"Mountain passes are the only connections among valleys owned by different teams."—Map description
This map is a Turtler's dream, as it is completely landlocked and mountainous; valleys are almost completely separated, save one or two mountain passes, thus encouraging the construction of walls to the center of the map, blocking access to foes, while preparing assaults from the safety of a base.
Defensive Castle drops are also highly recommended, though in later game (when siege weapons appear), they lose their effectiveness.
Excellent major gods for this map include Gaia, Shennong, and Isis, all boasting reliable defensive and economic advantages. Ra and Isis worshipers have an advantage, thanks to Rocs, who provide the ability to detour mountains, and raid from unpredictable spots.
The map is snowy, rough, and surrounded by mountains, with barely accessible valleys. Being a cold Norse-themed map, trees featured are snow pine trees.
Other Nine Worlds Edit
- Alfheim (the land of Light Elves, an eerie forest map)
- Midgard (the land of Humans, a subarctic island)