The Japanese are a strong civilization, but they cannot gather food via herding or hunting. They build Shrines to gain a small trickle of whatever resource you set them to, even experience, with a high-level Home City. Building Shrines around huntables or herdables will attract them to the Shrine, with each huntable or herdable animal increasing the amount of resources that the Shrine generates. The Shrines also act as houses; they support 10 population. The Japanese may also build Cherry Orchards, which are built from freely-obtained Rickshaws. As a special advantage, most cards in the Japanese Home City may be sent twice.
Each Asian civilization has special Monks instead of Explorers. Japanese monks, the Ikko-Ikki, are the only explorer-type units in the game to also be considered as archers for purposes of Carib Garifuna Drums' anti-Villager bonuses (x1.3 damage vs. Settlers) and other archer-specific upgrades. As with other Monks, the Ikko-Ikki have no sniper abilities, but can stun Treasure Guardians. They also perform powerful martial arts attacks that instantly kill weakened enemies outright, among others. The Ikko-Ikki can also build Shrines. If the card Mountain Warrior is sent, they will receive twice the normal resources or experience they normally would from treasures.
These Japanese words or sentences spoken in this game are grammatically correct and generally standard with no particular regional dialect, but some of them are old-fashioned or pronounced with a foreign accent. The accents and styles of the language spoken by Japanese units are as follows:
The female villager speaks modern standardized Japanese with some non-standard (apparently foreign) accent.
The male villager speaks modern standardized Japanese with a standard Tokyo accent.
The Ikko-Ikki speaks a kind of typically theatrical and conventional Japanese which is characterized by its old-fashioned word usage and its stylized pronunciation of words. The style of the language spoken by the monk is like that of Jidaigeki, a genre of film and television drama that depicts the life of Japan in pre-modern times. The monk sometimes speaks with the copula ja (じゃ), which, if used by a fictional character (and not as a regional dialect), usually signifies that the speaker is an old or archaic person, especially male one.
Military units, including Daimyo and Shogun, speak a kind of theatrical Japanese characterized by its old-fashioned word usage. Some of them speak with a standard accent, while others speak with some non-standard accent.
呼んだかい? [Yonda kai?] ("Did you call?") — male villager
何? [Nani?] ("What?") — female villager
呼んだ? [Yonda?] ("Did you call?") — female villager
いいよ [Ī yo.] ("All right.")
は [Ha.] ("Yes."; a variant of hai (はい "Yes") pronounced with a short, strong breath; old-fashioned, typically said by fictional archaic characters, especially of the feudal ages, in response to the instructions or remarks of their superior person, with an attitude of respect toward that person)
Select 1Nan ja na? (なんじゃな?) - Literally "What is it?", responding in a mild tone (na) to some action or situation; "What's the matter?"
Select 2Yō ka na? (用かな?) - Do you have a business with me?
Select 3Nan nari to (なんなりと) - Literally "In whatever way", here it means like "Order me whatever you'd like"
Move 2Shōchi shita (承知した) - I understand
Move 3Sochira e ikō. (そちらへ行こう) - I'll go there
Attack 1Kōgeki ja! (攻撃じゃ！) - Attack!
DisabledOmukae ga kita yō ja (お迎えが来たようじゃ) - Literally "The welcoming seems to have come"; reflecting a belief widely shared among Japanese Buddhists, especially Jōdo-related ones, this conventional phrase traditionally refers to the coming of Amida Buddha in front of a dying person to welcome that person into the land where Buddha lives, that is, Jōdo or "Pure Land".
RevivedHotoke-sama no go kago no okage ja. (仏様のご加護のお陰じゃ) - It's thanks to Buddha's protection
The Japanese flag shown in the game features the emblem (mon) of the Tokugawa shogunate (1603–1867) on a black background.
According to early screenshots before the release of The Asian Dynasties, the Japanese flag in the game would be the Civil and state flag and ensign of the Empire of Japan used by the Japanese Empire between 1870–1999.
The Sengoku, or Warring States period, lasted roughly from 1478 to 1605 and was a time of tremendous social upheaval and political strife in Japan, defined by an almost endless state of war.
The centralized government of the reigning Ashikaga shogunate had begun to lose the loyalty of many daimyo, or feudal lords, across Japan. Individual provinces were beginning to turn inwards and busy themselves with local matters. This was especially true of those domains far from Kyoto, the center of power.
Many factors contributed to the gradual fragmentation of the shogunate. Trade with China was growing rapidly, developing the Japanese economy and boosting the importance of money to local economies. Commercial cities began to appear across the countryside, and a great desire for local autonomy developed, touching all classes of the social hierarchy. Soon, frustrated over rising taxes and the damage done by famines and earthquakes, peasants began to revolt.
As chaos began to take hold of the rural villages, unrest broke out in Kyoto, where a dispute over shogunal succession triggered the Onin War (1467–1477). The Hosokawa family and its allies clashed with the Yamana family over the right to wield Japan’s cetral authority. This conflict raged for 11 years, further weakening the role of the shogunate, and it eventually spread out to the waiting powder keg that had become the surrounding provinces.
Regional daimyo suddenly rose up to take control where the central authority had none. During this time, notable clans such as the Takeda and the Imagawa were able to greatly expand their spheres of influence. This was not true of all local lords, however, as many were overtaken by their own subordinates and replaced. This was known as gekokujo, literally translated to mean “the underling conquers the overlord.”
A century passed and the feudal warring continued, even as a possibility for peace grew on the horizon. Oda Nobunaga, who had emerged from obscurity to seize power over much of central Japan, seemed poised to unite the scrabbling clans into an alliance; but before he could, Nobunaga fell victim to the treachery of one of his own generals in 1582. This left the path to power open for whoever had the ambitions to take it.
One of Nobunaga’s most trusted underlings, a general and former foot soldier named Toyotomi Hideyoshi, stepped in where his predecessor had left off and continued the work to unify the feuding families. Hideyoshi could never become a true shogun as he was of common birth, but he did consolidate enough power to be named an Imperial Regent by the Emperor of Japan.
After several ill-fated invasions of Korea, Hideyoshi died in 1598 without leaving a capable successor to his dynasty. Again, the nation teetered precariously on the edge of chaos.
It was then that the powerful daimyo of Mikawa province, Tokugawa Ieyasu, chose to make his move, one he had been planning for years.