This article is about the ship in Age of Empires III. For the technology in Age of Empires II, see Ironclad (Age of Empires II). |
“ | Ironclad. Advanced armored warship. | ” |
—In-game description |
The Ironclad is a military ship in Age of Empires III: The WarChiefs that is unique to revolting European civilizations and can only be shipped from the Home City.
In the Definitive Edition, Ironclads are also available to Federal Americans (United States and Mexicans), instead of the Frigate and the Monitor. They can be trained at the Dock once the Industrial Age is reached.
Overview[]
Ironclads are swifter and faster-firing Monitors with diminished range, Line of Sight, and hit points (versus a fully upgraded Monitor). They are a mixture between the Frigate and the Monitor; as a result, they are merely average at both roles. Both ships outperform the Ironclad in their specific roles. Its reduced range puts it within firing range of Culverins, Light Cannons, and Hand Mortars along a shoreline, along with the usual Mortars and Morutaru artillery units. The Ironclad, like the Monitor, will be helpless in naval warfare unless supported by other ships as even a few Caravels or Privateers can severely damage the vessel.
Though it is fast for what it is, the Ironclad is still much slower than the majority of other warships and will have a hard time catching fleeing ships. This weakness can easily be exploited by an enemy who constantly rotates cheaper, lower hit point vessels back and forth from Docks (for purposes of repairs) while fighting the ironclad and its support fleet.
Special abilities[]
- Long-range Bombardment Attack: Fires a single mortar shell to the target from a range of 80 which does 200 (×5.0 against buildings, ×0.5 against artillery, ×0.2 against villagers, Docks, and Ports) siege damage in an Area of Effect of 6. 60 seconds cooldown.
- Block (passive; requires the "Hulks" Home City Card for the United States): Gives the Ironclad a 25% chance to block an incoming attack, causing it to deal no damage.
Upgrades[]
The Ironclad upgrade is only available to the United States and Mexicans.
Age | Upgrade | Cost | Effect |
---|---|---|---|
Ship's Howitzers | 400 wood 400 coin |
Upgrades Ironclads to Heavy Ironclads (+25% hit points and attack) | |
Imperial Floating Batteries | 1,500 wood 1,500 coin |
Upgrades Ironclads to Imperial Floating Batteries (+50% hit points and attack); requires Ship's Howitzers |
Civilization differences[]
- (Definitive Edition) Federal Americans can train Ironclads and upgrade to Heavy and Imperial.
- Indians and Japanese can get one (and only one) Ironclad by allying with the Portuguese at the Consulate, which provides the Expeditionary Fleet shipment that ships an Ironclad.
Revolutionary[]
- Most American revolutionary states (Argentina, Canada, Chile, Gran Colombia, Peru, and United States; except Haiti and Mexico) can ship Ironclads from the Home City, but cannot train them from Docks.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Ships, infantry and buildings close to shore |
Weak vs. | Artillery especially Culverins, defensive structures |
Improvements | |
Hit points | Armor Plating (+50%) Byzantine Legacy (+15%) Tar Kilns (+10%) |
Attack | Carronade (+25%) Somali Ajuran Engineers (+20% multiplier vs. Frontier fortification) |
Line of Sight | Town Watch (+3) |
Train time | Immigrants (-10%) New Mexico Immigration (-10%; United States only) |
Cost | Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Other | Expeditionary Fleet (ships 1 Ironclad; Indians and Japanese only) Meritocracy (-20% upgrade cost) Öresund Customs (generates 0.55 coin/sec.) |
Penalties | Coffee Trade (-10% speed; Dutch only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Ironclad
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age | HC level |
---|---|---|---|
Advanced Dock | Docks get +100% attack and heal ships 85% faster; warships' train time -33% (also +1 Villager for the Indians) | 10 | |
Improved Warships | Warships get +25% hit points and attack (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians) | 10 | |
TEAM Improved Warships | Warships get +10% hit points and attack | 10 | |
Naval Gunners | Warships get +20% attack | 25 | |
Offshore Support | Warships get +20% attack, +2 Line of Sight and range (also +2 Uhlans for the Germans) | 40 | |
European Cannons | Warships get +15% attack, +2 Line of Sight and range (also +1 Hindu Villager for the Indians) | 25 | |
Admiralty | Dock warship technologies cost and research time -60% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians) | 1 |
- "Advanced Dock" is not available to Africans.
- "Improved Warships" is not available to the Chinese, Lakota, and United States.
- "TEAM Improved Warships" is available to the Chinese and Maltese.
- "Naval Gunners" is available to the British, French, Italians, Maltese, Russians, Swedes, and United States.
- "Offshore Support" is available to the Aztecs, Germans, Inca, Maltese, and Ottomans.
- "European Cannons" is not available to Europeans and Native Americans.
- "Admiralty" is not available to Africans and Native Americans.
Europeans[]
Card | Description | Age |
---|---|---|
2 Ironclads | Ships 2 Ironclads | |
Rhode Island Militia | Ships 10 Veteran State Militia and 5 Militiamen; Caravels, Galleons/Fluyts, Frigates, and Ironclads get +10% ranged attack per garrisoned State Militia and/or Militiaman (up to +60%); turns all Crossbowmen/Longbowmen/Pikemen into State Militia; State Militia replace Crossbowmen, Longbowmen, Pikemen, and Halberdiers at Barracks and Forts, and can be upgraded to Guard |
- "2 Ironclads" is available upon revolting to Argentina, Brazil, Canada, Chile, Gran Colombia, Mexico, Peru, and United States.
- "Rhode Island Militia" is available to the British, Dutch, French, Italians, and Swedes upon revolting to the United States.
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Sengoku | Unit upgrades cost -20% | 1 |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Ships 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
National Servant | All units get +10% hit points; Padre healing 200% faster | |
Tehuantepec Route | Sells all Sloops, Steamers, Frigates, Ironclads, and Privateers, returning the resources spent to train them | |
1 Ironclad | Ships 1 Ironclad | |
1 Ironclad | Ships 1 Ironclad | |
1 Ironclad + 1 Steamer | Ships 1 Ironclad and 1 Steamer | |
Texas Navy | Imperial Men-'o-War and Ironclad upgrades are free |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "National Servant" is available upon selecting the Estado de México Federal State.
- "Tehuantepec Route" is available upon revolting to Central America.
- "1 Ironclad" is available upon revolting to California, Texas, and Yucatán.
- "1 Ironclad" is available upon revolting to Rio Grande.
- "1 Ironclad + 1 Steamer" and "Texas Navy" are available upon revolting to Texas.
Portuguese[]
Card | Description | Age |
---|---|---|
Naval Infantry | Caravels can train Crossbowmen, Ordinance Riflemen (if available), Pikemen, and Halberdiers; Monitors and Ironclads can train Musketeers, Cassadores, and Grenadiers (if available); Frigates can train all Barracks units; Battleships can train all Barracks units and Grenadiers; Caravels, Frigates, Monitors, Ironclads, and Battleships now tagged as recruiting ships |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cold Water Port | Warships cost -15% | 10 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight | 10 | |
Armada | Warships get +20% hit points and +2 Line of Sight; Caravels can now train infantry units; Frigates can now train cavalry and artillery units; Monitors can now train Mortars; Battleships can now train infantry, cavalry and artillery units | 10 |
United States[]
Card | Description | Age |
---|---|---|
1 Ironclad | Ships 1 Ironclad | |
1 Ironclad + 1 Steamer | Ships 1 Ironclad and 1 Steamer | |
Hulks | Upgrades Ironclads to Hulks, which get +1 build limit and a 25% chance to block all incoming attacks | |
Corliss Steam Engine | Iron Horse cost removed and available in any Age; Steamers available in the Commerce Age and Ironclads available in the Fortress Age | |
Indiana Mobilization | Ships 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood | |
Annapolis Naval Academy | Ships 1 Sloop with 6 Minutemen; Sloops, Steamers, Frigates, and Ironclads get +10% ranged attack per garrisoned Minutemen (6 max.) | |
Connecticut Shipwrights | Artillery train time -25%, building build time -35%, and warships' train time -50% | |
Bushnell's Sapper Corps | Ships 3 Heavy Cannons; Ironclad build limit +1 |
- "Corliss Steam Engine" is available upon selecting the Rhode Island Federal State.
- "Indiana Mobilization" is available upon selecting the Indiana Federal State.
- "Annapolis Naval Academy" is available upon selecting the Maryland Federal State.
- "Connecticut Shipwrights" and "Bushnell's Sapper Corpsis" are available upon selecting the Connecticut Federal State.
Changelog[]
The WarChiefs[]
- Ironclads cost 500 wood, 500 coin, give 100 XP when trained or killed, and have a train limit of 3.
- The Ironclad cannot be trained, but it can be sent as a shipment from the Home City by any revolting European civilization.
Definitive Edition[]
- Although it is not listed in the patch notes, with update 23511, Ironclads cost 500 wood, 600 coin, give 110 XP when trained or killed, and have a train limit of 1.
- Although it is not listed in the patch notes, since update 23511, the Long-range Bombardment Attack does 100 siege damage against artillery.
- Since hotfix 24632, the Long-range Bombardment Attack does 200 siege damage against Docks and Ports and 40 against villagers.
- With the introduction of the United States, it has also become trainable from Docks by them and later by the Mexicans.
- It can be sent as a shipment from the Home City by some revolting civilizations.
Trivia[]
- The Ironclad's model is based on the 1856 USS Essex.
History[]
“ | Around the middle of the nineteenth century, warships armored with iron plates emerged as the dominant naval vessel during conflicts across the globe. In the U.S. Civil War, the Monitor class of steam-powered warships was developed. In March 1862, the legendary first battle of true Ironclads occurred, pitting the U.S.-built Monitor against the Confederacy's Merrimack. After a four-hour struggle, the battle ended inconclusively with the Merrimack withdrawing to deeper water. Even though neither ship emerged victorious, this day heralded the end of the age of wooden warships. |
” |