This article is about the scenario editor unit in Age of Empires II: Definitive Edition. For the scout unit of the Mongols in Age of Empires IV, see Khan (Age of Empires IV). |
The Khan is an untrainable mounted archer unit in Age of Empires II: Definitive Edition. It is only available in the campaigns and the Scenario Editor.
The unit is based on the Elite Mangudai, having the same attack rate, attack bonus vs siege units, and accuracy, but boasting more hit points, attack, and armor. The Khan moves faster not because it was created this way, but because Mangudai's speed was nerfed in a later patch.
Despite having the golden glow that Hero unit sprites and icons have in the Definitive Edition, the Khan is not a hero but a common unit, does not regenerate hit points, can be converted, and is listed in the Units tab of the Editor.
Campaign appearances[]
Khans are usually used in scenarios as leaders of Turkic, Mongolic, and similar steppe cultures:
Genghis Khan[]
- Pax Mongolica: Five Khans are part of Subotai's reinforcements, replacing five of the ten reinforcing Saboteurs from the original version of the scenario.
Kotyan Khan[]
- The Battle at the Kalka River: An allied Cuman Khan renamed to Togortac Khan controls the southern river passage. He will retreat with his tribe once the situation becomes untenable, giving control of the passage to Kotyan.
- Saving the Huts: Three enemy Tatar Khans occupy Cuman tribes A fourth Khan is part of a patrol near the Mongol camp.
Ivaylo[]
- Tsar of the Bulgars: Six Khans under Nogai are present in the Tatar and Cuman camps (three in each). Killing them will make the Tatars and Cumans switch allegiance to Kotyan.
- Where the One-Eyed Man is King: One Mongol Khan is next to a Shrine in the east. He will join Ivaylo upon being discovered.
Tamerlane[]
- A Titan Amongst Mortals: A Khan renamed to Emir Taherten is in the Turkoman camp, and will offer to help Tamerlane.
The Hautevilles[]
- Bohemond in the East: Six Khans lead the Pecheneg horde intent on invading the Byzantine Empire. If the northern Byzantine defenses are destroyed, they will invade.
Devapala[]
- Renunciation: Three hostile Khans lead the Hunas. One is located in each of their camps. Converting them will make the Huna camp they control align with Devapala.
Babur[]
- Into India: One Khan renamed to Afghan Warlord controls Kabul. He will offer a temporary truce to Babur until the Uzbeks are beaten. He disappears by the time Babur reaches Kabul.
Ismail[]
- The Red Hats: Each Turkoman tribe is lead by a Khan. Upon being approached they will join Ismail, except for the Khan southwest of Erzincan, who will ask for Ismail to kill a powerful Bear.
Tamar[]
- The Protectorate: Several Khans protect the southern segment of Shamkor.
Challenge scenarios[]
- Mangudai Madness: A Khan (modified to be a full Hero) is among the Mongol defenders tasked with protecting the Wonder.
Heroes[]
One hero has the appearance of a Khan:
History[]
Khan is a historic title originating among nomadic tribes in the Central and Eastern Eurasian Steppe to refer to a chief or ruler. It first appears among the Rouran and then the Gรถktรผrks as a variant of Khagan (sovereign, emperor) and implied a subordinate ruler. In the Seljuk Empire, it was the highest noble title, ranking above Malik (king) and Emir (prince). In the Mongol Empire it signified the ruler of a horde (ulus), while the ruler of all the Mongols was the Khagan or Great Khan. The title subsequently declined in importance. In Safavid dynasty it was the title of a provincial governor, and in Mughal India it was a high noble rank restricted to courtiers. After the downfall of the Mughals it was used promiscuously and became a surname. Khan and its female forms occur in many personal names, generally without any nobiliary of political relevance, although it remains a common part of noble names as well.