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This article is about the unit in Age of Mythology. For the unit in Age of Empires, see Juggernaut (Age of Empires). |
โ | Siege ship. Good against arrow ships and buildings. | โ |
—In-game description |
The Juggernaut is the Greek siege ship in Age of Mythology and is available at the Dock from the Classical Age*.
Like other Greek warships, it has ~10% more hit points since Retold.
Special ability[]
Solar Flare (Passive, requires
Sun Ray): Projectiles reveal the area around where they land.
Further statistics[]
Strengths and weaknesses[]
Strengths and weaknesses | |
---|---|
Strong vs. | ![]() ![]() |
Weak vs. | ![]() ![]() |
Upgrades[]
Age | Upgrade | Upgrades to | Cost | Effect |
---|---|---|---|---|
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Heavy Juggernaut | 150 wood, 150 gold, 20 seconds | +15% hit points, +15% damage |
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Champion Juggernaut | 250 wood, 200 gold, 20 seconds | +20% hit points, +20% damage, +4 range, +1 Line of Sight, +1.0 multiplier against ![]() |
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![]() (before Retold) |
Siege Juggernaut | 200 wood, 200 gold, 40 seconds | +10% hit points, +12 range and Line of Sight, +1.0 multiplier against ![]() |
General technologies[]
Copper Weapons,
Bronze Weapons,
Iron Weapons: +10% attack
Copper Armor,
Bronze Armor,
Iron Armor: -10% hack and crush vulnerabilities
Copper Shields,
Bronze Shields,
Iron Shields: -10% pierce vulnerability
Ballistics*: Higher accuracy against moving units
Conscript Sailors: -20% training time
Heroic Fleet: +150% attack vs. myth units. (since The Titans and before Retold)
Myth technologies[]
Oracle (Apollo): +5 Line of Sight
Sun Ray (Apollo): +10% damage, unlocks
Solar Flare ability
Dionysia (Dionysus): +5% hit points
Relics[]
Tactics[]
Juggernauts are strong against arrow ships and buildings but weak against hammer and Fire Ships. Defensive buildings such as towers can outrange them so they are vulnerable to counterattack in the Heroic Age. However, when upgraded in the Mythic Age, they outrange defensive buildings instead, enabling them to scour the coast for shore defenses. This will allow transports to land safely in enemy territory. Since they deal crush damage, Juggernauts do some harm to myth units.
Changelog[]
Age of Mythology[]
- Juggernauts are available in the Heroic Age, take 17 seconds to train, deal 0
pierce / 6
crush damage, have 18 range, 480 hit points (standard for siege ships), 50%
pierce armor, a ร3.5 multiplier vs.
ships and
myth units, ร1.75 vs.
buildings, and cost 100 wood, 100 gold.
- Juggernauts are upgraded by researching Naval Oxybeles in the Mythic Age.
The Titans[]
- Heroic Fleet affects Juggernauts.
Retold[]
- Juggernauts have 10% more hit points than other
siege ships
- Juggernauts are available in the Classical Age, take 16.5 seconds to train, deal 2
pierce / 4
crush damage, have 20 range, 275 hit points, 60%
pierce armor, a ร2 multiplier vs.
archer ships, no multiplier vs.
ships,
myth units or
buildings, and cost 100 wood, 50 gold.
- Juggernauts are available in the Classical Age and are upgraded by researching Heavy Warships and Champion Warships in the Heroic and Mythic Ages respectively. Additionally, Heroic Fleet no longer affects them.
History[]
โ | As warships became longer, navies began to mount larger weapons on them, such as catapults and ballistae. Dionysius of Syracuse constructed extra-large triremes capable of supporting artillery, and Alexander mounted siege towers on a pair of ship hulls during his unsuccessful siege of Tyre. Later Roman imperial galleys could bristle with all sorts of towers and artillery. | โ |
—In-game help section |
Gallery[]
See also[]
War Barge: The Egyptian siege ship
Dragon Ship: The Norse siege ship
Siege Bireme: The Atlantean siege ship
Louchuan: The Chinese (Immortal Pillars) siege ship
Siege Junk: The Chinese (Tale of the Dragon) siege ship