“ | Hand cavalry armed with axes. Good against artillery. | ” |
—In-game description |
The Kanya Horseman is a melee heavy cavalry in Age of Empires III: The WarChiefs that is unique to the Haudenosaunee and can be trained at the Corral.
Overview[]
The Kanya Horseman is the standard heavy cavalry available to the Haudenosaunee. It acts as an effective counter to artillery and skirmishers, as well as a good raider. When compared to the Hussar, it has slightly lower hit points and attack, but higher armor; thus, at range, they are actually superior to Hussars in tanking ability, but slightly weaker in melee or against units which deal siege damage. If the Haudenosaunee War Chief is nearby, the aura increases the hit points and overcomes this weakness entirely. Kanya are generally well rounded cavalry and can be thought of as falling somewhere between a Hussar and a Cossack.
Kanya possess a very powerful multiplier against artillery, and as such are extremely capable at quickly dispatching unprotected cannons. If a player wishes to mass Kanya, a card worth considering is "Haudenosaunee Woodworking", which improves villagers' wood gathering speed by 60%.
Kanya are unique in costing both food and wood, instead of coin. While this is an advantage in the Commerce Age, where all Haudenosaunee units cost only wood and food, it becomes a hindrance in later ages – firstly due to difficulties in balancing economy with coin-costing units, and secondly, in the late game where wood becomes scarce.
Assuming a player is able to safely gather the large quantities of wood needed to mass Kanya in the later stages of the game, they can actually be one of the most powerful standard cavalry units; the War Ceremony and War Chief aura scale after upgrades, and with all available upgrades, will actually give Kanya better attack and hit points than a fully upgraded British Life Guard Hussar, but with more speed, higher armor and their powerful anti-artillery multiplier.
Upgrades[]
Age | Upgrade | Cost | Effect |
---|---|---|---|
Elite Kanya Horsemen | 200 wood 100 coin |
Upgrades Kanya Horsemen to Elite (+25% hit points and attack) | |
Champion Kanya Horsemen | 400 wood 200 coin |
Upgrades Kanya Horsemen to Champion (+25% hit points and attack); requires Elite Kanya Horsemen | |
Legendary Kanya Horsemen | 1,500 wood 1,500 coin |
Upgrades Kanya Horsemen to Legendary (+50% hit points and attack); requires Champion Kanya Horsemen |
Further statistics[]
As Kanya Horsemen are unique to the Haudenosaunee, only technologies that they have access to are shown in the following table:
Unit strengths and weaknesses | |
---|---|
Strong vs. | Light infantry, artillery |
Weak vs. | Heavy infantry, light ranged cavalry, ranged shock infantry |
Improvements | |
Hit points | Cavalry Cuirass (+10%) Comanche Horse Breeding (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Yoga (+5%) Pillage (+25% siege attack multiplier vs. buildings) Wind Horses (-10% Rate of Fire) |
Resistance | Sudanese Quilted Armor (+10% hand resistance) Pancerni (+10% ranged resistance) |
Speed | Horse Secrets (+10%) Apache Endurance (+5%) Comanche Mustangs (+5%) Wind Horses (+0.5) |
Train time | Cheyenne Horse Trading (-40%) Quechuan Diet (-15%) Immigrants (-10%) Shaman Drums (-10%) |
Other | Meritocracy (-20% upgrade cost) |
Home City Cards[]
As Kanya Horsemen are unique to the Haudenosaunee, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the Kanya Horseman
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
French[]
Card | Description | Age |
---|---|---|
TEAM Hand Cavalry Attack | Hand cavalry and hand shock infantry get +15% attack |
Germans[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Germans-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Haudenosaunee[]
Card | Description | Age |
---|---|---|
4 Kanya Horsemen | Ships 4 Kanya Horsemen | |
5 Kanya Horsemen | Ships 5 Kanya Horsemen | |
6 Kanya Horsemen | Ships 6 Kanya Horsemen | |
7 Kanya Horsemen | Ships 7 Kanya Horsemen | |
Cavalry Hitpoints | Cavalry get +15% hit points | |
Cavalry Damage | Cavalry get +15% attack | |
Wampum | Training units and constructing buildings grants +35% XP; unit train time -20%, siege unit and artillery train time -5% instead | |
Tuscarora Support | Ships 9 Kanya Horsemen and 2 Healers; costs 1,000 coin | |
National Unity | Cayuga Support, Onondaga Support, Seneca Support, Tuscarora Support, Oneida Support, and Mohawk Support shipments cost -25% |
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Italians[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Italians-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Japanese[]
Card | Description | Age |
---|---|---|
TEAM Sengoku | Unit upgrades cost -20% |
Lakota[]
Card | Description | Age |
---|---|---|
TEAM Mustangs | Cavalry and shock infantry cost -10% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Russians[]
Card | Description | Age |
---|---|---|
TEAM Kamchatka Expeditions | Cavalry and shock infantry get +10% hit points and +4 Line of Sight |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
French[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Hand Cavalry Attack | Heavy cavalry and Coyote Runners get +15% attack | 10 |
Germans[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light cavalry, and shock infantry get +15% attack | 10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Iroquois[]
Card | Description | Age | HC level |
---|---|---|---|
4 Kanya Horsemen | Ships 4 Kanya Horsemen | 10 | |
5 Kanya Horsemen | Ships 5 Kanya Horsemen | 1 | |
6 Kanya Horsemen | Ships 6 Kanya Horsemen | 25 | |
7 Kanya Horsemen | Ships 7 Kanya Horsemen | 10 | |
Cavalry Hitpoints | Cavalry get +15% hit points | 10 | |
Cavalry Damage | Cavalry get +15% attack | 25 | |
Tuscarora Support | Ships 9 Kanya Horsemen and 2 Healers; costs 1,000 coin | 10 | |
National Unity | Cayuga Support, Onondaga Support, Seneca Support, Tuscarora Support, Oneida Support, and Mohawk Support shipments cost -25% | 40 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cheaper Unit Upgrades | Unit upgrades cost -20% | 1 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cavalry Scouts | Cavalry and shock infantry get +10% hit points and +4 Line of Sight | 1 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Changelog[]
The WarChiefs[]
- The Kanya Horseman's in-game description is "Light cavalry armed with hand weapons."
Definitive Edition[]
- The Kanya Horseman's in-game description is "Hand cavalry armed with axes. Good against artillery."
Trivia[]
- The weapon used by the Kanya Horseman is a gunstock war club, an indigenous weapon used by Native Americans. Indigenous tribes of America most likely created the design of the club based upon European firearms.
- The other units that utilise these clubs are the Axe Rider, Lakota Axe Rider, and War Club.
- Kanya means "Stick". [1]
History[]
“ | The Iroquois were a woodland people, so did not live in good horse country. Naturally, they adopted horses from the European colonists, but the Six Nations' warriors were usually more comfortable fighting on foot. Despite this, the advantage of horses for scouting and quick raids was so obvious that the Iroquois did use them in warfare when they were needed. | ” |