"The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts."
In-game description

The Iroquois War Chief is a ranged infantry hero in Age of Empires III: The WarChiefs. It explores uncharted areas of the map and has some special abilities to help himself and his tribe. In standard random map games, the Iroquois starts with an Iroquois War Chief.

Overview Edit

The Iroquois War Chief increases the hit points of friendly units in a radius of 24 around him by 15%. As all War Chiefs do, he can convert treasure guardians, detect stealth units, claim Treasures and build Town Centers and Trading Posts. Like other explorer-type units, the Iroquois War Chief will collapse instead of dying and can be rescued once he recovers enough health, although the War Chief Dance at the Fire Pit allows the player to return him there after a while as well as increasing his hit points.

Special abilities Edit

Nature friendship Nature Friendship: Converts a treasure guardian to the Iroquois War Chief's side with the process taking 4 seconds to complete. 90 seconds cooldown.
Eagle eye Eagle Eye: The Iroquois War Chief fires a shot that does 60 (15 against treasure guardians, Spies, and Ninja) ranged damage to the target enemy and other enemies in a radius of 3 around the target. 50 seconds cooldown.
Heal ability Heal (requires Secret Society): The Iroquois War Chief restores 400 hit points to friendly units in a radius of 10 centered on the target location. 120 seconds cooldown.

Upgrades Edit

The Iroquois War Chief is automatically upgraded in every Age up.

Colonial age up +50% hit points and attack
Fortress age up +50% hit points and +100% attack
Industrial age up +50% attack
Imperial age up +100% hit points and +150% attack

Further statistics Edit

As the Iroquois War Chief is unique to the Iroquois, only technologies that they have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Treasure guardians, infantry
Weak vs. Villagers, cavalry, Spies, Ninja
Hit points Cree Tanning Cree Tanning (+5%)
Navajo Weaving Navajo Weaving (+5%)
Sikh Gurus Sikh Gurus (+50%)
Attack Yoga Yoga (+5%)
Smokeless Powder Smokeless Powder (+30% siege attack)
Clenched Fist Clenched Fist (+30% melee attack)
Speed Inca Road-building Incan Road-building (+20%)
Apache Endurance Apache Endurance (+5%)
Other Secret Society Secret Society (gives the Heal ability)
Carib Ambush Party Carib Ambush Party (train Carib Ambushers)
Loyal Nootka Warchief Loyal Nootka War Chief (train Nootka War Chief)

Home City Cards Edit

As the Iroquois War Chief is unique to the Iroquois, only their cards and other civilizations' TEAM cards are shown in the following tables:

Random names Edit

  • Raven
  • Black Coat
  • Scar
  • Adder
  • Little Priest
  • Tree
  • Two Fires
  • Sharp Knife
  • Stone
  • Red Mask
  • Wind Feather
  • Swimmers
  • Red Wing
  • Shell
  • Owl
  • Muskrat
  • Grey Wolf
  • Silent One
  • Drummer
  • Night Rain
  • Healer
  • Smoke
  • Whippoorwill
  • Charger

History Edit

"War chiefs, typically young men in their prime, were responsible for leading warriors into battle. Even though they led their tribe's war efforts, they had to answer to a council of tribal leaders who attended to the daily affairs of the tribe.

Mohawk chief Thayendenaga, also known as Joseph Brant, fought alongside the British during the American Revolution. Along with his army of Native Americans, he fought in the battle of Oriskany in August 1779. He served as a captain in the British Army until the end of the war, at which point he turned his attentions to diplomacy and working to achieve the best living conditions for his people in the period after the American victory.

Gallery Edit

See also Edit

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