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Infantry units in Age of Empires IV are one of the three combat forces on land, the other ones being cavalry and siege . Infantry in Age of Empires IV refers to all foot combat units, unlike Cavalry, which includes non-combat units too.
General Information [ ]
Infantry units are typically characterized by slower speed, fewer hit points, and less cost than cavalry. They can be divided into two separate main types:
Each of these types has significantly different purposes, strengths, and weaknesses. However, they do share some similarities. All infantry are capable of building Battering Rams and Siege Towers after researching Siege Engineering and garrisoning inside these siege engines. Furthermore, all infantry units can climb on top of Stone Walls and take reduced damage.
Further statistics [ ]
Only technologies, bonuses, and abilities which affect all infantry are listed here.
Technologies
Hit points
Boot Camp (+15%, Abbasid Dynasty )
Attack
Sultan's Mamluks (+25% for 10 seconds after killing an enemy unit, Ayyubids ) Military Tactics Training (+20% bonus damage, House of Lancaster ) Additional Torches (+3 fire, Mongols ) Additional Torches Improved : (+5 fire, Mongols )
Armor
Fitted Leatherwork (+1 melee) Insulated Helm (+1 melee) Master Smiths (+1 melee) Iron Undermesh (+1 ranged) Wedge Rivets (+1 ranged) Angled Surfaces (+1 ranged)
Movement speed
Sultan's Mamluks (+20% for 10 seconds after killing an enemy unit, Ayyubids )
Creation speed
Military Academy (+33%); Improved : (+53% Mongols ) Advanced Academy (+25% from Military School , Ottomans )
Ability
Siege Engineering (can construct Battering Rams and Siege Towers ) Improved Siege Engineering (can construct Springalds , Mangonels , and Traction Trebuchets , Mongols ) Forced March (Grants Forced March ability, Delhi Sultanate ) Infantry Support (+3/+3 armor to nearby camels, Ayyubids )
Aura and ability enhancements
Hit points
Atabeg Supervision (+20%, Ayyubids ) Lord of Lancaster Inspiration (+5% per Lord, House of Lancaster )
Regeneration
Pilgrim Flask (25 hp/s for 6 seconds, requires Cistern of the First Hill , Byzantines ) Divine Vitality (2 hp/s out of combat, Zhu Xi's Legacy )
Attack
Improved Torch (+25% torch attack, requires Trapezites , Byzantines ) Inspiration Bonus (+15%, Holy Roman Empire and Order of the Dragon ) Buddhist Conversion (+20% for 20 seconds, Japanese ) Siege Festival (+50% fire for 90 seconds, Malians ) Kurultai Aura (+20%, Mongols ) Saint's Blessing (+2, or +3 with Fervor , Rus )
Armor
Camel Support (+2 melee/ranged, Abbasid Dynasty ) Inspiration Bonus (+1 melee/ranged, Holy Roman Empire and Order of the Dragon ) Desert Outposts (+1 melee/ranged, requires Desert Citadels , Knights Templar ) Defense Arrow (+2 melee and ranged for 5/10/12 seconds, depending on Whistling Arrows , Mongols ) Mehter Melee Armor Drums (+2 melee, Ottomans ) Mehter Ranged Armor Drums (+1 ranged, Ottomans ) Saint's Blessing (+1 melee/ranged, Rus )
Damage resistance
Wall Defense (-25% ranged, -50% siege)
Attack speed
Zeal (+50% for 3 seconds, Delhi Sultanate ) Network of Castles (+20%, or +30% with Network of Citadels , English ) Valorous Inspiration (+35% for 20 seconds, Jeanne d'Arc ) Mehter Attack Drums (+15%, Ottomans )
Line of Sight
Set up Camp (+30%, English and House of Lancaster )
Movement speed
Naval Deployment (+50% speed for 12 seconds after unloading from a Transport Ship , Byzantines ) Forced March (+100% for 10 seconds, Delhi Sultanate ) Nehan Conversion (+25% for 20 seconds, Japanese ) Farima Leadership (+15%, Malians ) Yam Aura (+15%, requires Yam Network , Mongols ) Maneuver Arrow (+33% for 5/10/12 seconds, depending on Whistling Arrows , Mongols ) Mehter Speed Bonus (+15% when in formation with Mehter , requires Mehter Drums , Ottomans ) Divine Haste (+15%, Zhu Xi's Legacy )
Resource cost
Consecrate (-25% food, or -25% total with Ordinance Company , Jeanne d'Arc )
Creation speed
Golden Age Tier 3 (+20%, Abbasid Dynasty and Ayyubids ) Conscriptio Influence (+20% per Cistern water level, Byzantines ) Supervision (+150% for Chinese ; +150% for Zhu Xi's Legacy or +300% with Regional Inspection ) Garrisoned Scholar (+100%, requires Efficient Production , Delhi Sultanate ) Yorishiro Bonus (+125%, Japanese ) Blacksmith/University Influence (+0%/20%/30%/40% per Age, +100% with Istanbul Observatory , Ottomans )
Ability
Huntress Stealth (Gain stealth, Malians )
Units in Age of Empires IV
Common/Generic
Miscellaneous
Villager ยท Trader ยท Fishing Boat ยท Trade Ship ยท Transport Ship ยท Monk/Imam/Shaman ยท Monarch
Melee infantry
Spearman ยท Man-at-Arms ยท Ronin
Ranged infantry
Archer ยท Crossbowman ยท Handcannoneer
Melee cavalry
Scout ยท Horseman ยท Lancer/Knight
Siege
Siege Tower ยท Battering Ram ยท Springald ยท Mangonel ยท Counterweight Trebuchet ยท Bombard ยท Ribauldequin ยท Culverin
Military ship
Archer ship : Dhow, Galley, Hunting Canoe, Junk, Light Junk, Lodya Galley Springald ship : Baghlah, Hulk, Lodya Attack Ship, War Canoe, War Cog, War Junk Incendiary ship : Demolition Ship, Explosive Dhow, Explosive Junk, Lodya Demolition Ship Warship : Baochuan, Carrack, Xebec
Cheat
Photon Man