"Control the Monument in the center of the map for a specified time to win. To control the Monument, kill all the enemy units around it."

Age of Empires II description

King of the Hill is a game mode featured in Age of Empires II: The Conquerors, Age of Mythology, and Age of Empires III: The Asian Dynasties. In order to win, players must have a military presence around a landmark in the center of the map for a certain period of time.

Age of Empires II Edit


The style of the Monument and the terrain it sits on differ on every map

King of the Hill is a game mode introduced in Age of Empires II: The Conquerors. The players have to capture the Monument (a renamed Wonder), located exactly in the center of the map, and hold it for 550 years (approximately 9 minutes) in order to win. Building is completely allowed around the Monument, so creating military structures around its position is a sound tactic.

Apart from the Monument in the center, the maps are very similar to regular random map games.

Age of Mythology Edit

"In the center, on water, ice or cliffs, is a Plenty Vault. Whoever controls it starts a countdown to victory."

In-game description

A grass terrain variant of King of the Hill in Age of Mythology

Unlike in Age of Empires II and Age of Empires III, King of the Hill is a random map rather than a game mode, but the goal is similar. The player must control a Plenty Vault in the middle of the map, protected by Shades, for 8 minutes. Controlling the Plenty in the center not only puts pressure on all the enemy factions, but also grants an economic edge as it provides a trickle of resources for the player that holds it.

As the in-game description hints, there are three varieties of King of the Hill, each favoring a different gameplay approach:

  1. A water map, similar to Crater Lake, where players must invest in navy, in order to quickly unload troops to the islet in the center of the lake, where the Vault and its Shade guards are located, while also fighting back against other landing parties and naval units.
  2. A map similar to Ghost Lake, with the Vault being in the center of the frozen lake, that encourages rushing, but also prohibits expanding building, thus negating Castle drops, tower rushes, and camping with military structures.
  3. A grassland map, with the Vault located in a hill right in the middle; unlike the other two maps, structures can easily be built close or on the hill, thus allowing for Castle Drops and other similar tactics.

As King of the Hill is a map setting exclusively for these three maps, the mode is unavailable on any other map.

A campaign scenario which perfectly resembles this game type is Fight at the Forge in the Golden Gift campaign.

Trivia Edit

  • When a player recaptures a Plenty Vault, it will take about a second or two for the system to recognize the player has done, changing the countdown to their team's. Therefore, if the player manages to capture the Plenty Vault at the last second, they might still lose the game. This also occurs in the Fight at the Forge scenario.

Age of Empires III Edit

Similarly to Age of Empires II, King of the Hill is a game mode rather than a random map, as in Age of Mythology, which means that King of the Hill can be played on any map, be it open, closed, with water or landlocked.

In order to win at this mode, a player or team must hold the King's Hill (a renamed Fort) for exactly 10 minutes. Unlike the other games however, the perimeter around the Kings' Hill is completely unbuildable, meaning that players cannot abuse fortifications or other military structures to keep a military presence, forcing them to rely on their military units.

Explorers, War Chiefs, and Monks cannot capture the Kings' Hill, however other military units, such as Natives, can. War Chiefs can in fact abuse their Nature Friendship ability in order to send converted Treasure Guardians to hold early the Kings' Hill, as a sort of psychological warfare, in order to force enemy players at making panicked moves.

Similar game modes Edit

  • Defend the Wonder, where a player must defend his/her Wonder against enemy players for a set period of time.
  • Wonder Race, a non-violent game mode, where the first to construct a Wonder instantly wins.

Both game modes are a type of race against time, and involve focusing on a certain landmark/object in order to win. Both are found in Age of Empires II.

Gallery Edit

Random maps
Age of Empires
Age of Empires Coastal  · Inland  · Islands  · Highland
Rise of Rome Continental  · Hill Country  · Mediterranean  · Narrows
Age of Empires II
Age of Empires II Random Arabia  · Archipelago  · Baltic  · Black Forest  · Crater Lake  · Continental  · Coastal  · Fortress  · Gold Rush  · Highland  · Islands  · Mediterranean  · Migration  · Rivers  · Team Islands
Custom Canals  · Capricious  · Dingoes  · Graveyards  · Metropolis  · Moats  · Paradise Island  · Pilgrims  · Prarie  · Seasons  · Sherwood Forest  · Sherwood Heroes  · Shipwreck  · Team Glaciers  · The Unknown
The Conquerors Random Arena  · Ghost Lake  · Mongolia  · Nomad  · Oasis  · Salt Marsh  · Scandinavia  · Yucatán
Real World Britain  · Byzantium  · Central America  · France  · Iberia  · Italy  · Mideast  · Norse Lands  · Sea of Japan (East Sea)  · Texas
The Forgotten Random Acropolis  · Budapest  · Cenotes  · Land of Lakes  · Golden Pit  · Hideout  · Hill Fort  · Lombardia  · Steppe  · Valley  · MegaRandom  · Hamburger
The African Kingdoms Random Kilimanjaro  · Mountain Pass  · Nile Delta  · Serengeti  · Socotra
Real World Amazon  · Bohemia  · China  · Horn of Africa  · India  · Madagascar  · West Africa  · Earth
Special Canyons  · Enemy Archipelago  · Enemy Islands  · Far Out  · Front Line  · Inner Circle  · Motherland  · Open Plains  · Ring of Water  · Snakepit  · The Eye
Rise of the Rajas Random Bog Islands  · Mangrove Jungle  · Pacific Islands  · Sandbank  · Water Nomad
Real World Australia  · Indochina  · Indonesia  · Philippines  · Strait of Malacca
Special Border Stones  · Holy Line  · Jungle Islands  · Jungle Lanes  · Yin Yang
Age of Mythology
Age of Mythology Acropolis  · Alfheim  · Anatolia  · Archipelago  · Black Sea  · Erebus  · Forgotten City (cut)  · Ghost Lake  · Golden Fleece (cut)  · Jotunheim  · King of the Hill  · Mediterranean  · Midgard  · Nomad  · Oasis  · River Nile  · River Styx  · Savannah  · Sea of Worms  · Sudden Death  · Team Migration  · The Unknown  · Valley of Kings  · Vinlandsaga  · Watering Hole
The Titans Highland  · Islands  · Land Unknown  · Marsh  · Megalopolis  · Tundra
Tale of the Dragon Basin  · Deep Jungle  · Old Atlantis  · Open Fields  · Regicide  · Silk Road  · Yellow River
Age of Empires III
Age of Empires III Amazonia  · Bayou  · Caribbean  · Carolina  · Great Lakes  · Great Plains  · Hispaniola  · New England  · Pampas  · Patagonia  · Rockies  · Saguenay  · Sonora  · Texas  · Unknown  · Yucatán  · Yukon
The WarChiefs Andes  · Araucania  · Ozarks · California  · Northwest Territory  · Orinoco  · Painted Desert · Plymouth
The Asian Dynasties Borneo  · Ceylon  · Deccan  · Himalayas  · Himalayas - Upper  · Honshu  · Indochina  · Mongolia  · Silk Road  · Siberia  · Yellow River  · Regicide