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This article is about the naval vessel in Age of Empires III. For the technology in Age of Empires II, see Ironclad (Age of Empires II).

Ironclad. Advanced armored warship.
—In-game description

The Ironclad is a military ship in Age of Empires III: The WarChiefs that is unique to revolting European civilizations and can only be shipped from the Home City.

In the Definitive Edition, Ironclads are also available to the American civilizations (United States and Mexicans) instead of the Monitor. They can be trained at the Dock once the Industrial Age is reached.

Overview[]

Ironclads are a faster and swifter firing version of a Monitor with diminished range, line of sight and hit points (versus a fully upgraded Monitor). They are a mixture between the Frigate and the Monitor; as a result it is merely average at both roles. Both ships out perform the Ironclad in their specific roles. Its reduced range puts it within firing range of Culverins, Light Cannons, and Hand Mortars along a shoreline, along with the usual Mortars and Morutaru artillery units. The Ironclad, like the Monitor, will be helpless in naval warfare unless supported by other ships as even a few Caravels or Privateers can severely damage the vessel.

Though it is fast for what it is, the Ironclad is still much slower than the majority of other warships and will have a hard time catching fleeing ships. This weakness can easily be exploited by an enemy who constantly rotates cheaper, lower hit point vessels back and forth from Docks (for purposes of repairs) while fighting the ironclad and its support fleet.

Special ability[]

  • Long-range bombardment attack.png Long-range Bombardment Attack: Fires a single mortar shell to the target from a range of 80 which does 200 (1,000 against buildings) siege damage in a radius of 6. 60 seconds cooldown.
  • Passive ability block.png Block (passive; requires the "Hulks" Home City Card for the United States): Gives the Ironclad a 25% chance to block an incoming attack, causing it to deal no damage.

Civilization differences[]

Further statistics[]

As Ironclads are unique to revolutionary European civilizations and American civilizations, only technologies that their base civilization have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Ships, infantry and buildings close to shore
Weak vs. Artillery especially Culverins, defensive structures
Improvements
Hit points Armor Plating.png Armor Plating (+50%)
Attack Carronade.png Carronade (+25%)
Sight Town Watch.png Town Watch (+2)

Home City Cards[]

As Ironclads are unique to revolutionary European civilizations and American civilizations, only their base civilization's cards and other civilizations' TEAM cards are shown in the following tables (for the revolting player themselves, non-TEAM cards will only be applied if they are sent before revolting):

Click for a list of Home City Cards related to the Ironclad
  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times

British[]

Card Description Age HC level
British Home City 5 (Naval Gunners).png Naval Gunners Warships get +25% attack
Age III tech tree aoe3.png
25
The Naval Gunners card is also available to the United States.

Chinese[]

Card Description Age HC level
Team improved warships.png TEAM Improved Warships Warships get +15% hit points and attack
Age II tech tree aoe3.png
10

Europeans[]

Card Description Age HC level
Spanish Home City 5 (Admiralty).png Admiralty Warship Improvements cost and research time -60%
Age II tech tree aoe3.png
1
Spanish Home City 5 (Improved Warships).png Improved Warships Warships get +25% hit points and attack
Age II tech tree aoe3.png
10
British Home City 5 (Offshore Support).png Offshore Support Warships get +20% attack, +5 LOS and +5 range
Age II tech tree aoe3.png
40
The Admiralty card is also available to the United States.
The Offshore Support card is available to British and Ottomans.

Indians[]

Card Description Age HC level
Shivajis tactics.png TEAM Shivaji's Tactics All units get +5% hit points and attack
Age IV tech tree aoe 3.png
25

Revolutionary[]

Card Description
Gran Colombia Home City (Ironclads).png 2 Ironclads Ships 2 Ironclads

Spanish[]

Card Description Age HC level
Spanish Home City 3 (Inquisition).png TEAM Inquisition All units get +10 LOS
Age I tech tree aoe3.png
10
Spanish Home City 5 (Armada).png Armada Warships get +30% hit points
Age III tech tree aoe3.png
10

United States[]

Card Description Age
1 Ironclad Ships 1 Ironclad
Age IV tech tree aoe 3.png
1 Ironclad + 1 Steamer Ships a Ironclad and a Steamer
Age IV tech tree aoe 3.png
US Home City 5 (Hulks).png Hulks Ironclads get +1 build limit and a 25% chance to block all incoming attacks
Age IV tech tree aoe 3.png

Changelog[]

The WarChiefs[]

  • The Ironclad cannot be trained, but it can be sent as a shipment from the Home City by any revolting European civilization.

Definitive Edition[]

  • With the introduction of the United States, it has also become trainable from Docks by them and later by the Mexicans.
  • It can be sent as a shipment from the Home City by some revolting civilizations.

Trivia[]

History[]

Around the middle of the nineteenth century, warships armored with iron plates emerged as the dominant naval vessel during conflicts across the globe. In the U.S. Civil War, the Monitor class of steam-powered warships was developed.

In March 1862, the legendary first battle of true Ironclads occurred, pitting the U.S.-built Monitor against the Confederacy's Merrimack. After a four-hour struggle, the battle ended inconclusively with the Merrimack withdrawing to deeper water. Even though neither ship emerged victorious, this day heralded the end of the age of wooden warships.

Gallery[]

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