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This article is about the infantry units in Age of Mythology. For infantry in other games of the series, see Infantry.
Aom infantry prev

Infantry units fight on the ground in close combat with enemies, distinguishing them from ranged soldiers and cavalry. Infantry are mostly human soldiers, rather than heroes or myth units, though Norse and Atlantean heroes are classified similar to their human counterparts as well (since Retold). Counter-infantry units gain a bonus against all the infantry units listed below.

List of units[]

Greeks[]

  • Hoplite: Standard infantry cost-effective against cavalry
  • Hypaspist: Infantry good only against infantry
  • Myrmidon ( Zeus): Strong infantry whose attacks deal divine damage, ignoring armor
  • Militia ( Poseidon): Weak infantry spawned from destroyed buildings

Egyptians[]

  • Spearman: Fast infantry good only against cavalry
  • Axeman: Infantry good only against infantry
  • Mercenary: Strong perishable infantry good against cavalry
  • Khopesh Swordsman: Very fast infantry good only against workers

Norse[]

Atlanteans[]

Chinese (Immortal Pillars)[]

Chinese (Tale of the Dragon)[]

  • Halberdier: Standard infantry good against cavalry

Nature[]

Cheat units[]

List of units affected by upgrades[]

Upgrade technologies and some myth technologies only benefit a subset of infantry units.

Greeks[]

Egyptians[]

Norse[]

Atlanteans[]

Chinese (Immortal Pillars)[]

Chinese (Tale of the Dragon)[]

Nature[]

Cheat units[]

Brief comparison table[]

Name Age Civ Food Gold Pop HD HP HA PA Spd
Hoplite Classical Age Greeks 50 40 2 8 115 35% 15% 4.2
Hypaspist 60 25 2 5 85 35% 10% 4.3
Myrmidon Zeus 70 50 3 10 110 45% 20% 4.0
Militia Archaic Age Poseidon N/A 1 7 100 30% 20% 4.8
Spearman Classical Age Egyptians 50 20 2 7 70 40% 20% 5.0
Axeman Classical Age 40 30 2 5 70 40% 5% 4.3
Mercenary Archaic Age 0 90 0 8 85 45% 30% 4.3
Khopesh Swordsman Classical Age 30 30 2 5 65 20% 15% 5.8
Berserk Archaic Age Norse 50 30 2 9 80 30% 10% 4.8
Throwing Axeman Classical Age 50W 40 2 4.5 65 35% 10% 4.0
Hersir Archaic Age 80 40 3 8 130 20% 15% 4.2
Huskarl 75W 40 2 8 115 15% 50% 5.0
Murmillo Classical Age Atlanteans 55 35 2 8 110 35% 10% 4.5
Katapeltes Classical Age 60 35 2 5 115 35% 10% 4.5
Destroyer 70 60 3 5 150 30% 70% 3.6
Fanatic 75 55 3 10 120 40% 25% 4.3
Dao Swordsman Classical Age Chinese
(Immortal Pillars)
30 55 2 15 130 30% 30% 3.8
Ge Halberdier Classical Age 50 35 2 14 95 40% 5% 5
Halberdier Classical Age Chinese
(Tale of the Dragon)
50 30 2 7 110 35% 15% 4.3

Some details worth mentioning:

  • Hoplite, Berserk, Murmillo, Halberdier: +50% damage against Turmae
  • Hypaspist: +275% damage against infantry
  • Myrmidon: Pre-Retold: +50% damage against all non-Greek human soldiers, except Axeman and Throwing Axeman. Retold: Deals divine damage, ignoring armor values.
  • Spearman: +10% damage against cavalry, upgradable to +110% against cavalry, +25% against Turma, +100% against siege
  • Axeman: +300% damage against infantry
  • Berserk: Upgradable to have +100% damage against cavalry
  • Throwing Axeman is the only infantry with ranged attack (9 meters): +175% damage against Hoplite and Myrmidon, +100% against Hersir and +125% against all other infantry
  • Huskarl: +100% damage against ranged soldiers and -25% damage against Cheiroballistae
  • Katapeltes: +200% against cavalry, +150% against siege
  • Fanatic: +100% against infantry, Hersir and cavalry
  • Ge Halberdier: +500% damage against cavalry
  • Halberdier: +10% against cavalry

Further statistics[]

God bonuses[]

  • Zeus: +50% bonus damage versus buildings. Hoplites +15% speed.
  • Hades: 20% chance for a fallen infantry unit to return from the dead as a Shade.
  • Odin: +0.4 hit point regeneration per second.
  • Loki: +20% bonus damage multipliers. Damaging enemy units can spawn myth units. Transforming Dwarves and Gatherers to Berserks is 50% cheaper.
  • Oranos: +4 Line of Sight.
  • Gaia: Regenerate 1 hit point per second when on Lush.
  • Fuxi: Yang Blessing increases damage by 10%.
  • Nü Wa: -10% food cost. (Tale of the Dragon)

Armory technologies[]

Technology Age Effect
Copper Weapons +10% attack
Bronze Weapons
Iron Weapons
Dwarven Weapons
(Thor only)
+10% attack
Copper Armor +10% hack armor
Bronze Armor
Iron Armor
Meteoric Iron Armor
(Thor only)
+10% hack armor
Copper Shields +10% pierce armor
Bronze Shields
Iron Shields
Dragonscale Shields
(Thor only)
+10% pierce armor
Ballistics Throwing Axeman only: track moving targets
Burning Pitch Throwing Axeman only: +100% damage to buildings, +150% damage to ships
Note: For Thor, all Armory technologies are available at the Dwarven Armory starting in the Archaic Age.

Myth technologies[]

Technology God Effect
Aegis Shield Athena ​-15% pierce vulnerability
Oracle Apollo +5 Line of Sight
Dionysia Dionysus +5% hit points
Funeral Rites
(since Retold)
Nephthys Refund 8 gold upon death
Greatest of Fifty Horus +30% hit points, +10% speed
Freyr's Gift Freyr +10% hit points
Hall of Thanes Forseti +10% movement speed
Servants of Glory Ullr Berserk, Throwing Axeman, and Hirdman +5% speed, with +1%/s while idle up to +30%
Huntress' Axe Skadi Throwing Axeman +1 range, projectiles track their targets
Twilight of the Gods Vidar +10% hit points, +20% bonus damage versus heroes
Empyrian Speed Oranos +10% movement speed
Channels Gaia +15% movement speed when on Lush
Volcanic Forge Leto ​-15% pierce vulnerability
Orichalcum Mail Rheia ​-15% Hack armorhack vulnerability
Divine Books Xuannü +50% training speed at Training Yards
Reincarnation One infantry unit is spawned for every five of the same type killed
Divine Judgement Rushou ​+1 Divine Attack divine damage, +25% bonus damage versus myth units
Leizu's Silk Huangdi +20% hit points, ​-10% Hack armorhack vulnerability
Xuanyuan's Bloodline +30% damage and +30% lifesteal to nearby allied infantry units upon death for 3 seconds

Relics[]

Trivia[]

Gallery[]

Unit types in Age of Mythology
Visible
Units Hero · Human soldier · Cavalry · Infantry · Archer · Myth unit ( Titan· Flying unit · Ship ( Arrow ship · Close-combat ship · Siege ship· Siege weapon · Villager
Buildings Building · Tower · Wall
Hidden
UnitsHerdable · Huntable · Sea Snake · Serpent · Titan Kronos
BuildingsFarm · Fortress · House · Town Center
OthersBerry Bush · Tree · WildCrops
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