The Kanuri Guard is a mercenary version of a Dragoon, but with an African style. Compared to the Black Rider, which is a similar type of mercenary, the Kanuri Guard is slightly cheaper but has relatively low hit points. One of the distinctive differences is that the Kanuri Guard has range resist instead of hand resist, making it specialize in a ranged fight but melee combat is best avoided if possible.
The Hausa can get Kanuri Guards through the "Zinder Kanuris" Home City Card. It ships 10 Kanuri Guards, enables them at Palaces, and exchanges their cost for 110 coin, 110 influence.
The United States can get Kanuri Guards through the "Poker" Home City Card, in the pool of random mercenaries shipped, which also randomly enables them in Saloons.
Revolutions[]
Haiti can get Kanuri Guards through the "African Roots" Home City Card, in the pool of random West Africa units shipped.
Cavalry train time -40%; Cuirassier and Oprichnik train time -35% instead; Gatling Camel train time -20% instead (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians)
Delivers a random selection of 6 West Africa units and allows to ally with the Akan or Yoruba in the Native Embassy; Akan infantry, Yoruba infantry and Maroons can now use Stealth mode; costs 1,000 food
Delivers 13 random mercenaries; adds up to 3 random mercenaries to training at the Saloon; costs 3,500 coin
Indiana Mobilization
Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
The Kingdom of Kanem-Bornu was early to adopt gunpowder into its armies. Used to greatest effect by Idris Alooma (c. 16th century), chain mail-clad riders with muskets posed a durable and deadly threat to their adversaries.