“Quick-training, musketeer who quickly loses hitpoints, becoming less effective over time.”—In-game description
The Irregular is a ranged infantry in Age of Empires III: The Asian Dynasties that is unique to Asian civilizations (Chinese, Indians, and Japanese) and can be spawned through Town Defense at Town Centers. It functions identically to Minuteman and Warrior.
The Irregular is an infantry unit with a good attack, good range, but diminishing hit points. They train quickly and will come from the Town Center and fight off attackers with muskets. As soon as the Irregulars appear, their hit points start to drop. This makes their hit point bar act like a timer, indicating how long the Irregulars are effective. When their hit points drop to one, the Irregulars can still move and fight, but taking any more damage kills them. They should therefore be used largely for defense against a surprise attack rather than for assaulting the enemy.
Further statistics Edit
As the Irregular is only available to Asian civilizations, only improvements available to them (including native improvements) are listed here.
|Unit strengths and weaknesses|
|Strong vs.||Pikemen, Grenadiers, Oprichniki|
|Weak vs.||Archers, Skirmishers, artillery|
|Hit points|| Cree Tanning (+5%)|
Navajo Weaving (+5%)
|Attack|| Yoga (+5%)|
Clenched Fist (+30% melee attack)
|Speed|| Incan Road-building (+20%)|
Apache Endurance (+5%)
|Sight||Town Watch (+2)|
|Other|| Town Defense (spawns 4 Irregulars)|
City Defense (spawns 4 Irregulars)
Rural Defense (spawns 2 Irregulars)
Home City Cards Edit
As the Irregular is exclusive to Asian civilizations, only other civilizations' TEAM cards that affects them are listed here.
|Click for a list of Home City Cards related to the Irregular|
Green: TEAM Shipment that is sent to each player in a team