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This article is about the Indian mercenary unit. For other units called Lancer, see Lancer.

An elite Indian mercenary armed with a lance. Good against archers, skirmishers, and artillery.
—In-game description

The Jat Lancer is a mercenary lancer cavalry unit featured in Age of Empires III: The Asian Dynasties.

Overview[]

The Jat Lancer is a more expensive (resources and population) heavy cavalry unit that does higher base damage than the typical Lancer, has higher hitpoints, better siege damage, more ranged resistance and the same multiplier against infantry as Spanish lancers using the Caballeros card. They are effective versus all infantry.

The Jat Lancer can effectively use Trample Mode, losing only 5 damage rather than the usual 7 damage associated with other cavalry.

Civilization differences[]

  • The Germans' Battleships can train Jat Lancers through the "Adler von Lübeck" Home City Card (if they are available in the Tavern).
  • The Indians can train Jat Lancers from the Monastery with the "Atonement" Home City Card.
  • The United States can get Jat Lancers through the "Poker" card, in the pool of random mercenaries shipped, which also randomly enables them in Saloons.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Infantry, artillery
Weak vs. Heavy infantry, light ranged cavalry, ranged shock infantry, MercType2
Improvements
Hit points Cavalry Cuirass (+10%)
Comanche Horse Breeding (+10%)
Cree Tanning (+5%)
Gadaa System (+5%; Ethiopians only)
Navajo Weaving (+5%)
Attack Gadaa System (+5%; Ethiopians only)
Yoga (+5%)
Pillage (+25% siege attack multiplier vs. buildings)
Wind Horses (-10% Rate of Fire)
Resistance Sudanese Quilted Armor (+10% hand resistance)
Pancerni (+10% ranged resistance)
Speed Apache Endurance (+5%)
Comanche Mustangs (+5%)
Wind Horses (+0.5)
Line of Sight Town Watch (+3)
Cost Blue Nile Ties (-15%; Ethiopians only)
Wallenstein's Contracts (-15%; Germans only)
Philhellenism (-10%)
Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)
Yemeni Relations (exchanges cost for 50% coin, 50% influence; Ethiopians only)
Train time Cheyenne Horse Trading (-40%)
Mass Cavalry (-35%)
Terror Charge (-20%; Indians only)
Blue Nile Ties (-15%; Ethiopians only)
Quechuan Diet (-15%)
Immigrants (-10%)
New Mexico Immigration (-10%; United States only)
Philhellenism (-10%)
Shaman Drums (-10%)
Strangers' Quarters (-10%; Africans only)
Wallenstein's Contracts (-10%; Germans only)

Home City Cards[]

Click for a list of Home City Cards related to the Jat Lancer
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

Shared
Card Description Age
Cavalry Combat Cavalry hit points and damage +15%
Caballeros Lance cavalry hand, trample and lance charge attack bonus damage against infantry +1.0, range +1
Liberation March Infantry, cavalry, and shock infantry train time -35%, speed +5%
Riding School Cavalry train time -40%; Cuirassier, Oprichnik, and Hakkapelit train time -35% instead; Gatling Camel train time -20% instead
Hire Indian Jat Lancers Delivers 8 Jat Lancers; costs 1,500 coin
  • "Cavalry Combat" is available to the British, Dutch, French, Italians, Mexicans, Ottomans, Russians, and Spanish.
  • "Caballeros" is available to the Mexicans and Spanish, and also Germans and Italians upon revolting to Argentina.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Riding School" is available to Europeans (except the Maltese and Spanish) and Indians.
  • "Hire Indian Jat Lancers" is available to the British and Indians.
Africans
Card Description Age
Feudal Armies Unit train time -15%; hero respawn time -15%
Loyal Warriors Native warrior, mercenary, and outlaw cost -15% (also affects shipments)
British
Card Description Age
Cavalry Hitpoints Cavalry hit points +15%
Chinese
Card Description Age
Western Reforms Unit hit points and damage +8%
Acupuncture Unit (except monk) train time -20%; Summer Palace banner army, Flying Crow, and Heavy Cannon spawn time -5%
Dutch
Card Description Age
Dutch States Army Mercenary train time -15%, speed (except Napoleon Gun and Li'l Bombard) +7%; mercenary shipment arrive time -20%; enables Highlander to be trained at Barracks and Taverns, Royal Horseman at Stables and Taverns; Pikeman, Halberdier, Skirmisher, Hussar, and Ruyter cost +10%
Ethiopians
Card Description Age
Ignatian Spirituality Unit (except herded animals) hit points +5%, regeneration rate +1.0 (even in combat)
Europeans
Card Description Age
Cavalry Damage Cavalry damage +15%
Blandengues Hand cavalry cost -20%
Loyal Warriors Native warrior, mercenary, and outlaw cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Outlaw Combat Outlaw and mercenary hit points and damage +15%
Junín Hussars Hand cavalry and hand shock infantry train time -30%, speed +5% (train time -20% and no speed bonus if stacked with Liberation March)
Wanderlust Land military and land villager hit points +5%; land villager and construction wagon speed +5% (can be sent 3 times)
  • "Cavalry Damage" is available to the British and Swedes.
  • "Blandengues" is available to the Germans, Italians, and Spanish upon revolting to Argentina.
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Outlaw Combat" is available upon revolting to the Barbary States, Hungary, and Mexico.
  • "Junín Hussars" is available to the Portuguese and Spanish upon revolting to Peru.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa.
French
Card Description Age
TEAM Hand Cavalry Attack Hand cavalry and hand shock infantry damage +15%
Cult of the Supreme Being Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
Germans
Card Description Age
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry damage +10%; Germans-only heavy cavalry, light ranged cavalry, and shock infantry damage +15% instead
Spanish Riding School Cavalry speed +10%, +4 Uhlans
Improved Mercenaries Mercenary hit points and damage +15%, +3 Uhlans
Adler von Lübeck Delivers 1 Battleship and 1 Privateer; enables Battleships to train mercenaries; costs 900 food, 900 wood, 900 coin
  • "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Hausa
Card Description Age
Sahelian Kingdoms Native warrior hit points and damage +15%; mercenary and outlaw hit points and damage +10%
Indians
Card Description Age
Dravidian Martial Arts Unit all melee attack damage +15%; Rajput hand attack damage +20% instead, +1 Hindu Villager
TEAM Shivaji's Tactics Unit hit points and damage +5%
Atonement Enables Jat Lancers to be trained at the Monastery from the Commerce Age; outlaw population cost -2 (to a minimum of 1), +1 Hindu Villager
Hire Indian Mercenary Army Delivers 7 Arsonists and 5 Jat Lancers, +1 Hindu Villager; costs 2,000 coin
Italians
Card Description Age
Schiavoni Swords Infantry, cavalry, and shock infantry all melee attack damage +15%
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry damage +10%; Italians-only heavy cavalry, light ranged cavalry, and shock infantry damage +15% instead
  • "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Japanese
Card Description Age
Bakufu Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Lakota
Card Description Age
TEAM Mustangs Cavalry and shock infantry cost -10%
Maltese
Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2%
Mexicans
Card Description Age
Plan of Casa Mata Transforms all Dragoons into Chinacos; hand cavalry speed +5%; costs 250 food, 250 wood
TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Colegio de San Nicolas Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
National Servant Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Imperial Age
Outlaw Combat Outlaw and mercenary hit points and damage +15%; costs 500 coin
Russians
Card Description Age
TEAM Kamchatka Expeditions Cavalry and shock infantry hit points +10%, Line of Sight +4
Spanish
Card Description Age
Hand Cavalry Attack Hand cavalry damage +15%
Hand Cavalry Hitpoints Hand cavalry hit points +15%
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10
Swedes
Card Description Age
Hand Infantry/Hand Cavalry Hitpoints Hand infantry and hand cavalry hit points +15%
German Mercenary Contracts Mercenary hit points and damage +20%; enables Landsknechts and Jaegers to be trained at Barracks, Blockhouses, Taverns (for Landsknechts), and Galleons; enables Black Riders to be trained at Stables and Galleons
United States
Card Description Age
Poker Delivers 13 random mercenaries; enables up to 3 random mercenaries at Saloons; costs 3,500 coin
Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
Hamilton's Own Delivers 2 Li'l Bombards and 4 Napoleon Guns; mercenary hit points and damage +25%; costs 2,500 coin
Imperial Age
Imperial Age
Seminole Ponies Delivers 9 Hussars; cavalry train time -10%; hand cavalry hit points and damage +15%, speed +5%
Imperial Age
Imperial Age
  • "Indiana Mobilization" is available upon selecting the Indiana Federal State.
  • "Hamilton's Own" is available upon selecting the New York Federal State.
  • "Seminole Ponies" is available upon selecting the Florida Federal State.

Shared
Card Description Age HC level
Riding School Cavalry train time -40% (also +2 Uhlans for the Germans; +1 Villager for the Indians)
10
  • "Riding School" is available to Europeans and Indians.
Chinese
Card Description Age HC level
Western Reforms All units get +8% hit points and damage
40
Acupuncture All units' (except monks, Heavy Cannon, Flying Crow, and Summer Palace banner army) train time -20%
10
Europeans
Card Description Age HC level
Cavalry Combat Cavalry get +15% hit points and damage
10
  • "Cavalry Combat" is available to the Dutch, Ottomans, and Russians.
French
Card Description Age HC level
TEAM Hand Cavalry Attack Heavy cavalry and Coyote Runners get +15% damage
10
Germans
Card Description Age HC level
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry get +15% damage
10
Spanish Riding School Cavalry get +10% speed; +4 Uhlans
25
Improved Mercenaries Mercenaries get +20% hit points and damage
10
Indians
Card Description Age HC level
Dravidian Martial Arts All units get +15% all melee attack damage; +1 Villager
40
TEAM Shivaji's Tactics All units get +5% hit points and damage
25
Atonement Iron Troops/Jat Lancers/Yojimbos can be trained at the Monastery; outlaws take -2 population; +1 Villager
25
Hire Indian Jat Lancers Delivers 8 Jat Lancers; costs 1,500 coin; +1 Villager
25
Hire Indian Mercenary Army Delivers 5 Jat Lancers and 7 Arsonists; costs 2,000 coin; +1 Villager
25
Russians
Card Description Age HC level
TEAM Cavalry Scouts Cavalry and shock infantry get +10% hit points and +4 Line of Sight
1
Spanish
Card Description Age HC level
Cavalry Combat Hand cavalry get +15% hit points and damage
10
TEAM Inquisition All units get +10 Line of Sight
10

Changelog[]

Definitive Edition[]

  • With update 23511, the Jat Lancer is added to the mercenary random pool, which makes it trained in random maps for any civilization.

In-game dialogue[]

The Jat Lancer speaks Modern Hindi.

Trivia[]

  • The description of the Hire Indian Jat Lancers card available to the British states that it also ships 1 Villager, but this is not the case.

History[]

The Jat people are a large ethnic group living in the Punjab, Western Uttar Pradesh, Haryana, Delhi and Rajasthan states of India. They share no single faith, language, or series of customs, but are linked by a common history. Jats reached Egypt with Muslim conquerors, lived in Afghanistan before the Muslims, invaded China with the Mongol army, and even posed a threat to Tamarlane in Persia and Uzbekistan. The first mention of the Jat people in Indian literature occurred in 900 BCE in the Sanskrit epic, "Mahabharata". They are referred to as a democratic federation, or a collection of tribes.

During the occupation of India by British forces, the Jats were designated a martial race, or an ethnic group that based on exhibited qualities was predisposed to fighting. The British recruited native soldiers heavily from these particular populations. Among the most distinguished were the 14th Murray's Jat Lancers. Cavalry officer Badlu Singh was awarded the Victoria Cross for assaulting a machine gun placement during a World War I assault in Palestine.

Gallery[]

Mercenary and outlaw units in Age of Empires III
Mercenaries
Infantry Armored Pistoleer · Arsonist · Askari · Barbary Corsair · Cannoneer · Dahomey Amazon · Fusilier · Giant Grenadier · Highlander · Irish Brigadier · Iron Troop · Jaeger · Landsknecht · Ninja · Pandour · Ronin · Swiss Pikeman · Zouave
Cavalry Black Rider · Bosniak · Elmetto · Gatling Camel · Hackapell · Harquebusier · Jat Lancer · Kanuri Guard · Mameluke · Manchu · Mounted Rifleman · Royal Horseman · Sennar Horseman · Stradiot · Yojimbo · Zenata Rider
Artillery Li'l Bombard · Napoleon Gun · Gatling Camel
Ship Battleship · Privateer · War Dhow · Wokou Junk · Xebec
Outlaws
Infantry African Vagabond · Colonial Looter · Corsair Marksman · Cossack Daredevil · Desert Archer · Desert Warrior · Hajduk · Highwayman · Inquisitor · Marathan Dacoit · Marathan Thuggee · Pistolero · Renegado · Wokou Monk · Wokou Ronin
Shock infantry Pirate · Wokou Pirate
Cavalry Comanchero · Cossack Daredevil · Crabat · Desert Raider · Highwayman · Wokou Horseman
Artillery Captured Mortar
Ship Marathan Catamaran
Federal Americans Desperado · Cuatrero · Bandido · Gunslinger · Cowboy · Owlhoot
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