| “ | Counter cavalry. Infantry only good against cavalry. | ” |
| —In-game description | ||
The Katapeltes is an Atlantean counter-cavalry unit available in the Classical Age in Age of Mythology: The Titans.
Further statistics[]
Strengths and weaknesses[]
| Strengths and weaknesses | |
|---|---|
| Strong vs. | |
| Weak vs. | |
Upgrades[]
| Age | Upgrade | Upgrades to | Cost | Effect |
|---|---|---|---|---|
| Medium Katapeltes | 150 food, 150 gold 20 seconds |
+10% hit points, +10% damage, +1 Line of Sight | ||
| Heavy Katapeltes | 300 food, 300 gold 30 seconds |
+15% hit points, +15% damage, +1 Line of Sight | ||
| Champion Katapeltes | 500 food, 400 gold 40 seconds |
+20% hit points, +20% damage, +1 Line of Sight |
God bonuses[]
Generic technologies[]
Levy Counter Soldiers and
Conscript Counter Soldiers: -20% training time.
Copper Weapons,
Bronze Weapons,
Iron Weapons: +10% damage.
Copper Armor,
Bronze Armor,
Iron Armor: -10% hack vulnerability.
Copper Shields,
Bronze Shields,
Iron Shields: -10% pierce vulnerability.
Myth technologies[]
Channels (Gaia): +15% movement speed when on Lush.
Empyrian Speed (Oranos): +10% movement speed.
Volcanic Forge (Leto): -15% pierce vulnerability.
Frontline Heroics (Oceanus): -30% non-favor cost to transform into hero.
Weightless Mace (Oceanus): +15% damage and +10% movement speed.
Heart of the Titans (Prometheus): -75% time to transform into a hero.
Orichalcum Mail (Rheia): -15% hack vulnerability.
Lemurian Descendants (Theia): +9 Line of Sight. (Before Retold)
Relics[]
Armor of Achilles: -5% hack vulnerability.
Canopic Jar of Imsety: -25% training time.
Feather of Bifang: +0.2 attack multiplier vs. buildings.
Gaia's Book of Knowledge: +3.0 attack multiplier vs. Titans.
Grass-Cutting Sword: +5% speed.
Gungnir, Odin's Spear: +5% attack. (since Retold)
Heavenly Jeweled Spear: +0.25 range.
Pelt of Argus: +6 Line of Sight.
Thundercloud Shawl: -5% pierce vulnerability.
Strategy[]
The Katapeltes is a dedicated counter-cavalry unit and will destroy cavalry easily. When in groups, they can handle even War Elephants. They are decent against siege weapons as well. However, they are weak against everything else, especially ranged soldiers and counter-infantry units like the Hypaspist. This makes their usefulness somewhat dubious.
Murmillones and Fanatics can easily handle most of their combat roles. They are less effective against cavalry and have slightly lower HP but are more versatile as they have almost double the base attack of a Katapeltes and are slightly cheaper. As such, Katapeltes are generally the inferior choice unless the opponent is massing cavalry, War Elephants, or Daimyos. Oceanus makes Katapeltes stronger with his improvements, giving them a stronger attack, higher movement speed, and a lower hero conversion cost (excluding favor).
History[]
| “ | The Katapeltes is very effective against cavalry, but is expensive and weak against all other units. While the mace doesn't at first appear to be a weapon suited to fighting cavalry, used with precision, the powerful strikes can smash through armor to crush the legs of horses and knees or riders. Only the heaviest armor could turn aside the attacks of the Katapeltes - the shield smasher. |
” |
| —In-game help section | ||
Katapeltes Hero[]
| “ | Counter cavalry. Infantry hero only good against cavalry and myth units. | ” |
| —In-game description | ||
Like all Atlantean human units, a Katapeltes can be converted into a hero at any time, provided the player has sufficient resources. They are classified as both a hero and an infantry unit.
Special ability[]
Further statistics[]
Upgrades[]
| Age | Upgrade | Cost | Effect |
|---|---|---|---|
| 150 food, 150 gold 20 seconds |
+10% hit points, +10% damage, +1 Line of Sight | ||
| 300 food, 300 gold 30 seconds |
+15% hit points, +15% damage, +1 Line of Sight | ||
| 500 food, 400 gold 40 seconds |
+20% hit points, +20% damage, +1 Line of Sight |
God bonuses[]
Generic technologies[]
Copper Weapons,
Bronze Weapons,
Iron Weapons: +10% damage.
Copper Armor,
Bronze Armor,
Iron Armor: -15% hack vulnerability.
Copper Shields,
Bronze Shields,
Iron Shields: -15% pierce vulnerability.
Myth technologies[]
Channels (Gaia): +15% movement speed when on Lush.
Empyrian Speed (Oranos): +10% movement speed.
Volcanic Forge (Leto): -15% pierce vulnerability.
Weightless Mace (Oceanus): +15% damage and +10% movement speed.
Heroic Renewal (Hyperion): Regenerate +1.5 hit points per second and gain +10% hit points.
Orichalcum Mail (Rheia): -15% hack vulnerability.
Lemurian Descendants (Theia): +9 Line of Sight. (Before Retold)
Relic bonuses[]
Armor of Achilles: -5% hack vulnerability.
Fur of Boyi: +0.25 hit points per second regeneration.
Grass-Cutting Sword: +5% speed.
Gungnir, Odin's Spear: +5% attack. (since Retold)
Heavenly Jeweled Spear: +0.25 range.
Hermes' Winged Sandals: +5% movement speed.
The Khopesh of Horus: +1.0 attack bonus multiplier vs. myth units.
Kui Drum: +0.25% attack per 1% hit point missing.
Ogre-Bitten Helm: +10% hit points.
Pelt of Argus: +6 Line of Sight.
Tyrfing, Angantyr's Sword: Heal by 10% of damage dealt to units.
History[]
| “ | This Katapeltes has become a hero. Like other Katapeltes, he is very effective against cavalry and weak against all other units; but as a hero, he is more effective against myth units. All heroes may pick up Relics. While the mace doesn't at first appear to be a weapon suited to fighting cavalry, used with precision, the powerful strikes can smash through armor to crush the legs of horses and knees or riders. Only the heaviest armor could turn aside the attacks of the Katapeltes - the shield smasher. |
” |
| —In-game help section | ||
Changelog[]
The Titans[]
- Originally, Katapeltes have 120 hit points. With patch 1.02, they have 115 hit points.
- Katapeltes have 5
hack attack, a 3× multiplier vs.
cavalry and Contarius Heroes, 2.5× vs.
siege weapons, and train in 14 seconds. - Promoting Katapeltes to heroes costs an additional 110 food, 65 gold, 3 favor (170 food, 100 gold, 3 favor in total). Katapeltes Heroes take 3 population slots, have 5 hack attack, a 3× multiplier vs. cavalry and Contarius Heroes, 7× vs.
myth units, 5× vs. Animals of Set, and 2.5× vs. siege weapons. - Katapeltes Heroes have +20%/30%/35% attack and hit points in the Classical/Heroic/Mythic Ages, respectively.
Tale of the Dragon[]
- With patch 2.7, the Katapeltes and Katapeltes Hero have a 2.5× multiplier vs. siege weapons.
Retold[]
- The Katapeltes (Hero) is also classified as
infantry. - Katapeltes have 6
hack attack, a 4× multiplier vs. cavalry, no multipliers vs. Contarius Heroes or siege weapons, and train in 10.5 seconds. - Promoting Katapeltes to heroes costs an additional 45 food, 25 gold, 2 favor (105 food, 60 gold, 2 favor in total). Katapeltes Heroes take 2 population slots, have 7
hack attack, a 4× multiplier vs. cavalry, 8× vs. myth units, and no multipliers vs. Animals of Set, siege weapons, or Contarius Heroes. - Hero Katapeltes do not receive stat bonuses from Age-ups. Instead, they benefit from infantry line upgrades.
- With update 17.30764, their attack multiplier vs. myth units was increased to 9×.
Trivia[]
- The name "Katapeltes" is Greek, meaning Shieldbreaker. This, along with their general design, suggests they might at one point have been intended to be an Atlantean counter-infantry unit, instead of being counter-cavalry.
- "Katapeltes" is also the etymological root of "Catapult".
- The Katapeltes is also one of several anti-cavalry units in the series to use a club, the others being the Nootka Clubman, the Nootka War Chief, the Club Warrior, the Mapuche Ironwood Clubman, the Yamabushi, and the Maceman from Age of Empires III.
Gallery[]
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