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The Japanese pantheon focuses on aggression, often choosing all-in Classical Age rushes and following up with more combat in Heroic Age. It suits players who prefer rushing over booming or turtling, although all strategies are reasonably viable.
Economy[]
The Japanese economy is simple and similar to the Greeks. They drop off food and wood at the same drop site, the Watermill, while gold is dropped off at the Mining Camp like the Egyptians.
Favor economy is more involved, as players need to train Mikos from the Town Center, pausing their worker (Commoner) production. Mikos need to then construct Shrines near natural resources to gather favor.
Military[]
The Japanese can train a variety of soldiers right from the Classical Age, with light troops like Yari Spearmen to counter cavalry, Yumi Archers for ranged support, Naginata Riders to raid, and Samurai to beat most other units except ranged soldiers.
Elite Japanese soldiers at the Dojo are costly but powerful, like the Greek military, but to a greater extent, as they are very resilient and/or highly damaging. Losses of these troops should be avoided due to their high replacement cost. This is helped by the Japanese having easy access to cheap healers, in the form of Mikos. Training and fighting with Dojo soldiers is also desirable for their high Bushidō XP generation, which grants the player unit-line upgrades for free.
Even if their rushes fail, or the player goes for a boom instead, the Japanese can unlock even stronger units later in the game, such as the Daimyo and the Onmyōji.
They have a wide variety of myth units with diverse roles, the most accessible one being the Kitsune which is available to all major gods. Due to the Kitsune, the Japanese army is the fastest moving in the game, which grants significant help to raiding, reinforcing frontal assaults, or retreating.