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Heavily armored Kanuri cavalryman mercenary skilled in the use of muskets. Good against heavy cavalry.
—In-game description

The Kanuri Guard is a mercenary light ranged cavalry in Age of Empires III: Definitive Edition - The African Royals.

Overview[]

The Kanuri Guard is a mercenary version of a Dragoon, but with an African style. Compared to the Black Rider, which is a similar type of mercenary, the Kanuri Guard is slightly cheaper but has relatively low hit points. One of the distinctive differences is that the Kanuri Guard has range resist instead of hand resist, making it specialize in a ranged fight but melee combat is best avoided if possible.

Civilization differences[]

  • The Germans' Battleships can train Kanuri Guards through the "Adler von Lübeck" Home City Card (if they are available in the Tavern).
  • The Hausa can get Kanuri Guards through the "Zinder Kanuris" Home City Card. It ships 10 Kanuri Guards, enables them at Palaces, and exchanges their cost for 110 coin, 110 influence.
  • The United States can get Kanuri Guards through the "Poker" Home City Card, in the pool of random mercenaries shipped, which also randomly enables them in Saloons.

Revolutions[]

  • Haiti can get Kanuri Guards through the "African Roots" Home City Card, in the pool of random West Africa units shipped.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Heavy cavalry, hand shock infantry, artillery
Weak vs. Heavy infantry, light infantry, MercType2
Improvements
Hit points Comanche Horse Breeding (+10%)
Cree Tanning (+5%)
Gadaa System (+5%; Ethiopians only)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Ranged Cavalry Caracole (+10%)
Smokeless Powder (+10%)
Gadaa System (+5%; Ethiopians only)
Yoga (+5%)
Horsemanship (+1.0 multiplier vs. Walls, Lakota only)
Wind Horses (-10% Rate of Fire)
Carabinieri (-10% ranged Rate of Fire; Italians only)
Resistance Sudanese Quilted Armor (+10% hand resistance)
Speed Apache Endurance (+5%)
Comanche Mustangs (+5%)
Wind Horses (+0.5)
Line of Sight Town Watch (+3)
Ranged Cavalry Caracole (+2)
Range Ranged Cavalry Caracole (+2)
Cost Blue Nile Ties (-15%; Ethiopians only)
Philhellenism (-10%)
Wallenstein's Contracts (-10%; Germans only)
Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)
Yemeni Relations (exchanges cost for 50% coin, 50% influence; Ethiopians only)
Train time Cheyenne Horse Trading (-40%)
Mass Cavalry (-35%)
Terror Charge (-20%; Indians only)
Blue Nile Ties (-15%; Ethiopians only)
Quechuan Diet (-15%)
Carabinieri (-10%; Italians only)
Immigrants (-10%)
New Mexico Immigration (-10%; United States only)
Philhellenism (-10%)
Shaman Drums (-10%)
Strangers' Quarters (-10%; Africans only)
Wallenstein's Contracts (-10%; Germans only)

Home City Cards[]

Click for a list of Home City Cards related to the Kanuri Guard
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)
Shared
Card Description Age
Cavalry Damage Cavalry damage +15%
Cavalry Hitpoints Cavalry hit points +15%
Cavalry Combat Cavalry hit points and damage +15%
Liberation March Infantry, cavalry, and shock infantry train time -35%, speed +5%
Riding School Cavalry train time -40%; Cuirassier, Oprichnik, and Hakkapelit train time -35% instead; Gatling Camel train time -20% instead
  • "Cavalry Damage" is available to the British, Lakota, and Swedes.
  • "Cavalry Hitpoints" is available to the British and Haudenosaunee.
  • "Cavalry Combat" is available to the British, Dutch, French, Italians, Lakota, Mexicans, Ottomans, Russians, and Spanish.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Riding School" is available to Europeans (except the Maltese and Spanish) and Indians.
Africans
Card Description Age
Feudal Armies Unit train time -15%; hero respawn time -15%
Loyal Warriors Native warrior, mercenary, and outlaw cost -15% (also affects shipments)
Chinese
Card Description Age
Western Reforms Unit hit points and damage +8%
Acupuncture Unit (except monk) train time -20%; Summer Palace banner army, Flying Crow, and Heavy Cannon spawn time -5%
Dutch
Card Description Age
Dutch States Army Mercenary train time -15%, speed (except Napoleon Gun and Li'l Bombard) +7%; mercenary shipment arrive time -20%; enables Highlander to be trained at Barracks and Taverns, Royal Horseman at Stables and Taverns; Pikeman, Halberdier, Skirmisher, Hussar, and Ruyter cost +10%
Ethiopians
Card Description Age
Ignatian Spirituality Unit (except herded animals) hit points +5%, regeneration rate +1.0 (even in combat)
Europeans
Card Description Age
Loyal Warriors Native warrior, mercenary, and outlaw cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Outlaw Combat Outlaw and mercenary hit points and damage +15%
Wanderlust Land military and land villager hit points +5%; land villager and construction wagon speed +5% (can be sent 3 times)
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Outlaw Combat" is available upon revolting to the Barbary States, Hungary, and Mexico.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa.
Germans
Card Description Age
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry damage +10%; Germans-only heavy cavalry, light ranged cavalry, and shock infantry damage +15% instead
Spanish Riding School Cavalry speed +10%, +4 Uhlans
Improved Mercenaries Mercenary hit points and damage +15%, +3 Uhlans
Adler von Lübeck Delivers 1 Battleship and 1 Privateer; enables Battleships to train mercenaries; costs 900 food, 900 wood, 900 coin
  • "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Hausa
Card Description Age
Sahelian Kingdoms Native warrior hit points and damage +15%; mercenary and outlaw hit points and damage +10%
Zinder Kanuris Delivers 10 Kanuri Guards; enables Kanuri Guard to be trained at Palaces for 110 coin, 110 influence; costs 1,000 influence
Hire Kanuri Guards Delivers 9 Kanuri Guards; costs 1,000 influence
Inca
Card Description Age
Road Building Land military speed +10%
Indians
Card Description Age
Dravidian Martial Arts Unit all melee attack damage +15%; Rajput hand attack damage +20% instead, +1 Hindu Villager
TEAM Shivaji's Tactics Unit hit points and damage +5%
Italians
Card Description Age
Schiavoni Swords Infantry, cavalry, and shock infantry all melee attack damage +15%
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry damage +10%; Italians-only heavy cavalry, light ranged cavalry, and shock infantry damage +15% instead
  • "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Japanese
Card Description Age
Bakufu Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Lakota
Card Description Age
TEAM Mustangs Cavalry and shock infantry cost -10%
Maltese
Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2%
Mexicans
Card Description Age
TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Colegio de San Nicolas Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
National Servant Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Imperial Age
Outlaw Combat Outlaw and mercenary hit points and damage +15%; costs 500 coin
Ottomans
Card Description Age
Akincis Light ranged cavalry bonus damage against villagers +100%; Cavalry Archer train time -15%
Russians
Card Description Age
TEAM Kamchatka Expeditions Cavalry and shock infantry hit points +10%, Line of Sight +4
Spanish
Card Description Age
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10
Swedes
Card Description Age
Ranged Cavalry Combat Ranged cavalry hit points and damage +15%
German Mercenary Contracts Mercenary hit points and damage +20%; enables Landsknechts and Jaegers to be trained at Barracks, Blockhouses, Taverns (for Landsknechts), and Galleons; enables Black Riders to be trained at Stables and Galleons
United States
Card Description Age
Poker Delivers 13 random mercenaries; enables up to 3 random mercenaries at Saloons; costs 3,500 coin
Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
Hamilton's Own Delivers 2 Li'l Bombards and 4 Napoleon Guns; mercenary hit points and damage +25%; costs 2,500 coin
Imperial Age
Imperial Age
Seminole Ponies Delivers 9 Hussars; cavalry train time -10%; hand cavalry hit points and damage +15%, speed +5%
Imperial Age
Imperial Age
  • "Indiana Mobilization" is available upon selecting the Indiana Federal State.
  • "Hamilton's Own" is available upon selecting the New York Federal State.
  • "Seminole Ponies" is available upon selecting the Florida Federal State.

Changelog[]

The African Royals[]

Knights of the Mediterranean[]

  • With update 13.27885, Kanuri Guards cost 3 population.
  • Kanuri Guards have a ×3.0 multiplier against artillery (omitted from the changelog).
  • With update 14.43676, Kanuri Guards have 390 hit points.

In-game dialogue[]

The Kanuri Guard speaks Kanuri language.

History[]

The Kingdom of Kanem-Bornu was early to adopt gunpowder into its armies. Used to greatest effect by Idris Alooma (c. 16th century), chain mail-clad riders with muskets posed a durable and deadly threat to their adversaries.

Gallery[]

Mercenary and outlaw units in Age of Empires III
Mercenaries
Infantry Armored Pistoleer · Arsonist · Askari · Barbary Corsair · Cannoneer · Dahomey Amazon · Fusilier · Giant Grenadier · Highlander · Irish Brigadier · Iron Troop · Jaeger · Landsknecht · Ninja · Pandour · Ronin · Swiss Pikeman · Zouave
Cavalry Black Rider · Bosniak · Elmetto · Gatling Camel · Hackapell · Harquebusier · Jat Lancer · Kanuri Guard · Mameluke · Manchu · Mounted Rifleman · Royal Horseman · Sennar Horseman · Stradiot · Yojimbo · Zenata Rider
Artillery Li'l Bombard · Napoleon Gun · Gatling Camel
Ship Battleship · Privateer · War Dhow · Wokou Junk · Xebec
Outlaws
Infantry African Vagabond · Colonial Looter · Corsair Marksman · Cossack Daredevil · Desert Archer · Desert Warrior · Hajduk · Highwayman · Inquisitor · Marathan Dacoit · Marathan Thuggee · Pistolero · Renegado · Wokou Monk · Wokou Ronin
Shock infantry Pirate · Wokou Pirate
Cavalry Comanchero · Cossack Daredevil · Crabat · Desert Raider · Highwayman · Wokou Horseman
Artillery Captured Mortar
Ship Marathan Catamaran
Federal Americans Desperado · Cuatrero · Bandido · Gunslinger · Cowboy · Owlhoot
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