Age of Empires Series Wiki

Feel free to comment on a page! To do this, simply scroll to the bottom at type into the box.

READ MORE

Age of Empires Series Wiki
Advertisement
Age of Empires Series Wiki

Mercenary foot archer from China that wears heavy armor. Good against infantry.
—In-game description

The Iron Troop is a mercenary light infantry unit featured in Age of Empires III: The Asian Dynasties.

Overview[]

The Iron Troop is a heavily armored archer, with exceptional ranged resistance, and attacks quickly with a bow and arrow with extra damage to heavy infantry and light cavalry. It also has a better hand attack than most ranged infantry.

They can also be rescued from certain treasures on Chinese maps, such as Mongolia.

Civilization differences[]

  • For the Chinese, the "Atonement" Home City Card allows Iron Troops to be trained from the Monastery, and they can even ship the "Koxinga" Home City Card to increase their ranged attack speed.
  • The Germans' Battleships can train Iron Troops through the "Adler von Lübeck" Home City Card (if they are available in the Tavern).
  • The United States can get Iron Troops through the "Poker" Home City Card, in the pool of random mercenaries shipped, which also randomly enables them in Saloons.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Heavy infantry, light ranged cavalry, ranged shock infantry
Weak vs. Heavy cavalry, hand shock infantry, counter-skirmishers, artillery, MercType2
Improvements
Hit points Maya Cotton Armor (+20%)
Infantry Breastplate (+10%)
Cree Tanning (+5%)
Gadaa System (+5%; Ethiopians only)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Seminole Bowyer (+15%)
Tupi Poison Arrow Frogs (+10%)
Carib Kasiri Beer (+10%)
Armatoloi (+5%)
Gadaa System (+5%; Ethiopians only)
Clenched Fist (+25% hand attack)
Somali Jile Daggers (-35% hand attack Rate of Fire)
Carib Garifuna Drums (+1.0 multiplier vs. Villagers)
Kalthoff Repeaters (+0.1 multiplier vs. light infantry)
Resistance Somali Oryx Hide Shields (+5% ranged resistance)
Range Sarmatism (+1)
Schützenfest (+1)
Line of Sight Town Watch (+3)
Sarmatism (+1)
Schützenfest (+1)
Speed Tilly's Discipline (+20%; Germans only)
Military Drummers (+10%)
Quechuan Mountaineering (+10%)
Akan Fontomfrom (+5%)
Apache Endurance (+5%)
Train time Standing Army (-25%)
Akan Fontomfrom (-20%)
Blue Nile Ties (-15%; Ethiopians only)
Quechuan Diet (-15%)
Immigrants (-10%)
New Mexico Immigration (-10%; United States only)
Philhellenism (-10%)
Strangers' Quarters (-10%; Africans only)
Wallenstein's Contracts (-10%; Germans only)
Cost Blue Nile Ties (-15%; Ethiopians only)
Wallenstein's Contracts (-15%; Germans only)
Philhellenism (-10%)
Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)
Yemeni Relations (exchanges cost for 50% coin, 50% influence; Ethiopians only)
Penalties Tilly's Discipline (+10% cost; Germans only)

Home City Cards[]

Click for a list of Home City Cards related to the Iron Troop
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

All[]

Card Description Age
TEAM Senegalese Riflemen Ranged infantry get +10% damage; French and Hausa-only ranged infantry get +15% damage instead
Liberation March Infantry, cavalry, and shock infantry get +5% speed and -35% train time
Fencing School Infantry (except Warrior Priests and Skull Knights) and shock infantry train time -40% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians)
Outlaw Combat Outlaws and mercenaries get +15% hit points and damage (costs 500 coin for Baja California)
  • "TEAM Senegalese Riflemen" is available to the French and Hausa.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Fencing School" is available to the Europeans (except the French, Maltese, Ottomans, and Spanish) and Indians.
  • "Outlaw Combat" is available to the Mexicans upon revolting to Baja California and Europeans upon revolting to the Barbary States, Hungary, and Mexico.

Africans[]

Card Description Age
Feudal Armies All units' train time -15%; hero respawn time -15%
Loyal Warriors Native warriors, mercenaries, and outlaws cost -15% (also affects shipments)

Chinese[]

Card Description Age
TEAM Yongle Infrastructure Delivers 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed
Western Reforms All units get +8% hit points and damage
Acupuncture All units' (except monks) train time -20%; Heavy Cannon, Flying Crow, and Summer Palace banner army spawn time -5%
Hire Mandarin Mercenary Army Delivers 10 Manchu and 7 Iron Troops; costs 2,000 coin
Koxinga Delivers 11 Iron Troops; Iron Troops get -20% ranged attack Rate of Fire; costs 1,000 coin
Atonement Iron Troops/Jat Lancers/Yojimbos can be trained at the Monastery and available one age early; outlaws take -2 population (to a minimum of 1)
Hire Ming Iron Troops Delivers 9 Iron Troops; costs 1,000 coin
  • "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.

Dutch[]

Card Description Age
TEAM Infantry Hitpoints Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead
Dutch States Army Mercenary train time -15% and shipments arrive time -20%; mercenaries (except Napoleon Guns and Li'l Bombards) get +7% speed; Highlanders can be trained at Barracks, Royal Horsemen at Stables, and both at the Tavern; Pikemen, Halberdiers, Skirmishers, Hussars, and Ruyters cost +10%

Ethiopians[]

Card Description Age
TEAM Coffee Consumption Ranged infantry get +5% speed
Ignatian Spirituality All units get +5% hit points and regeneration capability even while in combat

Europeans[]

Card Description Age
Loyal Warriors Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Wanderlust Land military units and land villagers get +5% hit points; land villagers and construction wagons get +5% speed
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.

French[]

Card Description Age
Royal Fencing School Delivers 3 Royal Musketeers; infantry and shock infantry train time -40%
Cult of the Supreme Being The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and Herded animals, Mills, Farms and coin from Estates 15% faster

Germans[]

Card Description Age
Improved Mercenaries Mercenaries get +15% hit points and damage
Adler von Lübeck Delivers 1 Battleship and 1 Privateer; Battleships can train mercenaries; costs 900 food, 900 wood, 900 coin

Haudenosaunee[]

Card Description Age
TEAM Scout Infantry Delivers 1 Native Scout; infantry get +8 Line of Sight

Hausa[]

Card Description Age
Sahelian Kingdoms Native warriors get +15% hit points and damage; mercenaries and outlaws get +10% hit points and damage

Inca[]

Card Description Age
TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed
  • "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.

Indians[]

Card Description Age
Dravidian Martial Arts All units get +15% all melee attack damage; Rajputs get +20% all melee attack damage instead; +1 Hindu Villager
TEAM Shivaji's Tactics All units get +5% hit points and damage
Zamindars Infantry train time -20%; delivers 2 Sepoys instead of 1 Hindu Villager with each Home City shipment, including this one

Italians[]

Card Description Age
Infantry Hitpoints Infantry get +15% hit points
Schiavoni Swords Infantry, cavalry, and shock infantry get +15% all melee attack damage

Japanese[]

Card Description Age
Onin War Infantry get +33% siege attack damage
Bakufu Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead

Maltese[]

Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post build; all units get +2% hit points
Squires Military buildings train and research work 80% faster, except Forts which train and research work 260% faster

Mexicans[]

Card Description Age
TEAM Mariachi For the next 30 seconds, military buildings work 400% faster and units get +10% speed
Colegio de San Nicolás Delivers Large Collection of Books (500 XP); units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds
National Servant All units get +10% hit points; Padre healing 200% faster
Imperial Age
Imperial Age
Bastimento Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead
Pok Ta Pok Infantry get +10% speed and -10% train time
  • "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
  • "National Servant" is available upon selecting the Estado de México Federal State.
  • "Bastimento" is available upon revolting to Rio Grande.
  • "Pok Ta Pok" is available upon revolting to the Maya.

Ottomans[]

Card Description Age
Matrakci School Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead

Russians[]

Card Description Age
Ransack Infantry get +50% siege attack damage
Dueling School Infantry train time -25%

Spanish[]

Card Description Age
Archaic Infantry Hitpoints Hand infantry and foot archers get +15% hit points; Rodeleros get +20% hit points instead
Archaic Infantry Combat Hand infantry and foot archers get +15% hit points and damage
Peninsular Guerrillas Ranged infantry get +20% damage, musket infantry get +10% damage instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic units get +10 Line of Sight

Swedes[]

Card Description Age
German Mercenary Contracts Mercenaries get +20% hit points and damage; Jaegers and Landsknechts can be trained at Barracks, Blockhouses, Taverns, and Galleons; Black Riders can be trained at Stables and Galleons

United States[]

Card Description Age
Poker Delivers 13 random mercenaries; adds up to 3 random mercenaries to training at the Saloon; costs 3,500 coin
Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
Hamilton's Own Delivers 4 Napoleon Guns and 2 Li'l Bombards; mercenary get +25% hit points and damage; costs 2,500 coin
Imperial Age
Imperial Age
  • "Indiana Mobilization" is available upon selecting the Indiana Federal State.
  • "Hamilton's Own" is available upon selecting the New York Federal State.

All[]

Card Description Age HC level
Fencing School Infantry (except Skull Knights) train time -40% (also +2 Uhlans for the Germans; +1 Villager for the Indians)
10
  • "Fencing School" is available to Europeans (except the Ottomans), and the Indians.

Chinese[]

Card Description Age HC level
Western Reforms All units get +8% hit points and damage
40
Acupuncture All units' (except monks, Heavy Cannon, Flying Crow, and Summer Palace banner army) train time -20%
10
Hire Mandarin Mercenary Army Delivers 10 Manchu and 7 Iron Troops; costs 2,000 coin
25
Atonement Iron Troops/Jat Lancers/Yojimbos can be trained at the Monastery; outlaws take -2 population
25
Hire Ming Iron Troops Delivers 9 Iron Troops; costs 1,000 coin
10

Dutch[]

Card Description Age HC level
TEAM Infantry Hitpoints Infantry get +15% hit points
10

French[]

Card Description Age HC level
TEAM Ranged Infantry Attack Gunpowder trooper and archers get +15% damage
10

Germans[]

Card Description Age HC level
Improved Mercenaries Mercenaries get +20% hit points and damage
10

Indians[]

Card Description Age HC level
Dravidian Martial Arts All units get +15% all melee attack damage; +1 Villager
40
TEAM Shivaji's Tactics All units get +5% hit points and damage
25

Iroquois[]

Card Description Age HC level
TEAM Scout Infantry Infantry get +8 Line of Sight
10

Japanese[]

Card Description Age HC level
Onin War Infantry get +33% siege attack damage
40

Russians[]

Card Description Age HC level
Ransack Infantry get +50% siege attack damage
25
TEAM Dueling School Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12%
25

Spanish[]

Card Description Age HC level
TEAM Inquisition All units get +10 Line of Sight
10

Changelog[]

The Asian Dynasties[]

Definitive Edition[]

The African Royals[]

Knights of the Mediterranean[]

In-game dialogue[]

The Iron Troop speaks Mandarin. His voice lines, alongside the Chinese civilization, were re-dubbed by new voice actors for the Definitive Edition in hotfix 6847.

History[]

The Iron Troops were the brainchild of Koxinga, the Ming military leader and man responsible for ousting the Dutch from Formosa, now Taiwan, in 1662. Recalling memories of heavily armored Japanese soldiers from his youth, Koxinga brought the idea of iron-armored infantry units to his generals. They balked at the suggestion, claiming that with its weight of 50 pounds or more, iron armor was incredibly restricting. But one general, Gam Hui, had the brilliant idea of having their soldiers train specifically to carry such a weight and learn to fight while bearing it. He suggested that men train with sand bags attached to each foot, and those who wanted to be selected for the elite guard, known as iron man, would have to move a 400-pound stone around the training field three times in a single day. Only the toughest warriors would earn the right to fight as iron troops. With this training regimen in place, Koxinga began to build his army of iron troops, which reached a size of 10,000 men.

At first sight, the iron troops sowed confusion in their enemies. Other armies feared them and often hesitated to attack. The iron troops wore metal masks, armor, and often painted their faces to frighten and discombobulate the opposing soldiers. Members of the Chinese Qin army even wondered if the iron troops were gods, and if they should attack them at all. During Koxinga's battles for Formosa, the Dutch soldiers quickly developed a deep fear of the iron troops. Diaries of Dutch soldiers include sketches, as well as passages such as this one: "All of his troops, besides their arms and feet, were covered in iron scaled armor. Even though many of them died, the others wouldn't even look and charged on like crazy dogs."
—In-game compendium section

Trivia[]

  • The Iron Troops have the highest resistance among non-cheat units in the game, with a spectacular 60% ranged resistance. This makes them alarmingly dangerous against all non-artillery ranged units.
    • Ironically, despite their heavy armor, they are highly vulnerable to hand attacks, especially from heavy cavalry.
  • They have a very interesting combination of weapons. In ranged combat, they use a composite bow, whereas in melee, they fight using a Pudao (樸刀), a Chinese bladed polearm.
  • Despite being based on a unit that formed part of the forces of the pirate Koxinga (often remembered as a Ming Loyalist), based in South China, they speak Mandarin rather than Hokkien or Wu Chinese.

Gallery[]

Mercenary and outlaw units in Age of Empires III
Mercenaries
Infantry Armored Pistoleer · Arsonist · Askari · Barbary Corsair · Cannoneer · Dahomey Amazon · Fusilier · Giant Grenadier · Highlander · Irish Brigadier · Iron Troop · Jaeger · Landsknecht · Ninja · Pandour · Ronin · Swiss Pikeman · Zouave
Cavalry Black Rider · Bosniak · Elmetto · Gatling Camel · Hackapell · Harquebusier · Jat Lancer · Kanuri Guard · Mameluke · Manchu · Mounted Rifleman · Royal Horseman · Sennar Horseman · Stradiot · Yojimbo · Zenata Rider
Artillery Li'l Bombard · Napoleon Gun · Gatling Camel
Ship Battleship · Privateer · War Dhow · Wokou Junk · Xebec
Outlaws
Infantry African Vagabond · Colonial Looter · Corsair Marksman · Cossack Daredevil · Desert Archer · Desert Warrior · Hajduk · Highwayman · Inquisitor · Marathan Dacoit · Marathan Thuggee · Pistolero · Renegado · Wokou Monk · Wokou Ronin
Shock infantry Pirate · Wokou Pirate
Cavalry Comanchero · Cossack Daredevil · Crabat · Desert Raider · Highwayman · Wokou Horseman
Artillery Captured Mortar
Ship Marathan Catamaran
Federal Americans Desperado · Cuatrero · Bandido · Gunslinger · Cowboy · Owlhoot
Advertisement