Armor (+1/+2)
Unique-tech-imperial.jpg Hauberk (+1/+2, Sicilians only)
Speed HusbandryDE.png Husbandry (+10%)
Conversion defense FaithDE.png Faith
HeresyDE.png Heresy
UniqueTechCastle-DE.png First Crusade (Sicilians only)
Creation speed ConscriptionDE.png Conscription (+33%)
Unique-tech-imperial.jpg Chivalry (+40%, Franks only)
Train cost CastleAgeUnique.png Szlachta Privileges (-60% gold, Poles only)
Upgrades Cavalier-research.jpg Cavalier

Civilization bonuses[]

  • Berbers: Knights are 15%/20% cheaper in the Castle/Imperial Age.
  • Bulgarians: Blacksmith upgrades that benefit Knights cost -50% food.
  • Burgundians: Researching Husbandry and upgrading to Cavalier is 50% cheaper. Cavalier can be researched in the Castle Age.
  • Burmese: Researching Faith is 50% cheaper.
  • Celts: Knights can convert herdables even if enemy units are next to them.
  • Chinese: Technologies that benefit Knights are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
  • Cumans: Knights move 10%/15% faster in the Castle/Imperial Age.
  • Franks: Knights have +20% HP.
  • Lithuanians: Knights gain +1 attack for each Relic garrisoned in a Monastery (Max 4).
  • Magyars: Forging, Iron Casting, and Blast Furnace are free.
  • Portuguese: Knights cost -20% gold. Upgrades that benefit Knights are researched 30% faster.
  • Sicilians: Knights take -50% bonus damage.
  • Spanish: Blacksmith upgrades that benefit Knights cost no gold.
  • Tatars: Knights deal +25% bonus damage from elevations.
  • Teutons: Knights gain +1/+2 melee armor in the Castle/Imperial Age.
  • Vietnamese: Conscription is free.

Team bonuses[]


The Conquerors[]

The Forgotten[]

The African Kingdoms[]

  • Berbers: Initially, Knights were 20% cheaper from the Castle Age on. With patch 4.8, the bonus was staggered to 15%/20% in the Castle/Imperial Age.

Rise of the Rajas[]

Definitive Edition[]

Dawn of the Dukes[]


  • Although all trainable knights wield swords in-game, historically knights wielded a variety of weapons (swords, axes, polearms, etc. as depicted in gallery). Initially, the Knight-line horsemen had been conceived as using lances, before lances were replaced with swords (a render of the lance-wielding Knight is seen in the gallery below).
    • Knights indeed used lances with handguards for charges; however, those lances were often restricted to one-time use as they often did not survive the charge's impact.
  • Depite being first available in the Castle Age, the Knight's shield resembles the Feudal Age's logo, and his armor design is closer to the Feudal Man-at-Arms than the Castle Age's Long Swordsman.
  • The statistics of the Knight and Xolotl Warrior are identical.
  • None of the new civilizations introduced in Dynasties of India have access to the Knight line.
  • Before the Definitive Edition, the Knight line was one of only four units to not have an innate attack bonus (the other three being the Militia, the Turtle Ship, and the Boyar.


The knight was a heavily armored and mounted warrior who have achieved certain minimums in training and position in Middle Age society. When made a knight, a warrior was often given land to support his military expenses in return for a pledge to serve his lord on campaign for so many weeks each year. By parceling out land in this manner, a high lord controlled a hierarchy of soldiers that could be called upon when needed. Knights spent most of their time fighting or training for fighting. They practiced war in tournaments, competing for prizes and honors. Because few others could afford the equipment and training for war, knights dominated Middle Age battlefields for centuries. The evolution of new tactics featuring pikemen, longbowmen, crossbowmen and primitive handguns brought the dominance of heavy cavalry to an end.
Age of Empires II manual




KNIGHT vs EVERY UNIQUE UNIT - AoE II- Definitive Edition