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Age of Empires Series Wiki
Age of Empires Series Wiki

This page contains all Home City Cards available to the Japanese civilization in Age of Empires III: Definitive Edition.

  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times
  • Red: Shipment that can be sent TWICE

Card Description Age HC level
2 Villagers Ships 2 Villagers
1
4 Villagers Ships 4 Villagers
1
7 Villagers Ships 7 Villagers
25
Crates of 300 Food Ships 300 food
1
Crates of 600 Food Ships 600 food
1
Crates of 1000 Food Ships 1,000 food
10
Cords of 300 Wood Ships 300 wood
1
Cords of 600 Wood Ships 600 wood
1
Cords of 1000 Wood Ships 1,000 wood
10
Chests of 300 Coin Ships 300 coin
1
Chests of 600 Coin Ships 600 coin
1
Chests of 1000 Coin Ships 1,000 coin
10
Town Rickshaw Ships 1 Town Rickshaw
1
2 Shrine Wagons Ships 2 Shrine Wagons
1
5 Shrine Wagons Ships 5 Shrine Wagons
1
Heavenly Kami Shrines cost -25% and generate +50% resources
10
Seven Lucky Gods Shrines can generate experience points and build bounty +50%
25
Mountain Warrior Monks get +50% hit points and attack (except Sabotage attack); Sohei Archers get double resource or XP rewards from treasures
1
Stream of Enlightenment Gives Sohei Archer Stream of Enlightenment, which reduces the attack of nearby enemy units by 5%
10
3 Monitor Lizards Ships 3 Kermond the Pet Monitor Lizards
1
TEAM 2 Monitor Lizards Ships 2 Kermond the Pet Monitor Lizards
10
TEAM 2 Missionaries Ships 2 Missionaries
1
3 Missionaries Ships 3 Missionaries
10

Card Description Age HC level
5 Yumi Archers Ships 5 Yumi Archers
1
14 Yumi Archers Ships 14 Yumi Archers
25
Yumi Archer Attack Yumi Archers get +20% attack
1
9 Yumi Archers Ships 9 Yumi Archers
10
16 Yumi Archers Ships 16 Yumi Archers
10
Way of the Bow Yumi Archers get +15% hit points, +2 Line of Sight and range
25
7 Ashigaru Musketeers Ships 7 Ashigaru Musketeers
1
5 Ashigaru Musketeers Ships 5 Ashigaru Musketeers
1
14 Ashigaru Musketeers Ships 14 Ashigaru Musketeers
25
Ashigaru Musketeer Attack Ashigaru Musketeers get +15% attack
10
8 Ashigaru Musketeers Ships 8 Ashigaru Musketeers
10
Close Combat Ashigaru Musketeers get +15% hit points, +1.0 hand attack multiplier against cavalry, and +0.75 against shock infantry
25
3 Samurai Ships 3 Samurai
1
8 Samurai Ships 8 Samurai*
1
5 Samurai Ships 5 Samurai
25
Samurai Attack Samurai get +20% attack
10
6 Samurai Ships 6 Samurai
10
Sword Saint Samurai get +10% hit points, attack, and speed but cost +10%
25
6 Naginata Riders Ships 6 Naginata Riders
1
5 Naginata Riders Ships 5 Naginata Riders
25
Naginata Rider Hitpoints Naginata Riders get +20% hit points
10
Bloody Harvest Naginata Riders get +1.0 hand attack multiplier against infantry and -0.27 against heavy infantry
1
8 Naginata Riders Ships 8 Naginata Riders
10
4 Naginata Riders Ships 4 Naginata Riders
25
4 Yabusame Ships 4 Yabusame
1
6 Yabusame Ships 6 Yabusame
1
7 Yabusame Ships 7 Yabusame
10
Yabusame Attack Yabusame get +20% attack
10
In-Yo Rush Yabusame get +20% attack and +1.0 melee and ranged attack multiplier against artillery
25
Onin War Infantry get +33% siege attack
40
2 Flaming Arrows Ships 2 Flaming Arrows
1
3 Flaming Arrows Ships 3 Flaming Arrows
1
4 Flaming Arrows Ships 4 Flaming Arrows
10
Flaming Arrow Hitpoints Flaming Arrows get +20% hit points
10
TEAM Odzutsu Mortars Artillery get +10% attack; Samurai replace a building attack with a hand mortar attack with a range of 12 and get +2 Line of Sight; Incendiary Grenades can be researched at the Golden Pavilion
N/A
Veteran Battery Flaming Arrows cost -15% and train time -30%
25
3 Morutarus Ships 3 Morutaru
1
4 Morutarus Ships 4 Morutaru
10
Morutaru Range Morutaru get +10% attack, +4 Line of Sight and Cannon attack range, and +2 Barrage attack range
25

Card Description Age HC level
Native Learning Native technologies cost -50%
1
Native Alliance Native warrior train limit +20% and cost -10%
10
Native Crafts Each different allied native tribe sends a shipment of 300 export
1
Native Warrior Attack Native warriors get +30% attack and -25% train time
10
Trade Empire Ships 1 Trading Post Rickshaw; Trading Posts get +33% hit points and cost -20%
25
TEAM Sengoku Unit upgrades cost -20%
1
Enlist Irregulars Town Centers get +50% attack and can use Sentry Revolt and City Defense
1
TEAM Jujutsu Villagers get +35% hit points; Surgeons, Priests, Architects, Native Scouts, and Envoys get +20% attack; Disciples and Shaolin Masters get +10% attack; units affected by villager upgrades get +10% hit points
1
Zen Diet Villagers cost 60 wood instead of 100 food
10
Azekura Ships 4 Shrine Wagons and improves their gather rate by 5%; enables shrines to slowly repair themselves
N/A
Improved Buildings Buildings get +40% hit points
10
1 Flatland Castle Ships 1 Castle Rickshaw; Castles get +10% hit points and attack
1
Extensive Fortifications Frontier fortifications and Walls get +25% hit points; Castle build limit +100%
10
Yamashiro Castles get +6 Line of Sight and range
40
1 Hill Castle Ships 1 Castle Rickshaw; upgrades Castles to Hill Castle (if not already)
10
2 Mountain Castles Ships 2 Castle Rickshaws; upgrades Castles to Mountain Castle (if not already)
25
TEAM Ashikaga Castle Ships 1 Castle Rickshaw/Outpost Wagon/War Hut Travois/Camp Builder
25
TEAM 2 Azuchi Momoyama Castles Ships 2 Castle Rickshaws/Outpost Wagons/War Hut Travois or 1 Palace Builder
1
Genbukan Dojo Ships 1 Dojo Rickshaw; Dojo build limit +1; Sohei Archers can build Dojo
1
Renpeikan Dojo Ships 1 Dojo Rickshaw; Dojo build limit +1; Sohei Archers can build Dojo
40
Holy Refuge Ships 1 Monastery Rickshaw and Monastery technologies cost -50%
25
Kwankoba Bazaar Ships 1 Market Rickshaw and Markets get +15%/+20% buy/sell rates
1
Advanced Dock Docks get +100% attack, heal ships 85% faster, and warship train time -33%
10
Advanced Rice Paddy Rice Paddies get +100% hit points and cost -50%
25
Good Faith Agreements Consulate units' train time -50%; Consulate technologies' cost -40% (-300 export for Brigades) and research time -50% (except Brigades)
1
Intervention The Consulate ally sends a shipment of their units (see here for the exact values)
10
Diplomatic Intrigue Gives 300 export and Open Relations cost -75%
10
Komo Trade Receive 500 export; costs 300 wood*
N/A
Advanced Wonders Wonders get +50% hit points and build time -25%
10
Daimyo Kiyomasa Ships Daimyo Kiyomasa and allows him to be retrained at the The Shogunate
1
Daimyo Mototada Ships Daimyo Mototada and allows him to be retrained at the Shogunate
10
Shogun Tokugawa Ships Shogun Tokugawa and allows him to be retrained at the Shogunate
10
Bakufu Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead
25
Warring States Samurai, Daimyo and Shogun Tokugawa get +15% hit points and attack
10

Card Description Age HC level
Land Reforms Villagers and Rickshaws build buildings 50% faster; Buildings get +100% build bounty
25
TEAM Chonindo Villagers, Fishing Boats, Caravels/Galleys/War Junks/Fune, Canoes, War Canoes, Tlaloc Canoes, and Marathan Catamarans gather 8% faster from all sources except hunts; Haciendas auto gather 8% faster
10
Fish Market Fishing Boats, Fune, Canoes, and Marathan Catamarans gather food from Fish 25% faster and coin from Whales 20% faster
1
Rendering Plant Fishing Boats, Fune, Canoes, and Marathan Catamarans gather food from Fish 30% faster and coin from Whales 25% faster
25
East Indiamen Ships 1 Dock Rickshaw; Fishing Boat cost -20 wood
10
Peacetime Fishing Warships gather food from Fish and coin from Whales 125% faster
10
Armed Fishermen Fishing Boats get a ranged and siege attack, +10% hit points, and +33% Line of Sight
25
Whale Oil Fishing Boats and Fune gather coin from Whales 30% faster
40
Sawmills Villagers gather wood from Trees and Mango Groves 15% faster; Trees and Mango Groves last 7.5% longer
10
Exotic Hardwoods Villagers gather wood from Trees and Mango Groves 20% faster
25
Royal Mint Villagers gather coin 25% faster; Haciendas auto gather coin 25% faster
10
Silversmith Villagers gather coin from mines 20% faster; mines last 10% longer
25
Red Seal Ship Exchanges all coin for 0.83 times the export
40
Food Silos Villagers gather food from Mills, Farms, Fields, Haciendas, and Rice Paddies 15% faster; Haciendas auto gather food 15% faster
10
Sustainable Agriculture Villagers gather food from Mills, Farms, Fields, Haciendas, and Rice Paddies 15% faster; Haciendas auto gather food 15% faster
10
Refrigeration Villagers gather food 20% faster; Haciendas auto gather food 20% faster
10
1 Cherry Orchard Rickshaw Ships 1 Orchard Rickshaw
1
2 Cherry Orchard Rickshaws Ships 2 Orchard Rickshaws
25
Reclaimed Land Ships 1 Rice Paddy Rickshaw; Villagers gather food from Mills, Farms, Fields, Haciendas, and Rice Paddies, and coin from Estates, Fields, Haciendas, and Rice Paddies 5% faster; Haciendas auto gather food and coin 5% faster
1
Flooded Parcel Ships 1 Rice Paddy Rickshaw; Villagers gather food from Mills, Farms, Fields, Haciendas, and Rice Paddies, and coin from Estates, Fields, Haciendas, and Rice Paddies 8% faster; Haciendas auto gather food and coin 8% faster
10
Terraced Hillsides Ships 1 Rice Paddy Rickshaw; Villagers gather food from Mills, Farms, Fields, Haciendas, and Rice Paddies, and coin from Fields, Haciendas, and Rice Paddies 10% faster; Haciendas auto gather food and coin 10% faster
1
Cherry Blossom Festival Villagers gather food from Berry Bushes and Cherry Orchards 15% faster
25
Rum Distillery Villagers gather coin from Estates, Fields, Haciendas, and Rice Paddies 20% faster; Haciendas autogather coin 20% faster
1
Cigar Roller Villagers gather coin from Estates, Fields, Haciendas, and Rice Paddies 20% faster; Haciendas autogather coin 20% faster
1
Textile Mill Villagers gather coin from Estates, Fields, Haciendas, and Rice Paddies 25% faster; Haciendas autogather coin 25% faster
1
Sumptuary Laws Gives a trickle of 0.35 food, 0.35 wood, 0.35 coin, 0.15 export, 0.15 XP/sec.
40

Card Description Age HC level
5 Fishing Boats Ships 5 Fishing Boats
1
3 Fishing Boats Ships 3 Fishing Boats
1
TEAM Sushi Ships 3 Fishing Boats/Fishing Canoes
10
8 Fishing Boats Ships 8 Fishing Boats
10
1 Fune Ships 1 Fune
1
2 Funes Ships 2 Fune
1
1 Atakebune Ships 1 Atakebune
10
2 Atakebune Ships 2 Atakebune
10
1 Tekkousen Ships 1 Tekkousen
25
Improved Warships Warships get +25% hit points and attack
1
European Cannons Warships get +15% attack, +2 Line of Sight and range
40
Admiralty Dock warship improvements cost and research time -60%
10
Hire Ninja Assassins Ships 10 Ninja; costs 1,000 coin
10
TEAM 10 Ninja Assassins Ships 10 Ninja; costs 1,000 coin
25
Hire Ronin Samurai Ships 5 Ronin; costs 1,000 coin
10
Hire Japanese Mercenary Army Ships 5 Ronin and 5 Yojimbo; costs 2,000 coin
25
Hire Ronin Samurai Army Ships 15 Ronin; costs 4,500 coin
40
Hire Yojimbo Cavalry Archers Ships 4 Yojimbo; costs 1,000 coin
1
Mercenary Loyalty Mercenary and native warrior shipments cost -25%, Industrial age infinite mercenary and native warrior shipments -10%; Hire Ronin Samurai Army shipment cost -33%
1
Forty Seven Ronin Turns all villagers and Shrines into Masterless Samurai, Castles into Wokou Ronins, Wonders and Town Centers into Ronin; Masterless Samurai get -1.0 speed*; costs 1,000 food, 1,000 wood, 1,000 coin
N/A
Atonement Yojimbo can be trained at the Monastery and available in the Fortress Age; outlaws use -2 population space
25
11 Sohei Allies Ships 11 Sohei Naginata; costs 500 coin
10
29 Sohei Allies Ships 29 Sohei Naginata and upgrades them to Disciplined (if not already); costs 1,000 coin
25
TEAM 18 Sohei Allies Ships 18 Sohei Naginata and upgrades them to Disciplined (if not already); costs 1,000 coin
40
Recruit Wokou +2 Ronin Ships 1 Wokou Junk with 2 Wokou Ronin in it; costs 500 coin
10
Recruit Wokou +7 Yojimbo Ships 1 Wokou Junk with 7 Yojimbo in it; costs 2,000 coin
25
Recruit Wokou +4 Ronin Ships 1 Wokou Junk with 4 Ronin in it; costs 1,000 coin
40

Changelog[]

The Asian Dynasties[]

  • Bakufu (III) reduces artillery train time by 20%, Close Combat (III) gives +15% hit points and gives 1.00 hand damage multiplier increase against Shock Infantry, Naginata Rider Hitpoints (III) gives +25% hit points, Nanban Trade (III) costs 300w 300c, and Seven Lucky Gods is available in the Colonial Age.

Knights of the Mediterranean[]

  • With update 13.27885, "Forty-Seven Ronin" (IV, 1000f 1000w 1000c), "Azekura" (II) and "2x Nanban Trade" (III, 350w 350c) added to the Home City.
  • With update 13.58326, 4 Shrine Wagons (II, 2x) gives 5 Shrine Wagons, Azekura (II) no longer improves Shrine hit points, but now ships 4 Shrine Wagons, improves their gather rate by 5%, and enables Shrines to slowly repair themselves, can now be sent twice; Bakufu (III) reduces artillery train time by 10%, Close Combat (III) gives +10% hit points and gives 0.75 hand damage multiplier increase against Shock Infantry, Naginata Rider Hitpoints (III) gives +20% hit points, Nanban Trade (III) costs 300w and is renamed to Komo Trade, 7 Samurai (IV, 2x) Unit count increased to 8, but no longer improves Samurai hit points and damage by +5% twice, Seven Lucky Gods is available in the Exploration Age, and Sword Saint (III) also improves Samurai hit points and damage by 10%.
  • With update 15.59076, 47-Ronin (IV) added the Heavy Infantry classification to the Masterless Samurai and reduced their speed to 5.5 (down from 7), and TEAM Odzutsu Mortars (III) now also grants Samurai a hand mortar siege attack (only against buildings).
  • With patch 15.59076, Forty-Seven Ronin (IV) decreases Masterless Samurai speed to 6 (from 5.5), and TEAM Odzutsu Mortars (IV) grants Samurai a mortar attack range of 7 (from 12), and no longer adds the Incendiary Grenades technology to the Golden Pavilion.
This section is most likely incomplete and may need expansion. You can help by adding to it.
Home City Cards in Age of Empires III
Civilizations
African Ethiopians · Hausa
Asian Chinese · Indians · Japanese
European British · Dutch · French · Germans · Italians · Maltese · Ottomans · Portuguese · Russians · Spanish · Swedes
Federal American Mexicans · United States
Native American Aztecs · HaudenosauneeI · Inca · LakotaS
Campaign and Historical Battle civilizations
Barbary Pirates (Algiers) · Black Family Estate (Act I: Fire and Act II: Shadow) · Canadians (Battle of Queenston Heights) · John Black's Mercenaries (Act II: Ice) · Knights of St. John (Act I: Blood) · Moroccans (The Battle of the Three Kings) · United States (campaign) (Act III: Steel)
I formerly "Iroquois"; S formerly "Sioux"