This article is about the Aztec unit in Age of Empires III. For the Aztec unique unit in Age of Empires II: The Conquerors, see Jaguar Warrior. |
“ | Stealthy noble armed with an obsidian sword. Good against cavalry and heavy infantry. | ” |
—In-game description |
The Jaguar Prowl Knight is a melee heavy infantry in Age of Empires III: The WarChiefs that is unique to the Aztecs and can be trained at the Nobles' Hut. It is the second most powerful melee unit of the Aztecs after the Skull Knight.
Overview
The Jaguar Prowl Knight is a very powerful and fast infantry unit of the Aztec civilization with a lot of hit points and attack and is very effective against heavy infantry and heavy cavalry units. They also have the stealth ability, which makes them slower (half speed) but completely invisible to most enemies.
These units are extremely powerful. Their largest weakness is artillery, which Coyote Runners should take care of. They have multipliers against all types of infantry and cavalry which means no weaknesses against other regular units. Grenadiers and Skirmisher units are still effective if they attack at range.
However, when they are assisted by a force of Eagle Runner Knights, they essentially negate each other's weakness and lay waste to most armies.
The Jaguar Prowl Knight is one of the Aztec civilization's knight units; as such, it is trained at the Nobles' Hut along with the Arrow Knight and the Eagle Runner Knight. They are essentially melee Skirmishers.
Strategies
- Units and structures that can see invisible units are hard counters for Jaguar Prowl Knights, as they allow enemy units to attack them, especially artillery and ranged infantry. Also, most of the strategies are based on stealth.
- To reduce this impact, place a few Jaguar Prowl Knights or Coyote Runners on stealth (the latter with the Silent Strike Card sent) at different points far from the army, to know where they are in the enemy formations.
- Use some Coyote Runners to kill one of them, as they are fast enough to reach them and have good damage.
- For buildings, use Arrow Knights and/or Puma Spearmen; both have excellent siege damage options.
- A few Jaguar Prowl Knights can be used as sentinels near the enemy’s colony to know what they are doing.
- Try to keep a short distance between each one’s LOS to create a view chain.
- Remember that Explores, Warchiefs, Spies and Ninjas can reveal units stealth units when they are near them. The same occurs with Town Centers.
- Use the deny effect to know how much LOS the enemy has, by simply seeing where the unit starts to enter stealth.
- The stealth Jaguar army should march in front.
- Move a few of them in the flanks of the big army, to ambush unprotected enemy artillery or ranged units.
- Beware of units that are protecting, especially those ones that can reveal stealth.
- Move a few of them in the flanks of the big army, to ambush unprotected enemy artillery or ranged units.
- Jaguar Prowl Knights don't lose their unit collision on stealth, and in big formations, enemy players can note their presence more easily. Also, they can receive damage from area attacks.
- In an Arrow Knight or Macehualtin composition, it is recommended to maintain the Jaguar Prowl Knight’s stealth and place them around the ranged units, waiting for enemy melee infantry or melee cavalry attack.
- With Eagle Runner Knights, Skull Knights, or Coyote Runners, the strategy can be used to attract and ambush enemy artillery or ranged infantry when they are chasing the Eagle Runner Knight, Skull Knight or Coyote Runner Army when it retreats.
- Works better with Eagle Runner Knights as they allow the player to hit & run, becoming more attractive to chase by enemy infantry or cavalry.
- With Eagle Runner Knights, Skull Knights, or Coyote Runners, the strategy can be used to attract and ambush enemy artillery or ranged infantry when they are chasing the Eagle Runner Knight, Skull Knight or Coyote Runner Army when it retreats.
- Despite having multipliers against cavalry and light infantry, is recommended to use Eagle Runner Knight or Puma Spearman to deal with those, especially the latter, which has a better speed and damage against all cavalry and light infantry units, and 10% resistance against range damage, letting Jaguar Prowl Knights deal with heavy infantry with more hit points.
- When protecting, activate “In cover” formation on Jaguar Prowl Knights to receive half damage from ranged attacks.
- Use Macehualtins and Eagle Runner Knights to support them against heavy infantry and melee cavalry, because in this formation mode they lose half damage.
- Enemy units with only the infantry tag are difficult to kill, as they don’t receive bonus damage from Jaguar Prowl Knight’s attacks.
Upgrades
Age | Upgrade | Cost | Effect |
---|---|---|---|
Champion Jaguar Prowl Knights | 400 wood 200 coin |
Upgrades Jaguar Prowl Knights to Champion (+25% hit points and attack) | |
Legendary Jaguar Prowl Knights | 1,500 wood 1,500 coin |
Upgrades Jaguar Prowl Knights to Legendary (+50% hit points and attack); requires Champion Jaguar Prowl Knights |
Further statistics
As the Jaguar Prowl Knight can only be trained by the Aztecs, only improvements available to them (including native improvements) are listed here.
Unit strengths and weaknesses | |
---|---|
Strong vs. | Infantry, cavalry, buildings |
Weak vs. | Skirmishers, archers, artillery |
Improvements | |
Hit points | Cree Tanning (+5%) Maya Cotton Armor (+20%) Navajo Weaving (+5%) |
Attack | Carib Kasiri Beer (+10%) Mapuche Tactics (+50% siege attack) Zapotec Cult of the Dead (+20%) Yoga (+5%) Master Lessons (+10%) |
Speed | File:Inca Road-building.png Incan Road-building (+20%) Apache Endurance (+5%) |
Creation speed | File:Inca Chaquis Messengers.png Incan Chasquis Messengers (-25%) |
Other | Aztec Scouting Party (ships 3 Jaguar Prowl Knights) Aztec Raiding Party (ships 6 Jaguar Prowl Knights) Aztec War Party (ships 12 Jaguar Prowl Knights) Meritocracy (-20% upgrade cost) |
Home City Cards
As the Jaguar Prowl Knight is exclusive to the Aztecs, only other civilizations' TEAM cards that affects them are listed here.
Click for a list of Home City Cards related to the Jaguar Prowl Knight | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Aztecs
Dutch
Indians
Iroquois
Japanese
Russians
Spanish
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Trivia
- The Jaguar Prowl Knight has the same siege damage (36) as the Arrow Knight.
- The Jaguar Prowl Knight uses an obsidian sword known by the Aztecs as Macahuitl.
History
“ | Aztec warriors who had captured at least four enemy soldiers became eligible for the ranks of the eagle runner knights or the jaguar prowl knights. Presumably this emphasis on capturing enemies was to collect a pool of captives for sacrifice, but the Aztecs were well-known for dealing death in battle, killing with single strokes of their obsidian swords or hurling atlatl-driven flights of barbed spears. Warriors who caused confusion or disorder in the ranks were beaten on the spot and sometimes killed. The dress of jaguar prowl knights incorporated bright colors and spots to evoke the imagery of a jaguar. The jaguar was a symbol of the night, a prowler and a predator, an appropriate model for an elite warrior. Jaguar prowl knights are usually depicted carrying shields and obsidian swords. | ” |