
In-game, the Jurchens are specified as a cavalry and gunpowder civilization.
Overview[]
Unique units[]
Iron Pagoda: Heavy cavalry who periodically brushes off a melee attack.
Grenadier: Ranged gunpowder unit who throws explosives dealing blast damage.
Unique technologies[]
Fortified Bastions: Fortifications[note 1] regenerate 500 hit points per minute.
Thunderclap Bombs: Rocket Carts, Grenadiers, and Lou Chuans detonate when defeated; projectiles produce additional explosions.
Civilization bonuses[]
- Meat of hunted and livestock animals does not decay.[note 2]
- Mounted units and Fire Lancers attack +20% faster starting in the Feudal Age.
- Siege Engineers available in the Castle Age.
- Siege and fortification technologies[note 3] cost -75% wood and are researched 100% faster.
- Military units receive -50% friendly fire damage.
Team bonus[]
- Gunpowder units +2 Line of Sight.
Tech tree key[]
Rusty red: Generic buildings
Aqua blue: Generic units
Forest green: Technologies
Deep violet: Unique units
Deep cornflower blue: Regional units
Reddish-orange: Regional buildings
Crimson pink: Unique buildings
Clicking on the icon links to the corresponding page.
Military[]
Barracks[]
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Archery Range[]
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Stable[]
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Siege Workshop[]
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Castle[]
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Dock[]
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Monastery[]
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Defensive structures[]
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Research[]
Blacksmith[]
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University[]
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Economy[]
Town Center[]
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Mining Camp[]
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Lumber Camp[]
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Mill[]
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Market[]
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Others[]
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Notes[]
- ↑ Refers to Castles, Town Centers, walls, gates, and the Watch Tower line. It can affect Bombard Towers, though the civilization does not have access to them. It does not affect the Outpost.
- ↑ Animals killed by any Jurchen unit or building, and animals whose food was last collected by Jurchen Villagers, do not decay. This is reset when a non-Jurchen Villager starts collecting from the carcass. The opposite works too; if an animal was killed by a non-Jurchen Villager, it will decay until a Jurchen Villager starts collecting from the carcass.
- ↑ Refers to:
| Technology trees in Age of Empires II | |
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