"Quick and cheap to create." - Excerpt from Militia definition
The most basic of all military units in the series, the Infantry class consists of foot soldiers, primarily melee based, who specialize in weapons such as swords, spears, and axes. They hold a natural predominance against buildings and most infantry units gain an attack bonus against them. Along with their quick creation speed, they are efficient building destroyers in early Ages. They also are the cheapest military unit branch. However, in general they are inferior to archers, cavalry, and siege weapons.
Age of Empires[edit | edit source]
- Main article: Infantry units (Age of Empires)
There are three lines of Infantry in Age of Empires: the Clubman and Short Swordsman lines, available from the Barracks, and the Hoplite line, available from the Academy. These units benefit from being easy to create large groups of, both due to their relatively low costs and the technology Logistics, which causes two Barracks units to cost a single population space. However, their low speed makes them vulnerable to archers.
Civilization bonuses[edit | edit source]
- Choson: Short/Broad/Long Swordsmen and Legion have HP respectively.
- Greeks: Academy units have +30% speed
- Macedonians: Academy units have +2 pierce armor. Melee units have +2 line of sight. Units are 4 times more resistant to conversion.
- Romans: Swordsmen attack +33% faster.
Age of Empires II[edit | edit source]
- Main article: Infantry units (Age of Empires II)
Age of Mythology[edit | edit source]
- Main article: Infantry units (Age of Mythology)
Age of Empires III[edit | edit source]
The traditional split between archers and regular infantry became less important in the age of gunpowder. As such, the only true infantry units that feature in the game are Doppelsoldners, Halberdiers, Pikemen, and Rodeleros. With a few exceptions, ranged infantry is using gunpowder weapons.
Despite the seemingly great variety, all infantry are basically either light or heavy. Light infantry (which include archers and replace that branch) are good against heavy infantry, while heavy infantry (Musketeers, Pikemen, Halberdiers, swordsmen) are good against cavalry.