“ | Military building that trains Inca elite infantry and reduces the population cost of garrisoned units. | ” |
—In-game description |
The Kallanka is a military building in Age of Empires III: Definitive Edition that is unique to the Inca. It trains Bolas Warriors, Huaracas, and Macemen, and can be garrisoned by military units, who will use 1 less population while being garrisoned.
Overview[]
The Kallanka not only functions as a building to train basic military units, but it also has three additional uses.
Firstly, it may be used as a sort of Outpost to look out for any coming enemy units, keeping troops inside to wait for enemies to strike. When they do attack, or if the enemy units are weaker, the player may bring out the garrisoned units to wipe them out. Secondly, the player can also use the Kallanka to launch raids into weaker enemy settlements in hit-and-run attacks; and thirdly, the player can use the Kallanka to keep reserve units (preferrably infantry, since any unit garrisoned inside will only open up 1 population slot) to replace any current ones.
Units[]
Age | Unit | Cost | Pop. |
---|---|---|---|
Bolas Warrior | 35 food 65 coin |
1 | |
Huaraca | 30 wood 90 coin |
2 | |
Maceman | 100 food 100 coin |
2 |
Technologies[]
Age | Technology | Cost | Effect |
---|---|---|---|
Viracocha Worship | 750 wood 750 coin |
Ships 2 Builder Travois |
Further statistics[]
As Kallankas are unique to the Incas, only technologies that they have access to are shown in the following tables:
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything |
Improvements | |
Hit points | Flying Buttress (+20%) |
Construction cost | Cree Textile Craftsmanship (-10%) Tupi Forest Burning (-20% wood) |
Home City Cards[]
As Kallankas are unique to the Incas, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the Kallanka
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Art of War | Barracks, Stables, Corrals, War Academies, and Caravanserai cost -30%; Blockhouses, Nobles' Huts, War Huts, and Kallankas cost -10% |
Germans[]
Card | Description | Age |
---|---|---|
TEAM Reichsritter | Stables, Corrals, and Caravanserais cost -50%; Nobles' Huts, War Academies, and War Camps cost -25%; Kallankas cost -15% |
Incas[]
Card | Description | Age |
---|---|---|
Improved Buildings | Buildings get +40% hit points | |
Census | Kallankas get +100% hit points; Kallanka build limit +1 and build time -50% | |
Monumental Architecture | Buildings get +45% hit points; Town Centers get +35% attack | |
Wamani | Ships 2 Kallanka Travois and Kallanka units can be trained an Age earlier; costs 500 wood | |
Old Ways | Big Button technologies cost -50% | |
Huanka Support | Ships 1 Town Travois and 1 War Hut Travois; Town Center build limit +1; Buildings' build time -15%; costs 250 coin |
Indians[]
Card | Description | Age |
---|---|---|
TEAM Improved Buildings | Buildings get +25% hit points |
Russians[]
Card | Description | Age |
---|---|---|
TEAM House of Romanov | Barracks, War Camps and War Academies get +100% hit points; Blockhouses, Kallankas, War Huts, and Nobles' Huts get +50% hit points; Watch Towers get +10% hit points |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Cheap Barracks | Barracks cost -50%; Blockhouses, War Huts, and Kallankas cost -15%; War Academies cost -25% |
Changelog[]
Defintive Edition[]
- Originally, Kallankas have a build limit of 3 and give 30 XP when built, 60 XP when destroyed. With update 9476, they have a build limit of 4 and give 60 XP when built, 120 XP when destroyed.
- With update 20322, the Kallanka supports 10 population, similar to a House.
History[]
“ | The Inca Empire dominated the Andean region not just through remarkable administration and military logistics, but also with a series of extensive strongholds, often situated on mountains or other strategically important locations. Combinations of stone walls, ramparts, and earthworks formed defensible positions from which the Inca could control the surrounding territory. Strongholds such as Saqsahuaman, Macchu[sic] Picchu, and Ollantaytambo played a critical role in the deadly conflict between the Spanish and the Inca, frustrating attempts by the former to conquer Inca land and the latter to retake it. Despite superior Spanish technology, the firm earthworks and stone ramparts provided a surprisingly staunch resistance against assaults, while defenders used the surrounding terrain to great effect in hampering hostile advances. | ” |