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Hessian skirmisher mercenary. Good against infantry.
—In-game description

The Jaeger (correct German: Jäger; both singular and plural) is a mercenary ranged infantry unit in Age of Empires III. It is essentially a stronger version of the Skirmisher.

Overview[]

The Jaeger is best used to counter heavy infantry; they benefit from the counter-infantry tech from the Arsenal making them very strong against any heavy infantry. As all skirmishers, they are countered by hand cavalry and artillery so they should be guarded well, ideally by ranged cavalry such as Dragoons.

The Jaeger shipment that some civilizations get in the Fortress Age is a good way of repelling large numbers of heavy infantry units. Due to their low cost and population use, a civilization should replace their normal Skirmishers with them as they have much better stats. However, the French and Germans have stronger Skirmishers, so when dealing with an army of cavalry, Jaegers should be used to support while other units fight the cavalry.

All European civilizations can pick The Mercenary Contractor for aging up to the Imperial Age, and he will improve mercenaries (including the Jaeger) by increasing their hit points and attack by 50%.

Campaign appearances[]

Age of Empires III[]

In Act II: Ice of the original Age of Empires III, John Black employs Jaegers as part of his mercenary force. In some campaign scenarios, the player starts the game with Jaegers at their disposal, or can have them shipped later from their Home City, provided they did not remove the card which ships Jaegers from their deck.

The WarChiefs[]

The Jaeger is one of the units that is featured in the very first stages of the Act I: Fire campaign as part of the Hessian forces under Colonel Kuechler. This time, they appear as part of the enemy forces.

Civilization differences[]

  • The British can train Jaegers at the Tavern if they select The Mercenary Contractor to age up to the Fortress Age.
  • The Germans can train Jaegers if the player sends the "Mercenary Camps" Home City Card, which upgrades the Tavern to the Mercenary Camp. Also, the Germans' Battleships can train Jaegers through the "Adler von Lübeck" Home City Card (if they are available in the Tavern).
  • The Swedes can train Jaegers at the Tavern by default. Also, they can train them from Barracks, Blockhouses, and Galleons if the player sends the "Contract Hessian Jaegers" Home City Card or select The Mercenary Contractor to age up to the Fortress Age. Additionaly, they can upgrade Jaegers to Savolax Jaegers through the Savolax Jaegers technology, researching at the Church once the Fortress Age is reached and the "Treaty of Roskilde" Home City Card has been sent. It ships 6 Savolax Jaegers, allows them to be trained at Barracks for 80 wood, 80 coin, increases their hit points by 5%, and gives them the Stealth ability.
  • The United States can get Jaegers through the "Poker" Home City Card, in the pool of random mercenaries shipped, which also randomly enables them in Saloons.

Revolutions[]

  • Finland has the "Savolax Jaegers" Home City Card with the same effect as the Savolax Jaegers technology.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Heavy infantry, light ranged cavalry, ranged shock infantry
Weak vs. Heavy cavalry, hand shock infantry, counter-skirmishers, artillery, MercType2
Improvements
Hit points Flint Lock (+10%)
Cree Tanning (+5%)
Gadaa System (+5%; Ethiopians only)
Navajo Weaving (+5%)
Savolax Jaegers (+5%; Swedes only)
Tar Kilns (+5%)
Attack Paper Cartridge (+15%)
Smokeless Powder (+10%)
Armatoloi (+5%)
Gadaa System (+5%; Ethiopians only)
Yoga (+5%)
Clenched Fist (+25% hand attack)
Somali Jile Daggers (-35% hand attack Rate of Fire)
Counter Infantry Rifling (+1.0 multiplier vs. heavy infantry)
Kalthoff Repeaters (+0.1 multiplier vs. light infantry)
Resistance Somali Oryx Hide Shields (+5% ranged resistance)
Hualcana (+5%; Inca only)
Speed Tilly's Discipline (+20%; Germans only)
Military Drummers (+10%)
Quechuan Mountaineering (+10%)
Akan Fontomfrom (+5%)
Apache Endurance (+5%)
Line of Sight Town Watch (+3)
Schützenfest (+1)
Range Schützenfest (+1)
Cost Blue Nile Ties (-15%; Ethiopians only)
Wallenstein's Contracts (-15%; Germans only)
Philhellenism (-10%)
Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)
Somali Oryx Hide Shields (-10%)
Yemeni Relations (exchanges cost for 50% coin, 50% influence; Ethiopians only)
Savolax Jaegers (exchanges cost for 80 wood, 80 coin; Swedes only)
Train time Standing Army (-25%)
Akan Fontomfrom (-20%)
Blue Nile Ties (-15%; Ethiopians only)
Quechuan Diet (-15%)
Immigrants (-10%)
New Mexico Immigration (-10%; United States only)
Philhellenism (-10%)
Strangers' Quarters (-10%; Africans only)
Wallenstein's Contracts (-10%; Germans only)
Other Multinationalism (delivers 8 random European mercenaries)
Savolax Jaegers (delivers 6 Savolax Jaegers; Jaegers can use Stealth mode; Swedes only)
Wallenstein's Contracts (-50% mercenary shipments cost; Germans only)
Penalties Tilly's Discipline (+10% cost; Germans only)

Home City Cards[]

Click for a list of Home City Cards related to the Jaeger
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

Shared
Card Description Age
TEAM Senegalese Riflemen Ranged infantry damage +10%; French and Hausa-only ranged infantry damage +15% instead
Liberation March Infantry, cavalry, and shock infantry train time -35%, speed +5%
Fencing School Infantry (except Warrior Priest and Skull Knight) and shock infantry train time -40%
  • "TEAM Senegalese Riflemen" is available to the French and Hausa.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Fencing School" is available to Europeans (except the French, Maltese, Ottomans, and Spanish) and the Indians.
Africans
Card Description Age
Feudal Armies Unit train time -15%; hero respawn time -15%
Loyal Warriors Native warrior, mercenary, and outlaw cost -15% (also affects shipments)
British
Card Description Age
Hire Hessian Jaeger Division Delivers 13 Jaegers; costs 1,500 coin
Chinese
Card Description Age
TEAM Yongle Infrastructure Delivers 1 Mongol Scout; infantry, land villager, healing unit, Envoy, and Disciple speed +5%
Western Reforms Unit hit points and damage +8%
Acupuncture Unit (except monk) train time -20%; Summer Palace banner army, Flying Crow, and Heavy Cannon spawn time -5%
  • "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch
Card Description Age
TEAM Infantry Hitpoints Infantry hit points +10%; Dutch-only infantry hit points +15% instead
Dutch States Army Mercenary train time -15%, speed (except Napoleon Gun and Li'l Bombard) +7%; mercenary shipment arrive time -20%; enables Highlander to be trained at Barracks and Taverns, Royal Horseman at Stables and Taverns; Pikeman, Halberdier, Skirmisher, Hussar, and Ruyter cost +10%
Ethiopians
Card Description Age
TEAM Coffee Consumption Ranged infantry speed +5%
Temenyas Gunpowder trooper damage +5%; enables Neftenya to be trained from the Commerce Age
Ignatian Spirituality Unit (except herded animals) hit points +5%, regeneration rate +1.0 (even in combat)
Europeans
Card Description Age
Hire Hessian Jaegers Delivers 10 Jaegers; costs 1,000 coin
Hire Holy Roman Army Delivers 7 Jaegers, 5 Black Riders, and 4 Landsknechts; costs 2,000 coin
Mercenary Loyalty Mercenary and native warrior shipment cost -25%, infinite shipment cost -10% instead, the "Hire Indian Jat Lancer" shipment cost -50% instead, the "Hire Ronin Army" shipment cost -33% instead
Loyal Warriors Native warrior, mercenary, and outlaw cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Outlaw Combat Outlaw and mercenary hit points and damage +15%
Savolax Jaegers Delivers 6 Jaegers; upgrades Jaegers to Savolax Jaegers, which cost 80 wood, 80 coin, have +5% hit points and can use Stealth mode; enables Savolax Jaegers to be trained at Barracks, Forts, and Galleons; costs 400 wood
Jaeger Combat Jaeger hit points and damage +15%; Karelian Jaeger and Counter Jaeger hit points and damage +20%
Albion Mercenary Legion Delivers 2 Highlanders, 2 Jaegers, and 3 Harquebusiers
Wanderlust Land military and land villager hit points +5%; land villager and construction wagon speed +5% (can be sent 3 times)
  • "Hire Hessian Jaegers" is available to the British and French.
  • "Hire Holy Roman Army" is available to the Dutch, French, Russians, and Spanish.
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Outlaw Combat" is available upon revolting to the Barbary States, Hungary, and Mexico.
  • "Savolax Jaegers" and "Jaeger Combat" are available to the Russians and Swedes upon revolting to Finland.
  • "Albion Mercenary Legion" is available to the Germans, Portuguese, and Spanish upon revolting to Gran Colombia.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa.
French
Card Description Age
TEAM House of Bonaparte Enables Skirmisher, Cassador, Forest Prowler, Wakina Rifle, Sharpshooter, Neftenya, Imperial Army, and Territorial Army to be trained from the Commerce Age; Bersagliere from the Fortress Age; Strelet, Jaeger, Longbowman, Salteador, Otontin Slinger, Gurkha, Yumi Archer, Jungle Bowman, and Desert Archer train time -20%; Leather Cannon train time -40%
Royal Fencing School Delivers 3 Royal Musketeers; infantry and shock infantry train time -40%
Cult of the Supreme Being Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
Germans
Card Description Age
Hire Hessian Jaegers Delivers 12 Jaegers; costs 1,000 coin
Hire Holy Roman Army Delivers 8 Jaegers, 6 Landsknechts, and 5 Black Riders; costs 2,000 coin
TEAM Soldier Trade Delivers 5 Jaegers; costs 1,000 coin
Improved Mercenaries Mercenary hit points and damage +15%, +3 Uhlans
Mercenary Camps Upgrades the Tavern to Mercenary Camp: build time -25%, cost, build bounty and hit points -50%, coin auto gather rate -60%, build limit +3; enables Landsknechts, Jaegers, Giant Grenadiers, Black Riders, and Pandours to be trained at Mercenary Camps, +3 Uhlans
Adler von Lübeck Delivers 1 Battleship and 1 Privateer; enables Battleships to train mercenaries; costs 900 food, 900 wood, 900 coin
Haudenosaunee
Card Description Age
TEAM Scout Infantry Delivers 1 Native Scout; infantry Line of Sight +8
Conservative Tactics Infantry hit points and damage +10%
Hausa
Card Description Age
Sahelian Kingdoms Native warrior hit points and damage +15%; mercenary and outlaw hit points and damage +10%
Inca
Card Description Age
Road Building Land military speed +10%
TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villager, healing unit, and Envoy speed +5%
  • "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians
Card Description Age
Dravidian Martial Arts Unit all melee attack damage +15%; Rajput hand attack damage +20% instead, +1 Hindu Villager
TEAM Shivaji's Tactics Unit hit points and damage +5%
Zamindars Delivers 2 Sepoys instead of 1 Hindu Villager with every future Home City shipment, including this one; infantry train time -20%
Italians
Card Description Age
Infantry Hitpoints Infantry hit points +15%
Schiavoni Swords Infantry, cavalry, and shock infantry all melee attack damage +15%
German Company Delivers 6 Jaegers and 5 Giant Grenadiers; costs 500 food, 500 wood, 500 coin
Japanese
Card Description Age
Onin War Infantry siege attack damage +33%
Bakufu Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Lakota
Card Description Age
Moccasins Infantry speed +10%
Maltese
Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2%
Mexicans
Card Description Age
Guerrilla Tactics Rifle infantry hit points and damage +15%; Salteadores get Big Ability Batton: if not in combat Salteadores will automatically be stealthy with no speed penalty - for a short duration
Plan of Miramare Transforms all Salteadores into Voltigeurs; rifle infantry Line of Sight, charged and ranged attack range +2; costs 750 food, 750 wood
TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Colegio de San Nicolas Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
National Servant Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Imperial Age
Outlaw Combat Outlaw and mercenary hit points and damage +15%; costs 500 coin
Hire Hessian Jaegers Delivers 10 Jaegers; costs 1,500 coin
Bastimento Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead
Pok Ta Pok Infantry train time -10%, speed +10%
  • "Colegio de San Nicolas" is available upon selecting the Michoacán Federal State.
  • "National Servant" is available upon selecting the Estado de México Federal State.
  • "Outlaw Combat" and "Hire Hessian Jaegers" are available upon revolting to Baja California.
  • "Bastimento" is available upon revolting to Rio Grande.
  • "Pok Ta Pok" is available upon revolting to the Maya.
Ottomans
Card Description Age
Matrakci School Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead
Portuguese
Card Description Age
TEAM Gunpowder Infantry Hitpoints Gunpowder trooper hit points +15%
Russians
Card Description Age
Ransack Infantry siege attack damage +50%
Dueling School Infantry train time -25%
Spanish
Card Description Age
Peninsular Guerrillas Ranged infantry damage +20%, musket infantry damage +10% instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10
Swedes
Card Description Age
German Mercenary Contracts Mercenary hit points and damage +20%; enables Landsknechts and Jaegers to be trained at Barracks, Blockhouses, Taverns (for Landsknechts), and Galleons; enables Black Riders to be trained at Stables and Galleons
Contract Hessian Jaegers Delivers 10 Jaegers; enables Jaegers to be trained at Barracks, Blockhouses, and Galleons; costs 1,000 coin
United States
Card Description Age
Continental Rangers Rifle infantry hit points and damage +15%
Poker Delivers 13 random mercenaries; enables up to 3 random mercenaries at Saloons; costs 3,500 coin
Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
Hamilton's Own Delivers 2 Li'l Bombards and 4 Napoleon Guns; mercenary hit points and damage +25%; costs 2,500 coin
Imperial Age
Imperial Age
  • "Indiana Mobilization" is available upon selecting the Indiana Federal State.
  • "Hamilton's Own" is available upon selecting the New York Federal State.

Shared
Card Description Age HC level
Fencing School Infantry (except Skull Knights) train time -40% (also +2 Uhlans for the Germans; +1 Villager for the Indians)
10
  • "Fencing School" is available to Europeans (except the Ottomans), and the Indians.
British
Card Description Age HC level
Hire Hessian Jaeger Division Delivers 13 Jaegers; costs 1,500 coin
10
Chinese
Card Description Age HC level
Western Reforms All units get +8% hit points and damage
40
Acupuncture All units' (except monks, Heavy Cannon, Flying Crow, and Summer Palace banner army) train time -20%
10
Dutch
Card Description Age HC level
TEAM Infantry Hitpoints Infantry get +15% hit points
10
Europeans
Card Description Age HC level
Hire Hessian Jaegers Delivers 10 Jaegers; costs 1,000 coin
10
Hire Holy Roman Army Delivers 7 Jaegers, 5 Black Riders, and 4 Landsknechts; costs 2,000 coin
25
  • "Hire Hessian Jaegers" is available to the British, French, and Germans (with +2 extra Jaegers).
  • "Hire Holy Roman Army" is available to the Dutch, French, Germans (with +1 extra Jaeger, Black Rider, and Landsknecht), and Russians.
French
Card Description Age HC level
TEAM Ranged Infantry Attack Gunpowder trooper and archers get +15% damage
10
Germans
Card Description Age HC level
TEAM Hire Hessian Jaegers Delivers 5 Jaegers; costs 1,000 coin
40
Improved Mercenaries Mercenaries get +20% hit points and damage
10
Indians
Card Description Age HC level
Dravidian Martial Arts All units get +15% all melee attack damage; +1 Villager
40
TEAM Shivaji's Tactics All units get +5% hit points and damage
25
Iroquois
Card Description Age HC level
TEAM Scout Infantry Infantry get +8 Line of Sight
10
Japanese
Card Description Age HC level
Onin War Infantry get +33% siege attack damage
40
Portuguese
Card Description Age HC level
TEAM Gunpowder Infantry Hitpoints Gunpowder trooper get +15% hit points
10
Russians
Card Description Age HC level
Ransack Infantry get +50% siege attack damage
25
TEAM Dueling School Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12%
25
Spanish
Card Description Age HC level
TEAM Inquisition All units get +10 Line of Sight
10

Treasure guardian[]

The Marauding Jaeger is a treasure guardian variant of the Jaeger. It uses slightly modified stats from the base unit.

Changelog[]

Age of Empires III[]

  • Jaegers cost 180 coin, give 18 XP when trained or killed, and have 27 ranged damage.

The WarChiefs[]

  • Jaegers have 30 ranged damage.

The Asian Dynasties[]

Definitive Edition[]

The African Royals[]

  • With update 43871, the Jaeger portrait has been updated to align with his in-game appearance.

Knights of the Mediterranean[]

In-game dialogue[]

The Jaeger, similar to the units of the Germans, speaks modern Standard German with a standard theater pronunciation ("Bühnendeutsch"), although this does not represent the form of German spoken in the Age of Empires III timeframe.

History[]

Many nations in the late eighteenth century had one version or another of lightly armed huntsmen turned soldiers. They were highly mobile and good marksmen. Companies of these jaegers (German for hunters) were sold into mercenary service by their rulers to accompany British troops during the American Revolution, and they participated in every major engagement. Some were actual hunters, while others were debtors or criminals. The bulk of these jaegers were from Hesse-Cassel in Germany, and the whole group of them came to be known as Hessians. George Washington crossed the Delaware River on Christmas Eve in 1776 to make a surprise attack on the British at Trenton. His attack captured hundreds of Hessian soldiers and was a turning point for the flagging morale of Washington's troops and the American Revolution in general.

Jaegers carried rifles and a hunting sword called a hirschfaenger used for dressing elk. They wore green coats, wool pants, and three-cornered hats (or sometimes tall, pointed Grenadier miters). When mounted, Hessian jaegers carried carbines and sabres.

Trivia[]

  • The word Jaeger means "hunter" in German. It is usually spelled Jäger, but the alternative spelling is used when no umlaut is available. When tasking a villager to hunt while playing with Germans, they will say Jäger (male) or Jägerin (female).
  • The Jaeger unit is based on the Hessian mercenaries employed by the British during the American Revolutionary War.
  • The Jaeger in Age of Empires III is wearing a fatigue cap.

Gallery[]

Mercenary and outlaw units in Age of Empires III
Mercenaries
Infantry Armored Pistoleer · Arsonist · Askari · Barbary Corsair · Cannoneer · Dahomey Amazon · Fusilier · Giant Grenadier · Highlander · Irish Brigadier · Iron Troop · Jaeger · Landsknecht · Ninja · Pandour · Ronin · Swiss Pikeman · Zouave
Cavalry Black Rider · Bosniak · Elmetto · Gatling Camel · Hackapell · Harquebusier · Jat Lancer · Kanuri Guard · Mameluke · Manchu · Mounted Rifleman · Royal Horseman · Sennar Horseman · Stradiot · Yojimbo · Zenata Rider
Artillery Li'l Bombard · Napoleon Gun · Gatling Camel
Ship Battleship · Privateer · War Dhow · Wokou Junk · Xebec
Outlaws
Infantry African Vagabond · Colonial Looter · Corsair Marksman · Cossack Daredevil · Desert Archer · Desert Warrior · Hajduk · Highwayman · Inquisitor · Marathan Dacoit · Marathan Thuggee · Pistolero · Renegado · Wokou Monk · Wokou Ronin
Shock infantry Pirate · Wokou Pirate
Cavalry Comanchero · Cossack Daredevil · Crabat · Desert Raider · Highwayman · Wokou Horseman
Artillery Captured Mortar
Ship Marathan Catamaran
Federal Americans Desperado · Cuatrero · Bandido · Gunslinger · Cowboy · Owlhoot
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