"Quick and cheap to create." - Excerpt from Militia definition
The most basic of all military units in the series, the Infantry class consists of foot soldiers, primarily melee based, who specialize in weapons such as swords, spears, and axes. They hold a natural predominance against buildings and most infantry units gain an attack bonus against them. Along with their quick creation speed, they are efficient building destroyers in early Ages. They also are the cheapest military unit branch. However, in general they are inferior to archers, cavalry, and siege weapons.
Age of Empires Edit
- Main article: Infantry units (Age of Empires)
Age of Empires II Edit
- Main article: Infantry units (Age of Empires II)
Age of Mythology Edit
- Main article: Infantry units (Age of Mythology)
Age of Empires III Edit
The traditional split between archers and regular infantry became less important in the age of gunpowder. As such, the only true infantry units that feature in the game are Doppelsoldners, Halberdiers, Pikemen, and Rodeleros. With a few exceptions, ranged infantry is using gunpowder weapons.
Despite the seemingly great variety, all infantry are basically either light or heavy. Light infantry (which include archers and replace that branch) are good against heavy infantry, while heavy infantry (Musketeers, Pikemen, Halberdiers, swordsmen) are good against cavalry.