The Inquisitor is an outlaw that combines the role of a healer and a Spy. Like other outlaws, they cost little coin, but take more population spaces. Inquisitors have hand resistance, cause siege damage with their attacks, can heal injured units at a rate of 4 hit points per second, and are highly effective against mercenaries and hero units like the Explorer, the War Chief, and the Asian Monk, due to their increased attack and multiplier. They can enter Stealth mode, which makes them move slower (half speed), but turns them invisible to most units.
However, due to their increased population space and low speed, Inquisitors prove to be less useful beyond the Commerce Age, as they can be outclassed by Spies or Ninjas, who are better against mercenaries and heroes, can be upgraded further, and have a faster movement speed. Additionally, other Healers like Priests or Surgeons perform a better role due to their higher healing rate per second.
Special Abilities[]
Burning Damage (Passive): Burning damage inflicts further damage after the target was hit.
The Lakota can get Inquisitors through the "Outlaw Band" and "Bandit Gang" cards, in the pool of random outlaws shipped.
The Spanish have the "TEAM Spanish Inquisition" card, which ships an Inquisitor for the entire team.
Revolutions[]
Argentina and the Maya can also get Inquisitors through the "Outlaw Band" (for Argentina) and "Bandit Gang" (for Maya) cards, in the pool of random outlaws shipped.
HaitiBattleships can train Inquisitors through the "Brethren of the Coast" card (if they are available in the Tavern).
Delivers 1 Battleship with 10 Pirates in it; enables Battleships to train American, African and European outlaws (if available), Pirates, Duber the Pet Monkeys, and some pets; costs 1,000 coin
Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
"Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Delivers 3 Inquisitors; enables Inquisitor to be trained at the Tavern/Mercenary Camp, Town Center, Command Post, Church, and Outpost; outlaw population cost -2 (to a minimum of 1), +2 Uhlans
Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Atonement
Enables Yojimbo to be trained at the Monastery from the Fortress Age; outlaw population cost -2 (to a minimum of 1)
For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Cantinas
Upgrades Saloons to Cantinas; enables Ronin to be trained at Cantinas; outlaw population cost -2 (to a minimum of 1)
Colegio de San Nicolas
Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
National Servant
Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Outlaw Combat
Outlaw and mercenary hit points and damage +15%; costs 500 coin
Originally, Inquisitors have 4.5 speed. With update 13.18214, they have 5.0 speed.
Originally, Inquisitors are not classified as Siege troopers, have a 2.0× hand attack multiplier against cavalry, 12 siege attack, and 5 speed. With update 13.27885, Inquisitors are classified as Siege Troopers, no longer have the hand attack multiplier against cavalry, have 22 siege attack, and 4.5 speed.
With update 14.43676, Inquisitor building damage was changed from 22 to 30, attack rate from 1.5 to 3.0, speed from 4.5 to 4.25, and they receive 35% benefit from Mission Fervor instead of 50%.
With patch 15.59076, Inquisitor cost was changed from 100 coin to 110, and training time from 35 seconds to 45.
The mention of inquisitors for Britain in the in-game description is considered historically inaccurate, as much of Great Britain was Protestant in the game's timeframe and England never really had an inquisition during the medieval time period. However, the British did have a history of witch trials, as evident with the infamous Salem witch trials in colonial New England.
History[]
“
Heresy trials existed throughout Europe throughout the middle ages, but following the breakout of the infamous book Malleus Maleficarum, such superstition would reach unprecedented levels. As church matters fell increasingly under the discretion of small independent heads of state, these inquisitors would interrogate their subjects through torture and abuse, more often than not resulting in a burning or hanging. The prosecution process was often so macabre that many of those accused would rather openly admit to witchcraft than plead their innocence. Though inquisitors were prevalent throughout Britain, Spain, and Italy, they were particularly rampant throughout the Holy Roman Empire, particularly after its adoption of Constitutio Criminalis Carolina in 1530, which greatly reduced the impartiality of all witchcraft trials by concentrating nearly all power in the hands of the judge. The devastating aftermath of the Thirty Years' War saw the peak of witchcraft hysteria in Germany, where witches were pinned as scapegoats for the ensuing famine and economic meltdown.