Iron Undermesh is a technology in Age of Empires IV that can be researched at the Blacksmith or Forge starting in the Feudal Age. Once researched, it increases the ranged armor of all non-siege units by 1.
Civilization bonuses[]
Abbasid Dynasty: Research speeds are +15%/+20% faster while Golden Age tiers 2/3 are active. If Preservation of Knowledge has been researched, this technology costs -20%.
Ayyubids: Research speeds are 25% faster while Golden Age tier 2 is active. The technology is granted for free when advancing to the Feudal Age with the Master Smiths branch of the Military Wing
Byzantines: Research speeds are 30% faster per water level at buildings within the influence of a Cistern with the Dialecticus ability active.
Chinese and
Zhu Xi's Legacy: The technology researches 150% faster when the Blacksmith is supervised by an Imperial Official. For Zhu Xi's Legacy, this can be improved to 300% after researching Regional Inspection
Delhi Sultanate: The technology is free, but takes 3.5x as long to research (210 seconds instead of 60 seconds).
Holy Roman Empire and
Order of the Dragon: The technology cost is reduced and research speed is increased by 50% if researched at the Meinwerk Palace.
House of Lancaster: This technology is 15% cheaper if King's College has been constructed.
Malians: Technologies take less time to research based on how much gold has been obtained through trade.
Changelog[]
- Originally, the base research time for the Delhi Sultanate was 5x default (300 seconds). With update 8324, this was reduced to 3.5x default.
Campaign version[]
Because the four original campaigns have not been rebalanced since the release of the game, Iron Undermesh has the following main differences in these campaigns:
- It is researched at the Arsenal instead of the Blacksmith. Because the Arsenal is a Castle Age building, Iron Undermesh cannot be researched until the Castle Age despite being a Feudal Age technology.
- The Mongols have access to an improved version of Iron Undermesh, which costs 350 stone extra and increases ranged armor by an additional +1 (+2 total).