“ | The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts. | ” |
—In-game description |
The Haudenosaunee War Chief (Iroquois War Chief before the Definitive Edition) is a ranged infantry hero in Age of Empires III: The WarChiefs. He explores uncharted areas of the map and has some special abilities to help himself and his tribe. In standard random map games, the Haudenosaunee start with a Haudenosaunee War Chief.
Overview[]
The Haudenosaunee War Chief increases the hit points of friendly units in a radius of 24 around him by 10%; in the Definitive Edition, the "High Chief" Home City Card also makes his aura increases the hit points of friendly buildings by 10%. As all War Chiefs do, he can convert human Treasure guardians, detect stealth units, claim Treasures and build Town Centers and Trading Posts. Like other explorer-type units, the Haudenosaunee War Chief will collapse instead of dying and can be rescued once he recovers enough health, although the War Chief Ceremony at the Community Plaza allows the player to return him there after a while as well as increasing his hit points.
Special abilities[]
- Eagle Eye: Powerfull area effect shot (deals 60 ranged damage at a range of 16 in a radius of 2 with a ×0.25 multiplier against MercType2). 70 seconds cooldown; shared across the Recruit Guardian and Sharpshooter Attack special abilities.
- Recruit Guardian: Recruits a human treasure guardian (with the process taking 4 seconds to complete). 90 seconds cooldown; shared across the Eagle Eye and Sharpshooter Attack special abilities.
- Sharpshooter Attack: Kills treasure guardians in one shot (deals 750 ranged damage at a range of 16). 60 seconds cooldown; shared across the Eagle Eye and Recruit Guardian special abilities.
- Heal (requires Secret Society): The Haudenosaunee War Chief restores 400 hit points to friendly units in a radius of 10 centered on the target location. 120 seconds cooldown.
- Health Regeneration (passive): Regenerates 0.25% hit points per second after 3.5 seconds idle.
- War Chief Support (passive): The Haudenosaunee War Chief increases the hit points of nearby friendly units (and buildings with the "High Chief" Home City Card*) by 10%.
Upgrades[]
The Haudenosaunee War Chief is automatically upgraded in every Age up.
- +50% hit points and attack
- +100% hit points and +150% attack
- +100% hit points and +200% attack
- +200% hit points and +300% attack
Further statistics[]
As the Haudenosaunee War Chief is unique to the Haudenosaunee, only technologies that they have access to are shown in the following table:
Unit strengths and weaknesses | |
---|---|
Strong vs. | Treasure guardians, infantry |
Weak vs. | Villagers, cavalry, MercType2 |
Improvements | |
Hit points | Sikh Gurus (+50%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Smokeless Powder (+10%) Yoga (+5%) Clenched Fist (+25% hand attack) |
Resistance | Somali Oryx Hide Shields (+5% ranged resistance) |
Speed | Quechuan Mountaineering (+10%) Akan Fontomfrom (+5%) Apache Endurance (+5%) |
Other | Secret Society (gives the Heal ability) Carib Ambush Party (train Carib Ambushers) Loyal Nootka War Chief (train Nootka War Chief) Tupi Animal Lore (train Buttercup the Pet Cougars) |
Home City Cards[]
As the Haudenosaunee War Chief is unique to the Haudenosaunee, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the Haudenosaunee War Chief
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
TEAM Senegalese Riflemen | Ranged infantry get +10% attack; French and Hausa-only ranged infantry get +15% attack instead |
- "TEAM Senegalese Riflemen" is available to the French and Hausa.
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Yongle Infrastructure | Ships 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed |
- "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Infantry Hitpoints | Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead |
Ethiopians[]
Card | Description | Age |
---|---|---|
TEAM Coffee Consumption | Ranged infantry get +5% speed |
Haudenosaunee[]
Card | Description | Age |
---|---|---|
High Chief | The Haudenosaunee War Chief gets +50% hit points and attack and his aura now also increases the hit points of buildings by 10% | |
Town Destroyer | The Haudenosaunee War Chief gets +1400% siege attack | |
TEAM Scout Infantry | Ships 1 Native Scout; infantry get +8 Line of Sight | |
Conservative Tactics | Infantry get +10% hit points and attack |
Inca[]
Card | Description | Age |
---|---|---|
TEAM Inca Bridges | Ships 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed |
- "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Portuguese[]
Card | Description | Age |
---|---|---|
TEAM Gunpowder Infantry Hitpoints | Gunpowder infantry get +15% hit points |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Fencing Instructor | Heroes get +20% hit points and attack (except Shaolin Masters' Roundhouse Kick attack and Sohei Archers' Sabotage attack) | |
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
Dutch[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Infantry Hitpoints | Infantry get +15% hit points | 10 |
French[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Ranged Infantry Attack | Gunpowder infantry and archers get +15% attack | 10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Iroquois[]
Card | Description | Age | HC level |
---|---|---|---|
High Chief | The Iroquois War Chief gets +50% hit points and attack, and can train Tame Wolves | 1 | |
Town Destroyer | The Haudenosaunee War Chief gets +1400% siege attack | 1 | |
Infantry Attack | Infantry get +15% attack | 10 | |
Infantry Hitpoints | Infantry get +15% hit points | 10 | |
Infantry Combat | Infantry get +15% hit points and attack | 25 | |
TEAM Scout Infantry | Infantry get +8 Line of Sight | 1 |
Portuguese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Gunpowder Infantry Hitpoints | Gunpowder infantry get +15% hit points | 10 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Explorer Combat | Heroes get +20% hit points and attack (except Shaolin Masters' Roundhouse Kick attack and Sohei Archers' Sabotage attack) | 1 | |
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Random names[]
- Raven
- Black Coat
- Scar
- Adder
- Little Priest
- Tree
- Two Fires
- Sharp Knife
- Stone
- Red Mask
- Wind Feather
- Swimmers
- Red Wing
- Shell
- Owl
- Muskrat
- Grey Wolf
- Silent One
- Drummer
- Night Rain
- Healer
- Smoke
- Whippoorwill
- Charger
Changelog[]
The WarChiefs[]
- The unit is named Iroquois War Chief.
- The Iroquois War Chief aura increases unit hit points by 15%.
- Has the Nature Friendship ability which converts all treasure guardians, human and non-human.
- The Eagle Eye ability has an Area of Effect of 3, ×0.25 multiplier (does 15 ranged damage) against Treasure guardians and has a cooldown of 50 seconds.
- The "High Chief" Home City Card allows the Iroquois War Chief to train Buck the Tame Wolves.
Definitive Edition[]
- The unit is renamed to Haudenosaunee War Chief.
- The Haudenosaunee War Chief aura now increases unit hit points by 10%.
- The Nature Friendship ability replaced by Recruit Guardian, which converts human Treasure guardians only.
- The Eagle Eye ability now has a ×1.0 multiplier (does 60 ranged damage) against Treasure guardians and has a cooldown of 70 seconds.
- Receives Sharpshooter Attack.
- All special abilities now goes on cooldown when one is used, which is as long as the activated one.
- The "High Chief" Home City Card now makes the Haudenosaunee War Chief aura increases building hit points by 10%.
Knights of the Mediterranean[]
- With update 15.59076, the Eagle Eye ability has an Area of Effect of 2.
History[]
“ | War chiefs, typically young men in their prime, were responsible for leading warriors into battle. Even though they led their tribe's war efforts, they had to answer to a council of tribal leaders who attended to the daily affairs of the tribe. Mohawk chief Thayendenaga, also known as Joseph Brant, fought alongside the British during the American Revolution. Along with his army of Native Americans, he fought in the battle of Oriskany in August 1779. He served as a captain in the British Army until the end of the war, at which point he turned his attentions to diplomacy and working to achieve the best living conditions for his people in the period after the American victory. | ” |