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+ | {{For|technology in [[Age of Empires II HD: The Forgotten|Age of Empires II]]|the ship in [[Age of Empires III]]|Ironclad (Age of Empires III)}} |
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{{Techbox |
{{Techbox |
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+ | |Name = Ironclad |
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+ | |Image = <tabber> |
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− | |Age=Castle Age |
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− | |Building=Castle |
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+ | |-|Original = [[File:Uniquetechcastle aoe2.png]]</tabber> |
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− | |Food=500 |
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+ | |Intro = [[File:ForgottenIcon.png]] ''[[Age of Empires II HD: The Forgotten|The Forgotten]]'' |
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+ | |Available = [[File:KingsIcon.png|16px]] [[Teutons]] |
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+ | |Age = [[File:CastleageDE.png|20px]] [[Castle Age]] |
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− | |Available = [[Teutons]] }} |
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+ | |Building = [[File:Castle-logo.jpg|22px]] [[Castle (Age of Empires II)|Castle]] |
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− | '''Ironclad''' is a [[Technology (Age of Empires II)|technology]] unique to the [[Teutons]] that can be researched at the [[Castle (Age of Empires II)|Castle]] in the [[Castle Age]] in ''[[Age of Empires II: The Forgotten]]''. |
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+ | |Time = 60 seconds |
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+ | |Wood = {{tt|400|500 in The Forgotten}} |
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+ | }} |
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+ | '''Ironclad''' is a [[Technology (Age of Empires II)|technology]] in ''[[Age of Empires II: The Forgotten]]'' that is [[Unique technology|unique]] to the [[Teutons]] and can be researched at the [[Castle (Age of Empires II)|Castle]]. Once researched, it increases the melee armor of [[Siege weapons (Age of Empires II)|siege weapons]] by +4. Players must keep in mind that while [[Battering Ram|rams]]' and [[Siege Tower (Age of Empires II)|Siege Towers]]' displayed melee armor value is 0, it is actually -3 and -2, respectively, so researching Ironclad gives rams a total melee armor of 1 and Siege Towers a melee armor of 2. |
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− | This technology gives [[Trebuchet]]s, [[Battering Ram|Rams]], [[Scorpion]]s, [[Mangonel]]s/[[Onager]]s and [[Bombard Cannon]]s +4 melee armor. Players must keep mind that while Rams' displayed melee armor value is 0, it's actually -3, so researching this tech gives Rams a total melee armor of 1. |
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+ | Siege engines are normally very weak against melee units due to a number of factors. First, all but Rams have a minimum range, and Rams deal very little damage to anything that isn't a building or a siege unit. Secondly, siege units are among the slowest in the game, and can't separate themselves even from [[Infantry units (Age of Empires II)|infantry]] if they get up close. Because of these disadvantages even a [[Villager (Age of Empires II)|Villager]] can deal with single siege units. With Ironclad researched, siege units can even survive an ambush or if a couple of melee units break through the lines and get close to them. The benefits from Ironclad are higher than full [[Blacksmith]] armor upgrades against melee damage and cancel out the bonus damage from the upgrades found in the same building. |
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− | Siege engines are normally very weak against melee units due to a number of factors. First, all of them, except rams, have a minimum range, and rams deal little to no damage to melee units. Because of this, even a single villager can deal with a single siege engine. This technology improves the survivability of siege units by giving them melee armor so melee attacks are less effective, should those melee units manage to slip through the front lines protecting the siege engines. |
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+ | Another benefit of Ironclad is that it sometimes allows [[Mangonel]]s and [[Onager (Age of Empires II)|Onagers]] to survive a volley exchange (if it is not a full hit). |
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+ | The player must keep in mind that the bonus armor by no means lets their siege units act out on their own. It gives to the player some time to react if they get targeted and protects them from single units, but they should still be backed up by an army, preferably on the back of it. |
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+ | Siege weapons with Ironclad researched in conjunction with Teutonic infantry and cavalry can make up for the theme of "Slow but armored and unstoppable force" and be one of the most dangerous forces to face off. |
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+ | == Team bonuses == |
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+ | * A team containing [[Berbers]]: With [[Kasbah]] researched, researching Ironclad is 25% faster. |
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+ | |||
+ | == Changelog == |
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+ | === ''The Forgotten'' === |
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+ | * Ironclad costs 500W/350G. |
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+ | |||
+ | === ''The African Kingdoms'' === |
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+ | * Ironclad now costs 400W/350G. |
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+ | |||
+ | {{-}} |
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[[Category:Age of Empires II]] |
[[Category:Age of Empires II]] |
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− | [[Category:Missile |
+ | [[Category:Missile/siege technologies]] |
− | [[Category:Unique |
+ | [[Category:Unique technologies]] |
[[Category:Castle Age]] |
[[Category:Castle Age]] |
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− | [[Category: |
+ | [[Category:The Forgotten]] |
− | [[Category:Germans]] |
Revision as of 18:35, 3 July 2020
This article is about the technology in Age of Empires II. For the ship in Age of Empires III, see Ironclad (Age of Empires III). |
Ironclad is a technology in Age of Empires II: The Forgotten that is unique to the Teutons and can be researched at the Castle. Once researched, it increases the melee armor of siege weapons by +4. Players must keep in mind that while rams' and Siege Towers' displayed melee armor value is 0, it is actually -3 and -2, respectively, so researching Ironclad gives rams a total melee armor of 1 and Siege Towers a melee armor of 2.
Strategy
Siege engines are normally very weak against melee units due to a number of factors. First, all but Rams have a minimum range, and Rams deal very little damage to anything that isn't a building or a siege unit. Secondly, siege units are among the slowest in the game, and can't separate themselves even from infantry if they get up close. Because of these disadvantages even a Villager can deal with single siege units. With Ironclad researched, siege units can even survive an ambush or if a couple of melee units break through the lines and get close to them. The benefits from Ironclad are higher than full Blacksmith armor upgrades against melee damage and cancel out the bonus damage from the upgrades found in the same building.
Another benefit of Ironclad is that it sometimes allows Mangonels and Onagers to survive a volley exchange (if it is not a full hit).
The player must keep in mind that the bonus armor by no means lets their siege units act out on their own. It gives to the player some time to react if they get targeted and protects them from single units, but they should still be backed up by an army, preferably on the back of it.
Siege weapons with Ironclad researched in conjunction with Teutonic infantry and cavalry can make up for the theme of "Slow but armored and unstoppable force" and be one of the most dangerous forces to face off.
Team bonuses
Changelog
The Forgotten
- Ironclad costs 500W/350G.
The African Kingdoms
- Ironclad now costs 400W/350G.