This article contains all dialogue lines of the Japanese Katana Bannerman, Yumi Bannerman, and Uma Bannerman in Age of Empires IV.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select[]
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Move[]
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Attack[]
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Attack Move[]
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Dark
- 01
- 02
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Move[]
- Dark
- 01
- 02
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Attack Move[]
- Dark
- 01
- 02
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
While In Combat[]
- Dark
- 01
- 02
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
After Destroying a Target[]
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
When Under Attack[]
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Unused Dialogue[]
engage[]
Based on the file name and that they only have a 'shout' volume, these voice lines seem intended to play at some point during a battle, perhaps upon an initial engagement.
- Feudal
- 01
- 02
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- cnone
- 01
- 02
- 03
selectgmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group is selected, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- 01
- 02
- 03
movegmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group move command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- 01
- 02
- 03
attackgmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group attack command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- 01
- 02