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This article is about the Aztec unit in Age of Empires III. For the native unit, see Aztec Jaguar Warrior. For the Aztec unique unit in Age of Empires II: The Conquerors, see Jaguar Warrior.

Stealthy noble armed with an obsidian sword. Good against cavalry and heavy infantry.
—In-game description

The Jaguar Prowl Knight is a melee heavy infantry unit in Age of Empires III: The WarChiefs that is unique to the Aztecs and can be trained at the Nobles' Hut. It is the second most powerful melee unit of the Aztecs after the Skull Knight.

Overview[]

The Jaguar Prowl Knight is a very powerful and fast infantry unit of the Aztec civilization with a lot of hit points and damage and is very effective against heavy infantry and heavy cavalry units. They also have the stealth ability, which makes them slower (half speed) but completely invisible to most enemies.

These units are extremely powerful. Their biggest weaknesses are Skirmishers and artillery, which Coyote Runners should take care of. They have multipliers against most melee units, making them extremely good as meat shields against cavalry, as well as melee infantry such as Samurai. Grenadiers are very vulnerable in melee (due to heavy infantry classification) but a fair counter at range. Skirmisher units and artillery are extremely dangerous if they attack at range, but will fall if they get too close.

Jaguar Prowl Knights make an excellent counter to Heavy Infantry focused armies, and a decent counter to Cavalry focused armies. Melee infantry is very dangerous to Aztec armies, due to their multipliers against both Eagle Runner Knights and Coyote Runners, making Jaguar Prowl Knights an important unit vs civilizations that focus on melee units, such as Spanish Rodeleros. When exclusively against melee cavalry of all types, Eagle Runners, Puma Spearmen, or Skull Knights are superior in damage, but Jaguar Prowl Knights have very high hit points and take only a single population space, making them very good at blocking units. Utilizing stealth can also enable them to catch out Ranged Cavalry and artillery, which often have low hitpoints and fall very fast to Jaguar Prowl Knights.

It can be thought of as a Halberdier/Skirmisher hybrid.

The Jaguar Prowl Knight is one of the Aztec civilization's knight units; as such, it is trained at the Nobles' Hut along with the Arrow Knight and the Eagle Runner Knight.

Promotion[]

Jaguar Prowl Knights benefit from the Combat Promotion. This ability increases their hit points and damage after defeating an enemy military unit, up to a maximum of three enemy units. These stats can be higher with Home City Cards or upgrades that increase their hit points and damage.

Promotion Bronze Rank Silver Rank Gold Rank
Combat Promotion +10% hit points and damage +20% hit points and damage +30% hit points and damage

Strategies[]

  • Units and structures that can see invisible units are hard counters for Jaguar Prowl Knights, as they allow enemy units to attack them, especially artillery and ranged infantry. Also, a lot of the strategies are based on stealth.
    • To reduce this impact, place a few Jaguar Prowl Knights or Coyote Runners on stealth (the latter with the Silent Strike Card sent) at different points far from the army, to know where they are in the enemy formations.
    • Use some Coyote Runners to kill one of them, as they are fast enough to reach them and have good damage.
    • For buildings, use Arrow Knights and/or Puma Spearmen; both have excellent siege damage options.
  • A few Jaguar Prowl Knights can be used as sentinels near the enemy's colony to know what they are doing.
    • Try to keep a short distance between each one's LOS to create a view chain.
    • Remember that Explorers, War Chiefs, Spies and Ninjas can reveal units stealth units when they are near them. The same occurs with Town Centers, Outposts, Forts, War Huts, and other such defensive structures.
    • Use the deny effect to know how much LOS the enemy has, by simply seeing where the unit starts to enter stealth.
  • The stealth Jaguar army should march in front.
    • Move a few of them in the flanks of the big army, to ambush unprotected enemy artillery or ranged units.
      • Beware of units that are protecting, especially those ones that can reveal stealth.
  • Jaguar Prowl Knights do not lose their unit collision on stealth, and in big formations, enemy players can note their presence more easily. Also, they can receive damage from area attacks.
  • In an Arrow Knight or Otontin Slinger composition, it is recommended to maintain the Jaguar Prowl Knight's stealth and place them around the ranged units, waiting for enemy melee infantry or melee cavalry attack.
    • With Eagle Runner Knights, Skull Knights, or Coyote Runners, the strategy can be used to attract and ambush enemy artillery or ranged infantry when they are chasing the Eagle Runner Knight, Skull Knight or Coyote Runner Army when it retreats.
      • Works better with Eagle Runner Knights as they allow the player to hit & run, becoming more attractive to chase by enemy infantry or cavalry.
  • Despite having multipliers against cavalry and Shock Infantry, it is recommended to use Eagle Runner Knight or Puma Spearman to deal with those, especially the latter, which has a better speed and damage against all cavalry and Shock Infantry units, and 10% resistance against range damage, letting Jaguar Prowl Knights deal with heavy infantry with more hit points.
  • When protecting, activate "In cover" formation on Jaguar Prowl Knights to receive half damage from both ranged and artillery attacks.
    • Use Otontin Slingers and Eagle Runner Knights to support them against heavy infantry and melee cavalry, because in this formation mode they lose half damage.
  • Enemy units with only the infantry tag, and not also the heavy infantry tag, such as Urumis, are difficult to kill, as they do not receive bonus damage from Jaguar Prowl Knight's attacks.

Upgrades[]

Age Upgrade Cost Effect
Champion Jaguar Prowl Knights 400 wood
200 coin
Upgrades Jaguar Prowl Knights to Champion (+25% hit points and damage)
Imperial Age
Imperial Age
Legendary Jaguar Prowl Knights 1,500 wood
1,500 coin
Upgrades Jaguar Prowl Knights to Legendary (+50% hit points and damage); requires Champion Jaguar Prowl Knights

Further statistics[]

As Jaguar Prowl Knights are unique to the Aztecs, only technologies that they have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Heavy infantry, cavalry, shock infantry, buildings
Weak vs. Light infantry, counter-skirmishers, artillery
Improvements
Hit points Maya Cotton Armor (+20%)
Cree Tanning (+5%)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Zapotec Cult of the Dead (+20%)
Carib Kasiri Beer (+10%)
Master Lessons (+10%)
Yoga (+5%)
Mapuche Tactics (+50% siege attack damage)
Resistance Somali Oryx Hide Shields (+5% ranged resistance)
Speed Quechuan Mountaineering (+10%)
Akan Fontomfrom (+5%)
Apache Endurance (+5%)
Cost Somali Oryx Hide Shields (-10%)
Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)
Train time Akan Fontomfrom (-20%)
Quechuan Diet (-15%)
Immigrants (-10%)
Other Aztec Scouting Party (delivers 4 Jaguar Prowl Knights)
Aztec Raiding Party (delivers 8 Jaguar Prowl Knights)
Aztec War Party (delivers 12 Jaguar Prowl Knights)
Meritocracy (-20% upgrade cost)

Home City Cards[]

As Jaguar Prowl Knights are unique to the Aztecs, only their cards and other civilizations' TEAM cards are shown in the following tables:

Click for a list of Home City Cards related to the Jaguar Prowl Knight
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Blue Shipment that arrives fast (5 seconds)

Aztecs
Card Description Age
6 Jaguar Prowl Knights Delivers 6 Jaguar Prowl Knights
8 Jaguar Prowl Knights Delivers 8 Jaguar Prowl Knights
14 Jaguar Prowl Knights Delivers 14 Jaguar Prowl Knights
12 Jaguar Prowl Knights Delivers 12 Jaguar Prowl Knights
9 Jaguar Prowl Knights Delivers 9 Jaguar Prowl Knights
Scorched Earth Arrow Knight, Eagle Runner Knight, and Jaguar Prowl Knight siege attack damage +50%
Knight Hitpoints Arrow Knight, Eagle Runner Knight, Jaguar Prowl Knight, and Skull Knight hit points +15%
Knight Attack Arrow Knight, Eagle Runner Knight, Jaguar Prowl Knight, and Skull Knight damage +15%
Knight Combat Arrow Knight, Eagle Runner Knight, Jaguar Prowl Knight, and Skull Knight hit points and damage +15%
Chichimeca Rebellion Transforms all Puma Spearmen into Jaguar Prowl Knights, Coyote Runners into Eagle Runner Knights, and Otontin Slingers into Arrow Knights; villagers become Warriors upon death; costs 1,000 food, 1,000 wood, 1,000 coin
Fencing School Infantry (except Warrior Priest and Skull Knight) and shock infantry train time -40%
Ritual Gladiators Delivers 1 Jaguar Prowl Knight for each 2 Jaguar Prowl Knights lost so far (up to 12)
Great Temple of Quetzalcoatl Support Delivers 6 Jaguar Prowl Knights; Jaguar Prowl Knight hit points and damage +20%; costs 1,000 coin
Religious Unity Temple Support, Native Ally, Renegade, and Buccaneer shipment cost -50%, infinite Native Ally shipment cost -25% instead
Chinese
Card Description Age
TEAM Yongle Infrastructure Delivers 1 Mongol Scout; infantry, land villager, healing unit, Envoy, and Disciple speed +5%
  • "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch
Card Description Age
TEAM Infantry Hitpoints Infantry hit points +10%; Dutch-only infantry hit points +15% instead
Haudenosaunee
Card Description Age
TEAM Scout Infantry Delivers 1 Native Scout; infantry Line of Sight +8
Inca
Card Description Age
TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villager, healing unit, and Envoy speed +5%
  • "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians
Card Description Age
TEAM Shivaji's Tactics Unit hit points and damage +5%
Japanese
Card Description Age
TEAM Sengoku Unit upgrades cost -20%
Maltese
Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2%
Mexicans
Card Description Age
TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Spanish
Card Description Age
TEAM Hand Infantry Attack Hand infantry damage +15%
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10
Swedes
Card Description Age
TEAM House of Bernadotte Heavy infantry hit points +15%

Aztecs
Card Description Age HC level
5 Jaguar Prowl Knights Ships 5 Jaguar Prowl Knights
1
8 Jaguar Prowl Knights Ships 8 Jaguar Prowl Knights
1
6 Jaguar Prowl Knights Ships 6 Jaguar Prowl Knights
10
11 Jaguar Prowl Knights Ships 11 Jaguar Prowl Knights
25
9 Jaguar Prowl Knights Ships 9 Jaguar Prowl Knights
40
9 Jaguar Prowl Knights Ships 9 Jaguar Prowl Knights
10
Scorched Earth Arrow Knights, Eagle Runner Knights, and Jaguar Prowl Knights get +50% siege attack
10
Knight Hitpoints Arrow Knights, Eagle Runner Knights, Jaguar Prowl Knights, and Skull Knights get +15% hit points
10
Knight Attack Arrow Knights, Eagle Runner Knights, Jaguar Prowl Knights, and Skull Knights get +15% attack
10
Knight Combat Arrow Knights, Eagle Runner Knights, Jaguar Prowl Knights, and Skull Knights get +15% hit points and damage
25
Fencing School Infantry train time -40%
10
Great Temple of Quetzalcoatl Support Ships 18 Jaguar Prowl Knights; Jaguar Prowl Knights get +25% hit points and damage; costs 2,000 coin
25
Religious Unity Zapotec and Maya Allies, Renegade Spanish, Recruit Buccaneers, and (Great) Temple Support shipments cost -25% to -50%
40
  • "Religious Unity" reduces "Great Temple of Quetzalcoatl Support" cost by 50%.
Dutch
Card Description Age HC level
TEAM Infantry Hitpoints Infantry get +15% hit points
10
Indians
Card Description Age HC level
TEAM Shivaji's Tactics All units get +5% hit points and damage
25
Iroquois
Card Description Age HC level
TEAM Scout Infantry Infantry get +8 Line of Sight
10
Japanese
Card Description Age HC level
TEAM Cheaper Unit Upgrades Unit upgrades cost -20%
1
Russians
Card Description Age HC level
Dueling School Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12%
25
Spanish
Card Description Age HC level
TEAM Hand Infantry Attack Hand infantry get +15% attack
10
TEAM Inquisition All units get +10 Line of Sight
10

Changelog[]

The WarChiefs[]

Definitive Edition[]

  • Jaguar Prowl Knights now have 240 hit points and 20 hand damage.
  • With update 9476, Jaguar Prowl Knights now have a ×1.6 multiplier against shock infantry.

The African Royals[]

  • With update 50830, Jaguar Prowl Knights cost 90 food, 30 coin, have 205 hit points, 4.75 speed, and 16 hand damage.
  • Although it is not listed in the patch notes, with update 50830, the Jaguar Prowl Knight portrait has been updated.

Knights of the Mediterranean[]

  • With update 13.27885, Jaguar Prowl Knights have 215 hit points.
  • With update 14.43676, Jaguar Prowl Knights have 5.0 speed and benefit from Combat Promotion. The unit's in-game model was updated, and the Legendary Jaguar Prowl Knights upgrade received a new model.
  • With update 15.30007, Combat promotion rewards reduced to 10/20/30% (from 15/25/45%).

History[]

Aztec warriors who had captured at least four enemy soldiers became eligible for the ranks of the eagle runner knights or the jaguar prowl knights. Presumably this emphasis on capturing enemies was to collect a pool of captives for sacrifice, but the Aztecs were well-known for dealing death in battle, killing with single strokes of their obsidian swords or hurling atlatl-driven flights of barbed spears. Warriors who caused confusion or disorder in the ranks were beaten on the spot and sometimes killed.

The dress of jaguar prowl knights incorporated bright colors and spots to evoke the imagery of a jaguar. The jaguar was a symbol of the night, a prowler and a predator, an appropriate model for an elite warrior. Jaguar prowl knights are usually depicted carrying shields and obsidian swords.

Trivia[]

  • The Jaguar Prowl Knight has the same siege damage (36) as the Arrow Knight.
  • The Jaguar Prowl Knight uses an obsidian sword known by the Aztecs as Macahuitl. The same weapon is also used by the Aztec War Chief.
  • The Jaguar Prowl Knight has some resemblance to the Aztec Jaguar Warrior of Age of Empires II: The Conquerors, as both not only are sturdy heavy infantry, but also are strong at facing other melee infantry as well being able to do good damage against cavalry, have decent speed, but are also vulnerable to ranged units and siege weapons.

Gallery[]

Military units in Age of Empires III
Common/shared units
Age of Empires III Explorer · Militiaman · Crossbowman · Pikeman · Halberdier · Musketeer · Skirmisher · Grenadier · Hussar · Dragoon · Cavalry Archer · Falconet · Culverin · Mortar · Heavy Cannon · Caravel · Galleon · Frigate · Monitor
The WarChiefs Warrior · Horse Artillery · Petard · Spy · Canoe · War Canoe · Ironclad
Definitive Edition* Captured Mortar · Sloop · Steamer · Battleship
The African Royals Levied Spearman · Levied Bowman · Levied Gunner · Javelin Rider · Desert Warrior · Desert Archer · Desert Raider · Battle Canoe · Cannon Boat
Unique units
British Longbowman · Ranger · Rocket
Dutch Ruyter · Fluyt
French Cuirassier
Germans Landwehr · Doppelsoldner · Uhlan · War Wagon
Ottomans Bashibozuk · Janissary · Azap · Nizam Fusilier · Deli · Abus Gunner · Humbaraci · Great Bombard · Muhbir · Sipahi · Galley
Portuguese Ordinance Rifleman · Cassador · Organ Gun
Russians Strelet · Rekrut · Poruchik · Cossack · Oprichnik
Spanish Rodelero · Lancer
Aztecs Aztec War Chief · Eagle Scout · Coyote Runner · Otontin Slinger · Puma Spearman · Arrow Knight · Eagle Runner Knight · Jaguar Prowl Knight · Warrior Priest · Skull Knight · Tlaloc Canoe
Haudenosaunee Haudenosaunee War Chief · Aenna · Tomahawk · Forest Prowler · Kanya Horseman · Musket Rider · Ram · Mantlet · Light Cannon
Lakota Lakota War Chief · Cetan Bowman · Club Warrior · Wakina Rifle · Axe Rider · Bow Rider · Rifle Rider · Tashunke Prowler · Tokala Soldier
Chinese Shaolin Master · Disciple · Sentry · Irregular · Chu Ko Nu · Qiang Pikeman · Changdao Swordsman · Arquebusier · Steppe Rider · Keshik · Iron Flail · Meteor Hammer · Flamethrower · Hand Mortar · Flying Crow · Fire Junk · War Junk · Fuchuan
Indians Brahmin · Sentry · Irregular · Rajput · Sepoy · Gurkha · Urumi Swordsman · Sowar · Zamburak · Mahout Lancer · Howdah · Flail Elephant · Siege Elephant
Japanese Sohei Archer · Sentry · Irregular · Yumi Archer · Ashigaru Musketeer · Samurai · Naginata Rider · Yabusame · Flaming Arrow · Morutaru · Daimyo · Shogun Tokugawa · Yamabushi · Shinobi · Fune · Atakebune · Tekkousen
Inca Inca War Chief · Chasqui · Jungle Bowman · Plumed Spearman · Chimu Runner · Bolas Warrior · Huaraca · Maceman · Chincha Raft
Swedes Carolean · Hakkapelit · Leather Cannon
United States General · Minuteman · State Militia · Regular · Sharpshooter · Carbine Cavalry · Gatling Gun · Quaker Gun · Gunslinger · Cowboy · Owlhoot
Mexicans General · Padre · Insurgente · Soldado · Salteador · Chinaco · Desperado · Cuatrero · Bandido
Ethiopians Ras · Oromo Warrior · Gascenya · Shotel Warrior · Neftenya · Sebastopol Mortar · War Dhow
Hausa Emir · Fulani Archer · Raider · Lifidi Knight · Maigadi · Xebec
Italians Pavisier · Bersagliere · Papal Guard · Schiavone · Papal Lancer · Papal Zouave · Papal Bombard · Leonardo's Tank · Galleass
Maltese Grand Master · Hospitaller · Sentinel · Fire Thrower · Order Galley · Fire Ship
Revolution
Barbary Warrior · Bolivar · Californio · Cetbang Cannon · Corsair Captain · Corsair Marksman · Cruzob Avenger · Cruzob Infantry · Cuerudo · Eclaireur · Filibuster · Gatling Gun · Gaucho · Jagunço · Javanese Spearman · Llanero · Militia Officer · Morochuco · Mounted Granadero · Revolutionary · Revolutionary Sharpshooter · San Martin · Trek Wagon
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