The Inquisitor is an outlaw that combines the role of a healer and a Spy. Like other outlaws, they cost little coin, but take more population spaces. Inquisitors have melee resistance, cause siege damage with their attacks, can heal injured units at a rate of 4 hit points per second, and are highly effective against mercenaries and hero units like the Explorer, the War Chief, and the Asian Monk, due to their increased attack and multiplier. They can enter Stealth mode, which makes them move slower (half speed), but turns them invisible to most units.
However, due to their increased population space and low speed, Inquisitors prove to be less useful beyond the Commerce Age, as they can be outclassed by Spies or Ninjas, who are better against mercenaries and heroes, can be upgraded further, and have a faster movement speed. Additionally, other Healers like Priests or Surgeons perform a better role due to their higher healing rate per second.
Strategy[]
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Melee infantry and cavalry get +15% attack, except mercenaries which get +8%
Hand Infantry/Hand Cavalry Hitpoints
Melee infantry and cavalry get +15% hit points, except mercenaries which get +8%
In-game dialogue[]
The Inquisitor speaks Italian, using the Italian Spy's dialogue files.
History[]
“
Heresy trials existed throughout Europe throughout the middle ages, but following the breakout of the infamous book Malleus Maleficarum, such superstition would reach unprecedented levels. As church matters fell increasingly under the discretion of small independent heads of state, these inquisitors would interrogate their subjects through torture and abuse, more often than not resulting in a burning or hanging. The prosecution process was often so macabre that many of those accused would rather openly admit to witchcraft than plead their innocence. Though inquisitors were prevalent throughout Britain, Spain, and Italy, they were particularly rampant throughout the Holy Roman Empire, particularly after its adoption of Constitutio Criminalis Carolina in 1530, which greatly reduced the impartiality of all witchcraft trials by concentrating nearly all power in the hands of the judge. The devastating aftermath of the Thirty Years' War saw the peak of witchcraft hysteria in Germany, where witches were pinned as scapegoats for the ensuing famine and economic meltdown.