This article is about the technology in Age of Empires II. For the naval vessel in Age of Empires III, see Ironclad (Age of Empires III). |
Ironclad is a technology in Age of Empires II: The Forgotten that is unique to the Teutons and can be researched at the Castle. Once researched, it increases the melee armor of siege weapons by +4. Players must keep mind that while Rams' and Siege Towers' displayed melee armor value is 0, it is actually -3 and -2, respectively, so researching Ironclad gives Rams a total melee armor of 1 and Siege Towers a melee armor of 2.
Strategy
Siege engines are normally very weak against melee units due to a number of factors. First, all but Rams have a minimum range, and Rams deal very little damage to anything that isn't a building. Secondly, siege units are amongst the slowest in the game, and can't separate themselves even from infantry if they get up close. Because of these disadvantages even a Villager can deal with single siege units. With Ironclad researched, siege units can even survive an ambush or if a couple of melee units break through the lines and get close to them. The benefits from Ironclad are higher than full Blacksmith armor upgrades against melee damage, and cancels out the bonus damage from the upgrades found in the same building.
A critical benefit of Ironclad is that it allows Mangonels and Onagers survive a volley exchange. A Mangonel has 50HP and deals 40+12 melee damage to siege weapons. An Onager has 60HP and deals 50+12 damage to siege weapons. That means in a Mangonel/Onager duel, the Teuton's unit can survive with just 2HP while flattening the other side's.
The player must keep in mind that the bonus armor by no means lets their siege units act out on their own. It gives to the player some time to react if they get targeted and protects them from single units, but they should still be backed up by an army, preferably on the back of it.
Team Bonuses
Changelog
The Forgotten
- Ironclad costs 500W/350G.
The African Kingdoms
- Ironclad now costs 400W/350G.