Info icon.png
This article is about the infantry units in Age of Empires II. For the armor class, see Armor class: Infantry. For infantry units in other games of the series, see Infantry.
Infantry prev aoe2de.png

Infantry in Age of Empires II is one of the four combat forces on land, the other ones being archers, cavalry, and siege weapons.

General information[edit | edit source]

Longsword walkanim aoe2.gif

Champions destroying a Siege Workshop.

Infantry units are (with a few exceptions) non-ranged foot soldiers, who in general have comparatively low armor and hit points and are relatively slow. Weak at first glance, they can be extremely important since they are the cheapest unit branch, are available very early in the game, are created quickly, and usually hold a medium to high attack.

Regular infantry units are trained at the Barracks only. The Militia is the first available unit there and the only military unit available in the Dark Age.

Unique infantry units are trained at the Castle. There are three exceptions: Huskarls can also be trained at the Barracks after researching Anarchy, Condottieri are only available at the Barracks as a team bonus, and Flemish Militia are only available at the Town Center after researching Flemish Revolution.

The Pikeman, the no. 1 cavalry counter

All infantry units cost food and gold, with the lone exceptions being the Spearman line, which costs food and wood, and the Malay Militia line (after researching Forced Levy), which only costs food.

While inferior in general to archers and cavalry when pitched against each other, infantry units have two advantages: Firstly, their low cost (especially in terms of gold) makes casualties more forgiving and secondly, there is no cheap counter to easily mass against infantry as opposed to archers, which are easily countered with Skirmishers, and cavalry, which are usually countered with Pikemen.

Due to their low speed and no range, most infantry units will struggle against Monks.

Units that excel at battle against infantry include Hand Cannoneers, Cataphracts, Slingers, Teutonic Knights, Jaguar Warriors, and Plumed Archers.

List of infantry units[edit | edit source]

Marked with yellow background are unique units.

Infantry unit Building A HP At MA PA Ra ROF LOS Sp F W G TT Ci
MilitiaDE.png Militia Barracks
DarkageDE.png
40 4 0 1 0 2.0 4 0.9 60 0 20 21 37
Manatarms aoe2DE.png Man-at-Arms Barracks
FeudalageDE.png
45 6 0 1 0 2.0 4 0.9 60 0 20 21 37
Longswordsman aoe2DE.png Long Swordsman Barracks
CastleageDE.png
60 9 0 1 0 2.0 4 0.9 60 0 20 21 37
Twohanded aoe2DE.png Two-Handed Swordsman Barracks
Imperial Age
60 12 0 1 0 2.0 5 0.9 60 0 20 21 36
Champion aoe2DE.png Champion Barracks
Imperial Age
70 13 1 1 0 2.0 5 0.9 60 0 20 21 29
Spearman aoe2DE.png Spearman Barracks
FeudalageDE.png
45 3 0 0 0 3.05 4 1 35 25 0 22 37
Aoe2-infantry-2-pikeman.png Pikeman Barracks
CastleageDE.png
55 4 0 0 0 3.05 4 1 35 25 0 22 36
Halberdier aoe2DE.png Halberdier Barracks
Imperial Age
60 6 0 0 0 3.05 4 1 35 25 0 22 29
Eaglescout aoe2DE.png Eagle Scout Barracks
FeudalageDE.png
50 4 0 2 0 2.0 6 1.1 20 0 50 35 3
Eaglewarrior aoe2DE.png Eagle Warrior Barracks
CastleageDE.png
55 7 0 3 0 2.0 6 1.15 20 0 50 35 3
EliteEaglewarrior aoe2DE.png Elite Eagle Warrior Barracks
Imperial Age
60 9 0 4 0 2.0 6 1.3 20 0 50 20 3
WoadRaiderIcon-DE.png Woad Raider Castle
CastleageDE.png
65 8 0 1 0 2.0 3 1.38 65 0 25 10 1
WoadRaiderIcon-DE.png Elite Woad Raider Castle
Imperial Age
80 13 0 1 0 2.0 5 1.38 65 0 25 10 1
ThrowingAxemanIcon-DE.png Throwing Axeman Castle
CastleageDE.png
60 7 0 0 3 2.0 5 1 55 0 25 17 1
ThrowingAxemanIcon-DE.png Elite Throwing Axeman Castle
Imperial Age
70 8 1 0 4 2.0 6 1 55 0 25 17 1
HuskarlIcon-DE.png Huskarl Castle / Barracks
CastleageDE.png
60 10 0 6 0 2.0 3 1.05 80 0 40 16 1
HuskarlIcon-DE.png Elite Huskarl Castle / Barracks
Imperial Age
70 12 0 8 0 2.0 5 1.05 80 0 40 16 1
SamuraiIcon-DE.png Samurai Castle
CastleageDE.png
60 8 1 1 0 1.9 4 1 60 0 30 9 1
SamuraiIcon-DE.png Elite Samurai Castle
Imperial Age
80 12 1 1 0 1.9 5 1 60 0 30 9 1
TeutonicKnightIcon-DE.png Teutonic Knight Castle
CastleageDE.png
80 12 5 2 0 2.0 3 0.8 80 0 40 12 1
TeutonicKnightIcon-DE.png Elite Teutonic Knight Castle
Imperial Age
100 17 10 2 0 2.0 5 0.8 80 0 40 12 1
BerserkIcon-DE.png Berserk Castle
CastleageDE.png
54 9 0 1 0 2.0 3 1.05 65 0 25 14 1
BerserkIcon-DE.png Elite Berserk Castle
Imperial Age
62 14 2 1 0 2.0 5 1.05 65 0 25 14 1
JaguarWarriorIcon-DE.png Jaguar Warrior Castle
CastleageDE.png
50 10 1 1 0 2.0 3 1 60 0 30 20 1
JaguarWarriorIcon-DE.png Elite Jaguar Warrior Castle
Imperial Age
75 12 2 1 0 2.0 5 1 60 0 30 20 1
KamayukIcon-DE.png Kamayuk Castle
CastleageDE.png
60 7 0 0 1 2.0 4 1 60 0 30 10 1
KamayukIcon-DE.png Elite Kamayuk Castle
Imperial Age
80 8 1 0 1 2.0 5 1 60 0 30 10 1
CondottieroIcon-DE.png Condottiero Barracks
Imperial Age
80 10 1 0 0 1.9 6 1.2 50 0 35 13 37
Shotelwarrioricon-DE.png Shotel Warrior Castle
CastleageDE.png
40 16 0 0 0 2.0 3 1.2 50 0 35 8 1
Shotelwarrioricon-DE.png Elite Shotel Warrior Castle
Imperial Age
50 18 0 1 0 2.0 3 1.2 50 0 35 8 1
GbetoIcon-DE.png Gbeto Castle
CastleageDE.png
30 10 0 0 5 2.0 6 1.25 50 0 40 17 1
GbetoIcon-DE.png Elite Gbeto Castle
Imperial Age
45 13 0 0 6 2.0 7 1.25 50 0 40 17 1
Karambitwarrioricon-DE.png Karambit Warrior Castle
CastleageDE.png
30 7 0 1 0 2.0 3 1.2 30 0 15 6 1
Karambitwarrioricon-DE.png Elite Karambit Warrior Castle
Imperial Age
40 8 1 1 0 2.0 3 1.2 30 0 15 6 1
Konnikdismountedicon.png Dismounted Konnik Castle / Krepost
CastleageDE.png
45 12 0 0 0 2.4 7 0.9 60 0 70 3 1
Konnikdismountedicon.png Elite Dismounted Konnik Castle / Krepost
Imperial Age
50 13 0 1 0 2.4 7 0.9 60 0 70 3 1
Aoe2-icon-serjeant.png Serjeant Donjon / Castle
FeudalageDE.png
65 8 3 3 0 2 3 0.9 60 0 35 12 1
Aoe2-icon-serjeant.png Elite Serjeant Donjon / Castle
Imperial Age
85 11 4 4 0 2 5 0.9 60 0 35 12 1
Aoe2-icon-flemish-militia.png Flemish Militia Town Center
Imperial Age
75 12 1 1 0 2 7 0.9 60 0 25 14 1
Average N/A N/A 59.4 9.5 0.8 1.3 0.6 2.11 4.5 1.05 53.7 2.2 28.1 16.2 21.9

The following infantry units are only available in the Scenario Editor:

Infantry unit HP At Ar PA Ra ROF LOS Sp
Heavy swordsman aoe2DE.png Heavy Swordsman 75 7 0 0 0 2 4 0.95
Amazonwarrior aoe2DE.png Amazon Warrior 45 8 0 0 0 2 3 1.1
Eastern swordsman aoe2DE.png Eastern Swordsman 60 9 0 1 0 2 4 0.9
HeavyPikeman aoe2DE.png Heavy Pikeman 75 4 0 0 0 3.05 4 1
AoE2 DE Legionary icon.png Legionary 75 12 2 2 0 2 5 0.9
Norsewarrior aoe2DE.png Norse Warrior 60 9 0 1 0 2 4 0.9
MilitiaDE.png Bandit 75 10 0 0 0 2 6 0.9
Iroquois warrior aoe2DE.png Iroquois Warrior 65 8 0 1 0 2 3 ?
Ninja aoe2DE.png Ninja 50 9 1 ? 0 1.8 4 1.1

Technologies[edit | edit source]

Listed below are all technologies that benefit infantry units. Marked with yellow background are unique technologies. This list does not contain unit upgrades.

Technology Researched at Age Civilization Effect
Tracking.jpg Tracking Barracks II All Increases Line of Sight by +2
Suplliesicon.png Supplies Barracks II 27 Reduces Militia line food cost by 15.
SquiresDE.png Squires Barracks III 33 Increases speed by +10%
ArsonDE.png Arson Barracks III 36 Increases attack vs standard buildings by +2
Forging aoe2de.png Forging Blacksmith II All Increases attack by +1
IronCastingDE.png Iron Casting Blacksmith III All Increases attack by +1
BlastFurnaceDE.png Blast Furnace Blacksmith IV 33 Increases attack by +2
ScaleMailArmorDE.png Scale Mail Armor Blacksmith II All Increases armor by +1/+1
ChainMailArmorDE.png Chain Mail Armor Blacksmith III 36 Increases armor by +1/+1
PlateMailArmorDE.png Plate Mail Armor Blacksmith IV 30 Increases armor by +1/+2
HerbalDE.png Herbal Medicine Monastery III 33 Garrisoned units heal 6x faster
HeresyDE.png Heresy Monastery III 22 Converted units die instead of changing color
FaithDE.png Faith Monastery IV 34 Increases conversion resistance
ConscriptionDE.png Conscription Castle IV All Increases creation speed by +33%
Unique-tech-imperial.jpg Garland Wars Castle IV Aztecs Increases attack by +4
CastleAgeUnique.png Kasbah Castle III Berbers Castle production and research is 25% faster
Unique-tech-imperial.jpg Bagains Castle IV Bulgarians Militia line +5 armor
Unique-tech-imperial.jpg Flemish Revolution Castle IV Burgundians All Villagers transform into Flemish Militias; Flemish Militia can be trained at the Town Center
CastleAgeUnique.png Royal Heirs Castle III Ethiopians Creation speed of Shotel Warriors doubled
Unique-tech-imperial.jpg Bearded Axe Castle IV Franks Throwing Axeman range increased by +1
CastleAgeUnique.png Anarchy Castle III Goths Huskarls can be created at Barracks
Unique-tech-imperial.jpg Perfusion Castle IV Goths Creation speed for Barracks units doubled
Unique-tech-imperial.jpg Fabric Shields Castle IV Incas Increases Kamayuk and Eagle Warrior line armor by +1/+2
Unique-tech-imperial.jpg Tower Shields Castle IV Lithuanians Spearman line +2 pierce armor
Unique-tech-imperial.jpg Forced Levy Castle IV Malay Militia line gold cost removed
Unique-tech-imperial.jpg El Dorado Castle IV Mayans Eagle Warrior hit points increased by +40
CastleAgeUnique.png First Crusade Castle III Sicilians Trains 7 Serjeants per Town Center, in up to 5 Town Centers; Infantry units are more resistant to conversion
Unique-tech-imperial.jpg Scutage Castle IV Sicilians Pays 15 Gold to every team member for every infantry unit owned by the player
Unique-tech-imperial.jpg Druzhina Castle IV Slavs Infantry does Area of Effect damage
CastleAgeUnique.png Chieftains Castle III Vikings Infantry attack against cavalry and camels increased by +5 and +4, respectively
Unique-tech-imperial.jpg Berserkergang Castle IV Vikings Berserk regeneration rate increased

Civilizations[edit | edit source]

A lot of civilizations rely on a strong infantry, the Aztecs, Burmese, Goths, Japanese, Sicilians, Slavs, and Vikings arguably have the strongest infantry of all civilizations.

The Bulgarians, Celts, Franks, Incas, Malay, Malians, and Teutons also have very prominent infantry.

On the other hand, the Persians and Tatars have the most lackluster infantry units.

The Incas are the only civilization to have access to all infantry units and technologies.

Civilization bonuses[edit | edit source]

The following civilizations have bonuses that benefit infantry units:

  • Aztecs: Infantry are created 11% faster.
  • Bulgarians: Militia-line units are upgraded for free; Blacksmith technologies that benefit infantry cost 50% less food.
  • Burmese: Infantry units have +1/+2/+3 attack in the Feudal/Castle/Imperial Age, and Monastery technologies that affect Infantry are 50% cheaper.
  • Byzantines: Spearman line units are 25% cheaper.
  • Celts: Infantry move 15% faster starting from the Feudal Age.
  • Chinese: Technologies that benefit Infantry are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
  • Ethiopians: The Pikeman upgrade is free.
  • Goths: Infantry are 20%/25%/30%/35% cheaper in the Dark/Feudal/Castle/Imperial Age and get +1/+2/+3 attack against Standard Buildings in the Feudal/Castle/Imperial Age.
  • Japanese: Infantry attack 33% faster (starting in the Feudal Age).
  • Koreans: Spearmen line units cost 20% less wood.
  • Lithuanians: Spearman-line units move 10% faster.
  • Malians: Barracks units have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age.
  • Magyars: Forging, Iron Casting, and Blast Furnace are free.
  • Portuguese: Infantry units cost 20% less gold; Technologies that benefit infantry are researched 30% faster.
  • Sicilians: Infantry receive 50% less bonus damage.
  • Slavs: Supplies is free.
  • Spanish: Blacksmith technologies that affect Infantry cost no gold.
  • Tatars: Infantry deal +25% damage when attacking from hills.
  • Teutons: Barracks units get +1/+2 melee armor in the Castle/Imperial Age.
  • Vietnamese: Conscription is free.
  • Vikings: Infantry units have +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age.

Team bonuses[edit | edit source]

The following civilizations have bonuses that benefit infantry units:

Gallery[edit | edit source]

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