The Spanish already have good Monks as they can research all Monastery technologies. Inquisition furthers the Monk's and Missionary's capabilities, almost counteracting the effect of Faith if the enemy researches it. Without it, all enemy units except Light Cavalry, Eagle Warriors, and Teutonic units will be extremely vulnerable to a larger quantity of Monks.
In the Imperial Age, with Theocracy researched, groups of either Monks or Missionaries might even operate alone, converting enemy Villagers or buildings quickly enough to disrupt their economy and military production while conserving faith to respond to any retaliation. Missionaries can even kite enemy units while converting them, making responses with melee units even more inadequate unless in large enough numbers to overwhelm the Missionaries quickly. A player attempting to use Monks offensively for conversion purposes should keep in mind that it requires good micromanagement, since Monks do not convert enemy units unless they are attacked by them or directly ordered to do so.
Team bonuses Edit
The Forgotten Edit
- Inquisition costs 400F/400G.
The African Kingdoms Edit
- Inquisition now costs 100F/300G.
|Garland Wars | Yeomen | Logistica | Furor Celtica | Rocketry | Bearded Axe | Anarchy | Perfusion | Atheism | Kataparuto | Shinkichon | El Dorado | Drill | Mahouts | Zealotry | Supremacy | Crenellations | Artillery | Berserkergang|
|Atlatl | Warwolf | Greek Fire | Stronghold | Great Wall | Chivalry | Marauders | Andean Sling | Couriers | Sultans | Shatagni | Pavise | Silk Road | Yasama | Panokseon | Mercenaries | Recurve Bow | Obsidian Arrows | Nomads | Boiling Oil | Madrasah | Orthodoxy | Druzhina | Inquisition | Ironclad | Sipahi | Chieftains|
|The African Kingdoms|
|Kasbah | Maghrabi Camels | Tigui | Farimba | Royal Heirs | Torsion Engines | Carrack | Arquebus|
|Rise of the Rajas|
|Howdah | Manipur Cavalry | Tusk Swords | Double Crossbow | Thalassocracy | Forced Levy | Chatras | Paper Money|