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This article is about the infantry units in Age of Empires II. For the armor class, see Armor class: Infantry. For infantry units in other games of the series, see Infantry.
Infantry prev aoe2de

Infantry in Age of Empires II is one of the four combat forces on land, the other ones being archers, cavalry, and siege weapons.

General information Edit

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Champions attackanim aoe2de

Champions destroying a Siege Workshop.

Infantry units are (with a few exceptions) non-ranged foot soldiers, who in general have comparatively low armor and hit points and are relatively slow. Weak at first glance, they can be extremely important since they are the cheapest unit branch, are available very early in the game, are created quickly, and usually hold a medium to high attack.

Regular infantry units are trained at the Barracks only. The Militia is the first available unit there and the only military unit available in the Dark Age.

Unique infantry units are trained at the Castle. There are two exceptions: Huskarls can also be trained at the Barracks after researching Anarchy, and Condottieri are only available at the Barracks as a team bonus.

Pikeman sprite aoe2

The Pikeman, the no. 1 cavalry counter

All infantry units cost food and gold, with the lone exceptions being the Spearman line, which costs food and wood, and the Malay Militia line (after researching Forced Levy), which only costs food.

While inferior in general to archers and cavalry when pitched against each other, infantry units have two advantages: Firstly, their low cost (especially in terms of gold) makes casualties more forgiving and secondly, there is no cheap counter to easily mass against infantry as opposed to archers, which are easily countered with Skirmishers, and cavalry, which are usually countered with Pikemen.

Due to their low speed and no range, most infantry units will struggle against Monks.

Units that excel at battle against infantry include Hand Cannoneers, Cataphracts, Slingers, Teutonic Knights, Jaguar Warriors, and Plumed Archers.

List of infantry units Edit

Marked with yellow background are unique units.

Infantry unit Building A HP At Ar PA Ra ROF LOS Sp F W G TT Ci
MilitiaIcon Militia Barracks
DarkageDE
40 4 0 1 0 2.0 4 0.9 60 0 20 21 35
ManAtArmsIcon Man-at-Arms Barracks
FeudalageDE
45 6 0 1 0 2.0 4 0.9 60 0 20 21 35
LongswordsManIcon Long Swordsman Barracks
CastleageDE
60 9 0 1 0 2.0 4 0.9 60 0 20 21 35
2HandedswordsmanIcon Two-Handed Swordsman Barracks
ImperialageDE
60 12 0 1 0 2.0 5 0.9 60 0 20 21 34
ChampionIcon Champion Barracks
ImperialageDE
70 13 1 1 0 2.0 5 0.9 60 0 20 21 27
SpearmanIcon Spearman Barracks
FeudalageDE
45 3 0 0 0 3.05 4 1 35 25 0 22 35
PikemanIcon Pikeman Barracks
CastleageDE
55 4 0 0 0 3.05 4 1 35 25 0 22 34
HalberdierIcon Halberdier Barracks
ImperialageDE
60 6 0 0 0 3.05 4 1 35 25 0 22 27
EagleScoutIcon Eagle Scout Barracks
FeudalageDE
50 4 0 2 0 2.0 6 1.1 20 0 50 35 3
EagleWarriorIcon Eagle Warrior Barracks
CastleageDE
55 7 0 3 0 2.0 6 1.15 20 0 50 35 3
EliteEagleWarriorIcon Elite Eagle Warrior Barracks
ImperialageDE
60 9 0 4 0 2.0 6 1.3 20 0 50 20 3
WBRSK Woad Raider Castle
CastleageDE
65 8 0 1 0 2.0 3 1.38 65 0 25 10 1
WBRSK Elite Woad Raider Castle
ImperialageDE
80 13 0 1 0 2.0 5 1.38 65 0 25 10 1
TAXEM Throwing Axeman Castle
CastleageDE
60 7 0 0 3 2.0 5 1 55 0 25 17 1
TAXEM Elite Throwing Axeman Castle
ImperialageDE
70 8 1 0 4 2.0 6 1 55 0 25 17 1
HuskarlIcon Huskarl Castle / Barracks
CastleageDE
60 10 0 6 0 2.0 3 1.05 80 0 40 16 1
HuskarlIcon Elite Huskarl Castle / Barracks
ImperialageDE
70 12 0 8 0 2.0 5 1.05 80 0 40 16 1
SMURI Samurai Castle
CastleageDE
60 8 1 1 0 1.9 4 1 60 0 30 9 1
SMURI Elite Samurai Castle
ImperialageDE
80 12 1 1 0 1.9 5 1 60 0 30 9 1
Teutonicknight icon aoe2 Teutonic Knight Castle
CastleageDE
80 12 5 2 0 2.0 3 0.8 80 0 40 12 1
Teutonicknight icon aoe2 Elite Teutonic Knight Castle
ImperialageDE
100 17 10 2 0 2.0 5 0.8 80 0 40 12 1
VBRSK Berserk Castle
CastleageDE
54 9 0 1 0 2.0 3 1.05 65 0 25 14 1
VBRSK Elite Berserk Castle
ImperialageDE
62 14 2 1 0 2.0 5 1.05 65 0 25 14 1
JaguarWarriorIcon Jaguar Warrior Castle
CastleageDE
50 10 1 1 0 2.0 3 1 60 0 30 20 1
JaguarWarriorIcon Elite Jaguar Warrior Castle
ImperialageDE
75 12 2 1 0 2.0 5 1 60 0 30 20 1
Kamayuk Icon Kamayuk Castle
CastleageDE
60 7 0 0 1 2.0 4 1 60 0 30 10 1
Kamayuk Icon Elite Kamayuk Castle
ImperialageDE
80 8 1 0 1 2.0 5 1 60 0 30 10 1
CondottieroNewIcon Condottiero Barracks
ImperialageDE
80 9 1 0 0 1.9 6 1.2 50 0 35 13 35
ShotelIcon Shotel Warrior Castle
CastleageDE
40 16 0 0 0 2.0 3 1.2 50 0 35 8 1
ShotelIcon Elite Shotel Warrior Castle
ImperialageDE
50 18 0 1 0 2.0 3 1.2 50 0 35 8 1
GbetoIcon Gbeto Castle
CastleageDE
30 10 0 0 5 2.0 6 1.25 50 0 40 17 1
GbetoIcon Elite Gbeto Castle
ImperialageDE
45 13 0 0 6 2.0 7 1.25 50 0 40 17 1
Karambitwarrioricon Karambit Warrior Castle
CastleageDE
30 6 0 1 0 2.0 3 1.2 30 0 15 6 1
Karambitwarrioricon Elite Karambit Warrior Castle
ImperialageDE
40 7 1 1 0 2.0 3 1.2 30 0 15 6 1
Konnikdismountedicon Dismounted Konnik Castle / Krepost
CastleageDE
45 12 0 0 0 2.4 7 0.9 60 0 70 3 1
Konnikdismountedicon Elite Dismounted Konnik Castle / Krepost
ImperialageDE
50 13 0 1 0 2.4 7 0.9 60 0 70 3 1
Average N/A N/A 59.4 9.5 0.8 1.3 0.6 2.11 4.5 1.05 53.7 2.2 28.1 16.2 21.9

The following infantry units are only available in the Scenario Editor:

Infantry unit HP At Ar PA Ra ROF LOS Sp
Heavy swordsman aoe2DE Heavy Swordsman 75 7 0 0 0 2 4 0.95
Amazonwarrior aoe2DE Amazon Warrior 45 8 0 0 0 2 3 1.1
Eastern swordsman aoe2DE Eastern Swordsman 60 9 0 1 0 2 4 0.9
HeavyPikeman aoe2DE Heavy Pikeman 75 4 0 0 0 3.05 4 1
AoE2 DE Legionary icon Legionary 75 12 2 2 0 2 5 0.9
Norsewarrior aoe2DE Nordic Swordsman 60 9 0 1 0 2 4 0.9
MilitiaDE Bandit 75 10 0 0 0 2 6 0.9
Iroquois warrior aoe2DE Iroquois Warrior 65 8 0 1 0 2 3  ?
Ninja aoe2DE Ninja 50 9 1  ? 0 1.8 4 1.1

Technologies Edit

Listed below are all technologies that benefit infantry units. Marked with yellow background are unique technologies. This list does not contain unit upgrades.

Technology Researched at Age Civilization Effect
Tracking Tracking Barracks II All Increases Line of Sight by +2
Suplliesicon Supplies Barracks II 34 Reduces Militia line cost by 15.
Squires Squires Barracks III 31 Increases speed by +10%
Arson Arson Barracks III 34 Increases attack vs standard buildings by +2
Forging Forging Blacksmith II All Increases attack by +1
Ironcasting Iron Casting Blacksmith III All Increases attack by +1
Blastfurnace Blast Furnace Blacksmith IV 31 Increases attack by +2
Scalemailarmor Scale Mail Armor Blacksmith II All Increases armor by +1/+1
Chainmailarmor Chain Mail Armor Blacksmith III All Increases armor by +1/+1
Platemailarmor Plate Mail Armor Blacksmith IV 28 Increases armor by +1/+2
Herbal Medicine Herbal Medicine Monastery III 31 Garrisoned units heal 4x faster
Heresy Heresy Monastery III 22 Converted units die instead of changing color
Faith Faith Monastery IV 32 Increases conversion resistance
Conscription Conscription Castle IV All Increases creation speed by +33%
Unique-tech-imperial Garland Wars Castle IV Aztecs Increases attack by +4
CastleAgeUnique Kasbah Castle III Berbers Castle production and research is 25% faster
CastleAgeUnique Royal Heirs Castle III Ethiopians Creation speed of Shotel Warriors doubled
Unique-tech-imperial Bearded Axe Castle IV Franks Throwing Axeman range increased by +1
CastleAgeUnique Anarchy Castle III Goths Huskarls can be created at Barracks
Unique-tech-imperial Perfusion Castle IV Goths Creation speed for Barracks units doubled
Unique-tech-imperial Fabric Shields Castle IV Incas Increases Kamayuk and Eagle Warrior line armor by +1/+2
Unique-tech-imperial Forced Levy Castle IV Malay Militia line gold cost removed
Unique-tech-imperial El Dorado Castle IV Mayans Eagle Warrior hit points increased by +40
Unique-tech-imperial Druzhina Castle IV Slavs Infantry does Area of Effect damage
CastleAgeUnique Chieftains Castle III Vikings Infantry attack against cavalry and camels increased by +5 and +4, respectively
Unique-tech-imperial Berserkergang Castle IV Vikings Berserk regeneration rate increased
Unique-tech-imperial Bagains Castle IV Bulgarians Militia line +5 armor
Unique-tech-imperial Tower Shields Castle IV Lithuanians Spearman line +2 pierce armor

Note: Because of their origin as cavalry units, Dismounted Konniks benefit from cavalry armor upgrades instead of infantry.

Civilizations Edit

A lot of civilizations rely on a strong infantry, the Aztecs, Burmese, GothsJapanese, Slavs, and Vikings arguably have the strongest infantry of all civilizations.

The BulgariansCelts, Incas, MalayMalians, and Teutons also have very prominent infantry.

The Incas are the only civilization to have access to all infantry units and technologies.

Civilization bonuses Edit

The following civilizations have bonuses that benefit infantry units:

  • Aztecs: Infantry are created 18% faster.
  • Bulgarians: Militia-line units are upgraded for free.
  • Burmese: Infantry units have +1/+2/+3 attack in the Feudal/Castle/Imperial Age, and Monastery technologies that affect Infantry are 50% cheaper.
  • Byzantines: Spearman line units are 25% cheaper.
  • Celts: Infantry move 15% faster.
  • Chinese: Technologies that benefit Infantry are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
  • Ethiopians: The Pikeman upgrade is free.
  • Goths: Infantry are 20%/25%/30%/35% cheaper in the Dark/Feudal/Castle/Imperial Age and get +1/+2/+3 attack against Standard Buildings in the Feudal/Castle/Imperial Age.
  • Japanese: Infantry attack 33% faster (starting in the Feudal Age).
  • Koreans: Spearmen cost 15% less wood.
  • Lithuanians: Spearman-line units move 10% faster.
  • Malians: Barracks units have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age.
  • Magyars: Forging, Iron Casting, and Blast Furnace are free.
  • Portuguese: Infantry units cost 15% less gold.
  • Slavs: Supplies is free.
  • Spanish: Blacksmith technologies that affect Infantry cost no gold.
  • Tatars: Infantry deal +25% damage when attacking from hills.
  • Teutons: Barracks units get +1/2 melee armor in the Castle/Imperial Age.
  • Vietnamese: Conscription is free.
  • Vikings: Infantry units have +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age.

Team bonuses Edit

The following civilizations have bonuses that benefit infantry units:

Gallery Edit

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