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This page contains all Home City Cards available to the Japanese civilization in Age of Empires III: The Asian Dynasties.

  • Green: TEAM Shipment that is sent to each player in a team
  • Red: Shipment that can be sent TWICE
  • Purple: Shipment that can be sent an INFINITE number of times

Japanese Home City 1
Card Description Age Home City level
Japanese Home City 1 (2 Villagers)
2 Villagers
Ships 2 Villagers
Ages discovery
1
Japanese Home City 1 (4 Villagers)
4 Villagers
Ships 4 Villagers
Ages colonial
1
Japanese Home City 1 (7 Villagers)
7 Villagers
Ships 7 Villagers
Ages fortress
25
Spanish Home City 1 (300 Food)
Crates of 300 Food
Ships 300 food
Ages discovery
1
Japanese Home City 1 (600 Food)
Crates of 600 Food
Ships 600 food
Ages colonial
1
Japanese Home City 1 (1000 Food)
Crates of 1000 Food
Ships 1,000 food
Ages fortress
10
Spanish Home City 1 (300 Wood)
Cords of 300 Wood
Ships 300 wood
Ages discovery
1
Japanese Home City 1 (600 Wood)
Cords of 600 Wood
Ships 600 wood
Ages colonial
1
Japanese Home City 1 (1000 Wood)
Cords of 1000 Wood
Ships 1,000 wood
Ages fortress
10
Spanish Home City 1 (300 Coin)
Chests of 300 Coin
Ships 300 coin
Ages discovery
1
Japanese Home City 1 (600 Coin)
Chests of 600 Coin
Ships 600 coin
Ages colonial
1
Japanese Home City 1 (1000 Coin)
Chests of 1000 Coin
Ships 1,000 coin
Ages fortress
10
Japanese Home City 1 (1 Town Rickshaw)
Town Rickshaw
Ships 1 Covered Wagon
Ages fortress
1
Japanese Home City 1 (2 Shrine Wagons)
2 Shrine Wagons
Ships 2 Shrine Wagons
Ages discovery
1
Japanese Home City 1 (4 Shrine Wagons)
4 Shrine Wagons
Ships 4 Shrine Wagons
Ages colonial
1
Heavenly kami
Heavenly Kami
Shrines cost -25% and generate +50% resources
Ages discovery
10
Seven lucky gods
Seven Lucky Gods
Shrines can generate experience points and build bounty +50%
Ages colonial
25
Mountain warrior
Mountain Warrior
Ikko-Ikki gets +50% hit points and attack (Sabotage is not affected, but Divine Strike's hit points threshold is affected), and doubles the resources or XP they acquired from treasures
Ages discovery
1
Stream of enlightenment card
Stream of Enlightenment
Ikko-Ikki gets the Stream of Enlightenment ability
Ages fortress
10
Japanese Home City 1 (2 Missionaries)
TEAM 2 Missionaries
Ships 2 Missionaries
Ages colonial
1
Japanese Home City 1 (3 Missionaries)
3 Missionaries
Ships 3 Missionaries
Ages colonial
10
Japanese Home City 1 (3 Monitor Lizard)
3 Monitor Lizards
Ships 3 Kermond the Pet Monitor Lizards
Ages discovery
1
Japanese Home City 1 (2 Monitor Lizard)
TEAM 2 Monitor Lizards
Ships 2 Kermond the Pet Monitor Lizard
Ages discovery
10

Japanese Home City 2
Card Description Age Home City level
Japanese Home City 2 (5 Yumi Archers)
5 Yumi Archers
Ships 5 Yumi Archers
Ages colonial
1
Japanese Home City 2 (14 Yumi Archers)
14 Yumi Archers
Ships 14 Yumi Archers
Ages industrial
1
Japanese Home City 2 (9 Yumi Archers)
9 Yumi Archers
Ships 9 Yumi Archers
Ages fortress
10
Japanese Home City 2 (16 Yumi Archers)
16 Yumi Archers
Ships 16 Yumi Archers
Ages industrial
25
Dutch Home City 2 (Infantry Attack)
Yumi Archer Attack
Yumi Archers get +20% attack
Ages colonial
10
Japanese Home City 2 (Way of the Bow)
Way of the Bow
Yumi Archers get +15% hit points, +2 LOS, and +2 range
Ages fortress
25
Japanese Home City 2 (7 Ashigaru Musketeers)
7 Ashigaru Musketeers
Ships 7 Ashigaru Musketeers
Ages fortress
1
Japanese Home City 2 (5 Ashigaru Musketeers)
5 Ashigaru Musketeers
Ships 5 Ashigaru Musketeers
Ages colonial
1
Japanese Home City 2 (14 Ashigaru Musketeers)
14 Ashigaru Musketeers
Ships 14 Ashigaru Musketeers
Ages industrial
10
Japanese Home City 2 (8 Ashigaru Musketeers)
8 Ashigaru Musketeers
Ships 8 Ashigaru Musketeers
Ages fortress
25
Dutch Home City 2 (Infantry Attack)
Ashigaru Musketeer Attack
Ashigaru Musketeers get +15% attack
Ages colonial
10
Japanese Home City 2 (Close Combat)
Close Combat
Ashigaru Musketeers get +15% hit points and +1.0x multiplier against cavalry
Ages fortress
25
Japanese Home City 2 (3 Samurais)
3 Samurai
Ships 3 Samurai
Ages colonial
1
Japanese Home City 2 (7 Samurais)
7 Samurai
Ships 7 Samurai and Samurai gets +5% hit points and attack
Ages industrial
1
Japanese Home City 2 (5 Samurais)
5 Samurai
Ships 5 Samurai
Ages fortress
10
Japanese Home City 2 (6 Samurais)
6 Samurai
Ships 6 Samurai
Ages industrial
25
German Home City 2 (Hand Infantry Attack)
Samurai Attack
Samurai gets +20% attack
Ages colonial
10
Sword saint
Sword Saint
Samurai gets +10% speed but costs +10%
Ages fortress
25
Japanese Home City 2 (6 Naginata Riders)
6 Naginata Riders
Ships 5 Naginata Riders
Ages industrial
1
Japanese Home City 2 (5 Naginata Riders)
5 Naginata Riders
Ships 5 Naginata Riders
Ages fortress
1
Japanese Home City 2 (8 Naginata Riders)
8 Naginata Riders
Ships 8 Naginata Riders
Ages industrial
10
Japanese Home City 2 (4 Naginata Riders)
4 Naginata Riders
Ships 4 Naginata Riders
Ages fortress
25
Spanish Home City 2 (Hand Cavalry Hitpoints)
Naginata Rider Hitpoints
Naginata Riders get +30% hit points
Ages fortress
10
Japanese Home City 2 (Bloody Harvest)
Bloody Harvest
Naginata Riders get +1.0x multiplier against infantry and +0.73x multiplier against heavy infantry
Ages fortress
25
Japanese Home City 2 (4 Yabasame)
4 Yabusame
Ships 4 Yabusame
Ages fortress
1
Japanese Home City 2 (6 Yabusame)
6 Yabusame
Ships 6 Yabusame
Ages industrial
1
Japanese Home City 2 (7 Yabusame)
7 Yabusame
Ships 7 Yabusame
Ages industrial
10
Spanish Home City 2 (Hand Cavalry Attack)
Yabusame Attack
Yabusame gets +20% attack
Ages fortress
10
Japanese Home City 2 (In Yo Rush)
In-Yo Rush
Yabusame gets +20% attack and +1.0x multiplier against artillery
Ages fortress
25
Onin war
Onin War
Infantry gets +33% siege attack
Ages colonial
40
Japanese Home City 2 (2 Flaming Arrows)
2 Flaming Arrows
Ships 2 Flaming Arrows
Ages fortress
1
Japanese Home City 2 (3 Flaming Arrows)
3 Flaming Arrows
Ships 3 Flaming Arrows
Ages industrial
1
Japanese Home City 2 (4 Flaming Arrows)
4 Flaming Arrows
Ships 4 Flaming Arrows
Ages industrial
10
Ottoman Home City 2 (Light Artillery Hitpoints)
Flaming Arrow Hitpoints
Flaming Arrows get +20% hit points
Ages fortress
10
Japanese Home City 2 (Lone Battery)
Veteran Battery
Flaming Arrows cost -15% and train time -30%
Ages industrial
25
Japanese Home City 2 (3 Morutarus)
3 Morutarus
Ships 3 Morutaru
Ages industrial
1
Japanese Home City 2 (4 Morutarus)
4 Morutarus
Ships 4 Morutaru
Ages industrial
10
Japanese Home City 2 (Morutaru Range)
Morutaru Range
Morutaru gets +10% attack, +6 range, and +6 LOS
Ages industrial
25

Japanese Home City 3
Card Description Age Home City level
Japanese Home City 3 (Native Learning)
Native Learning
Native improvements cost -50%
Ages colonial
1
Japanese Home City 3 (Native Alliance)
Native Alliance
Native warrior train limit +20% and cost -10%
Ages colonial
1
Japanese Home City 3 (Native Warrior Attack)
Native Warrior Attack
Native warriors get +30% attack and train time -25%
Ages fortress
10
Japanese Home City 3 (Native Crafts)
Native Crafts
Each different allied native tribe sends a shipment of 300 export
Ages fortress
10
Japanese Home City 3 (Trade Empire)
Trade Empire
Ships 1 Trading Post Rickshaw and Trading Posts get +33% hit points and cost -20%
Ages discovery
25
Japanese Home City 3 (Cheaper Unit Upgrades)
TEAM Cheaper Unit Upgrades
Unit upgrades cost -20%
Ages industrial
1
Japanese Home City 3 (Enlist Irregulars)
Enlist Irregulars
Town Centers get +50% attack and can use City Defense and Sentry Revolt
Ages discovery
1
Japanese Home City 3 (Pioneers)
TEAM Pioneers
Villagers get +35% hit points
Ages discovery
1
Japanese Home City 3 (Zen Diet)
Zen Diet
Villagers cost 60 wood instead of 100 food
Ages colonial
10
Improved buildings
Improved Buildings
Buildings get +40% hit points
Ages discovery
10
Japanese Home City 3 (1 Flatland Castle)
1 Flatland Castle
Ships 1 Castle Rickshaw and Castles get +10% hit points and attack
Ages colonial
1
Spanish Home City 3 (Extensive Fortifications)
Extensive Fortifications
Castles get +25% hit points and +4 build limit
Ages colonial
10
Japanese Home City 3 (Yamashiro)
Yamashiro
Castles get +6 LOS and range
Ages industrial
40
Japanese Home City 3 (1 Hill Castle)
1 Hill Castle
Ships 1 Castle Rickshaw and upgrades Castles to Hill Castle (if not already)
Ages fortress
10
Japanese Home City 3 (2 Mountain Castles)
2 Mountain Castles
Ships 2 Castle Rickshaws and upgrades Castles to Mountain Castle (if not already)
Ages industrial
25
Japanese Home City 3 (1 Castle Rickshaw)
TEAM 1 Castle Rickshaw
Ships 1 Castle Rickshaw
Ages colonial
25
Japanese Home City 3 (2 Castle Rickshaws)
TEAM 2 Castle Rickshaws
Ships 2 Castle Rickshaws
Ages fortress
40
Japanese Home City 3 (Holy Refuge)
Holy Refuge
Ships 1 Monastery Rickshaw and Monastery improvements cost -50%
Ages discovery
1
British Home City 3 (Advanced Dock)
Advanced Dock
Docks get +100% attack, heal ships 100% faster, and ship train time -33%
Ages discovery
10
Japanese Home City 3 (Advanced Rice Paddy)
Advanced Rice Paddy
Rice Paddies get +100% hit points and cost -50%
Ages discovery
10
Japanese Home City 3 (Advanced Wonders)
Advanced Wonders
Wonders get +50% hit points and build time -25%
Ages discovery
25
Japanese Home City 3 (Kwankoba Bazaar)
Kwankoba Bazaar
Ships 1 Market Rickshaw and Markets get +15%/+20% buy/sell rates
Ages discovery
1
Japanese Home City 3 (Genbukan Dojo)
Genbukan Dojo
Ships 1 Dojo Rickshaw
Ages fortress
1
Japanese Home City 3 (Renpeiken Dojo)
Renpeikan Dojo
Ships 1 Dojo Rickshaw
Ages fortress
10
Japanese Home City 3 (Daimyo Kiyomasa)
Daimyo Kiyomasa
Ships Daimyo Kiyomasa and allows him to be retrained at the Shogunate
Ages fortress
1
Japanese Home City 3 (Daimyo Mototada)
Daimyo Mototada
Ships Daimyo Mototada and allows him to be retrained at the Shogunate
Ages colonial
10
Japanese Home City 3 (Shogun Tokugawa)
Shogun Tokugawa
Ships Shogun Tokugawa and allows him to be retrained at the Shogunate
Ages industrial
10
Bakufu
Bakufu
Daimyo and Shogun get +10% speed, +20 LOS and train units 100% faster
Ages fortress
25
Warring states
Warring States
Samurai, Daimyo and Shogun get +15% hit points and attack
Ages fortress
25
Japanese Home City 3 (Good Faith Agreements)
Good Faith Agreements
Consulate armies train time -50%; Consulate improvements cost -40% (-20% for Brigades) and are researched twice as fast (except Brigades)
Ages discovery
1
Japanese Home City 3 (Intervention)
Intervention
The Consulate ally sends a shipment of their units
Ages discovery
10
Japanese Home City 3 (Diplomatic Intrigue)
Diplomatic Intrigue
Gives 300 export and Open Relations cost -75%
Ages colonial
10

Japanese Home City 4
Card Description Age Home City level
Land reforms
Land Reforms
Villagers and Rickshaws build buildings 50% faster and buildings' build bounty doubled
Ages colonial
10
Japanese Home City 4 (Fish Market)
Fish Market
Fishing Boats, Fune, Canoes, and Marathan Catamarans gather 25% faster
Ages discovery
1
Spanish Home City 4 (Rendering Plants)
Rendering Plant
Fishing Boats, Fune, Canoes, and Marathan Catamarans gather 30% faster
Ages colonial
10
Japanese Home City 4 (Peacetime Fishing)
Peacetime Fishing
Fune, Canoes, and Marathan Catamarans gathers 125% faster
Ages fortress
25
Japanese Home City 4 (East Indiamen)
East Indiamen
Ships 1 Dock Rickshaw and Fishing Boats cost -30%
Ages discovery
10
Japanese Home City 4 (Armed Fishermen)
Armed Fishermen
Fishing Boats get a ranged attack, +10% hit points, and +33% LOS
Ages colonial
25
Japanese Home City 4 (Whale Oil)
Whale Oil
Fishing Boats and Fune gather from whales 35% faster
Ages discovery
40
Japanese Home City 4 (Sawmills)
Sawmills
Villagers gather wood 15% faster
Ages discovery
10
Spanish Home City 4 (Exotic Hardwood)
Exotic Hardwoods
Villagers gather wood 20% faster
Ages discovery
25
Spanish Home City 4 (Royal Mint)
Royal Mint
Villagers gather Coin 25% faster
Ages fortress
10
Japanese Home City 4 (Silversmith)
Silversmith
Villagers gather Coin from mines 20% faster
Ages colonial
25
Japanese Home City 4 (Red Seal Slip)
Red Seal Ship
Exchanges all coin for 0.83 times the export
Ages industrial
40
Food silos
Food Silos
Villagers gather from Farms, Mills, and Rice Paddies (food) 15% faster
Ages discovery
10
Sustainable agriculture
Sustainable Agriculture
Villagers gather from Farms, Mills, and Rice Paddies (food) 15% faster
Ages colonial
10
Refrigeration
Refrigeration
Villagers gather food 20% faster
Ages fortress
25
Japanese Home City 4 (Reclaimed Land)
Reclaimed Land
Ships 1 Rice Paddy Rickshaw and Villagers gather from Rice Paddies 5% faster
Ages discovery
1
Japanese Home City 4 (Flood Parcel)
Flooded Parcel
Ships 1 Rice Paddy Rickshaw and Villagers gather from Rice Paddies 8% faster
Ages colonial
10
Japanese Home City 4 (Terraced Hillsides)
Terraced Hillsides
Ships 1 Rice Paddy Rickshaw and Villagers gather from Rice Paddies 10% faster
Ages fortress
25
Rum distillery
Rum Distillery
Villagers gather Coin from Plantations and Rice Paddies (coin) 20% faster
Ages discovery
1
Cigar roller
Cigar Roller
Villagers gather from Plantations and Rice Paddies (coin) 20% faster
Ages colonial
1
Textile mill
Textile Mill
Villagers gather from Plantations and Rice Paddies (coin) 25% faster
Ages fortress
10
Japanese Home City 4 (1 Cherry Orchard Rickshaw)
1 Cherry Orchard Rickshaw
Ships 1 Orchard Rickshaw
Ages discovery
1
Japanese Home City 4 (2 Cherry Orchard Rickshaws)
2 Cherry Orchard Rickshaws
Ships 2 Cherry Orchard Rickshaws
Ages colonial
1
Japanese Home City 4 (Cherry Blossom Festival)
Cherry Blossom Festival
Villagers gather Food from Berry Bushes and Cherry Orchards 15% faster
Ages discovery
1
Japanese Home City 4 (Sumptuary Laws)
Sumptuary Laws
Gives a trickle of 0.3 food, 0.3 wood, 0.3 coin, 0.15 export, and 0.15 XP
Ages discovery
25
Japanese Home City 4 (Chonindo)
TEAM Chonindo
Villagers, Caravels/Galleys/War Junks/Fune, Canoes, War Canoes, Tlaloc Canoes, and Marathan Catamarans gather 8% faster
Ages discovery
40

Japanese Home City 5
Card Description Age Home City level
Japanese Home City 5 (5 Fishing Boats)
5 Fishing Boats
Ships 5 Fishing Boats
Ages colonial
1
Japanese Home City 5 (3 Fishing Boats)
3 Fishing Boats
Ships 3 Fishing Boats
Ages discovery
1
Japanese Home City 5 (TEAM 3 Fishing Boats)
TEAM 3 Fishing Boats
Ships 3 Fishing Boats
Ages colonial
10
Japanese Home City 5 (8 Fishing Boats)
8 Fishing Boats
Ships 8 Fishing Boats
Ages fortress
10
Japanese Home City 5 (1 Fune)
1 Fune
Ships 1 Fune
Ages colonial
1
Japanese Home City 5 ( 2 Fune)
2 Funes
Ships 2 Fune
Ages colonial
1
Japanese Home City 5 (1 Atakabune)
1 Atakabune
Ships 1 Atakabune
Ages colonial
10
Japanese Home City 5 (2 Atakabune)
2 Atakabune
Ships 2 Atakabune
Ages fortress
10
Japanese Home City 5 (1 Tekkousen)
1 Tekkousen
Ships 1 Tekkousen
Ages industrial
25
Spanish Home City 5 (Improved Warships)
Improved Warships
Warships get +25% hit points and attack
Ages colonial
1
Indian Home City 5 (European Cannons)
European Cannons
Warships get +20% attack, +5 LOS and +5 range
Ages colonial
40
Spanish Home City 5 (Admiralty)
Admiralty
Fune train limit +4; Atakabune train limit +2; Tekkousen and Monitor train limit +1
Ages colonial
1
Indian Home City 5 (Atonement)
Atonement
The Monastery can train Yojimbo and outlaws use -2 population
Ages colonial
1
Spanish Home City 5 (Mercenary Loyalty).
Mercenary Loyalty
Mercenary shipments cost -10% to -25%
Ages fortress
25
Japanese Home City 5 (5 Ronin)
Hire Ronin Samurai
Ships 5 Ronin; costs 1,000 coin
Ages fortress
10
Japanese Home City (Japanese Mercenary Army)
Hire Japanese Mercenary Army
Ships 5 Ronin and 5 Yojimbo; costs 2,000 coin
Ages industrial
25
Japanese Home City 5 (Ronin army)
Hire Ronin Samurai Army
Ships 15 Ronin; costs 4,500 coin
Ages industrial
40
Japanese Home City 5 (4 Yojimbos)
Hire Yojimbo Cavalry Archers
Ships 4 Yojimbo; costs 1,000 coin
Ages fortress
10
Japanese Home City 5 (10 Ninjas)
Hire Ninja Assassins
Ships 10 Ninja; costs 1,000 coin
Ages fortress
10
Japanese Home City 5 (TEAM 10 Ninjas)
TEAM 10 Ninja Assassins
Ships 10 Ninja; costs 1,000 coin
Ages industrial
25
Japanese Home City 5 (11 Sohei)
11 Sohei Allies
Ships 11 Sohei; costs 500 coin
Ages colonial
10
Japanese Home City 5 (29 Sohei)
29 Sohei Allies
Ships 29 Sohei and upgrades them to Disciplined (if not already); costs 1,000 coin
Ages industrial
25
Japanese Home City 5 (TEAM 18 Sohei)
TEAM 18 Sohei Allies
Ships 18 Sohei and upgrades them to Disciplined (if not already); costs 1,000 coin
Ages industrial
40
Japanese Home City 5 (Recruit Wokou +2 Ronin)
Recruit Wokou +2 Ronin
Ships 1 Wokou Junk with 2 Wokou Ronin; costs 500 coin
Ages colonial
10
Japanese Home City 5 (Recruit Wokou +8 Yojimbo)
Recruit Wokou +7 Yojimbo
Ships 1 Wokou Junk with 7 Yojimbo; costs 2,000 coin
Ages industrial
25
Japanese Home City 5 (Recruit Wokou +5 Ronin)
Recruit Wokou +4 Ronin
Ships 1 Wokou Junk with 4 Ronin; costs 1,000 coin
Ages industrial
40

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