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This page contains all Home City Cards available to the Japanese civilization in Age of Empires III: The Asian Dynasties.

  • Green: TEAM Shipment that is sent to each player in a team
  • Red: Shipment that can be sent TWICE
  • Purple: Shipment that can be sent an INFINITE number of times

Japanese Home City 1
Card Description Age HC level
Japanese Home City 1 (2 Villagers) 2 Villagers Ships 2 Villagers
Ages discovery
1
Japanese Home City 1 (4 Villagers) 4 Villagers Ships 4 Villagers
Ages colonial
1
Japanese Home City 1 (7 Villagers) 7 Villagers Ships 7 Villagers
Ages fortress
25
Spanish Home City 1 (300 Food) Crates of 300 Food Ships 300 food
Ages discovery
1
Japanese Home City 1 (600 Food) Crates of 600 Food Ships 600 food
Ages colonial
1
Japanese Home City 1 (1000 Food) Crates of 1000 Food Ships 1,000 food
Ages fortress
10
Spanish Home City 1 (300 Wood) Cords of 300 Wood Ships 300 wood
Ages discovery
1
Japanese Home City 1 (600 Wood) Cords of 600 Wood Ships 600 wood
Ages colonial
1
Japanese Home City 1 (1000 Wood) Cords of 1000 Wood Ships 1,000 wood
Ages fortress
10
Spanish Home City 1 (300 Coin) Chests of 300 Coin Ships 300 coin
Ages discovery
1
Japanese Home City 1 (600 Coin) Chests of 600 Coin Ships 600 coin
Ages colonial
1
Japanese Home City 1 (1000 Coin) Chests of 1000 Coin Ships 1,000 coin
Ages fortress
10
Japanese Home City 1 (1 Town Rickshaw) Town Rickshaw Ships 1 Town Rickshaw
Ages fortress
1
Japanese Home City 1 (2 Shrine Wagons) 2 Shrine Wagons Ships 2 Shrine Wagons
Ages discovery
1
Japanese Home City 1 (4 Shrine Wagons) 4 Shrine Wagons Ships 4 Shrine Wagons
Ages colonial
1
Heavenly kami Heavenly Kami Shrines cost -25% and generate +50% resources
Ages discovery
10
Seven lucky gods Seven Lucky Gods Shrines can generate experience points and build bounty +50%
Ages colonial
25
Mountain warrior Mountain Warrior Ikko-Ikki gets +50% hit points and attack, and doubles the resources or XP they acquired from treasures
Ages discovery
1
Stream of enlightenment card Stream of Enlightenment Gives Ikko-Ikki Stream of Enlightenment
Ages fortress
10
Japanese Home City 1 (2 Missionaries) TEAM 2 Missionaries Ships 2 Missionaries
Ages colonial
1
Japanese Home City 1 (3 Missionaries) 3 Missionaries Ships 3 Missionaries
Ages colonial
10
Japanese Home City 1 (3 Monitor Lizard) 3 Monitor Lizards Ships 3 Kermond the Pet Monitor Lizards
Ages discovery
1
Japanese Home City 1 (2 Monitor Lizard) TEAM 2 Monitor Lizards Ships 2 Kermond the Pet Monitor Lizards
Ages discovery
10

Japanese Home City 2
Card Description Age HC level
Japanese Home City 2 (5 Yumi Archers) 5 Yumi Archers Ships 5 Yumi Archers
Ages colonial
1
Japanese Home City 2 (14 Yumi Archers) 14 Yumi Archers Ships 14 Yumi Archers
Ages industrial
1
Japanese Home City 2 (9 Yumi Archers) 9 Yumi Archers Ships 9 Yumi Archers
Ages fortress
10
Japanese Home City 2 (16 Yumi Archers) 16 Yumi Archers Ships 16 Yumi Archers
Ages industrial
25
Dutch Home City 2 (Infantry Attack) Yumi Archer Attack Yumi Archers get +20% attack
Ages colonial
10
Japanese Home City 2 (Way of the Bow) Way of the Bow Yumi Archers get +15% hit points, +2 LOS, and +2 range
Ages fortress
25
Japanese Home City 2 (7 Ashigaru Musketeers) 7 Ashigaru Musketeers Ships 7 Ashigaru Musketeers
Ages fortress
1
Japanese Home City 2 (5 Ashigaru Musketeers) 5 Ashigaru Musketeers Ships 5 Ashigaru Musketeers
Ages colonial
1
Japanese Home City 2 (14 Ashigaru Musketeers) 14 Ashigaru Musketeers Ships 14 Ashigaru Musketeers
Ages industrial
10
Japanese Home City 2 (8 Ashigaru Musketeers) 8 Ashigaru Musketeers Ships 8 Ashigaru Musketeers
Ages fortress
25
Dutch Home City 2 (Infantry Attack) Ashigaru Musketeer Attack Ashigaru Musketeers get +15% attack
Ages colonial
10
Japanese Home City 2 (Close Combat) Close Combat Ashigaru Musketeers get +15% hit points and +1.0x multiplier against cavalry
Ages fortress
25
Japanese Home City 2 (3 Samurais) 3 Samurai Ships 3 Samurai
Ages colonial
1
Japanese Home City 2 (7 Samurais) 7 Samurai Ships 7 Samurai and Samurai gets +5% hit points and attack
Ages industrial
1
Japanese Home City 2 (5 Samurais) 5 Samurai Ships 5 Samurai
Ages fortress
10
Japanese Home City 2 (6 Samurais) 6 Samurai Ships 6 Samurai
Ages industrial
25
German Home City 2 (Hand Infantry Attack) Samurai Attack Samurai gets +20% attack
Ages colonial
10
Sword saint Sword Saint Samurai gets +10% speed but costs +10%
Ages fortress
25
Japanese Home City 2 (6 Naginata Riders) 6 Naginata Riders Ships 5 Naginata Riders
Ages industrial
1
Japanese Home City 2 (5 Naginata Riders) 5 Naginata Riders Ships 5 Naginata Riders
Ages fortress
1
Japanese Home City 2 (8 Naginata Riders) 8 Naginata Riders Ships 8 Naginata Riders
Ages industrial
10
Japanese Home City 2 (4 Naginata Riders) 4 Naginata Riders Ships 4 Naginata Riders
Ages fortress
25
Spanish Home City 2 (Hand Cavalry Hitpoints) Naginata Rider Hitpoints Naginata Riders get +30% hit points
Ages fortress
10
Japanese Home City 2 (Bloody Harvest) Bloody Harvest Naginata Riders get +1.0x multiplier against infantry and +0.73x multiplier against heavy infantry
Ages fortress
25
Japanese Home City 2 (4 Yabasame) 4 Yabusame Ships 4 Yabusame
Ages fortress
1
Japanese Home City 2 (6 Yabusame) 6 Yabusame Ships 6 Yabusame
Ages industrial
1
Japanese Home City 2 (7 Yabusame) 7 Yabusame Ships 7 Yabusame
Ages industrial
10
Spanish Home City 2 (Hand Cavalry Attack) Yabusame Attack Yabusame gets +20% attack
Ages fortress
10
Japanese Home City 2 (In Yo Rush) In-Yo Rush Yabusame gets +20% attack and +1.0x multiplier against artillery
Ages fortress
25
Onin war Onin War Infantry get +33% siege attack
Ages colonial
40
Japanese Home City 2 (2 Flaming Arrows) 2 Flaming Arrows Ships 2 Flaming Arrows
Ages fortress
1
Japanese Home City 2 (3 Flaming Arrows) 3 Flaming Arrows Ships 3 Flaming Arrows
Ages industrial
1
Japanese Home City 2 (4 Flaming Arrows) 4 Flaming Arrows Ships 4 Flaming Arrows
Ages industrial
10
Ottoman Home City 2 (Light Artillery Hitpoints) Flaming Arrow Hitpoints Flaming Arrows get +20% hit points
Ages fortress
10
Japanese Home City 2 (Lone Battery) Veteran Battery Flaming Arrows cost -15% and train time -30%
Ages industrial
25
Japanese Home City 2 (3 Morutarus) 3 Morutarus Ships 3 Morutaru
Ages industrial
1
Japanese Home City 2 (4 Morutarus) 4 Morutarus Ships 4 Morutaru
Ages industrial
10
Japanese Home City 2 (Morutaru Range) Morutaru Range Morutaru gets +10% attack, +6 range, and +6 LOS
Ages industrial
25

Japanese Home City 3
Card Description Age HC level
Japanese Home City 3 (Native Learning) Native Learning Native technologies cost -50%
Ages colonial
1
Japanese Home City 3 (Native Alliance) Native Alliance Native warrior train limit +20% and cost -10%
Ages colonial
1
Japanese Home City 3 (Native Warrior Attack) Native Warrior Attack Native warriors get +30% attack and train time -25%
Ages fortress
10
Japanese Home City 3 (Native Crafts) Native Crafts Each different allied native tribe sends a shipment of 300 export
Ages fortress
10
Japanese Home City 3 (Trade Empire) Trade Empire Ships 1 Trading Post Rickshaw and Trading Posts get +33% hit points and cost -20%
Ages discovery
25
Japanese Home City 3 (Cheaper Unit Upgrades) TEAM Cheaper Unit Upgrades Unit upgrades cost -20%
Ages industrial
1
Japanese Home City 3 (Enlist Irregulars) Enlist Irregulars Town Centers get +50% attack and can use Sentry Revolt and City Defense
Ages discovery
1
Japanese Home City 3 (Pioneers) TEAM Pioneers Villagers get +35% hit points
Ages discovery
1
Japanese Home City 3 (Zen Diet) Zen Diet Villagers cost 60 wood instead of 100 food
Ages colonial
10
Improved buildings Improved Buildings Buildings get +40% hit points
Ages discovery
10
Japanese Home City 3 (1 Flatland Castle) 1 Flatland Castle Ships 1 Castle Rickshaw and Castles get +10% hit points and attack
Ages colonial
1
Spanish Home City 3 (Extensive Fortifications) Extensive Fortifications Castles get +25% hit points and +4 build limit
Ages colonial
10
Japanese Home City 3 (Yamashiro) Yamashiro Castles get +6 LOS and range
Ages industrial
40
Japanese Home City 3 (1 Hill Castle) 1 Hill Castle Ships 1 Castle Rickshaw and upgrades Castles to Hill Castle (if not already)
Ages fortress
10
Japanese Home City 3 (2 Mountain Castles) 2 Mountain Castles Ships 2 Castle Rickshaws and upgrades Castles to Mountain Castle (if not already)
Ages industrial
25
Japanese Home City 3 (1 Castle Rickshaw) TEAM 1 Castle Rickshaw Ships 1 Castle Rickshaw
Ages colonial
25
Japanese Home City 3 (2 Castle Rickshaws) TEAM 2 Castle Rickshaws Ships 2 Castle Rickshaws
Ages fortress
40
Japanese Home City 3 (Holy Refuge) Holy Refuge Ships 1 Monastery Rickshaw and Monastery technologies cost -50%
Ages discovery
1
British Home City 3 (Advanced Dock) Advanced Dock Docks get +100% attack, heal ships 100% faster, and ship train time -33%
Ages discovery
10
Japanese Home City 3 (Advanced Rice Paddy) Advanced Rice Paddy Rice Paddies get +100% hit points and cost -50%
Ages discovery
10
Japanese Home City 3 (Advanced Wonders) Advanced Wonders Wonders get +50% hit points and build time -25%
Ages discovery
25
Japanese Home City 3 (Kwankoba Bazaar) Kwankoba Bazaar Ships 1 Market Rickshaw and Markets get +15%/+20% buy/sell rates
Ages discovery
1
Japanese Home City 3 (Genbukan Dojo) Genbukan Dojo Ships 1 Dojo Rickshaw
Ages fortress
1
Japanese Home City 3 (Renpeiken Dojo) Renpeikan Dojo Ships 1 Dojo Rickshaw
Ages fortress
10
Japanese Home City 3 (Daimyo Kiyomasa) Daimyo Kiyomasa Ships Daimyo Kiyomasa and allows him to be retrained at the Shogunate
Ages fortress
1
Japanese Home City 3 (Daimyo Mototada) Daimyo Mototada Ships Daimyo Mototada and allows him to be retrained at the Shogunate
Ages colonial
10
Japanese Home City 3 (Shogun Tokugawa) Shogun Tokugawa Ships Shogun Tokugawa and allows him to be retrained at the Shogunate
Ages industrial
10
Bakufu Bakufu Daimyo and Shogun Tokugawa get +10% speed, +20 LOS and train units 100% faster
Ages fortress
25
Warring states Warring States Samurai, Daimyo and Shogun Tokugawa get +15% hit points and attack
Ages fortress
25
Japanese Home City 3 (Good Faith Agreements) Good Faith Agreements Consulate armies/units train time -50%; Consulate shipments/technologies cost -40% (-400 export for Brigades) and arrives/are researched twice as fast (except Brigades)
Ages discovery
1
Japanese Home City 3 (Intervention) Intervention The Consulate ally sends a shipment of their units
Ages discovery
10
Japanese Home City 3 (Diplomatic Intrigue) Diplomatic Intrigue Gives 300 export and Open Relations cost -75%
Ages colonial
10

Japanese Home City 4
Card Description Age HC level
Land reforms Land Reforms Villagers and Rickshaws build buildings 50% faster and buildings' build bounty doubled
Ages colonial
10
Japanese Home City 4 (Fish Market) Fish Market Fishing Boats, Fune, Canoes, and Marathan Catamarans gather 25% faster
Ages discovery
1
Spanish Home City 4 (Rendering Plants) Rendering Plant Fishing Boats, Fune, Canoes, and Marathan Catamarans gather 30% faster
Ages colonial
10
Japanese Home City 4 (Peacetime Fishing) Peacetime Fishing Fune, Canoes, and Marathan Catamarans gathers 125% faster
Ages fortress
25
Japanese Home City 4 (East Indiamen) East Indiamen Ships 1 Dock Rickshaw and Fishing Boats cost -30%
Ages discovery
10
Japanese Home City 4 (Armed Fishermen) Armed Fishermen Fishing Boats get a ranged attack, +10% hit points, and +33% LOS
Ages colonial
25
Japanese Home City 4 (Whale Oil) Whale Oil Fishing Boats and Fune gather from whales 35% faster
Ages discovery
40
Japanese Home City 4 (Sawmills) Sawmills Villagers gather wood 15% faster
Ages discovery
10
Spanish Home City 4 (Exotic Hardwood) Exotic Hardwoods Villagers gather wood 20% faster
Ages discovery
25
Spanish Home City 4 (Royal Mint) Royal Mint Villagers gather coin 25% faster
Ages fortress
10
Japanese Home City 4 (Silversmith) Silversmith Villagers gather from mines 20% faster
Ages colonial
25
Japanese Home City 4 (Red Seal Slip) Red Seal Ship Exchanges all coin for 0.83 times the export
Ages industrial
40
Food silos Food Silos Villagers gather from Farms, Mills, and Rice Paddies (food) 15% faster
Ages discovery
10
Sustainable agriculture Sustainable Agriculture Villagers gather from Farms, Mills, and Rice Paddies (food) 15% faster
Ages colonial
10
Refrigeration Refrigeration Villagers gather food 20% faster
Ages fortress
25
Japanese Home City 4 (Reclaimed Land) Reclaimed Land Ships 1 Rice Paddy Rickshaw and Villagers gather from Rice Paddies 5% faster
Ages discovery
1
Japanese Home City 4 (Flood Parcel) Flooded Parcel Ships 1 Rice Paddy Rickshaw and Villagers gather from Rice Paddies 8% faster
Ages colonial
10
Japanese Home City 4 (Terraced Hillsides) Terraced Hillsides Ships 1 Rice Paddy Rickshaw and Villagers gather from Rice Paddies 10% faster
Ages fortress
25
Rum distillery Rum Distillery Villagers gather from Plantations and Rice Paddies (coin) 20% faster
Ages discovery
1
Cigar roller Cigar Roller Villagers gather from Plantations and Rice Paddies (coin) 20% faster
Ages colonial
1
Textile mill Textile Mill Villagers gather from Plantations and Rice Paddies (coin) 25% faster
Ages fortress
10
Japanese Home City 4 (1 Cherry Orchard Rickshaw) 1 Cherry Orchard Rickshaw Ships 1 Orchard Rickshaw
Ages discovery
1
Japanese Home City 4 (2 Cherry Orchard Rickshaws) 2 Cherry Orchard Rickshaws Ships 2 Orchard Rickshaws
Ages colonial
1
Japanese Home City 4 (Cherry Blossom Festival) Cherry Blossom Festival Villagers gather Food from Berry Bushes and Cherry Orchards 15% faster
Ages discovery
1
Japanese Home City 4 (Sumptuary Laws) Sumptuary Laws Gives a trickle of 0.3 food, 0.3 wood, 0.3 coin, 0.15 export, and 0.15 XP
Ages discovery
25
Japanese Home City 4 (Chonindo) TEAM Chonindo Villagers, Caravels/Galleys/War Junks/Fune, Canoes, War Canoes, Tlaloc Canoes, and Marathan Catamarans gather 8% faster
Ages discovery
40

Japanese Home City 5
Card Description Age HC level
Japanese Home City 5 (5 Fishing Boats) 5 Fishing Boats Ships 5 Fishing Boats
Ages colonial
1
Japanese Home City 5 (3 Fishing Boats) 3 Fishing Boats Ships 3 Fishing Boats
Ages discovery
1
Japanese Home City 5 (TEAM 3 Fishing Boats) TEAM 3 Fishing Boats Ships 3 Fishing Boats
Ages colonial
10
Japanese Home City 5 (8 Fishing Boats) 8 Fishing Boats Ships 8 Fishing Boats
Ages fortress
10
Japanese Home City 5 (1 Fune) 1 Fune Ships 1 Fune
Ages colonial
1
Japanese Home City 5 ( 2 Fune) 2 Funes Ships 2 Fune
Ages colonial
1
Japanese Home City 5 (1 Atakabune) 1 Atakabune Ships 1 Atakabune
Ages colonial
10
Japanese Home City 5 (2 Atakabune) 2 Atakabune Ships 2 Atakabune
Ages fortress
10
Japanese Home City 5 (1 Tekkousen) 1 Tekkousen Ships 1 Tekkousen
Ages industrial
25
Spanish Home City 5 (Improved Warships) Improved Warships Warships get +25% hit points and attack
Ages colonial
1
Indian Home City 5 (European Cannons) European Cannons Warships get +20% attack, +5 LOS and +5 range
Ages colonial
40
Spanish Home City 5 (Admiralty) Admiralty Fune train limit +4; Atakabune train limit +2; Tekkousen and Monitor train limit +1
Ages colonial
1
Indian Home City 5 (Atonement) Atonement The Monastery can train Yojimbo and outlaws use -2 population
Ages colonial
1
Spanish Home City 5 (Mercenary Loyalty). Mercenary Loyalty Mercenary shipments cost -10% to -25%
Ages fortress
25
Japanese Home City 5 (5 Ronin) Hire Ronin Samurai Ships 5 Ronin; costs 1,000 coin
Ages fortress
10
Japanese Home City (Japanese Mercenary Army) Hire Japanese Mercenary Army Ships 5 Ronin and 5 Yojimbo; costs 2,000 coin
Ages industrial
25
Japanese Home City 5 (Ronin army) Hire Ronin Samurai Army Ships 15 Ronin; costs 4,500 coin
Ages industrial
40
Japanese Home City 5 (4 Yojimbos) Hire Yojimbo Cavalry Archers Ships 4 Yojimbo; costs 1,000 coin
Ages fortress
10
Japanese Home City 5 (10 Ninjas) Hire Ninja Assassins Ships 10 Ninja; costs 1,000 coin
Ages fortress
10
Japanese Home City 5 (TEAM 10 Ninjas) TEAM 10 Ninja Assassins Ships 10 Ninja; costs 1,000 coin
Ages industrial
25
Japanese Home City 5 (11 Sohei) 11 Sohei Allies Ships 11 Sohei; costs 500 coin
Ages colonial
10
Japanese Home City 5 (29 Sohei) 29 Sohei Allies Ships 29 Sohei and upgrades them to Disciplined (if not already); costs 1,000 coin
Ages industrial
25
Japanese Home City 5 (TEAM 18 Sohei) TEAM 18 Sohei Allies Ships 18 Sohei and upgrades them to Disciplined (if not already); costs 1,000 coin
Ages industrial
40
Japanese Home City 5 (Recruit Wokou +2 Ronin) Recruit Wokou +2 Ronin Ships 1 Wokou Junk with 2 Wokou Ronin; costs 500 coin
Ages colonial
10
Japanese Home City 5 (Recruit Wokou +8 Yojimbo) Recruit Wokou +7 Yojimbo Ships 1 Wokou Junk with 7 Yojimbo; costs 2,000 coin
Ages industrial
25
Japanese Home City 5 (Recruit Wokou +5 Ronin) Recruit Wokou +4 Ronin Ships 1 Wokou Junk with 4 Ronin; costs 1,000 coin
Ages industrial
40

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