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{{Techbox |
{{Techbox |
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+ | |Name = Inquisition |
+ | |Image = CastleAgeUnique.png |
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− | |Age=Castle Age |
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+ | |Intro = [[File:ForgottenIcon.png]] ''[[Age of Empires II HD: The Forgotten|The Forgotten]]'' |
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− | |Building=Castle |
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− | |Food=400 |
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+ | |Age = [[File:Castle-age-reseach.jpg|22px]] [[Castle Age]] |
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− | |Gold=400 |
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+ | |Building = [[File:Castle-logo.jpg|22px]] [[Castle (Age of Empires II)|Castle]] |
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− | |Stats= Monks better conversion rate |
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+ | |Time = 40 seconds |
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+ | |Food = {{tt|100|400 in The Forgotten}} |
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− | '''Inquisition''' is a [[Technology (Age of Empires II)|technology]] unique to the [[Spanish]] that can be researched at the [[Castle (Age of Empires II)|Castle]] in the [[Castle Age]] in ''[[Age of Empires II: The Forgotten]]''. |
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+ | |Gold = {{tt|300|400 in The Forgotten}} |
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+ | |Stats = Monks convert faster |
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+ | }}'''Inquisition''' is a [[Technology (Age of Empires II)|technology]] in ''[[Age of Empires II: The Forgotten]]'' that is [[Unique technology|unique]] to the [[Spanish (Age of Empires II)|Spanish]] and can be researched at the [[Castle (Age of Empires II)|Castle]]. Once researched, it lowers the time their [[Monk (Age of Empires II)|Monks]] and [[Missionary (Age of Empires II)|Missionaries]] need for a successful [[conversion]]. The minimum and maximum times needed for conversion are lowered by about 1 second for units and about 7 seconds for [[Buildings (Age of Empires II)|buildings]]. |
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− | This technology makes [[Monk (Age of Empires II)|Monks]] and [[Missionary (Age of Empires II)|Missionaries]] convert faster. |
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+ | The Spanish already have good Monks as they can research all [[Monastery (Age of Empires II)|Monastery]] technologies. Inquisition furthers the Monk's and Missionary's capabilities, almost counteracting the effect of [[Faith]] if the enemy researches it. Without it, all enemy units except [[Light Cavalry (Age of Empires II)|Light Cavalry]], [[Eagle Warrior]]s, and [[Teutons|Teutonic]] units will be extremely vulnerable to a larger quantity of Monks. |
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− | Spanish have already good monks as they can research all [[monastery ]] technologies, and have the only unique monk of the game ( the Missionary), This technology furthers the Monk and Missionary capabilities and allows for the spanish to raid towns surprisingly with just missionaries in many circumstances as they can convert faster practically any unit, almost counteracting the effect of [[Faith ]] technology if the opponents have researched it.{{-}}{{unitech}} |
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+ | In the [[Imperial Age (Age of Empires II)|Imperial Age]], with [[Theocracy]] researched, groups of either Monks or Missionaries might even operate alone, converting enemy [[Villager (Age of Empires II)|Villagers]] or buildings quickly enough to disrupt their economy and military production while conserving faith to respond to any retaliation. Missionaries can even kite enemy units while converting them, making responses with melee units even more inadequate unless in large enough numbers to overwhelm the Missionaries quickly. A player attempting to use Monks offensively for conversion purposes should keep in mind that it requires good micromanagement, since Monks do not convert enemy units unless they are attacked by them or directly ordered to do so. |
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+ | |||
+ | == Team bonuses == |
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+ | * A team containing [[Berbers]]: With [[Kasbah]] researched, researching Inquisition is 25% faster. |
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+ | |||
+ | == Changelog == |
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+ | === ''The Forgotten'' === |
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+ | * Inquisition costs 400F/400G. |
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+ | |||
+ | === ''The African Kingdoms'' === |
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+ | * Inquisition now costs 100F/300G. |
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+ | |||
+ | {{-}} |
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+ | {{unitech}} |
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[[Category:Age of Empires II]] |
[[Category:Age of Empires II]] |
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− | [[Category:Unique |
+ | [[Category:Unique technologies]] |
− | [[Category:Spanish]] |
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[[Category:Castle Age]] |
[[Category:Castle Age]] |
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− | [[Category: |
+ | [[Category:Religious technologies]] |
− | [[Category: |
+ | [[Category:The Forgotten]] |
Revision as of 15:08, 15 September 2019
Inquisition is a technology in Age of Empires II: The Forgotten that is unique to the Spanish and can be researched at the Castle. Once researched, it lowers the time their Monks and Missionaries need for a successful conversion. The minimum and maximum times needed for conversion are lowered by about 1 second for units and about 7 seconds for buildings.
Strategy
The Spanish already have good Monks as they can research all Monastery technologies. Inquisition furthers the Monk's and Missionary's capabilities, almost counteracting the effect of Faith if the enemy researches it. Without it, all enemy units except Light Cavalry, Eagle Warriors, and Teutonic units will be extremely vulnerable to a larger quantity of Monks.
In the Imperial Age, with Theocracy researched, groups of either Monks or Missionaries might even operate alone, converting enemy Villagers or buildings quickly enough to disrupt their economy and military production while conserving faith to respond to any retaliation. Missionaries can even kite enemy units while converting them, making responses with melee units even more inadequate unless in large enough numbers to overwhelm the Missionaries quickly. A player attempting to use Monks offensively for conversion purposes should keep in mind that it requires good micromanagement, since Monks do not convert enemy units unless they are attacked by them or directly ordered to do so.
Team bonuses
Changelog
The Forgotten
- Inquisition costs 400F/400G.
The African Kingdoms
- Inquisition now costs 100F/300G.