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This article is about the infantry units in Age of Empires. For infantry in other games of the series, see Infantry.
Legion1

Infantry in Age of Empires is one of the four combat forces on land, the other ones being archers, cavalry, and siege weapons. Infantry units are non-ranged foot soldiers.

General information Edit

Infantry cost food and gold, with the exception of the Clubman and Axeman, which only cost food. The main bonus of infantry is that they are cost effective and easy to mass, and can be used for assaults on enemy fortifications, while siege weapons and archers provide backup. Weak at first glance, infantry can be extremely important, since they are the cheapest unit branch, available early in the game, created quickly, and usually hold a medium to high attack.

Due to their low speed and lack of range, infantry units are easily taken down by archers or converted by Priests.

The Hoplite (and its later improvements) are not as good for fast assaults as the Short Swordsman, since Hoplites are slow and expensive, although they have a large amount of hit points so they can suck up damage that would kill the faster (but weaker) Swordsmen, who have lower armor and hit points.

List of infantry units Edit

Infantry unit Building A HP At Ar PA ROF LOS Sp F G TT
Clubman Clubman Barracks
StoneAgeIcon
40 3 0 0 1.5 4 1.2 50 0 26
AxemanAoE Axeman Barracks
ToolAgeIcon
50 5 0 0 1.5 4 1.2 50 0 26
ShortSwordsman AoE icon Short Swordsman Barracks
BronzeAgeIcon
60 7 1 0 1.5 4 1.2 35 15 26
Broad Swordsman Broad Swordsman Barracks
BronzeAgeIcon
80 9 1 0 1.5 4 1.2 35 15 26
LongSwordsman AoE icon Long Swordsman Barracks
IronAgeIcon
100 11 2 0 1.5 4 1.2 35 15 26
Legion1 Legion Barracks
IronAgeIcon
160 13 2 0 1.5 4 1.2 35 15 26
Hoplite (AoE) Hoplite Academy
BronzeAgeIcon
120 17 5 0 1.5 4 0.9 60 40 36
Phalanx1 Phalanx Academy
IronAgeIcon
120 20 7 0 1.5 4 0.9 60 40 36
Centurion1 Centurion Academy
IronAgeIcon
160 30 8 0 1.5 4 0.9 60 40 36

Technologies Edit

Listed below are technologies that benefit infantry units. This list does not contain unit upgrades.

Technology Researched at Age Civilizations Effect
ToolworkingAoE Toolworking Storage Pit
ToolAgeIcon
All Increases attack by +2
Metalworkingicon Metalworking Storage Pit
BronzeAgeIcon
All Increases attack by +2
Metallurgyicon Metallurgy Storage Pit
IronAgeIcon
11 Increases attack by +3
Leatherarmorinfantryicon Leather Armor Infantry Storage Pit
ToolAgeIcon
All Increases armor by +2
Scalearmorinfantryicon Scale Armor Infantry Storage Pit
BronzeAgeIcon
All Increases armor by +2
Chainmailinfantryicon Chain Mail Infantry Storage Pit
IronAgeIcon
12 Increases armor by +2
Bronzeshieldicon Bronze Shield Storage Pit
BronzeAgeIcon
14 Increases pierce armor by +1
Ironshieldicon Iron Shield Storage Pit
IronAgeIcon
11 Increases pierce armor by +1
Towershieldicon Tower Shield Storage Pit
IronAgeIcon
9 Increases pierce armor by +1
Logistics Logistics Government Center
BronzeAgeIcon
15 Barracks units cost 1/2 population
Aristocracy Aristocracy Government Center
IronAgeIcon
11 The Hoplite line moves 25% faster
(required for Centurion upgrade)

Civilization bonuses Edit

The following civilizations have bonuses that specifically benefit infantry units:

  • Carthaginians: The Hoplite line has 25% more HP.
  • Choson: Clubmen and Axemen have +5 HP. Short/Broad/Long Swordsmen and Legions have +15/20/60/80 HP respectively.
  • Greeks: The Hoplite line moves 30% faster and is 20% cheaper.
  • Macedonians: The Hoplite line has +2 pierce armor.
  • Romans: The Short Swordsman line attacks 33% faster.

Gallery Edit

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