Age of Empires Series Wiki
(I have no idea where I got that obviously wrong information a year ago.)
m (→‎top: clean up, replaced: .03 → .0)
(31 intermediate revisions by 12 users not shown)
Line 1: Line 1:
  +
{{Infobox building
{{AoEIIBuildingEvo
 
|Name=Keep
+
|Name = Keep
  +
|Image = <tabber>Definitive=
|Image=[[File:Watchtowericon.png|45px]]
 
  +
[[File:KeepDE.png]]
|Type=[[Tower]]
 
  +
|-|Original=
|Intro=[[File:KingsIcon.png]] ''[[Age of Empires II: The Age of Kings|The Age of Kings]]''
 
 
[[File:Watchtowericon.png]]</tabber>
|Available=See table
 
 
|Type = [[Tower]]
|Age=[[File:Imperial-age-research.jpg|22px]] [[Imperial Age (Age of Empires II)|Imperial Age]]
 
 
|Intro = [[File:KingsIcon.png]] ''[[Age of Empires II: The Age of Kings|The Age of Kings]]''
|Time=80 seconds
 
 
|Civilization = See table
|UpFrom=[[File:Watchtowericon.png|22px]] [[Guard Tower (Age of Empires II)|Guard Tower]]
 
 
|Age = [[File:ImperialageDE.png|20px]] [[Imperial Age (Age of Empires II)|Imperial Age]]
|Use=Attacks enemies at sight
 
 
|Time = 80 seconds
|Wood=25
 
 
|UpFrom = [[File:Watchtowericon.png|22px]] [[Guard Tower (Age of Empires II)|Guard Tower]]
|Stone=125
 
 
|Use = Attacks enemies at sight
|Size=1x1 tiles
 
  +
|Wood = {{tt|50|25 before patch 5.8}}
|HP=2250
 
 
|Stone = 125
|Armor=3
 
 
|Size = 1×1 tiles
|PArmor=9
 
  +
|HP = 2,250
|Class=[[Armor class: Building|Building]]<br>[[Armor class: Standard building|Standard building]]<br>[[Armor class: Stone defense|Stone defense]]
 
 
|Armor = 3
|LOS=10
 
  +
|PierceArmor = 9
|Attack={{tt|8|7 before The Forgotten}} [[Attack#Age of Empires II|pierce]]
 
|BAttack=+10 vs [[Armor class: Ship|Ship]]<br>{{tt|+2 vs |since The Conquerors}}[[Armor class: Spearman|Spearman]]<br>{{tt|+1 vs |since The African Kingdoms}}[[Armor class: Camel|Camel]]
+
|Class = [[Armor class: Building|Building]]<br>[[Armor class: Standard building|Standard building]]<br>[[Armor class: Stone defense|Stone defense]]
 
|LOS = 10
|Range=8
 
 
|Attack = {{tt|8|7 before The Forgotten}} [[Attack#Age of Empires II|pierce]]
|MinRange=1
 
  +
|AttackBonus = +10 vs [[Armor class: Ship|Ship]]<br>+10 vs [[Armor class: Fishing Ship|Fishing Ship]]<br>+2 vs [[Armor class: Spearman|Spearman]]<br>+1 vs [[Armor class: Camel|Camel]]
|PSpeed=7
 
 
|Range = 8
|ROF=2.03
 
 
|MinRange = 1
|Accuracy=100%
 
 
|PSpeed = 7
|Garrison=5
 
 
|ROF = 2.0
}}{{quote|Stronger than Watch Tower, with greater fighting ability.|''Age of Empires II'' description}}
 
 
|Accuracy = 100%
The '''Keep''' is a [[Tower]] in ''[[Age of Empires II: The Age of Kings|Age of Empires II]]'' that becomes available once the [[Imperial Age (Age of Empires II)|Imperial Age]] is reached. Keeps are good against [[Infantry units (Age of Empires II)|infantry]] and [[Archer units (Age of Empires II)|archers]], but are not effective against [[Siege weapons (Age of Empires II)|siege weapons]] and most [[Cavalry units (Age of Empires II)|cavalry]].
 
 
|Garrison = 5
  +
}}
 
{{quote|Stronger than Guard Tower. Fires farther and is better armored.|''Age of Empires II'' description}}
 
The '''Keep''' is a [[tower]] in ''[[Age of Empires II: The Age of Kings|Age of Empires II]]'' that becomes available once the [[Imperial Age (Age of Empires II)|Imperial Age]] is reached. Keeps are useful against [[Infantry units (Age of Empires II)|infantry]] and [[Archer units (Age of Empires II)|archers]], but are not effective against [[Siege weapons (Age of Empires II)|siege weapons]] and most [[Cavalry units (Age of Empires II)|cavalry]].
   
 
{|border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 300px; height: 300px;"
 
{|border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 300px; height: 300px;"
Line 35: Line 39:
 
|-
 
|-
 
| style="vertical-align: top;"|
 
| style="vertical-align: top;"|
*[[Britons]]
+
* [[Britons]]*^
*[[Burmese]]
+
* [[Burmese]]
*[[Byzantines]]
+
* [[Bulgarians]]
*[[Celts]]
+
* [[Byzantines]]^
 
* [[Celts]]^
*[[Chinese (Age of Empires II)|Chinese]]
+
* [[Chinese (Age of Empires II)|Chinese]]*^
*[[Ethiopians]]
+
* [[Ethiopians]]
*[[Incas (Age of Empires II)|Incas]]
+
* [[Incas (Age of Empires II)|Incas]]
*[[Italians]]
+
* [[Italians]]*
*[[Japanese (Age of Empires II)|Japanese]]
+
* [[Japanese (Age of Empires II)|Japanese]]^
*[[Khmer]]
 
*[[Koreans]]
+
* [[Khmer]]
*[[Malay]]
+
* [[Koreans]]*^
*[[Malians]]
+
* [[Lithuanians]]
*[[Mayans]]
+
* [[Malay]]
  +
* [[Malians]]
*[[Portuguese (Age of Empires II)|Portuguese]]
 
*[[Saracens]]
+
* [[Mayans]]
*[[Spanish (Age of Empires II)|Spanish]]
+
* [[Portuguese (Age of Empires II)|Portuguese]]
*[[Teutons]]
+
* [[Saracens]]
 
* [[Spanish (Age of Empires II)|Spanish]]
*[[Turks]]
 
*[[Vietnamese]]
+
* [[Teutons]]^
 
* [[Turks]]*
  +
* [[Vietnamese]]
 
|style="vertical-align: top;"|
 
|style="vertical-align: top;"|
*[[Aztecs (Age of Empires II)|Aztecs]]
+
* [[Aztecs (Age of Empires II)|Aztecs]]
*[[Berbers]]
+
* [[Berbers]]
*[[Franks]]
+
* [[Cumans]]
*[[Goths]]
+
* [[Franks]]
*[[Huns]]
+
* [[Goths]]
 
* [[Huns]]
*[[Indians (Age of Empires II)|Indians]]
+
* [[Indians (Age of Empires II)|Indians]]
*[[Magyars]]
 
*[[Mongols]]
+
* [[Magyars]]
  +
* [[Mongols]]
*[[Persians (Age of Empires II)|Persians]]
+
* [[Persians (Age of Empires II)|Persians]]
*[[Slavs]]
 
*[[Vikings]]
+
* [[Slavs]]
  +
* [[Tatars]]
  +
* [[Vikings]]
 
|}
 
|}
  +
  +
The * indicates that the civilization can fully upgrade their Keeps, i.e. gets [[Bracer]], [[Arrowslits]], [[Architecture (Age of Empires II)|Architecture]], and [[Heated Shot (Age of Empires II)|Heated Shot]]. [[Faith]] and [[Heresy]] are not taken into account because they only contribute to their combat strength in a very situational manner.
  +
  +
The ^ indicates that the civilization has at least one civilization or [[team bonus]] or a [[unique technology]] that benefits the combat strength of the Keep.
   
 
== Tactics and placement ==
 
== Tactics and placement ==
Towers are an essential part of any kind of fortification. Keeps are very useful and valuable for defending the player's settlement against enemy raiding parties. [[Strategy:Turtle|Turtling]] strategies usually require the use of several Keeps among the use of [[Wall]]s and [[Castle (Age of Empires II)|Castles]] in order to create a strong fortification. Keeps should be placed in choke points to make them more effective or behind cliffs or forests. Keeps also work better if placed within the range of each other or within the range of a friendly Castle since both buildings will provide cover fire for each other. Also using Walls and [[Gate (Age of Empires II)|Gates]] will protect them to some extent from [[Battering Ram|Rams]]. In maps like [[Archipelago]] or Islands it is a wise idea to have several Keeps near the shoreline in order to take down potentially dangerous enemy fleets and give some support to the player's own fleet near the coast.
+
Towers are an essential part of any kind of fortification. Keeps are very useful and valuable for defending the player's settlement against enemy raiding parties. [[Strategy:Turtle|Turtling]] strategies usually require the use of several Keeps among the use of [[wall]]s and [[Castle (Age of Empires II)|Castles]] in order to create a strong fortification. Keeps should be placed in choke points to make them more effective or behind cliffs or forests. Keeps also work better if placed within the range of each other or within the range of a friendly Castle since both buildings will provide cover fire for each other. Using walls and [[Gate (Age of Empires II)|Gates]] will protect them to some extent from [[Battering Ram|rams]]. In maps like [[Archipelago]] or Islands it is a wise idea to have several Keeps near the shoreline in order to take down potentially dangerous enemy fleets and give some support to the player's own fleet near the coast.
   
 
Offensively, Keeps can also be used for front line support as in a retreat they can hold troops that can be healed once [[garrison]]ed and they also provide cover fire for offensively placed military buildings if they are placed near an enemy location. In this regard they are better than a Castle since they are cheaper and are built quicker.
 
Offensively, Keeps can also be used for front line support as in a retreat they can hold troops that can be healed once [[garrison]]ed and they also provide cover fire for offensively placed military buildings if they are placed near an enemy location. In this regard they are better than a Castle since they are cheaper and are built quicker.
   
Keeps are highly vulnerable to long range [[Siege weapons (Age of Empires II)|siege units]] and Rams, so to protect them the player should have melee cavalry near to their fortifications, or some [[Fire Ship (Age of Empires II)|Fire Ships]] that can deal with the [[Cannon Galleon]]s in case of Keeps placed near the shore.
+
Keeps are highly vulnerable to long range [[Siege weapons (Age of Empires II)|siege units]] and rams, so to protect them the player should have melee cavalry near to their fortifications, or some [[Fire Ship (Age of Empires II)|Fire Ships]] that can deal with the [[Cannon Galleon]]s in case of Keeps placed near the shore.
   
[[Koreans|Korean]] Keeps have 13 range, making them harder to deal with, because [[Bombard Cannon]]s and Cannon Galleons cannot outrange them.
+
[[Koreans|Korean]] Keeps have 13 range, making them harder to deal with because [[Bombard Cannon]]s (bar [[Turks|Turkish]] ones) and non-Elite Cannon Galleons cannot outrange them.
   
 
Garrisoned foot archers and [[Villager (Age of Empires II)|Villagers]] increase the number of arrows Keeps fire, thus increasing the damage. Up to five (10 for the [[Teutons]]) foot-soldiers ([[Infantry units (Age of Empires II)|infantry]] and archers, although infantry do not increase the firepower) may be garrisoned in a Keep. Garrisoned units slowly regenerate lost [[hit points]].
 
Garrisoned foot archers and [[Villager (Age of Empires II)|Villagers]] increase the number of arrows Keeps fire, thus increasing the damage. Up to five (10 for the [[Teutons]]) foot-soldiers ([[Infantry units (Age of Empires II)|infantry]] and archers, although infantry do not increase the firepower) may be garrisoned in a Keep. Garrisoned units slowly regenerate lost [[hit points]].
   
If running for a [[Relic (Age of Empires II)|Relic]] or [[Wonder (Age of Empires II)|Wonder]] victory, Keeps become a helpful tool to defend the Wonder or the [[Monastery (Age of Empires II)|Monasteries]] holding Relics, but the player will also require the support of several [[Castle (Age of Empires II)|Castles]], Walls, and other military structures. Also, the player must have sufficient numbers of troops (especially cavalry) for countering enemy [[Siege weapons (Age of Empires II)|siege units]].
+
If running for a [[Relic (Age of Empires II)|Relic]] or [[Wonder (Age of Empires II)|Wonder]] victory, Keeps become a helpful tool to defend the Wonder or the [[Monastery (Age of Empires II)|Monasteries]] holding Relics, but the player will also require the support of several [[Castle (Age of Empires II)|Castles]], walls, and other military structures. Also, the player must have sufficient numbers of troops (especially cavalry) for countering enemy [[Siege weapons (Age of Empires II)|siege units]].
   
 
== Further statistics ==
 
== Further statistics ==
{| class="wikitable" style="font-size:89%; width:500px; background-color:#FFF;width: 100%;left" align="left"
+
{| class="wikitable" style="font-size:89%; width:500px; width: 100%;left" align="left"
 
|-
 
|-
! colspan="2" style="background-color:white; color:black; font-size:110%; padding:1em;" | Building strengths and weaknesses
+
! colspan="2" style="color:black; font-size:110%; padding:1em;" | Building strengths and weaknesses
 
|-
 
|-
 
|'''Strong vs.'''
 
|'''Strong vs.'''
|[[Naval vessels (Age of Empires II)|Ships]], [[Archer units (Age of Empires II)|archers]], weak melee units
+
|[[Ships (Age of Empires II)|Ships]], [[Archer units (Age of Empires II)|archers]], weak melee units
 
|-
 
|-
 
|'''Weak vs.'''
 
|'''Weak vs.'''
 
|[[Siege weapons (Age of Empires II)|Siege weapons]], [[Tarkan]]s, [[Huskarl (Age of Empires II)|Huskarls]], [[War Elephant (Age of Empires II)|War Elephants]], [[Cannon Galleon]]s
 
|[[Siege weapons (Age of Empires II)|Siege weapons]], [[Tarkan]]s, [[Huskarl (Age of Empires II)|Huskarls]], [[War Elephant (Age of Empires II)|War Elephants]], [[Cannon Galleon]]s
 
|-
 
|-
! colspan="2" style="background-color:white; color:black; font-size:110%; padding:1em;" | Upgrades
+
! colspan="2" style="color:black; font-size:110%; padding:1em;" | Upgrades
 
|-
 
|-
 
|'''Hit points'''
 
|'''Hit points'''
|{{2icons|Masonry}} (+10%)<br>{{2icons|Architecture}} (+10%)<br>{{2icons|Great Wall}} (+30%, [[Chinese (Age of Empires II)|Chinese]] only)
+
|{{2icons|Masonry}} (+10%)<br />{{2icons|Architecture}} (+10%)<br />{{2icons|Great Wall}} (+30%, [[Chinese (Age of Empires II)|Chinese]] only)
 
|-
 
|-
 
|'''Attack'''
 
|'''Attack'''
|{{2icons|Fletching}} (+1)<br>{{2icons|Bodkin Arrow}} (+1)<br>{{2icons|Bracer}} (+1)<br>{{2icons|Chemistry}} (+1)<br>{{2icons|Arrowslits}} ({{tt|+3|+6 before patch 4.8}})<br>{{2icons|Heated Shot}} (+125% attack against [[Armor class: Ship|ships]])<br>{{2icons|Yeomen}} (+2, [[Britons]] only)<br>{{2icons|Yasama}} (adds {{tt|two|three before patch 4.8}} extra arrows, [[Japanese (Age of Empires II)|Japanese]] only)
+
|{{2icons|Fletching}} (+1)<br />{{2icons|Bodkin Arrow}} (+1)<br />{{2icons|Bracer}} (+1)<br />{{2icons|Chemistry}} (+1)<br />{{2icons|Arrowslits}} ({{tt|+3|+6 before patch 4.8}})<br />{{2icons|Heated Shot}} (+125% attack against [[Armor class: Ship|ships]])<br />{{2icons|Yeomen}} (+2, [[Britons]] only)<br />{{2icons|Yasama}} (adds {{tt|two|three before patch 4.8}} extra arrows, [[Japanese (Age of Empires II)|Japanese]] only)
 
|-
 
|-
 
|'''Range'''
 
|'''Range'''
|{{2icons|Fletching}} (+1)<br>{{2icons|Bodkin Arrow}} (+1)<br>{{2icons|Bracer}} (+1)<br>{{2icons|Murder Holes}} (eliminates minimum range)
+
|{{2icons|Fletching}} (+1)<br />{{2icons|Bodkin Arrow}} (+1)<br />{{2icons|Bracer}} (+1)<br />{{2icons|Murder Holes}} (eliminates minimum range)
 
|-
 
|-
 
|'''Firing rate'''
 
|'''Firing rate'''
Line 111: Line 123:
 
|-
 
|-
 
|'''Armor'''
 
|'''Armor'''
|{{2icons|Masonry}} (+1/+1, +3 [[Armor class: Building|building]] armor)<br>{{2icons|Architecture}} (+1/+1, +3 [[Armor class: Building|building]] armor)
+
|{{2icons|Masonry}} (+1/+1, +3 [[Armor class: Building|building]] armor)<br />{{2icons|Architecture}} (+1/+1, +3 [[Armor class: Building|building]] armor)
 
|-
 
|-
 
|'''Line of Sight'''
 
|'''Line of Sight'''
|{{2icons|Town Watch}} (+4)<br>{{2icons|Town Patrol}} (+4)
+
|{{2icons|Town Watch}} (+4)<br />{{2icons|Town Patrol}} (+4)
 
|-
 
|-
 
|'''Conversion defense'''
 
|'''Conversion defense'''
|{{2icons|Faith}}<br>{{2icons|Heresy}}
+
|{{2icons|Faith}}<br />{{2icons|Heresy}}
 
|-
 
|-
 
|'''Construction speed'''
 
|'''Construction speed'''
Line 123: Line 135:
 
|-
 
|-
 
|'''Other'''
 
|'''Other'''
|{{2icons|Herbal Medicine}} ([[garrison]]ed units heal faster),<br>{{2icons|Crenellations}} (enables garrisoned [[Infantry units (Age of Empires II)|infantry]] to shoot arrows, [[Teutons]] only)
+
|{{2icons|Herbal Medicine}} ([[garrison]]ed units heal faster)<br />{{2icons|Crenellations}} (enables garrisoned [[Infantry units (Age of Empires II)|infantry]] to shoot arrows, [[Teutons]] only)
 
|}
 
|}
  +
 
{{-}}
 
{{-}}
   
 
== Civilization bonuses ==
 
== Civilization bonuses ==
*[[Burmese]]: Researching [[Faith]] and [[Herbal Medicine]] is 50% cheaper.
+
* [[Burmese]]: Researching [[Faith]] and [[Herbal Medicine]] is 50% cheaper.
*[[Byzantines]]: Keeps have +40% [[Hit points|HP]]. [[Town Watch (Age of Empires II)|Town Watch]] is free.
+
* [[Byzantines]]: Keeps have +40% [[Hit points|HP]]. [[Town Watch (Age of Empires II)|Town Watch]] is free.
*[[Chinese (Age of Empires II)|Chinese]]: Technologies that benefit Keeps are 20% cheaper.
+
* [[Chinese (Age of Empires II)|Chinese]]: Technologies that benefit Keeps are 20% cheaper.
*[[Incas (Age of Empires II)|Incas]]: Keeps cost 15% less stone.
+
* [[Incas (Age of Empires II)|Incas]]: Keeps cost 15% less stone.
*[[Koreans]]: Keeps have +2 range and are built {{tt|33% faster|since The Forgotten}}.
+
* [[Koreans]]: Keeps have +2 range.
*[[Malians]]: Keeps cost 15% less wood.
+
* [[Malians]]: Keeps cost 15% less wood.
*[[Spanish (Age of Empires II)|Spanish]]: Keeps are built 30% faster.
+
* [[Spanish (Age of Empires II)|Spanish]]: Keeps are built 30% faster.
*[[Teutons]]: Keeps can [[garrison]] up to 10 units. [[Murder Holes]] are free.
+
* [[Teutons]]: Keeps can [[garrison]] up to 10 units. [[Murder Holes]] are free.
   
 
== Team bonuses ==
 
== Team bonuses ==
*A team containing [[Ethiopians]]: Keeps have +3 [[Line of Sight]].
+
* A team containing [[Bulgarians]]: [[Blacksmith]] upgrades that benefit Keeps are researched 50% faster.
*A team containing [[Malians]]: [[University]] technologies that benefit Keeps are researched 80% faster.
+
* A team containing [[Ethiopians]]: Keeps have +3 [[Line of Sight]].
  +
* A team containing [[Lithuanians]]: [[Faith]] and [[Heresy]] are researched 20% faster.
  +
* A team containing [[Malians]]: [[University]] technologies that benefit Keeps are researched 80% faster.
   
 
== Changelog ==
 
== Changelog ==
 
=== ''The Age of Kings'' ===
 
=== ''The Age of Kings'' ===
  +
* Keeps cost 25[[Wood|W]]/125[[Stone|S]].
*Keeps have 7 attack.
+
* Keeps have 7 attack.
*Keeps have an attack bonus of +10 against [[Camel units|camels]] because they share an [[armor class]] with [[Naval vessels (Age of Empires II)|ships]].
+
* Keeps have an attack bonus of +10 against [[Camel units|camels]] because they share an [[armor class]] with [[Ships (Age of Empires II)|ships]].
   
 
=== ''The Conquerors'' ===
 
=== ''The Conquerors'' ===
*Keeps gain an attack bonus of +2 against [[Spearman (Age of Empires II)|Spearmen]].
+
* Keeps gain an attack bonus of +2 against [[Spearman (Age of Empires II)|Spearmen]].
*[[Herbal Medicine]] introduced.
+
* [[Herbal Medicine]] introduced.
*[[Heresy]] introduced.
+
* [[Heresy]] introduced.
*[[Britons]]: [[Yeomen]] introduced.
+
* [[Britons]]: [[Yeomen]] introduced.
*[[Teutons]]: [[Crenellations (Age of Empires II)|Crenellations]] introduced.
+
* [[Teutons]]: [[Crenellations (Age of Empires II)|Crenellations]] introduced.
   
 
=== ''The Forgotten'' ===
 
=== ''The Forgotten'' ===
*Keeps now have 8 attack.
+
* Keeps now have 8 attack.
*[[Celts]]: [[Stronghold]] introduced.
+
* [[Celts]]: [[Stronghold]] introduced.
*[[Incas (Age of Empires II)|Incas]]: Cannot build Keeps.
+
* [[Incas (Age of Empires II)|Incas]]: Cannot build Keeps.
*[[Japanese (Age of Empires II)|Japanese]]: [[Yasama]] introduced. It gives Keeps three additional arrows.
+
* [[Japanese (Age of Empires II)|Japanese]]: [[Yasama]] introduced. It gives Keeps three additional arrows.
*[[Koreans]]: Keeps are now built 33% faster.
+
* [[Koreans]]: Keeps are now built 33% faster.
   
 
=== ''The African Kingdoms'' ===
 
=== ''The African Kingdoms'' ===
*Camels are moved out of the ship armor class, and Keeps lose their attack bonus against them. They now have +1 attack against them.
+
* Camels are moved out of the ship armor class, and Keeps lose their attack bonus against them. They now have +1 attack against them.
*[[Arrowslits]] introduced. Initially, it gives Keeps +6 attack. With patch 4.8, Arrowslits now gives +3 attack.
+
* [[Arrowslits]] introduced. Initially, it gives Keeps +6 attack. With patch 4.8, Arrowslits now gives +3 attack.
*[[Incas (Age of Empires II)|Incas]]: Keep added to the technology tree.
+
* [[Incas (Age of Empires II)|Incas]]: Keep added to the technology tree.
*[[Japanese (Age of Empires II)|Japanese]]: With patch 4.8, [[Yasama]] now gives Keeps two additional arrows.
+
* [[Japanese (Age of Empires II)|Japanese]]: With patch 4.8, [[Yasama]] now gives Keeps two additional arrows.
  +
  +
=== ''Rise of the Rajas'' ===
  +
* Keeps now cost 50W/125S.
  +
* [[Koreans]]: With patch 5.8, Keeps are now built 5% faster.
  +
  +
=== ''Definitive Edition'' ===
  +
* [[Koreans]]: Keeps are no longer built faster.
  +
  +
== Trivia ==
  +
* The Keep model of the [[Native Americans|Native American]] civilizations is inspired by the Palace Observation Tower in [[Wikipedia:Palenque|Palenque]].
  +
* The description of the Keep states it fires farther than its predecessors. However, that is wrong, all towers of the [[Watch Tower (Age of Empires II)|Watch Tower]] line have the same range.
  +
* All Keeps have a square base except the Western European version, which is octogonal, and the Central Asian version, which is round.
  +
* Because neither the [[Cumans]] nor the [[Tatars]] have access to the Keep, the Central Asian Keep can only be seen in [[Full Tech Tree]] games and [[campaign]] mode.
   
 
== History ==
 
== History ==
''The central and strongest building inside a castle was called the keep. This was the last bastion of defense inside if the walls and outside towers were taken. The remaining defenders withdrew into the keep for the final defense. The keep was a mini-castle often constructed in place of a castle to cut expenses. Although much smaller than castles, keeps could perform the same function on a smaller scale. They were very difficult to capture except by a large and well-equipped army.''
+
{{quote|The central and strongest building inside a castle was called the keep. This was the last bastion of defense inside if the walls and outside towers were taken. The remaining defenders withdrew into the keep for the final defense. The keep was a mini-castle often constructed in place of a castle to cut expenses. Although much smaller than castles, keeps could perform the same function on a smaller scale. They were very difficult to capture except by a large and well-equipped army.}}
   
 
== Gallery ==
 
== Gallery ==
<gallery>
+
<gallery widths="110">
  +
Scenario_tower_slav_aoe2de.png|Scenario-specific Slavic tower icon.
  +
Scenario_tower_seas_aoe2de.png|Scenario-specific Southeast Asia tower icon.
  +
Scenario_tower_orie_aoe2de.png|Scenario-specific Oriental tower icon.
  +
Scenario_tower_meso_aoe2de.png|Scenario-specific Mesoamerican tower icon.
  +
Scenario_tower_medi_aoe2de.png|Scenario-specific Mediterranean tower icon.
  +
Scenario_tower_indi_aoe2de.png|Scenario-specific Indian tower icon.
  +
Scenario_tower_east_aoe2de.png|Scenario-specific Eastern tower icon.
  +
Scenario_tower_ceas_aoe2de.png|Scenario-specific Central Asia tower icon.
  +
Scenario_tower_asia_aoe2de.png|Scenario-specific Asia tower icon.
  +
Scenario_tower_afri_aoe2de.png|Scenario-specific African tower icon.
 
Keepaokaoc.png|All Keeps in ''The Age of Kings'' and ''The Conquerors''
 
Keepaokaoc.png|All Keeps in ''The Age of Kings'' and ''The Conquerors''
 
Keephd.png|All Keeps introduced in the HD expansions
 
Keephd.png|All Keeps introduced in the HD expansions
Line 179: Line 218:
 
[[Category:Age of Empires II]]
 
[[Category:Age of Empires II]]
 
[[Category:Towers]]
 
[[Category:Towers]]
[[Category:Imperial Age (AoE II)]]
+
[[Category:Imperial Age (Age of Empires II)]]
[[Category:University]]
 

Revision as of 16:54, 25 April 2020

Stronger than Guard Tower. Fires farther and is better armored.
Age of Empires II description

The Keep is a tower in Age of Empires II that becomes available once the Imperial Age is reached. Keeps are useful against infantry and archers, but are not effective against siege weapons and most cavalry.

Building availability
Available Unavailable

The * indicates that the civilization can fully upgrade their Keeps, i.e. gets Bracer, Arrowslits, Architecture, and Heated Shot. Faith and Heresy are not taken into account because they only contribute to their combat strength in a very situational manner.

The ^ indicates that the civilization has at least one civilization or team bonus or a unique technology that benefits the combat strength of the Keep.

Tactics and placement

Towers are an essential part of any kind of fortification. Keeps are very useful and valuable for defending the player's settlement against enemy raiding parties. Turtling strategies usually require the use of several Keeps among the use of walls and Castles in order to create a strong fortification. Keeps should be placed in choke points to make them more effective or behind cliffs or forests. Keeps also work better if placed within the range of each other or within the range of a friendly Castle since both buildings will provide cover fire for each other. Using walls and Gates will protect them to some extent from rams. In maps like Archipelago or Islands it is a wise idea to have several Keeps near the shoreline in order to take down potentially dangerous enemy fleets and give some support to the player's own fleet near the coast.

Offensively, Keeps can also be used for front line support as in a retreat they can hold troops that can be healed once garrisoned and they also provide cover fire for offensively placed military buildings if they are placed near an enemy location. In this regard they are better than a Castle since they are cheaper and are built quicker.

Keeps are highly vulnerable to long range siege units and rams, so to protect them the player should have melee cavalry near to their fortifications, or some Fire Ships that can deal with the Cannon Galleons in case of Keeps placed near the shore.

Korean Keeps have 13 range, making them harder to deal with because Bombard Cannons (bar Turkish ones) and non-Elite Cannon Galleons cannot outrange them.

Garrisoned foot archers and Villagers increase the number of arrows Keeps fire, thus increasing the damage. Up to five (10 for the Teutons) foot-soldiers (infantry and archers, although infantry do not increase the firepower) may be garrisoned in a Keep. Garrisoned units slowly regenerate lost hit points.

If running for a Relic or Wonder victory, Keeps become a helpful tool to defend the Wonder or the Monasteries holding Relics, but the player will also require the support of several Castles, walls, and other military structures. Also, the player must have sufficient numbers of troops (especially cavalry) for countering enemy siege units.

Further statistics

Building strengths and weaknesses
Strong vs. Ships, archers, weak melee units
Weak vs. Siege weapons, Tarkans, Huskarls, War Elephants, Cannon Galleons
Upgrades
Hit points Masonry aoe2de Masonry (+10%)
ArchitectureDE Architecture (+10%)
UniqueTechCastle-DE Great Wall (+30%, Chinese only)
Attack FletchingDE Fletching (+1)
BodkinArrowDE Bodkin Arrow (+1)
BracerDE Bracer (+1)
ChemistryDE Chemistry (+1)
ArrowSlitsDE Arrowslits (+3)
HeatedShotDE Heated Shot (+125% attack against ships)
UniqueTechCastle-DE Yeomen (+2, Britons only)
UniqueTechCastle-DE Yasama (adds two extra arrows, Japanese only)
Range FletchingDE Fletching (+1)
BodkinArrowDE Bodkin Arrow (+1)
BracerDE Bracer (+1)
MurderHolesDE Murder Holes (eliminates minimum range)
Firing rate UniqueTechCastle-DE Stronghold (+25%, Celts only)
Accuracy BallisticsDE Ballistics (hit moving targets)
Armor Masonry aoe2de Masonry (+1/+1, +3 building armor)
ArchitectureDE Architecture (+1/+1, +3 building armor)
Line of Sight TownWatchDE Town Watch (+4)
TownPatrolDE Town Patrol (+4)
Conversion defense FaithDE Faith
HeresyDE Heresy
Construction speed TreadmillCraneDE Treadmill Crane (+20%)
Other HerbalDE Herbal Medicine (garrisoned units heal faster)
UniqueTechImperialDE Crenellations (enables garrisoned infantry to shoot arrows, Teutons only)

Civilization bonuses

Team bonuses

Changelog

The Age of Kings

  • Keeps cost 25W/125S.
  • Keeps have 7 attack.
  • Keeps have an attack bonus of +10 against camels because they share an armor class with ships.

The Conquerors

The Forgotten

  • Keeps now have 8 attack.
  • Celts: Stronghold introduced.
  • Incas: Cannot build Keeps.
  • Japanese: Yasama introduced. It gives Keeps three additional arrows.
  • Koreans: Keeps are now built 33% faster.

The African Kingdoms

  • Camels are moved out of the ship armor class, and Keeps lose their attack bonus against them. They now have +1 attack against them.
  • Arrowslits introduced. Initially, it gives Keeps +6 attack. With patch 4.8, Arrowslits now gives +3 attack.
  • Incas: Keep added to the technology tree.
  • Japanese: With patch 4.8, Yasama now gives Keeps two additional arrows.

Rise of the Rajas

  • Keeps now cost 50W/125S.
  • Koreans: With patch 5.8, Keeps are now built 5% faster.

Definitive Edition

  • Koreans: Keeps are no longer built faster.

Trivia

  • The Keep model of the Native American civilizations is inspired by the Palace Observation Tower in Palenque.
  • The description of the Keep states it fires farther than its predecessors. However, that is wrong, all towers of the Watch Tower line have the same range.
  • All Keeps have a square base except the Western European version, which is octogonal, and the Central Asian version, which is round.
  • Because neither the Cumans nor the Tatars have access to the Keep, the Central Asian Keep can only be seen in Full Tech Tree games and campaign mode.

History

The central and strongest building inside a castle was called the keep. This was the last bastion of defense inside if the walls and outside towers were taken. The remaining defenders withdrew into the keep for the final defense. The keep was a mini-castle often constructed in place of a castle to cut expenses. Although much smaller than castles, keeps could perform the same function on a smaller scale. They were very difficult to capture except by a large and well-equipped army.

Gallery

Template:Buildings AoE2