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This article is about the infantry units in Age of Empires. For infantry in other games of the series, see Infantry.

Legion1.gif

Infantry in Age of Empires is one of the four combat forces on land, the other ones being archers, cavalry, and siege weapons. Infantry units are non-ranged foot soldiers.

General information[edit | edit source]

Infantry cost food and gold, with the exception of the Clubman and Axeman, which only cost food. The main bonus of infantry is that they are cost effective and easy to mass, and can be used for assaults on enemy fortifications, while siege weapons and archers provide backup. Weak at first glance, infantry can be extremely important, since they are the cheapest unit branch, available early in the game, created quickly, and usually hold a medium to high attack.

Due to their low speed and lack of range, infantry units are easily taken down by archers or converted by Priests.

The Hoplite (and its later improvements) are not as good for fast assaults as the Short Swordsman, since Hoplites are slow and expensive, although they have a large amount of hit points so they can suck up damage that would kill the faster (but weaker) Swordsmen, who have lower armor and hit points.

List of infantry units[edit | edit source]

Infantry unit Building A HP At Ar PA ROF LOS Sp F G TT
Clubman.jpg Clubman Barracks
StoneAgeIcon.jpg
40 3 0 0 1.5 4 1.2 50 0 26
AxemanAoE.jpg Axeman Barracks
ToolAgeIcon.jpg
50 5 0 0 1.5 4 1.2 50 0 26
ShortSwordsman AoE icon.png Short Swordsman Barracks
BronzeAgeIcon.jpg
60 7 1 0 1.5 4 1.2 35 15 26
Broad Swordsman.gif Broad Swordsman Barracks
BronzeAgeIcon.jpg
80 9 1 0 1.5 4 1.2 35 15 26
LongSwordsman AoE icon.png Long Swordsman Barracks
IronAgeIcon.jpg
100 11 2 0 1.5 4 1.2 35 15 26
Legion1.gif Legion Barracks
IronAgeIcon.jpg
160 13 2 0 1.5 4 1.2 35 15 26
Hoplite (AoE).jpg Hoplite Academy
BronzeAgeIcon.jpg
120 17 5 0 1.5 4 0.9 60 40 36
Phalanx1.gif Phalanx Academy
IronAgeIcon.jpg
120 20 7 0 1.5 4 0.9 60 40 36
Centurion1.gif Centurion Academy
IronAgeIcon.jpg
160 30 8 0 1.5 4 0.9 60 40 36

Technologies[edit | edit source]

Listed below are technologies that benefit infantry units. This list does not contain unit upgrades.

Technology Researched at Age Civilizations Effect
ToolworkingAoE.jpg Toolworking Storage Pit
ToolAgeIcon.jpg
All Increases attack by +2
Metalworkingicon.png Metalworking Storage Pit
BronzeAgeIcon.jpg
All Increases attack by +2
Metallurgyicon.png Metallurgy Storage Pit
IronAgeIcon.jpg
11 Increases attack by +3
Leatherarmorinfantryicon.png Leather Armor Infantry Storage Pit
ToolAgeIcon.jpg
All Increases armor by +2
Scalearmorinfantryicon.png Scale Armor Infantry Storage Pit
BronzeAgeIcon.jpg
All Increases armor by +2
Chainmailinfantryicon.png Chain Mail Infantry Storage Pit
IronAgeIcon.jpg
12 Increases armor by +2
Bronzeshieldicon.png Bronze Shield Storage Pit
BronzeAgeIcon.jpg
14 Increases pierce armor by +1
Ironshieldicon.png Iron Shield Storage Pit
IronAgeIcon.jpg
11 Increases pierce armor by +1
Towershieldicon.png Tower Shield Storage Pit
IronAgeIcon.jpg
9 Increases pierce armor by +1
Logistics.png Logistics Government Center
BronzeAgeIcon.jpg
15 Barracks units cost 1/2 population
Aristocracy.png Aristocracy Government Center
IronAgeIcon.jpg
11 The Hoplite line moves 25% faster
(required for Centurion upgrade)

Civilization bonuses[edit | edit source]

The following civilizations have bonuses that specifically benefit infantry units:

  • Carthaginians: The Hoplite line has 25% more HP.
  • Choson: Clubmen and Axemen have +5 HP. Short/Broad/Long Swordsmen and Legions have +15/20/60/80 HP respectively.
  • Greeks: The Hoplite line moves 30% faster and is 20% cheaper.
  • Macedonians: The Hoplite line has +2 pierce armor.
  • Romans: The Short Swordsman line attacks 33% faster.

Gallery[edit | edit source]

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