
In-game, the Khmer are specified as a siege and elephant civilization.
Overview[]
Unique unit[]
Ballista Elephant: Heavy cavalry siege unit.
Unique technologies[]
Tusk Swords: Battle Elephants +3 attack.
Double Crossbow: Ballista Elephants and Scorpions fire an additional bolt of half strength.
Civilization bonuses[]
- No buildings are required to advance to the next age or to unlock other buildings.
- Battle Elephants move 10% faster.
- Farmers don't carry food but rather add it directly to the stockpile without any drop-off, but work 5% slower.
- Villagers (and Kings) can garrison in Houses.
Team bonus[]
- Scorpions have +1 range.
Tech tree key[]
Rusty red: Generic buildings
Aqua blue: Generic units
Forest green: Technologies
Deep violet: Unique units
Deep cornflower blue: Regional units
Reddish-orange: Regional buildings
Crimson pink: Unique buildings
Clicking on the icon links to the corresponding page.
Military[]
Barracks[]
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Archery Range[]
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Stable[]
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Siege Workshop[]
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Castle[]
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Dock[]
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Monastery[]
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Defensive structures[]
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Research[]
Blacksmith[]
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University[]
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Economy[]
Town Center[]
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Mining Camp[]
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Lumber Camp[]
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Mill[]
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Market[]
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Others[]
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| Technology trees in Age of Empires II | |
|---|---|
| African | |
| Central Asian | |
| Central European | |
| East Asian | |
| Eastern European | |
| Mediterranean | |
| Middle Eastern | |
| Native American | |
| South Asian/Indian | |
| Southeast Asian | |
| Western European | |



































































































































































