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Civilization Technology tree Home City Cards


The following lists all of the cards available to the John Black's Mercenaries in Age of Empires III.

  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times

John Black's Mercenaries Home City 1
Card Description Age HC level
Spanish Home City 1 (2 Settlers) 2 Settlers Ships 2 Settlers
Age I tech tree aoe3
0
Spanish Home City 1 (4 Settlers) 4 Settlers Ships 4 Settlers
Age II tech tree aoe3
0
Spanish Home City 1 (300 Food) Crates of 300 Food Ships 300 food
Age I tech tree aoe3
0
Spanish Home City 1 (600 Food) Crates of 600 Food Ships 600 food
Age I tech tree aoe3
0
Spanish Home City 1 (300 Wood) Cords of 300 Wood Ships 300 wood
Age I tech tree aoe3
0
Spanish Home City 1 (600 Wood) Cords of 600 Wood Ships 600 wood
Age II tech tree aoe3
0
Spanish Home City 1 (300 Coin) Chests of 300 Coin Ships 300 coin
Age I tech tree aoe3
0
Spanish Home City 1 (600 Coin) Chests of 600 Coin Ships 600 coin
Age II tech tree aoe3
0
John Black's Mercenaries Home City 1 (7 Sheep) 7 Sheep + 1 Homestead Wagon Ships 7 Sheep and 1 Homestead Wagon
Age I tech tree aoe3
0
Spanish Home City 1 (15 Sheep) 15 Sheep + 1 Homestead Wagon Ships 15 Sheep and 1 Homestead Wagon
Age III tech tree aoe3
0
Ottoman Home City 1 (20 Sheep) 20 Sheep Ships 20 Sheep
Age III tech tree aoe3
10
Spanish Home City 1 (Covered Wagon) 1 Covered Wagon Ships 1 Covered Wagon
Age III tech tree aoe3
0
Spanish Home City 1 (2 Surgeons) TEAM 2 Surgeons Ships 2 Surgeons
Age II tech tree aoe3
0
John Black Home City (Mercenary Drills) Mercenary Drills John Black and Ká:nien both recieve 25%+ attack and hitpoints. Kayeneke may now train up to five pet Wolves.
Age I tech tree aoe3
0
John Black's Mercenaries Home City 1 (Hot Air Balloons) Hot Air Balloons The Explorer can summon a Hot Air Balloon to explore the map for a limited time
Age III tech tree aoe3
10

John Black's Mercenaries Home City 2
Card Description Age HC level
British Home City 2 (6 Musketeers) 6 Musketeers Ships 6 Musketeers
Age II tech tree aoe3
0
British Home City 2 (8 Musketeers) 8 Musketeers Ships 8 Musketeers
Age III tech tree aoe3
0
British Home City 2 (14 Musketeers) 14 Musketeers Ships 14 Musketeers
Age IV tech tree aoe 3
10
French Home City 2 (7 Skirmishers) 7 Skirmishers Ships 7 Skirmishers
Age III tech tree aoe3
0
French Home City 2 (9 Skirmishers) 9 Skirmishers Ships 9 Skirmishers
Age IV tech tree aoe 3
0
French Home City 2 (8 Skirmishers) 8 Skirmishers Ships 8 Skirmishers
Age III tech tree aoe3
10
German Home City 2 (5 Uhlans) 5 Uhlans Ships 5 Uhlans
Age II tech tree aoe3
0
German Home City 2 (8 Uhlans) 8 Uhlans Ships 8 Uhlans
Age III tech tree aoe3
0
German Home City 2 (11 Uhlans) 11 Uhlans Ships 11 Uhlans
Age IV tech tree aoe 3
10
German Home City 2 (9 Uhlans) 9 Uhlans Ships 9 Uhlans
Age III tech tree aoe3
10
British Home City 2 (Cavalry Hitpoints) Cavalry Hitpoints Uhlans and War Wagons get +10% hit points +2 Uhlans
Age II tech tree aoe3
10
British Home City 2 (Cavalry Combat) Cavalry Combat Uhlans and War Wagons get +10% attack and hit points +3 Uhlans
Age III tech tree aoe3
25
German Home City 2 (4 War Wagons) 4 War Wagons Ships 4 War Wagons
Age III tech tree aoe3
0
John Black's Mercenaries Home City 2 (6 War Wagons) 6 War Wagons Ships 6 War Wagons
Age IV tech tree aoe 3
0
John Black's Mercenaries Home City 2 (1 Falconet) 1 Falconet Ships 1 Falconet
Age III tech tree aoe3
0
John Black's Mercenaries Home City 2 (2 Falconets) 2 Falconets Ships 2 Falconets
Age III tech tree aoe3
0
John Black's Mercenaries Home City 2 (2 Culverins) 2 Culverins Ships 2 Culverins
Age III tech tree aoe3
10
John Black's Mercenaries Home City 2 (2 Mortars) 2 Mortars Ships 2 Mortars
Age IV tech tree aoe 3
0
Spanish Home City 2 (3 Mortars) 3 Mortars Ships 3 Mortar
Age IV tech tree aoe 3
10
Spanish Home City 2 (2 Heavy Cannons) 2 Heavy Cannon Ships 2 Heavy Cannons
Age IV tech tree aoe 3
25

John Black's Mercenaries Home City 3
Card Description Age HC level
Spanish Home City 3 (Native Lore) Native Lore Native technologies 20% cheaper
Age II tech tree aoe3
0
Spanish Home City 3 (Native Treaties) Native Treaties Each different allied Native tribe sends a shipment of their respective native warriors
Age III tech tree aoe3
0
Spanish Home City 3 (Native Warriors) Native Warriors Native Warriors cost -25%
Age II tech tree aoe3
10
Spanish Home City 3 (Advanced Trading Post) Advanced Trading Posts Trading Posts get a ranged attack and +50% hit points, and costs -40%
Age I tech tree aoe3
25
Levy Icon Colonial Militia Town Centers get +50% attack and can call a second Minutemen time
Age I tech tree aoe3
0
Spanish Home City 3 (Pioneers) Pioneers Villagers get +65% hit points; units affected by villager upgrades get +20% hit points
Age I tech tree aoe3
0
Spanish Home City 3 (Improved Buildings) Improved Buildings Buildings get +40% hit points
Age I tech tree aoe3
10
Spanish Home City 3 (Advanced Arsenal) Advanced Arsenal Arsenals can be built in the Commerce Age and have the Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners and Trunion improvements
Age II tech tree aoe3
10
Fort Icon Fort Ships 1 Fort Wagon
Age III tech tree aoe3
10
Spanish Home City 3 (Heavy Fortifications) Heavy Fortifications Grants all defensive building upgrades (if not already); costs 250 wood
Age III tech tree aoe3
25
Spanish Home City 3 (Fencing School) Fencing School Infantry train time -40%
Age II tech tree aoe3
10
Spanish Home City 3 (Riding School) Riding School Cavalry train time -40%
Age II tech tree aoe3
10
Spanish Home City 3 (Royal Decree) Royal Decree to Claim the New World Provides the Church with Indian Friendship and Customized Merc Weapons improvements. Delivers 2 Surgeons.
Age II tech tree aoe3
0
Spanish Home City 3 (Advanced Mill) Advanced Mill Mills get +100% hit points and costs -50%
Age I tech tree aoe3
0
Spanish Home City 3 (Advanced Plantation) Advanced Estate Estates get +100% hit points, cost -31%, and can be built in the Exploration Age
Age I tech tree aoe3
25
Spanish Home City 3 (Advanced Market) Advanced Market Markets get +20% buy/sell factors
Age I tech tree aoe3
0
British Home City 3 (Advanced Dock) Advanced Dock Docks get +100% attack and heal ships 100% faster, and ship train time -33%
Age I tech tree aoe3
10

John Black's Mercenaries Home City 4
Card Description Age HC level
Spanish Home City (Fish Market) Fish Market Fishing Boats and Caravels gather 20% faster
Age I tech tree aoe3
0
Spanish Home City 4 (Schoners) Schooners Fishing Boats cost -50%
Age II tech tree aoe3
10
Spanish Home City Cards (Sawmills) Sawmills Settlers gather wood 15% faster
Age I tech tree aoe3
0
Spanish Home City 4 (Exotic Hardwood) Exotic Hardwoods Settlers gather wood 15% faster
Age I tech tree aoe3
25
Spanish Home City 4 (Silversmith) Silversmith Settlers gather from mines 20% faster
Age II tech tree aoe3
10
Spanish Home City 4 (Royal Mint) Royal Mint Settlers gather all coin 15% faster
Age III tech tree aoe3
25
Spanish Home City 4 (Sustainable Agriculture2) Sustainable Agriculture Settlers get +15% gather rate at Mills
Age II tech tree aoe3
10
Spanish Home City 4 (Furrier) Furrier Settlers gather from huntable animals 15% faster and gather from Berry Bushes 20% faster
Age I tech tree aoe3
0
Spanish Home City 4 (Spice Trade) Spice Trade Settlers gather from huntable animals and Berry Bushes 20% faster
Age II tech tree aoe3
10
Spanish Home City 4 (Medicine) Medicine Villager train time -10%
Age II tech tree aoe3
25
Spanish Home City 4 (Rum Distillery) Rum Distillery Settlers gather from Estates 15% faster
Age I tech tree aoe3
0
Spanish Home City 4 (Textile Mill) Textile Mill Settlers gather from Estates 25% faster
Age III tech tree aoe3
10
Spanish Home City 4 (Stone Masions) Stonemasons Settlers and building wagons build buildings 50% faster
Age II tech tree aoe3
10

John Black's Mercenaries Home City 5
Card Description Age HC level
Spanish Home City 5 (2 Caravels) 2 Caravels Ships 2 Caravels
Age II tech tree aoe3
0
Spanish Home City 5 (1 Frigate) 1 Frigate Ships 1 Frigate
Age III tech tree aoe3
10
Spanish Home City 5 (Improved Warships) Improved Warships Warships get +20% hit points and attack
Age II tech tree aoe3
10
John Black's Mercenaries Home City 5 (1 Monitor) 1 Monitor Ships 1 Monitor
Age IV tech tree aoe 3
10
German Home City 5 (Band of Landsknecht) Band of Landsknecht Mercenaries Ships 4 Landsknechte; costs 400 coin
Age III tech tree aoe3
0
British Home City 5 (Hire Jaegers) Hire Hessian Jaegers Ships 10 Jaeger; costs 1,000 coin
Age IV tech tree aoe 3
0
French Home City 5 (Hire Black Riders) Hire German Black Riders Ships 7 Black Rider; costs 1,000 coin
Age IV tech tree aoe 3
0
John Black's Mercenaries Home City 5 (Hire Holy Roman Army) Hire Holy Roman Army Ships 7 Jaeger, 5 Black Rider and 4 Landsknechte; costs 2,000 coin
Age III tech tree aoe3
10
German Home City 5 (Hire Landsknecht) Hire Landsknecht Mercenaries Ships 8 Landsknechte; costs 1000 coin
Age III tech tree aoe3
10
John Black's Mercenaries Home City 5 (Hire Highland Mercenary Army) Hire Highland Mercenary Army Ships 6 Highlander, 8 Swiss Pikeman and 4 Hackapell; costs 2000 coin
Age III tech tree aoe3
10
John Black's Mercenaries Home City 5 (Mediterranean Mercenary Army) Hire Mediterranean Mercenary Army Ships 1 Li'l Bombard, 3 Elmetti, and 4 Zouaves; costs 2000 coin
Age III tech tree aoe3
10
John Black's Mercenaries Home City 5 (Hire Asian Mercenary Army) Hire Asian Mercenary Army Ships 7 Manchu and 5 Ronin; costs 2,000 coin
Age III tech tree aoe3
10
German Home City 5 (Improved Mercenaries) Improved Mercenaries Mercenaries get +15% hit points and attack +3 Uhlans
Age III tech tree aoe3
10
Spanish Home City 5 (Mercenary Loyalty). Mercenary Loyalty Mercenary shipments cost -10% to -25% +3 Uhlans
Age III tech tree aoe3
25

Notes[]

  • They start with 2 Exploration Age, 2 Commerce Age, 2 Fortress Age and 2 Industrial Age cards already selected for them:
    • Discovery: 2 Settlers, Crates of 300 Food
    • Colonial: 6 Musketeers, 5 Uhlans,
    • Fortress: 1 Falconet, Band of Landsknecht Mercenaries,
    • Industrial: 1 Mortar and Hire Hessian Jaegers
  • In the original Age of Empires III, it's not important to earn large amounts of experience in the campaign (cheats), this is due to the fact the player won't be able to Build a Deck like in skirmishes. Any new cards unlocked will not be able to be switched out for inferior cards, so the player is stuck with both. Furthermore, if the player reaches the maximum number of cards allowed in a single age (9) the next card purchased for that age will push one off the list (can never be used again), maybe even one the player wanted to keep. This is no longer the case in Age of Empires III: Definitive Edition, where the player can use the standard deck builder interface.

Trivia[]

  • A Home City level of 71 is required to unlock all the available cards.
  • Increasing the Home City level also increases the deck size limit, which can go beyond the number of cards the player can place in the deck (10 per age maximum, so 40)
  • The '7 Sheep + 1 Homestead Wagon' card as well as several cards in the Military Academy and Harbor have a purple border, but cannot be sent an infinite number of times. Note the missing infinity symbol in the top left typical for cards that can be sent infinitely.
Home City Cards in Age of Empires III
Civilizations
AfricanFlag Ethiopian aoe3de Ethiopians · Flag Hausa Hausa
AsianFlag ChineseDE Chinese · Flag IndianDE Indians · Flag JapaneseDE Japanese
EuropeanFlag BritishDE British · Flag DutchDE Dutch · Flag FrenchDE French · Flag GermanDE Germans · Flag ItalianDE Italians · Flag MalteseDE Maltese · Flag OttomanDE Ottomans · Flag PortugueseDE Portuguese · Flag RussianDE Russians · Flag SpanishDE Spanish · Flag SwedishDE Swedes
Federal AmericanFlag MexicanDE Mexicans · Flag American act3 aoe3de United States
Native AmericanFlag AztecDE Aztecs · Flag IroquoisDE HaudenosauneeI · Flag IncanDE Inca · Flag SiouxDE LakotaS
Campaign and Historical Battle civilizations
Barbary States flag revolt Barbary Pirates (Algiers) · Flag CanadianDE Canadians (Battle of Queenston Heights) · Flag John Black's Mercenaries DE John Black's Mercenaries (Act II: Ice) · Flag Maltese Cross Knights of St. John (Act I: Blood) · Flag Moroccan Moroccans (The Battle of the Three Kings) · Flag American act3 aoe3de United States (campaign) (Act III: Steel)
I formerly "Iroquois"; S formerly "Sioux"
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