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This article is about the infantry units in Age of Empires II. For the armor class, see Armor class: Infantry. For infantry units in other games of the series, see Infantry.
Inf.png

Infantry in Age of Empires II is one of the four combat forces on land, the other ones being archers, cavalry, and siege weapons.

General information[]

Longsword walkanim aoe2.gif

Champions destroying a Siege Workshop.

Infantry units are (with a few exceptions) non-ranged foot soldiers, who in general have comparatively low armor and hit points and are relatively slow. Weak at first glance, they can be extremely important since they are the cheapest unit branch, are available very early in the game, are created quickly, and usually hold a medium to high attack.

Regular infantry units are trained at the Barracks only. The Militia is the first available unit there and the only military unit available in the Dark Age.

Unique infantry units are trained at the Castle. There are four exceptions: Huskarls can also be trained at the Barracks after researching Anarchy, Condottieri are only available at the Barracks as a team bonus, Serjeants can also be trained at the Donjon and Flemish Militia are only available at the Town Center after researching Flemish Revolution.

The Pikeman, the no. 1 cavalry counter

All infantry units cost food and gold, with the lone exceptions being the Spearman line, which costs food and wood, and the Malay Militia line (after researching Forced Levy), which only costs food.

While inferior in general to archers and cavalry when pitched against each other, infantry units have two advantages: Firstly, their low cost (especially in terms of gold) makes casualties more forgiving and secondly, there is no cheap counter to easily mass against infantry as opposed to archers, which are easily countered with Skirmishers, and cavalry, which are usually countered with Pikemen.

Due to their low speed and no range, most infantry units will struggle against Monks.

Units that excel at battle against infantry include Hand Cannoneers, Cataphracts, Slingers, Teutonic Knights, Jaguar Warriors, and Plumed Archers.

List of infantry units[]

Marked with yellow background are unique units.

Infantry unit B A HP At MA PA Ra ROF LOS Sp F W G TT Ci
MilitiaDE.png Militia Barracks
Dark Age
40 4 0 1 0 2.0 4 0.9 60 0 20 21 42
Manatarms aoe2DE.png Man-at-Arms Barracks
Feudal Age
45 6 0 1 0 2.0 4 0.9 60 0 20 21 42
Longswordsman aoe2DE.png Long Swordsman Barracks
Castle Age
60 9 1 1 0 2.0 4 0.9 60 0 20 21 42
Twohanded aoe2DE.png Two-Handed Swordsman Barracks
Imperial Age
60 12 1 1 0 2.0 5 0.9 60 0 20 21 41
Champion aoe2DE.png Champion Barracks
Imperial Age
70 13 1 1 0 2.0 5 0.9 60 0 20 21 33
Spearman aoe2DE.png Spearman Barracks
Feudal Age
45 3 0 0 0 3.0 4 1 35 25 0 22 42
Aoe2-infantry-2-pikeman.png Pikeman Barracks
Castle Age
55 4 0 0 0 3.0 4 1 35 25 0 22 40
Halberdier aoe2DE.png Halberdier Barracks
Imperial Age
60 6 0 0 0 3.0 4 1 35 25 0 22 32
Eaglescout aoe2DE.png Eagle Scout Barracks
Feudal Age
50 4 0 2 0 2.0 6 1.1 20 0 50 35 3

Eaglewarrior aoe2DE.png Eagle Warrior

Barracks
Castle Age
55 7 0 3 0 2.0 6 1.15 20 0 50 35 3
Eliteeaglewarrior aoe2DE.png Elite Eagle Warrior Barracks
Imperial Age
60 9 0 4 0 2.0 6 1.3 20 0 50 20 3
WoadRaiderIcon-DE.png Woad Raider Castle
Castle Age
65 10 0 1 0 2.0 3 1.38 65 0 25 10 1
WoadRaiderIcon-DE.png Elite Woad Raider Castle
Imperial Age
80 13 0 1 0 2.0 5 1.38 65 0 25 10 1
ThrowingAxemanIcon-DE.png Throwing Axeman Castle
Castle Age
60 7 0 0 3 2.0 5 1 55 0 25 17 1
ThrowingAxemanIcon-DE.png Elite Throwing Axeman Castle
Imperial Age
70 8 1 0 4 2.0 6 1 55 0 25 17 1
HuskarlIcon-DE.png Huskarl Castle / Barracks
Castle Age
60 10 0 6 0 2.0 3 1.05 80 0 40 16 1
HuskarlIcon-DE.png Elite Huskarl Castle / Barracks
Imperial Age
70 12 0 8 0 2.0 5 1.05 80 0 40 16 1
SamuraiIcon-DE.png Samurai Castle
Castle Age
70 10 1 1 0 1.9 4 1 60 0 30 9 1
SamuraiIcon-DE.png Elite Samurai Castle
Imperial Age
80 12 1 1 0 1.9 5 1 60 0 30 9 1
TeutonicKnightIcon-DE.png Teutonic Knight Castle
Castle Age
80 14 7 2 0 2.0 3 0.8 85 0 40 12 1
TeutonicKnightIcon-DE.png Elite Teutonic Knight Castle
Imperial Age
100 17 10 2 0 2.0 5 0.8 85 0 40 12 1
BerserkIcon-DE.png Berserk Castle
Castle Age
54 12 1 1 0 2.0 3 1.05 65 0 25 14 1
BerserkIcon-DE.png Elite Berserk Castle
Imperial Age
62 14 2 1 0 2.0 5 1.05 65 0 25 12 1
JaguarWarriorIcon-DE.png Jaguar Warrior Castle
Castle Age
65 10 1 1 0 2.0 3 1 60 0 30 20 1
JaguarWarriorIcon-DE.png Elite Jaguar Warrior Castle
Imperial Age
75 12 2 1 0 2.0 5 1 60 0 30 20 1
KamayukIcon-DE.png Kamayuk Castle
Castle Age
70 7 1 0 1 2.0 4 1 60 0 30 10 1
KamayukIcon-DE.png Elite Kamayuk Castle
Imperial Age
80 8 1 0 1 2.0 5 1 60 0 30 10 1
CondottieroIcon-DE.png Condottiero Barracks
Imperial Age
80 10 1 0 0 1.9 6 1.2 50 0 35 18 42
Shotelwarrioricon-DE.png Shotel Warrior Castle
Castle Age
45 16 0 0 0 2.0 3 1.2 50 0 35 8 1
Shotelwarrioricon-DE.png Elite Shotel Warrior Castle
Imperial Age
50 18 0 1 0 2.0 3 1.2 50 0 35 8 1
GbetoIcon-DE.png Gbeto Castle
Castle Age
35 10 0 0 5 2.0 6 1.25 50 0 40 17 1
GbetoIcon-DE.png Elite Gbeto Castle
Imperial Age
45 13 0 0 6 2.0 7 1.25 50 0 40 17 1
Karambitwarrioricon-DE.png Karambit Warrior Castle
Castle Age
30 7 0 1 0 2.0 3 1.2 25 0 15 6 1
Karambitwarrioricon-DE.png Elite Karambit Warrior Castle
Imperial Age
40 8 1 1 0 2.0 3 1.2 25 0 15 6 1
Konnikdismountedicon.png Dismounted Konnik Castle / Krepost
Castle Age
45 12 0 0 0 2.4 5 0.9 60 0 70 3 1
Konnikdismountedicon.png Elite Dismounted Konnik Castle / Krepost
Imperial Age
50 13 0 1 0 2.4 5 0.9 60 0 70 3 1
Aoe2-icon-serjeant.png Serjeant Donjon / Castle
Feudal Age
45 5 2 2 0 2 3 0.9 60 0 35 20/12 1
Aoe2-icon-serjeant.png Serjeant Donjon / Castle
Castle Age
65 8 3 3 0 2 3 0.9 60 0 35 20/12 1
Aoe2-icon-serjeant.png Elite Serjeant Donjon / Castle
Imperial Age
85 11 4 4 0 2 5 0.9 60 0 35 20/12 1
Aoe2-icon-flemish-militia.png Flemish Militia Town Center
Imperial Age
75 12 1 1 0 2 7 0.9 60 0 25 14 1
Aoe2-icon-Obuch.png Obuch

Castle

Castle Age
80 8 2 2 0 2 3 0.9 55 0 20 12 1
Aoe2-icon-Obuch.png Elite Obuch Castle
Imperial Age
95 10 2 2 0 2 3 0.9 55 0 20 12 1
Aoe2de Urumi.png Urumi Swordsman Castle
Castle Age
55 8 1 0 0 2 3 1.05 65 0 20 9 1
Aoe2de Urumi.png Elite Urumi Swordsman Castle
Imperial Age
65 10 1 0 0 2 3 1.05 65 0 20 9 1
Aoe2de Chakram.png Chakram Thrower Castle
Castle Age
40 5 1 0 5 2 7 1.15 65 0 30 15 1
Aoe2de Chakram.png Elite Chakram Thrower Castle
Imperial Age
50 6 1 0 6 2 8 1.15 65 0 30 15 1
Aoe2de Ghulam.png Ghulam Castle
Castle Age
65 8 0 3 0 2 6 1.15 30 0 45 12 1
Aoe2de Ghulam.png Elite Ghulam Castle
Imperial Age
75 10 0 6 0 2 6 1.2 30 0 45 12 1

The following infantry units are only available in the Scenario Editor:

Infantry unit HP At Ar PA Ra ROF LOS Sp
Heavy swordsman aoe2DE.png Heavy Swordsman 75 7 0 0 0 2 4 0.95
Amazonwarrior aoe2DE.png Amazon Warrior 45 8 0 0 0 2 3 1.1
Eastern swordsman aoe2DE.png Eastern Swordsman 60 9 0 1 0 2 4 0.9
HeavyPikeman aoe2DE.png Heavy Pikeman 75 4 0 0 0 3.0 4 1
AoE2 DE Legionary icon.png Legionary 75 12 2 2 0 2 5 0.9
Norsewarrior aoe2DE.png Norse Warrior 60 9 0 1 0 2 4 0.9
MilitiaDE.png Bandit 75 10 0 0 0 1 6 0.9
Iroquois warrior aoe2DE.png Iroquois Warrior 65 8 0 1 0 2 3 ?
Ninja aoe2DE.png Ninja 50 9 1 ? 0 1.8 4 1.1

Technologies[]

Listed below are all technologies that benefit infantry units. Marked with yellow background are unique technologies. This list does not contain unit upgrades.

Technology Researched at Age Civilization Effect
Tracking.jpg Tracking Barracks
Feudal Age
All Increases Line of Sight by +2
Suplliesicon.png Supplies Barracks
Feudal Age
31 Reduces Militia line food cost by 15.
SquiresDE.png Squires Barracks
Castle Age
37 Increases speed by +10%
ArsonDE.png Arson Barracks
Castle Age
41 Increases attack vs standard buildings by +2
ForgingDE.png Forging Blacksmith
Feudal Age
All Increases attack by +1
IronCastingDE.png Iron Casting Blacksmith
Castle Age
All Increases attack by +1
BlastFurnaceDE.png Blast Furnace Blacksmith
Imperial Age
36 Increases attack by +2
ScaleMailArmorDE.png Scale Mail Armor Blacksmith
Feudal Age
All Increases armor by +1/+1
ChainMailArmorDE.png Chain Mail Armor Blacksmith
Castle Age
41 Increases armor by +1/+1
PlateMailArmorDE.png Plate Mail Armor Blacksmith
Imperial Age
34 Increases armor by +1/+2
HerbalDE.png Herbal Medicine Monastery
Castle Age
38 Garrisoned units heal 6x faster
HeresyDE.png Heresy Monastery
Castle Age
24 Converted units die instead of changing color
FaithDE.png Faith Monastery
Imperial Age
38 Increases conversion resistance
ConscriptionDE.png Conscription Castle
Imperial Age
All Increases creation speed by +33%
Unique-tech-imperial.jpg Garland Wars Castle
Imperial Age
Aztecs Increases attack by +4
CastleAgeUnique.png Kasbah Castle
Castle Age
Berbers Castle production and research is 25% faster
Unique-tech-imperial.jpg Bagains Castle
Imperial Age
Bulgarians Militia line +5 armor
Unique-tech-imperial.jpg Flemish Revolution Castle
Imperial Age
Burgundians All Villagers transform into Flemish Militias; Flemish Militia can be trained at the Town Center
UniqueTechImperialDE.png Wootz Steel Castle
Imperial Age
Dravidians Infantry attacks ignore armor
CastleAgeUnique.png Royal Heirs Castle
Castle Age
Ethiopians Creation speed of Shotel Warriors doubled
CastleAgeUnique.png Bearded Axe Castle
Castle Age
Franks Throwing Axeman range increased by +1
CastleAgeUnique.png Anarchy Castle
Castle Age
Goths Huskarls can be created at Barracks
Unique-tech-imperial.jpg Perfusion Castle
Imperial Age
Goths Work rate for Barracks units doubled
CastleAgeUnique.png Kshatriyas Castle
Castle Age
Gurjaras Infantry units cost -25% food
Unique-tech-imperial.jpg Fabric Shields Castle
Imperial Age
Incas Increases Kamayuk and Eagle Warrior line armor by +1/+2
CastleAgeUnique.png Pavise Castle
Castle Age
Italians Increases Condottiero armor by +1/+1
Unique-tech-imperial.jpg Tower Shields Castle
Imperial Age
Lithuanians Spearman line gain +2 pierce armor
Unique-tech-imperial.jpg Forced Levy Castle
Imperial Age
Malay Militia line gold cost replaced with food cost
Unique-tech-imperial.jpg El Dorado Castle
Imperial Age
Mayans Eagle Warrior hit points increased by +40
CastleAgeUnique.png First Crusade Castle
Castle Age
Sicilians Trains 7 Serjeants per Town Center, in up to 5 Town Centers; Infantry units are more resistant to conversion
Unique-tech-imperial.jpg Druzhina Castle
Imperial Age
Slavs Infantry does Area of Effect damage in 0.5 tile radius
Unique-tech.jpg Crenellations Castle
Imperial Age
Teutons Garrisoned infantry fires arrows
CastleAgeUnique.png Chieftains Castle
Castle Age
Vikings Infantry attack against cavalry and camels increased by +5 and +4, respectively
Unique-tech-imperial.jpg Berserkergang Castle
Imperial Age
Vikings Berserk regeneration rate doubled

Civilizations[]

Many civilizations rely on a strong infantry. The Aztecs, Burmese, Dravidians, Goths, Japanese, Sicilians, Slavs, and Vikings arguably have the strongest infantry of all civilizations.

The Bulgarians, Celts, Franks, Incas, Malay, Malians, Poles, and Teutons also have very prominent infantry.

On the other hand, the Persians and Tatars have the most lackluster infantry units, being the only civilizations that can't upgrade their Long Swordsmen to Two-Handed Swordsmen, and research Chain Mail Armor, respectively. While the Turks and Gurjaras are the only civilizations that cannot upgrade their Spearmen to Pikemen.

The Incas are the only civilization to have access to all infantry units and technologies.

Civilization bonuses[]

The following civilizations have bonuses that benefit infantry units:

  • Aztecs: Infantry units are created 11% faster.
  • Bulgarians: Militia-line units are upgraded for free; Blacksmith upgrades that benefit infantry units cost -50% food.
  • Burmese: Infantry units have +1/+2/+3 attack in the Feudal/Castle/Imperial Age; Faith is 50% cheaper.
  • Byzantines: Spearman-line units are 25% cheaper.
  • Celts: Infantry units move 15% faster starting from the Feudal Age.
  • Chinese: Technologies that benefit infantry units are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
  • Dravidians: Barracks technologies cost -50%.
  • Ethiopians: The Pikeman upgrade is free.
  • Goths: Infantry units are 20%/25%/30%/35% cheaper in the Dark/Feudal/Castle/Imperial Age and get +1/+2/+3 attack against standard buildings in the Feudal/Castle/Imperial Age.
  • Japanese: Infantry units attack 33% faster (starting in the Feudal Age).
  • Koreans: Spearman-line units cost -20% wood.
  • Lithuanians: Spearman-line units move 10% faster.
  • Malians: Barracks units have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age.
  • Magyars: Forging, Iron Casting, and Blast Furnace are free.
  • Portuguese: Infantry units cost -20% gold; technologies that benefit infantry units are researched 30% faster.
  • Sicilians: Infantry units receive -50% bonus damage.
  • Slavs: Supplies is free.
  • Spanish: Blacksmith upgrades that benefit infantry units cost no gold.
  • Tatars: Infantry units deal +50% damage when attacking from hills (instead of +25%).
  • Teutons: Barracks units get +1/+2 melee armor in the Castle/Imperial Age.
  • Vietnamese: Conscription is free.
  • Vikings: Infantry units have +20% HP (starting in the Feudal Age).

Team bonuses[]

The following civilizations have bonuses that benefit infantry units:

  • Bulgarians: Blacksmith upgrades that benefit infantry units are researched 80% faster.
  • Goths: Barracks work 20% faster.
  • Italians: Condottiero available at Barracks.
  • Lithuanians: Faith and Heresy are researched 20% faster.
  • Teutons: Infantry units are more resistant to Conversion.

Gallery[]

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